Zelda Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!

Come join the Zelda Wiki community Discord server!

READ MORE

Zelda Wiki
Advertisement

Dark Hyrule Castle is the result of Vaati's power and is the sixth and final Dungeon in The Minish Cap.[1]

Themes and Navigation[]

Link and Ezlo emerge from the Elemental Sanctuary after completing the Four Sword and inadvertently letting Vaati discover the location of the Light Force to discover that Hyrule Castle has been altered by Vaati's magic. Vaati changes the original Hyrule Castle, turning its inhabitants into stone and bringing in many of his fiercest monster minions. The initial portion of this Dungeon takes place in the Castle's basement, where Link must free the Castle's staff and King Daltus from Vaati's petrification spell with the power of the Four Sword. Once King Daltus has been freed, he gives Link a Key that allows Link to escape from the basement and take on the rest of the Castle, as well as allowing him to exit the Castle and prepare if desired. This is the final Dungeon of The Minish Cap, and as such has no direct in-game reward, although completing it initiates the ending, and visiting Biggoron after having completed the game at least once (there is an option to save after the end of the credits) allows Link to create the Mirror Shield.

Dark Hyrule Castle is among the larger Dungeons in the game, with several floors. It includes puzzles from every prior Dungeon, as well as some new varieties, such as sets of floor tiles that must each be stepped on exactly once. As many of the routes in the castle have been blocked off, progressing through the Dungeon requires flying around the outside of the Castle with Ezlo at some points. There are multiple Sub-Bosses. Early on, Link must fight a Red Darknut to proceed. Somewhat later, Link must fight a Black Knight, the strongest of all Darknuts, to open the way to the room containing the Big Key. The Big Key is located behind a block that must be pushed by four Link clones but is itself blocked by four key blocks. Each of the four Small Keys required is guarded by one or two Darknuts located in one of the Castle's four corner towers. These Darknuts appear after the Black Knight is defeated. For some reason, the symbol on the banners of Dark Hyrule Castle resembles the Crest of the Sheikah, though it is most likely a reference to Vaati, whose monstrous shape in this and other games has a single immense eye.

Once Link enters the central keep through the Big Key door, a countdown starts. As Vaati announces, Link must interrupt Vaati's extraction ceremony before a bell tolls three times, or Vaati will acquire the Light Force, Princess Zelda will die, and the game will end.[2] Along the way to Vaati, Link encounters a Ball and Chain Soldier, a group of ten Purple Keatons, and a group composed of two Red Darknuts and a second Black Knight. The first two tolls of the bell are scripted to occur as soon as Link passes through the doors following the first two challenges, but the third battle is in fact timed (although the game gives no indication that it is different from the others) and if Link takes too long fighting the Darknuts the bell will toll for a third time, resulting in a Game Over.

Once Link makes it to Vaati in time, Vaati calls on the incomplete power he has been able to extract from Princess Zelda thus far and the game's final battle commences.[3]

Minor Enemies and Traps[]

Trivia[]

  • Moblins and Purple Keatons appear with different palettes in Dark Hyrule Castle, but although generally this implies a stronger or in some way different enemy, these are functionally identical to their counterparts found elsewhere in Hyrule, having the same amount of health, dealing the same amount of damage to Link, and exhibiting the same behaviors.
  • Unlike the other Sub-Bosses in the Castle, and in The Minish Cap in general, the first Black Knight has the background music normally heard during fights with main Bosses. It shares this trait with the Big Blue Chuchu in the Temple of Droplets.
  • The Dungeon's theme music is a remixed version of the Hyrule Castle theme from A Link to the Past.

Nomenclature[]

TMC Forest Minish Artwork Names in Other Regions TMC Jabber Nut Sprite
Language Name Meaning
Japan Japanese 闇ハイラル城 (Yami Hairaru-Jō) Dark Hyrule Castle
French Republic FrenchEU Château des Ténèbres Castle of Darkness
Federal Republic of Germany German Dunkles Schloss Hyrule Dark Hyrule Castle
Italian Republic Italian Castello di Hyrule nelle tenebre Dark Hyrule Castle
Kingdom of Spain SpanishEU Castillo de Hyrule tenebroso Dark Hyrule Castle

Gallery[]

References

  1. Encyclopedia, Dark Horse Books, pg. 272 (TMC)
  2. "So, you've come to stop my little ceremony. Well, you're too late. A mere three more chimes of the bell will bring the ceremony to its end! And with the third toll of the bell, I will become like a god! And your precious Princess Zelda will be nothing more than cold, dead, stone." — Vaati (The Minish Cap)
  3. "I have not yet drained all of the light force housed in Princess Zelda. But what I have should suffice... I shall be transformed! Unstoppable! But let me first attend to the pesky worms who would trifle with me..." — Vaati (The Minish Cap)
The Legend of ZeldaThe Adventure of LinkA Link to the PastLink's AwakeningOcarina of TimeMajora's MaskOracle of AgesOracle of SeasonsFour SwordsThe Wind WakerFour Swords AdventuresThe Minish CapTwilight PrincessPhantom HourglassSpirit TracksSkyward SwordA Link Between WorldsTri Force HeroesBreath of the WildTears of the KingdomLink's Crossbow TrainingHyrule Warriors

Breath of the Wild


Main Dungeons

Divine Beast Vah Ruta  · Divine Beast Vah Rudania  · Divine Beast Vah Medoh  · Divine Beast Vah Naboris  · Hyrule Castle  · Final TrialTriforce piece (TCB)

Mini-Dungeons

Trial of the Sword (TMT ) · Yiga Clan Hideout

Ancient Shrines

Akh Va'quot · Bosh Kala · Chaas Qeta · Daag Chokah · Dagah Keek · Dah Kaso · Dah Hesho · Daka Tuss · Dako Tah · Daqa Koh ·
Daqo Chisay · Dila Maag · Dow Na'eh  · Dunba Taag · Gee Ha'rah · Gorae Torr · Ha Dahamar · Hawa Koth · Hia Miu · Hila Rao · Ishto Soh ·
Ja Baij · Jee Noh · Jitan Sa'mi · Joloo Nah · Ka'o Makagh · Kaam Ya'tak · Kah Mael Shrine · Kah Okeo Shrine · Kah Yah Shrine · Kam Urog Shrine · Katah Chuki · Katosa Aug  · Kay Noh · Kaya Wan · Kayra Mah · Ke'nai Shakah · Keeha Yoog · Keh Namut · Kema Kosassa ·
Kema Zoos · Keo Ruug · Ketoh Wawai · Korgu Chideh · Korsh O'hu · Kuh Takkar · Kuhn Sidajj · Lakna Rokee · Lanno Kooh · Maag Halan · Maag No'rah · Maka Rah · Mezza Lo · Mijah Rokee · Mirro Shaz · Misae Suma · Mo'a Keet · Mogg Latan · Monya Toma · Mozo Shenno ·
Muwo Jeem · Myahm Agana · Namika Ozz · Ne'ez Yohma · Noya Neha · Oman Au · Owa Daim · Pumaag Nitae · Qua Raym · Qaza Tokki · Qukah Nata · Raqa Zunzo · Ree Dahee · Rin Oyaa · Ritaag Zumo · Rok Uwog · Rona Kachta · Rota Ooh · Rucco Maag · Saas Ko'sah ·
Sah Dahaj · Sasa Kai · Sha Gehma · Sha Warvo · Shada Naw · Shae Katha · Shae Loya · Shae Mo'sah · Shai Utoh · Shai Yota · Shee Vaneer · Shee Venath · Sheem Dagoze · Sheh Rata · Sho Dantu · Shoda Sah · Shoqa Tatone · Shora Hah · Soh Kofi · Suma Sahma · Ta'loh Naeg ·
Tah Muhl · Tahno O'ah · Tawa Jinn · Tena Ko'sah · Tho Kayu · To Quomo · Toh Yahsa · Toto Sah · Tu Ka'loh · Tutsuwa Nima · Voo Lota ·
Wahgo Katta · Ya Naga · Yah Rin · Zalta Wa · Ze Kahso · Zuna Kai

Ancient Shrines (TCB)

Etsu Korima · Kamia Omuna · Kee Dafunia · Keive Tala · Kiah Toza · Kihiro Moh · Mah Eliya · Noe Rajee · Rinu Honika · Rohta Chigah · Ruvo Korbah · Sato Koda · Sharo Lun · Shira Gomar · Takama Shiri · Yowaka Ita


Advertisement