This is a list of support abilities from Final Fantasy V. Support abilities have special effects on the person who has them equipped.
Ability list[]
Ability | Description | Job | AP |
---|---|---|---|
ABP Up | Gain more ABP from battles (GBA/[defunct] mobile/Steam only). | Oracle | 150 |
Gain one and a half times the ABP per battle. | |||
Artful Dodger (Agility) |
Speed increases. | Thief | 300 |
Gain the same speed and agility as a thief. | |||
Barehanded (Brawl) |
Increases physical attack power fighting barehanded. | Monk | 30 |
Gain the same attack power as monks when unarmed. | |||
Berserk | Characters are always in berserk. | Berserker | 100 |
Continuously attack until all enemies have been defeated. | |||
Counter | Characters counterattack when hit physically. | Monk | 60 |
Automatically counter when hit. | |||
Cover | Characters protect allies who are low on HP. | Knight | 10 |
Take hits for allies who cannot protect themselves. | |||
Dual-Wield (2-Handed) |
Characters can equip a weapon in each hand. | Ninja | 450 |
Carry, and attack with, a weapon in each hand. Bows and harps cannot be dual-wielded. | |||
Equip Armor (Equip ) |
Allows characters to equip light and heavy armor. | Knight | 150 |
Gain the ability to wield armor. | |||
Equip Axes (Equip ) |
Allows characters to equip axes and hammers. | Berserker | 400 |
Gain the ability to wield axes. | |||
Equip Bows (Equip ) |
Allows characters to equip bows. | Ranger | 135 |
Gain the ability to wield bows. | |||
Equip Harps (Equip ) |
Allows characters to equip harps. | Bard | 50 |
Gain the ability to wield harps. | |||
Equip Katanas (Equip ) |
Allows characters to equip katanas. | Samurai | 180 |
Gain the ability to wield katanas. | |||
Equip Ribbons (Equip ) |
Allows characters to equip Dancer-exclusive equipment (Man-Eater, Ribbon, Rainbow Dress, and Red Slippers.). | Dancer | 325 |
Gain the ability to wield ribbons. | |||
Equip Rods (Equip ) |
Allows characters to equip rods and staves. | Time Mage | 250 |
Gain the ability to wield rods. | |||
Equip Shields (Equip ) |
Allows characters to equip shields. | Knight | 100 |
Gain the ability to wield shields. | |||
Equip Lances (Equip ) |
Allows characters to equip spears. | Dragoon | 400 |
Gain the ability to wield spears. | |||
Equip Swords (Equip ) |
Allows characters to equip swords and knight swords. | Knight | 350 |
Gain the ability to wield swords. | |||
Equip Whips (Equip ) |
Allows characters to equip whips. | Beastmaster | 100 |
Gain the ability to wield whips. | |||
EXP Up | Increases [EXP gained (GBA/[defunct] mobile/Steam only). | Cannoneer | 150 |
Gain one and a half times the experience per battle. | |||
Find Passages (Passages) |
Allows the player to view secret passages. | Thief | 10 |
Detect hidden passageways. | |||
Find Pits (Pitfalls) |
The party is warned whenever they are about to step on a fake floor. | Geomancer | 50 |
Detect holes in the floor. | |||
First Strike (Preemptiv) |
Increases the chance of a Preemptive Attack. | Ninja | 50 |
Increase the chances of having the first attack. | |||
HP +10% | Increases maximum HP by 10%. | Monk | 100 |
Increase maximum HP by 10%. | |||
HP +20% | Increases maximum HP by 20%. | Monk | 150 |
Increase maximum HP by 20%. | |||
HP +30% | Increases maximum HP by 30%. | Monk | 300 |
Increase maximum HP by 30%. | |||
Learning (Learn) |
Allows characters to learn Blue Magic. | Blue Mage | 20 |
Learn some monsters' special attacks. | |||
Light Step (DmgFloor) |
Characters can walk across lava without getting hurt. | Geomancer | 100 |
Avoid damage on floors with harmful effects. | |||
Long Reach | Attack from back row with no penalty (GBA/[defunct] mobile/Steam only). | Gladiator | 150 |
Attack enemies at full power from the back row, no matter the weapon. | |||
Lure | More random battles (GBA/[defunct] mobile/Steam only). | Gladiator | 30 |
Attract enemies' hits. | |||
Magic Shell (Barrier) |
Automatically bestows shell when HP is low (does not use MP). | Mystic Knight | 10 |
Automatically cast Shell when near KO. | |||
MP +10% | Increases maximum MP by 10%. | White Mage | 300 |
Increase maximum MP by 10%. | |||
MP +30% | Increases maximum MP by 30%. | Black Mage | 450 |
Increase maximum MP by 30%. | |||
Pharmacology (Medicine) |
Doubles effects of recovery items. | Chemist | 15 |
Use knowledge of medicines to double the potency of potions and ethers. | |||
Read Ahead | Fewer random battles (GBA/[defunct] mobile/Steam only). | Oracle | 300 |
Easily evade enemies. | |||
Shirahadori (Evade) |
Allows characters to avoid physical attacks easier. | Samurai | 60 |
Catch and stop enemy attacks. | |||
Sprint (Dash) |
The party runs faster. | Thief | 30 |
Hold down the B Button while pressing the +Control Pad to move twice as fast. | |||
Two-Handed (Dbl Grip) |
Allows characters to equip a weapon using two hands to deal more damage. | Knight | 50 |
Use both hands when wielding swords, katanas, or axes to inflict twice the damage. | |||
Undead | Undead status (GBA/[defunct] mobile/Steam only). Take damage from curatives but be restored by Instant Death moves. | Necromancer | 300 |
Become undead. Take damage from recovery items or magic. | |||
Vigilance (Caution) |
Prevents Back Attacks. | Thief | 75 |
Prevent back attacks. |
Other appearances[]
Final Fantasy Airborne Brigade[]
- Ability Cards
- Legend Cards
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