The Stonewall Knights are an organization in Fire Emblem Awakening. They are a heavily-armored mercenary group lead by Gyral in Paralogue 13. It is one of the two mercenary teams that the player can choose which side the Shepherds fight for. The Stonewall Knights army consists of mostly Knights and Generals, plus one Taguel. (Yarne) If the player chooses Yes for fighting with the Stonewall Knights they become Other Units and if the player chooses No then the Stonewall Knights will become Enemy Units. Their rivals are the Riders of Dawn.
Known Members[]
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Characters - Classes - Skills - Weapons - Items - Chapters - Voice Actors - Music - Version Differences
Characters
Locations
Ylisse (continent) - Ylisse (country) - Southtown - West of Ylisstol - The Northroad - Ylisstol - Themis - Breakneck Pass - Mount Prism - The Farfort - Desert Oasis - Manor of Lost Souls - Plegia - Border Pass - Plegia Castle - Plegia Castle Courtyard - Border Sands - The Midmire - Border Wastes - Carrion Isle - The Dragon's Table - Mercenary Fortress - Law's End - Sea-King's Throne - Ferox - The Longfort - Arena Ferox - Port Ferox - The Twins' Turf - Peaceful Village - The Twins' Hideout - Dueling Grounds - Ruins of Time - Kidnapper's Keep - Valm - Rosanne - Valm Harbor - Chon'sin - Mila Tree - Fort Steiger - Demon's Ingle - Valm Castle - Sage's Hamlet - Great Gate - Mila Shrine Ruins - Verdant Forest - Wyvern Valley - Divine Dragon Grounds - Conqueror's Whetstone - Mountain Village - Warriors' Tomb - Wellspring of Truth - Garden of Giants - Origin Peak - Outrealm Gate
Important Weapons
Chapters
Other
Barracks - Child Character - Deadlords - Double Duel - Dual System - Einherjar - Fire Emblem - Forge - Grimleal - Pair Up - Plegian Bandits - Reclassing - Renown - Riders of Dawn - Risen - Shepherds - Skills - SpotPass - Stonewall Knights - StreetPass - Support - Time Travel - Translations - Unit Logbook
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