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An imaginative and creative Product Designer/Senior UX Designer/Educator/Author. From…

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  • Chris R Becker Design

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Licenses & Certifications

Volunteer Experience

  • No Right Brain Left Behind Graphic

    UX designer

    No Right Brain Left Behind

    - 1 month

    Education

    Participated in a Design Charrette : SLOJD in conjunction with GOOD magazine

    http://verynice.co/works/right-brain-left-behind/

  • Startup Weekend Graphic

    Student Mentor

    Startup Weekend

    - Present 6 years

    Education

    http://communities.techstars.com/usa/los-angeles/startup-weekend/15381

    Techstars Startup Weekend is the place to look for a team, create a prototype of your idea, validate your business idea, and receive feedback from experienced entrepreneurs, all in one weekend. Partnership with Google + Techstars.

Publications

  • Learn Human-Computer Interaction

    Packt Publishing

    Human-Computer Interaction (HCI) is a field of study that researches, designs, and develops software solutions that solve human problems. This book will help you understand various aspects of the software development phase, from planning and data gathering through to the design and development of software solutions. The book guides you through implementing methodologies that will help you build robust software.

    You will perform data gathering, evaluate user data, and execute data…

    Human-Computer Interaction (HCI) is a field of study that researches, designs, and develops software solutions that solve human problems. This book will help you understand various aspects of the software development phase, from planning and data gathering through to the design and development of software solutions. The book guides you through implementing methodologies that will help you build robust software.

    You will perform data gathering, evaluate user data, and execute data analysis and interpretation techniques. You'll also understand why human-centered methodologies are successful in software development, and learn how to build effective software solutions through practical research processes. The book will even show you how to translate your human understanding into software solutions through validation methods and rapid prototyping leading to usability testing. Later, you will understand how to use effective storytelling to convey the key aspects of your software to users. Throughout the book, you will learn the key concepts with the help of historical figures, best practices, and references to common challenges faced in the software industry.

    By the end of this book, you will be well-versed with HCI strategies and methodologies to design effective user interfaces.

    See publication
  • UX Typography Tips

    UX Collective

    Excellence in Typoprahy for UX/UI design is the result of nothing more than an attitude! If you care about your user you should care about what is said to them and how it is communicated.

    See publication
  • 10 Principles of Good UI Design

    UX Collective

    A discussion of Dieter Rams 10 principles of good design as applied to User Interfaces.

    See publication
  • UX sketching: the missing link

    UX Collective


    I recognize this will make me sound like a curmudgeonly old man but kids these days can’t sketch! It makes me think: what is killing the fundamental skill of sketching?

    See publication
  • Informavores: UX/Information Architecture

    UX Collective

    How to improve information foraging in our digital ecosystem. A discussion of information architecture and foraging theory in the digital age.

    See publication
  • User interface ontology — UI jargon

    UX Collective

    An article discussing the importance of UI ontology and share language we use as UX and UI designers.

    See publication
  • Design thinking & the insight gap

    UX Collective

    User Insights are a keystone for executing a human-centered design and gaining this deep perspective is no walk in the park. What it takes to get a good user insight. A discussion of the roles of designer and how to engage an audience.

    See publication
  • Fundamentals of UX Techniques

    Packt Publishing

    Dive in learning the fundamentals of User Experience based on process, design and techniques

    See publication
  • UX Design - Understanding the User and Business

    Packt Publishing

    Expand your knowledge domain on User Experience Design with Business Concepts

    See publication
  • UX Design: Understanding User Engagement

    Packt Publishing

    Get to know UX design step by step and understand user engagement through real-world cases

    See publication
  • The Fundamentals of User Experience - a Process for Problem Solving

    Packt Publishing

    Get to grips about the user experience process with real-world examples.

    See publication
  • UX & Surfing 2

    Medium

    Continued Conversation

    See publication
  • UX & Surfing

    Medium

    UX relevance with outdoor activities.

    See publication
  • UX Design for Web Developers (video series)

    Packt Publishing

    Cut through the complexities of web centered designs and build interactive, mobile friendly websites using UX design best practices

    See publication
  • Accreditation for UX

    UXmatters

    Are educational institutions equipped to prepare UX designers for the workplace of the future as advances in technology outpace those in education? Should the UX community be pushing for levels of accreditation to verify that someone has the skills and education necessary to call himself or herself a UX designer? How can an employer ensure that a candidate meets their expectations for a role in user experience?

    See publication
  • Interaction Capital

    Medium

    How interaction should be considered in the ROI of a brand

    See publication
  • The tablet will never be the book! and why would we want it to be?

    Medium

    Books are book and screens are screen but together if the interaction between then and the affordances of their individual experiences is considered in the ways they work together then maybe the iPad can be seen as a book and the book can be seen an iPad.

    See publication

Courses

  • Art History

    -

  • New Ecology of Things

    -

  • Printmaking 2

    -

  • Typography 1

    -

  • Typography 2

    -

Projects

  • SLÖJD - Designing Solutions to Foster Creativity in Education

    No Right Brain Left Behind and verynice invited nine multidisciplinary designers to work together for 6 days on developing a prototype to enhance creativity in schools. The goal was to empower educators and students to create and learn together in new ways. One of the prototypes was funded and is being built for implementation.

    Writeup - http://www.good.is/posts/innovation-is-dead-long-live-innovation

    Other creators
    See project
  • Facilitating Fun: A UXPA International conference poster from 2023

    -

    In June 2023, I had the opportunity to participate in the UXPA International Conference 2023 in Austin, Texas as part of the poster session. After 3+ years of COVID-hampered community connections and remote-only networking, it was a breath of fresh air (I’ll be very hot Texas air) to get together with my fellow UX community.

    The low-pressure and high creativity outputs from teams engaging with Exquisite Corpse will allow your teams to add a little play into their process and get team…

    In June 2023, I had the opportunity to participate in the UXPA International Conference 2023 in Austin, Texas as part of the poster session. After 3+ years of COVID-hampered community connections and remote-only networking, it was a breath of fresh air (I’ll be very hot Texas air) to get together with my fellow UX community.

    The low-pressure and high creativity outputs from teams engaging with Exquisite Corpse will allow your teams to add a little play into their process and get team members who might only interface in meetings actually making together. Design should be fun. If it is not, try and make it more fun. Go and try it out. UX Design can be a very serious process that is a by-product of caring about our work and the outcomes for our users and our businesses. A creative team should be encouraged to be creative and collaboration should not happen on “work” product alone.

    https://medium.com/user-experience-design-1/facilitating-fun-91b3859c6b5d?sk=d1dc1ef2a7b8ab306da6f57b02030a20

  • CB2 - Unlock Modern

    -

    CB2 - unlock affordable modern.
    A national drive-to-store campaign involving the interaction with a physical key and a door to unlock a in-store chance at a prize. An interactive campaign that promoted and drove traffic into CB2 stores through a mulit pronged approach using physical interaction, web, social media, and promotional teams.

    Other creators
    See project
  • Maginalia

    -

    Marginalia : The Hybrid Textbook is a thesis project that examines what happens when tangible print media connects to its digital counterpart through networked pages, writing based input devices, and screen based margin extensions. Unique to the page is its ability to contain extended meaning through design. Tangible print media such as books, textbooks, magazines, periodicals, newspapers, and comics are threatened by screen based technologies because they connect to the vast content on the…

    Marginalia : The Hybrid Textbook is a thesis project that examines what happens when tangible print media connects to its digital counterpart through networked pages, writing based input devices, and screen based margin extensions. Unique to the page is its ability to contain extended meaning through design. Tangible print media such as books, textbooks, magazines, periodicals, newspapers, and comics are threatened by screen based technologies because they connect to the vast content on the internet. As screen-based networked technologies like The Kindle, The Nook, or the iPad reinvent the use of and interaction with screen media, The Hybrid Textbook establishes a third form somewhere between the physical page and the screen display, dissolving the separation between physical and digital, and engaging the opportunity for seamless interaction with both. By harnessing the unique affordances of physical and digital, the hybrid textbook establishes a space to engage the cognitive modes of 'deep attention' and 'hyper-attention' within education.

    See project

Honors & Awards

  • Gold - Website - Activism

    W3

    2016 Gold General Website Categories-Activism
    http://www.w3award.com/winners/gallery/?award=1&event=57&search=#

  • Silver - General Website - Film & Movie

    W3

    2016 - Silver General Website Categories-Film & Movies

  • W3 - Best In Show - Website - Visual Appeal

    W3

    2016 Best in Show Website Features-Visual Appeal
    http://www.w3award.com/winners/gallery/?award=4&event=57&search=#

  • Site of the Day : Feb, 17th 2014

    Awwwards.com

    A site of the day distinction.

  • Gold Pencil

    One Show 2014

    http://www.oneclub.org/awards/theoneshow/-award/21425/30-years-of-mac

  • Silver Pencil - Interaction Design 2014

    One Club

    http://www.oneclub.org/awards/theoneshow/-award/21441/30-years-of-mac

  • Eagle Scout - Double Silver Palms

    Boy Scouts of America

    I was awarded an eagle scout rank for completing a project for the Planes Conservancy of Colorado for constructing maintaining a wooden mulch path to an original sod hut and Teepee from the turn of the century in American history.

Languages

  • English

    Native or bilingual proficiency

Organizations

  • IxDA

    -

    - Present

    A global network dedicated to the professional practice of Interaction Design.With the help of more than 30,000 members since 2003, the IxDA network provides an online forum for the discussion of interaction design issues and other opportunities and platforms for people who are passionate about interaction design to gather and advance the discipline.

  • AIGA

    Art Center Student President, Vice President,

    - Present

    AIGA, the professional association for design, is committed to advancing design as a professional craft, strategic tool and vital cultural force

  • Sigma Alpha Epsilon

    social chair, rush designer

    - Present

    The True Gentleman is the man whose conduct proceeds from good will and an acute sense of propriety and whose self-control is equal to all emergencies; who does not make the poor man conscious of his poverty, the obscure man of his obscurity, or any man of his inferiority or deformity; who is himself humbled if necessity compels him to humble another; who does not flatter wealth, cringe before power, or boast of his own possessions or achievements; who speaks with frankness but always with…

    The True Gentleman is the man whose conduct proceeds from good will and an acute sense of propriety and whose self-control is equal to all emergencies; who does not make the poor man conscious of his poverty, the obscure man of his obscurity, or any man of his inferiority or deformity; who is himself humbled if necessity compels him to humble another; who does not flatter wealth, cringe before power, or boast of his own possessions or achievements; who speaks with frankness but always with sincerity and sympathy; whose deed follows his word; who thinks of the rights and feelings of others rather than his own; and who appears well in any company; a man with whom honor is sacred and virtue safe. - John Walter Wayland

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