Rare Items are an item quality tier above Magic Items and below Unique, Set and Legendary items. Rare items are denoted by a yellow-colored name.
Like Magic Items, Rares have randomly selected magical attributes, but whereas Magic items generally have only one or two, Rare items have much more; up to 6 in some games. They are the highest tier where item attributes are completely randomized, even the name. Unlike Magic items, the name has no relationship to its attributes - the two words of the name instead come from a pool of possibilities determined by the item's type.
Diablo II[]
Rares in Diablo II can have 2 to 6 affixes. Affixes are selected by the game for Rare items in the same manner as Magic items. However, it randomly picks each one, with a 50/50 chance of it being a prefix or a suffix. One Rare item can't have more than 3 prefixes or 3 suffixes. (Jewels can only have two of each, instead of three). A single prefix or suffix can't be picked more than once. A Rare item cannot have more than one prefix or suffix from the same group (a set of prefixes or suffixes that have the same effect, in progressively larger amounts). This means you can't get two prefixes or two suffixes that do the same thing on one item. However, a prefix and a suffix with the same effect are possible.
Some Rare items can also be found socketed upon identifying them if they receive the Mechanic's prefix. Larzuk can also add a socket to a Rare. By either means, each Rare item may only have a single socket.
In Diablo II Classic, rare items were potentially some of the best items in the game. They are often overshadowed in the expansion due to the variety of powerful Rune Words and Unique Items, but particularly good rares can often compete with the best Uniques.
Diablo III[]
Rares in the third game can have four to six magical properties (four primary and two secondary at maximum), except that the extra damage or attack speed bonus guaranteed on off-hand items does not count against the total. Being socketed takes up one primary property, as with any other item quality in the game. Individual stat values at maximum level are in the same range as Magic Items, but lower than the range for Legendary Items. Rares are also not eligible to be Ancient, a special upgrade which improves most item stats, but is only available to Legendary tier items.
Although these items are rare at low character levels, as the name implies, they become more common as the player progresses. Rares are actually the most common item quality found when at the highest character level.
Salvage awards one Veiled Crystal from each Rare item.
Items of rare or lower quality do not require identification; all their properties are immediately visible and usable when they drop. Originally, they required identification like in the previous game, but with the evolution of itemization to make rares less significant at maximum level, and Legendary items easier to obtain, this was removed in Patch 2.0.1.
Diablo Immortal[]
Rare Items have been renamed to High Quality Equipment in Diablo Immortal. They grant 2 bonus attributes and 1 magic attribute. Additionally, they have
- 1-2 Random Attributes
- 1 Random Magic Attributes
- 1 Legendary Gem Socket (primary equipment), or 1-3 Random Color Gem Sockets (secondary equipment)
Rare items are named in the format; prefix —(normal item type) — of— suffix. The prefix describes the bonus affix (renamed as Magic Attribute), the trait describes the 2 bonus stats, and the item type describes the Normal Item it is based on.
Prefix | Suffix |
---|---|
Apothecary's | Healing Potion cooldown decreased by X% |
Attuned | Item base Damage increased by X% |
Balanced | Slow resistance increased by X%. |
Commanding | Damage done by your summons increased by X%. |
Crippling | Your Primary Attacks have a X% chance to reduce enemy Attack and Movement Speeds by Y% for 3 seconds. |
Deft | Damage taken while moving decreased by X% |
Executioner's | Damage increased X% to enemies below Y% Life |
Fearless | Fear resistance increased by X% |
Fortunate | Cheat Death chance increased by X% |
Heartless | Damage to enemies suffering loss of control increased by X%. |
Hearty | Continual damage taken decreased by X%. |
Hero's | Damage to Elites increased by X% |
Intercepting | Damage taken by your summons decreased by X% |
Keen | Attack Speed increased by X% |
Mourning | Your death heals party members for X% of their Life |
Nullifying | Primary Attack reduce enemy healing by X% |
Overwhelming | Damage to full Life enemies increased by X% |
Piercing | Damage to shielded enemies is increased by X% |
Purified | Damage done to demons increased by X% |
Resolute | Damage taken while suffering loss of control decreased by X% |
Ruthless | Damage done increased by X% per nearby party member |
Stalwart | Block Chance increased by X% |
Stubborn | Stun resistance increased by X% |
Thriving | Item base Life increased by X% |
Tracker's | Damage done to beasts increased by X% |
Unwavering | Knockback resistance increased by X% |
Vicious | Accuracy Rating increased by X% |
Suffix | Bonus Stats |
---|---|
Authority | Willpower, Strength |
Desire | Vitality, Willpower |
Grit | Fortitude, Vitality |
Need | Fortitude, Willpower |
Obsession | Vitality, Strength |
Terror | Fortitude, Strength |
For example, an Executioner's Sash of Obsession is a sash that may be enchanted with Vitality and Strength, along with 6.0% increased Damage to enemies below 30% Life.
Rare Items are also given as rewards for completing objectives in main quests, though in this case, they have unique names and tidbits of lore attached to them.
Diablo IV[]
Rare items return in Diablo IV.[1]
References[]
- ↑ 2022-12-08, Yes, I've Been Playing Diablo 4 - Everything We Know (Gameplay 2022). YouTube, accessed on 2022-12-12
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