Fleet Tactical Consoles are Tactical Consoles with special secondary effects that are available for requisition through the Fleet Spire and Fleet Colony World. They are purchased at Ultra Rare quality, but can be upgraded like standard consoles.
Spire[]
Advanced Tactical Vulnerability Consoles increase a player's damage like standard Tactical Consoles, but also either increase Critical Hit chance or Critical Hit severity.
- [Console - Tactical - Vulnerability Exploiter Mk XII]: +8% Critical Severity
- Vulnerability Exploiters work in conjunction with your ship's sensors to allow for greater critical severity.
- [Console - Tactical - Vulnerability Locator Mk XII]: +1.6% Critical Chance
- Vulnerability Locators enhance existing starship sensors allowing for a greater chance at landing a critical hit.
These consoles are available from a Fleet Spire with Spire Research Facilities at Tier II for the Vulnerability Exploiters, and Tier III for the Vulnerability Locators. They each cost 50,000 10,000. The Dilithium Store Discounts from the Fleet Dilithium Mine apply to these purchases; with Dilithium Store Discount III, the Dilithium cost is reduced to 8500. As with all Fleet Holdings, you can get yourself invited to a different fleets Spire that is already upgraded to Tier III if your own fleet is lacking that particular upgrade.
Modifiers available[]
There are 32 entries in the store: 16 modifier options for both consoles, each representing a standard tactical console.
Modifier | Effect | Cf. |
---|---|---|
[+Beam] | +27.9% Beam Damage | |
[+Can] | +27.9% Cannon Damage | |
[+Mine] | +27.9% Mine Damage | |
[+Torp] | +27.9% Torpedo Damage | |
[+AP] | +31.9% Antiproton Damage | |
[+ChP] | +31.9% Chroniton Projectile Damage | |
[+Dis] | +31.9% Disruptor Damage | |
[+PhP] | +31.9% Photon Projectile Damage | |
[+Pha] | +31.9% Phaser Damage | |
[+Pla] | +31.9% Plasma Damage | |
[+PlP] | +31.9% Plasma Projectile Damage | |
[+Pol] | +31.9% Polaron Damage | |
[+QuP] | +31.9% Quantum Projectile Damage | |
[+Tet] | +31.9% Tetryon Damage | |
[+TraP] | +31.9% Transphasic Projectile Damage | |
[+TriP] | +31.9% Tricobalt Projectile Damage |
Colony World[]
- 25% chance: to self: Applies Restorative Protomatter Matrix
- +__ Hull Healing (5% of Max Hull) every 2 sec for 10 sec
- +1,000 Shield Regeneration every 2 sec for 10 sec
- 25% chance: to self: Applies Restorative Protomatter Matrix
- +__ Hull Healing (5% of Max Hull) every 2 sec for 10 sec
- +1,000 Shield Regeneration every 2 sec for 10 sec
Protomatter Matrix Infuser consoles increase a player's specific damage with an energy or kinetic weapon type like standard Tactical Consoles, and then secondarily increase their damage with all kinetic or energy weapons, respectively.
- In addition to being reliably powerful Tactical Consoles, every Energetic Protomatter Matrix Infuser grants a chance to receive a stacking Hull and Shield Heal when activating any Directed Energy Weapon Combo ability.
- When any Energy-Type Bridge Officer ability is used you have a chance to gain a stack of Restorative Protomatter Matrix, which heals your Hull and Shields over time. Each stack increases the amount of healing done, and can stack up to 10 times.
- In addition to being reliably powerful Tactical Consoles, every Kinetic Protomatter Matrix Infuser grants a chance to receive a stacking Hull and Shield Heal when activating any Projectile Weapon Combo ability.
- When any Projectile-Type Bridge Officer ability is used you have a chance to gain a stack of Restorative Protomatter Matrix, which heals your Hull and Shields over time. Each stack increases the amount of healing done, and can stack up to 10 times.
The Energetic/Kinetic Protomatter Matrix Infuser and Restorative Protomatter Matrix components of this proc are not affected by any skills.
These consoles are available from a Fleet Colony World with Renewable Energy at Tier 5. They each cost 50,000 10,000. The Dilithium Store Discounts from the Fleet Dilithium Mine apply to these purchases; with Dilithium Store Discount III, the Dilithium cost is reduced to 8500. As with all Fleet Holdings, you can get yourself invited to a different fleets Colony World that is already upgraded to Tier V if your own fleet is lacking that particular upgrade.
Modifiers available[]
There are 12 entries in the store: 6 modifier options for both consoles, each representing a standard tactical console.
- The Energetic Protomatter Matrix Infuser all come with [Kinetic] and one of six energy damage modifiers.
- The Kinetic Protomatter Matrix Infuser all come with [Directed Energy] and one of six kinetic damage modifers.
Modifier | Energetic Protomatter Matrix Infuser | Modifier | Kinetic Protomatter Matrix Infuser | |
---|---|---|---|---|
[Kinetic] | +5.3% Projectile Weapon Damage | [Directed Energy] | +5.3% Directed Energy Weapon Damage | |
[Phaser] | +31.9% Phaser Damage | [Tricobalt] | +31.9% Tricobalt Projectile Weapon Damage | |
[Disruptor] | +31.9% Disruptor Damage | [Chroniton] | +31.9% Chroniton Projectile Weapon Damage | |
[PlasmaEnergy] | +31.9% Plasma Energy Weapon Damage | [Photon] | +31.9% Photon Projectile Weapon Damage | |
[Polaron] | +31.9% Polaron Damage | [Quantum] | +31.9% Quantum Projectile Weapon Damage | |
[AntiProton] | +31.9% Antiproton Damage | [Transphasic] | +31.9% Transphasic Projectile Weapon Damage | |
[Tetryon] | +31.9% Tetryon Damage | [PlasmaTorp] | +31.9% Plasma Projectile Weapon Damage |
Stat scaling[]
- The damage-type-specific damage boost on both the spire and colony consoles is the same as the standard tactical consoles of the same Mark and rarity.
- On the Spire Vulnerability consoles, the Critical Severity granted is 1/4 this value, while the Critical Chance 1/20. The generic damage boost on the consoles with [Beam] et al. are 1.3125× higher than the standard generic consoles.
- On the Colony Protomatter Matrix Infuser consoles, the Directed Energy/Projectile Weapon Damage boost from [Directed Energy]/[Kinetic] appears to be 1/6 this value.
Specific Damage Boost |
Spire Vulnerability consoles | Colony Protomatter consoles | ||||
---|---|---|---|---|---|---|
Generic Damage Boost |
Exploiter Critical Severity |
Locator Critical Chance |
Matrix Energy/Projectile Weapon Damage Boost | |||
Mk XII UR | +31.9% | +27.9% | +8% | +1.6% | +5.3% | |
Mk XIII UR | +33.8% | +29.5% | +8.4% | +1.7% | +5.6% | |
Mk XIII Epic Mk XIV UR |
+35.6% | +31.2% | +8.9% | +1.8% | +5.9% | |
Mk XIV Epic Mk XV UR |
+37.5% | +32.8% | +9.4% | +1.9% | +6.2% | |
Mk XV Epic | +39.4% | +34.5% | +9.8% | +2% | +6.5% |