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The Castle Dungeon,[1] also known as the Sewer Passageway,[name reference needed] is a dungeon in The Legend of Zelda series.

Features and overview[]

A Link to the Past=[]

Entrance to the Castle Dungeon[]

After Link frees Princess Zelda from imprisonment in the dungeon of Hyrule Castle, which has been taken over by the betraying sorcerer, Agahnim,[2] she tells him of a way to escape safely; a secret passage in the Throne Room that leads to a Sanctuary.[3] Upon reaching the throne room, Link and Princess Zelda combine their efforts to push aside an ornamental shelf, revealing a pitch dark tunnel that was hidden behind it.[4] If Link doesn't possess a Lamp, the game will not allow the ornamental shelf to be pushed.

Themes and Navigation[]

Entering the tunnel with Link's Lamp to light the way, it begins as a seemingly normal, yet unlit castle room, filled with Rats. Link will need to light the Torches to see the entirety of the rooms he progresses though. Running into looked Ropes, Keese and finding hidden keys for locked doors as they progress deeper until they find themselves trudging through a sewer area, located somewhere beneath the moat surrounding the castle. Navigating through this area eventually takes Link and Zelda to a well lit room with a pair of cracked walls that Link can break down later in the game with the Pegasus Shoes or Bombs to find a considerable amount of Rupees. To get back to this room later, Link must find a secret headstone in the Cemetery east of the Sanctuary.

Climbing a staircase in the room leads to a pair of rooms with wooden floorboards, the second of which contains two Levers; one is a trap, while the other opens the way to the Sanctuary.[5] If Link pulls the wrong one, Ropes fall from the ceiling. After pulling the correct switch, Link and Princess Zelda step through to be greeted by the Sage who is waiting for them in the Sanctuary.

Enemies and obstacles[]

A Link Between Worlds[]



In other media[]

A Link to the Past (Ishinomori)[]

The sewer passageway is also briefly featured in the A Link to the Past comic by Shotaro Ishinomori. After rescuing Princess Zelda from two Soldiers that were taking her away, the young hero and the princess wind up at a dead-end, but soon afterwards one of the castle walls mysteriously opens and reveals the path to the secret passage. Using a nearby Lantern, Link and Zelda advance through the passage to eventually reach the Sanctuary.

Trivia[]

  • The Castle Town Sewers from Twilight Princess are somewhat similar to the Sewer Passageway, although rather than using them to escape the castle, Link uses them to sneak inside.

Nomenclature[]

TMC Forest Minish Artwork Names in Other Regions TMC Jabber Nut Sprite
Language Name Meaning
Italian Republic Italian Passaggio segreto
Fogne
Secret passage
Sewers

Gallery[]

References

  1. "CASTLE DUNGEON" — Credits (A Link to the Past)
  2. "Agahnim has seized control of the castle and is now trying to open the seven wise men's seal." — Princess Zelda (A Link to the Past)
  3. "There is a secret passage in the throne room that leads to Sanctuary. I'm sure the old man there will help us." — Princess Zelda (A Link to the Past)
  4. "That ornamental shelf should open. Do you have a light? It's pitch dark inside and you can't see without one. If you're ready, let's go! Help me push it from the left!" — Princess Zelda (A Link to the Past)
  5. "Sanctuary is just beyond that door. Pull the switch over there." — Princess Zelda (A Link to the Past)
The Legend of ZeldaThe Adventure of LinkA Link to the PastLink's AwakeningOcarina of TimeMajora's MaskOracle of AgesOracle of SeasonsFour SwordsThe Wind WakerFour Swords AdventuresThe Minish CapTwilight PrincessPhantom HourglassSpirit TracksSkyward SwordA Link Between WorldsTri Force HeroesBreath of the WildTears of the KingdomLink's Crossbow TrainingHyrule Warriors

Breath of the Wild


Main Dungeons

Divine Beast Vah Ruta  · Divine Beast Vah Rudania  · Divine Beast Vah Medoh  · Divine Beast Vah Naboris  · Hyrule Castle  · Final TrialTriforce piece (TCB)

Mini-Dungeons

Trial of the Sword (TMT ) · Yiga Clan Hideout

Ancient Shrines

Akh Va'quot · Bosh Kala · Chaas Qeta · Daag Chokah · Dagah Keek · Dah Kaso · Dah Hesho · Daka Tuss · Dako Tah · Daqa Koh ·
Daqo Chisay · Dila Maag · Dow Na'eh  · Dunba Taag · Gee Ha'rah · Gorae Torr · Ha Dahamar · Hawa Koth · Hia Miu · Hila Rao · Ishto Soh ·
Ja Baij · Jee Noh · Jitan Sa'mi · Joloo Nah · Ka'o Makagh · Kaam Ya'tak · Kah Mael Shrine · Kah Okeo Shrine · Kah Yah Shrine · Kam Urog Shrine · Katah Chuki · Katosa Aug  · Kay Noh · Kaya Wan · Kayra Mah · Ke'nai Shakah · Keeha Yoog · Keh Namut · Kema Kosassa ·
Kema Zoos · Keo Ruug · Ketoh Wawai · Korgu Chideh · Korsh O'hu · Kuh Takkar · Kuhn Sidajj · Lakna Rokee · Lanno Kooh · Maag Halan · Maag No'rah · Maka Rah · Mezza Lo · Mijah Rokee · Mirro Shaz · Misae Suma · Mo'a Keet · Mogg Latan · Monya Toma · Mozo Shenno ·
Muwo Jeem · Myahm Agana · Namika Ozz · Ne'ez Yohma · Noya Neha · Oman Au · Owa Daim · Pumaag Nitae · Qua Raym · Qaza Tokki · Qukah Nata · Raqa Zunzo · Ree Dahee · Rin Oyaa · Ritaag Zumo · Rok Uwog · Rona Kachta · Rota Ooh · Rucco Maag · Saas Ko'sah ·
Sah Dahaj · Sasa Kai · Sha Gehma · Sha Warvo · Shada Naw · Shae Katha · Shae Loya · Shae Mo'sah · Shai Utoh · Shai Yota · Shee Vaneer · Shee Venath · Sheem Dagoze · Sheh Rata · Sho Dantu · Shoda Sah · Shoqa Tatone · Shora Hah · Soh Kofi · Suma Sahma · Ta'loh Naeg ·
Tah Muhl · Tahno O'ah · Tawa Jinn · Tena Ko'sah · Tho Kayu · To Quomo · Toh Yahsa · Toto Sah · Tu Ka'loh · Tutsuwa Nima · Voo Lota ·
Wahgo Katta · Ya Naga · Yah Rin · Zalta Wa · Ze Kahso · Zuna Kai

Ancient Shrines (TCB)

Etsu Korima · Kamia Omuna · Kee Dafunia · Keive Tala · Kiah Toza · Kihiro Moh · Mah Eliya · Noe Rajee · Rinu Honika · Rohta Chigah · Ruvo Korbah · Sato Koda · Sharo Lun · Shira Gomar · Takama Shiri · Yowaka Ita


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