- 250' targeting arc
- to target: __ Plasma Damage (__ DPS)
- -10 Weapon Power to self while this weapon is firing
- 2.5% chance: Restore 50 Hull each sec and improve Damage by 2.5% for 30 sec (stacks up to 4 times).
- 1 sec recharge
- 90' targeting arc
- to target: __ Plasma Damage (__ DPS)
- -10 Weapon Power to self while this weapon is firing
- 2.5% chance: Restore 50 Hull each sec and improve Damage by 2.5% for 30 sec (stacks up to 4 times).
- 1 sec recharge
- 360' targeting arc
- to target: __ Plasma Damage (__ DPS)
- -10 Weapon Power to self while this weapon is firing
- 2.5% chance: Restore 50 Hull each sec and improve Damage by 2.5% for 30 sec (stacks up to 4 times).
- 1 sec recharge
See also:
* Weapons table
* Ground equiv.
* Standard Plasma
* Dewan Plasma
* Altamid
* Assimilated
* Chronoplasma
* Corrosive
* Ferenginar
* Isolytic
* Plasmatic Biomatter
* Romulan
* Viridian
Assimilated Plasma weapons have a chance to repair the user's ship over time, improving all Damage dealt during that period. This effect can stack up to a limit.
Obtained
Assimilated Plasma weapons can be obtained from the [Special Equipment Pack - Assimilated Plasma Weapons], which has a chance to drop from the [Infinity Lock Box] and the [Borg Lock Box]. The Beam Array is also part of the default equipment on the Liberated Borg Command Juggernaut.
Modifiers
Very Rare Assimilated Plasma weapons will have three modifier suffixes and Ultra Rare will have four. Epic adds a fifth unique modifier.
Standard Modifiers: Can appear multiple times (e.g. [Acc]x2, [CrtH]x3, etc.)
- [Acc]: +10 Accuracy Rating
- [CrtD]: +20% Critical Severity
- [CrtH]: +2% Critical Chance
- [Dmg]: +X Damage
- Re-engineering options: [Acc], [CrtD], [CrtH], [Dmg].
Epic Modifier: All energy weapons upgraded to Epic quality receive:
- [Ac/Dm]: +10 Accuracy Rating and +X Damage
- Re-engineering options: [Ac/Dm], [Ac/CrtD], [Ac/CrtH], [CrtD/Dm], [CrtH/CrtD], [CrtH/Dm].
Base damage table
All values given are for Common Beam Array at 100 Weapon Power. There is greater damage with increasing rarity.
Rank | Mark | DPV | DPS |
---|---|---|---|
None | I | 216 | 173 |
II | 237 | 190 | |
Lt. Cmdr. | III | 257 | 206 |
IV | 278 | 222 | |
Commander | V | 298 | 238 |
VI | 318 | 254 | |
Captain | VII | 339 | 271 |
VIII | 359 | 287 | |
Lower Half Rear Admiral Upper Half |
IX | 380 | 304 |
X | 400 | 320 | |
XI | 420 | 336 | |
XII | 441 | 353 | |
Vice Admiral | XIII | 550 | 440 |
XIV | 660 | 528 | |
Fleet Admiral | XV | 770 | 616 |
All values given are for Common Dual Beam Bank at 100 Weapon Power. There is greater damage with increasing rarity.
Rank | Mark | DPV | DPS |
---|---|---|---|
None | I | 281 | 225 |
II | 308 | 246 | |
Lt. Cmdr. | III | 334 | 267 |
IV | 361 | 289 | |
Commander | V | 387 | 310 |
VI | 414 | 331 | |
Captain | VII | 440 | 352 |
VIII | 467 | 374 | |
Lower Half Rear Admiral Upper Half |
IX | 493 | 394 |
X | 520 | 416 | |
XI | 547 | 438 | |
XII | 573 | 458 | |
Vice Admiral | XIII | 716 | 573 |
XIV | 858 | 686 | |
Fleet Admiral | XV | 1000 | 800 |
Performance
There are several factors that can affect performance of space weapons. These are modifier suffixes, skill points, consoles and equipment sets.
Skills
Skill | Rank | Effects |
---|---|---|
Starship Weapons Training | Ensign | All weapons damage, innate skill increased by leveling. |
Energy Weapon Training | Lieutenant | Energy weapon damage. |
Targeting Expertise | Lt. Commander | Weapon accuracy. |
Weapon Specialization | Commander | Energy weapon critical severity. |
Weapon Amplification | Commander | Energy weapon critical hit chance. |
Hull Penetration | Captain | Damage dealt by penetrating through hull resistance. |
Shield Penetration | Captain | Damage dealt by penetrating through shields. |
Long-Range Targeting Sensors | Captain | Weapon damage penalty based on the distance to target. |
Consoles
+Plasma Damage consoles
| |||
---|---|---|---|
Category | Icon | Console name | Effects |
Crafting, drops, mission |
Plasma Infuser | +3.8% to +39.4% Plasma (Energy) Damage | |
Reputation system |
Auto Targeting Module [Plasma] | +18.8% to +25% Plasma Damage | |
Piezo-Electric Focuser Part of a set (Lukari Restoration Initiative Armaments). |
+30% Plasma Damage | ||
Lock Box | Plasma Wave | +20% Plasma Damage | |
Fleet | Energetic Protomatter Matrix Infuser [Plasma] | +31.9% to +37.5% Plasma Damage +5.3% to +6.2% Projectile Weapon Damage | |
Vulnerability Exploiter [+Pla] | +31.9% to +37.5% Plasma Damage +8% to +9.4% Critical Severity | ||
Vulnerability Locator [+Pla] | +31.9% to +37.5% Plasma Damage +1.6% to +1.9% Critical Chance | ||
Starship | Bombing Run NOT bound to the Command Strike Wing Warbird. |
+17.1% Plasma Damage | |
Debris Screen NOT bound to the Courier Pilot Raider. |
+21.4% Plasma Damage with Energy Weapons | ||
Disruptive Topological Matrix NOT bound to the Liberated Borg Juggernaut. |
+17.1% Plasma Damage | ||
Heavy Plasma Lance Bound to the Faeht Intel Warbird. |
+15% Plasma Energy Weapon Damage | ||
Plasma Discharge Array Bound to the Na'kuhl starships. |
+25% Plasma Energy Weapon Damage |
+Beam Damage consoles
| |||
---|---|---|---|
Category | Icon | Console name | Effects |
Crafting, drops, mission |
Directed Energy Distribution Manifold | Beam Weapon damage. | |
Reputation system |
Auto Targeting Module [Beams] | +12.5% Beam Weapon Damage | |
Fleet | Vulnerability Exploiter [+Beam] | +__ Beam Damage +__% Critical Severity | |
Vulnerability Locator [+Beam] | +__ Beam Damage +__% Critical Chance |
+Cannon Damage consoles
| |||
---|---|---|---|
Category | Icon | Console name | Effects |
Crafting, drops, mission |
Prefire Chamber | +2.5% to 25% Cannon Weapon Damage | |
Reputation system |
Auto Targeting Module [Cannons] | +12.5% to +16.7% Cannon Weapon Damage | |
Lock Box | Parasitic Ice Containment Vessel | +15% Cannon Weapon Damage | |
Fleet | Vulnerability Exploiter [+Can] | +27.9% to +32.8% Cannon Weapon Damage. +8% to +9.4% Critical Severity | |
Vulnerability Locator [+Can] | +27.9% to +32.8% Cannon Weapon Damage. +1.6% to +1.9% Critical Chance | ||
Starship | Ambush Gateway Generator Limited to a specific ship. Part of a set. |
+25% Cannon Damage | |
Programmable Matter Projectors NOT bound to Emerald Chain Juggernaut. |
20% Increased Cannon Damage | ||
Timeline Analysis Sensor Grid Limited to a specific ship. Part of a set. |
+10.1% Accuracy with Cannon Weapons |
+All Damage consoles
| |||
---|---|---|---|
Category | Icon | Console name | Effects |
Reputation system |
Sustained Radiant Field Part of a set (Radiant Armaments). |
+10% to 12.5% All Weapon Damage | |
Event | Interphasic Instability Time-limited event reward. Standalone console. |
+5% Damage | |
Priors World Elite Defense Satellite Time-limited event reward. Standalone console. |
+14.3% Directed Energy Damage | ||
Lobi store | Biased Configuration Modulator Part of a set (Tzenkethi Resolve). |
+6.1% All Damage to targets in forward 90' arc | |
Fleet | Kinetic Protomatter Matrix Infuser [Directed Energy] | +5.3% to +6.2% Directed Energy Weapon Damage | |
Lock Box | Hull Image Refractors | +20% All Damage | |
Starship | Destabilized Tachyon Emitters Limited to a specific ship. Part of a console set. |
+10% All Direct Energy Damage | |
Destructive Protomatter Wave Projector Standalone console. |
+12.7% All Damage for Energy Weapons | ||
Dynamic Power Redistributor Module Part of a console set. |
+17.8% Directed Energy Damage | ||
Energy Distributor Accelerator Limited to a specific ship. Standalone console. |
+20% Directed Energy Damage | ||
Enhanced Crescent Wave Cannon Limited to a specific ship. Part of a console set. |
+12% Directed Energy Damage | ||
Enhanced Dominion Coordination Protocol Part of a console set. |
+15% Directed Energy Damage | ||
Flagship Tactical Computer Limited to a specific ship. Part of a console set. |
+17.8% Directed Energy Damage | ||
Force Translator Standalone console. |
+__% Damage with Energy Weapons (Scales with Auxiliary Power setting) | ||
Heavy Particle Focuser Array Limited to a specific ship. Part of a console set. |
+12% Directed Energy Damage | ||
Isometric Dispersal Array Part of a console set. |
+15% Directed Energy Damage | ||
Ominous Device Standalone console. |
+20% All Damage | ||
Personal Wormhole Generator Standalone console. |
+12.8% Directed Energy Damage | ||
Render Visible Standalone console. |
+8.6% Energy Weapon Damage | ||
Subspace Cavitation Matrix Standalone console. |
+9.5% All Weapon Damage vs. Foes within 5km | ||
Timestream Rift Warhead Limited to a specific ship. Standalone console. |
+12% Directed Energy Damage | ||
Tactical System Stabilizer Limited to a specific ship. Part of a console set. |
+20 Starship Energy Weapon Training |
- See also: consoles increasing Accuracy and Critical Hit.
Sets
+Sets
| ||
---|---|---|
Set | Ability | Effects |
Deadly Maneuvers - Set 2 | Deadly Maneuvers | +15% All Weapon Damage |
Nukara Strikeforce Technologies - Set 2 | Weapon Stabilizers | +5% Bonus Energy Weapon Damage |
Piloting Modifications - Set 2 Limited to specific ships |
Redline Piloting Modifications | +10% Critical Severity +2.5 Accuracy Rating |
Piloting Modifications - Set 3 Limited to specific ships |
Pilot Modifications Synergy | +33% Cannon and Turret Weapon Damage |
Protonic Arsenal - Set 2 | Arsenal Synergy | +3% Critical Chance |
Protonic Arsenal - Set 3 | Particle Stabilizer | +10% Critical Severity |
Temporal Defense Initiative Armaments - Set 2 | Frequency Tuning | +8.9% Directed Energy Weapon Damage +5% Critical Severity |
Allied Dogfighters Set - Set 4 (Note) | Allied Energy Enhancements | +3-24% Bonus Plasma Energy Weapon Damage |
Bajor Defense Set - Set 2 | Core Damage Systems | +17.8% Plasma Damage |
Council Defense Pact - Set 2 | Plasmatic Infusion | +13.3% Plasma Damage |
Counter-Command Ordnance - Set 2 | Bio-Molecular Instability | +7.5% Bonus Plasma Damage |
Lukari Restoration Initiative Armaments - Set 2 | Piezo-Electric Technologies | +15% Plasma Weapon Damage |
Na'kuhl Plasma Technologies - Set 2 (Note) | Na'kuhl Plasma Conduits | +15% Plasma Energy Weapon Damage |
Romulan Singularity Harness - Set 2 | Plasma Conductive Circuitry | +10% Plasma Energy Weapon Damage |
Sensor Modifications - Set 2 | Enhanced Subspace Armaments | +25% Plasma Energy Weapon Damage |
Synergistic Retrofitting Set - Set 2 | Alliance Weaponry | +33% Plasma Damage for Directed Energy Weapons |
Base Energy Credit value table
All values given are for common weapons. There is greater energy credit value with increasing rarity.
Rank | Mark | Value () | |||||
---|---|---|---|---|---|---|---|
Common | Uncommon | Rare | Very Rare | Ultra Rare | Epic | ||
None | I | 849 | 1,129 | — | — | — | — |
II | 1,697 | 2,257 | 2,817 | 3,394 | — | — | |
Lt. Cmdr. | III | 3,394 | 4,514 | 5,635 | 6,789 | 7,909 | — |
IV | 5,091 | 6,772 | 8,452 | 10,183 | 11,863 | 13,543 | |
Commander | V | 6,789 | 9,029 | 11,269 | 13,577 | 15,817 | 18,058 |
VI | 8,486 | 11,286 | 14,086 | 16,971 | 19,772 | 22,572 | |
Captain | VII | 10,183 | 13,543 | 16,904 | 20,366 | 23,726 | 27,086 |
VIII | 11,880 | 15,800 | 19,721 | 23,760 | 27,680 | 31,601 | |
Lower Half Rear Admiral Upper Half |
IX | 13,577 | 18,058 | 22,538 | 27,154 | 31,635 | 36,115 |
X | 15,274 | 20,315 | 25,355 | 30,549 | 35,589 | 40,630 | |
XI | 16,971 | 22,572 | 28,173 | 33,943 | 39,543 | 45,144 | |
XII | 18,669 | 24,829 | 30,990 | 37,337 | 43,498 | 49,658 | |
Vice Admiral | XIII | 20,366 | 27,086 | 33,807 | 40,731 | 47,452 | 54,173 |
XIV | 22,063 | 29,344 | 36,624 | 44,126 | 51,406 | 58,687 |
External links
- Plasma at Memory Alpha, the Star Trek Wiki.
- "The Borg Lock Box" – Arcgames.com, 24 January, 2020.
Ship weapon table |
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