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AlliedCommanders SC2-LotV Art1
This article or section contains information derived from Co-op Missions, and should not be considered part of the official StarCraft storyline.

The slayer is the Tal'darim variant of the stalker.[1]

Slayers are Tal'darim who chose not to pursue ascension, opting instead to perfect their combat skills in their current role. They take great pride in their ability to slay the Highlord's foes.[2]

Game Unit[]

Slayers can be produced by Alarak in Co-op Missions. They are produced from the gateway after production of a cybernetics core. Phase Blink increases their damage, and Phasing Armor operates similar to the mirage.

Abilities[]

Blink SC2 UseAble1
Phase Blink

Teleports the Slayer to a nearby target location. After using Phase Blink, the Slayer's next attack within 8 seconds will deal double damage.

Usage
Hotkey B
Range 8
Cooldown 8 seconds
Notes

Damage
Weapon Upgrade: 2 (+2 vs Armored)
Basic: 26 (+10 vs Armored)
Level 1: 28 (+12 vs Armored)
Level 2: 30 (+14 vs Armored)
Level 3: 32 (+16 vs Armored)

Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Death council
Cost 100 Minerals 100 Vespene gas 60seconds
v • e
SC2 Alarak AC - PhasingArmor
Phasing Armor

The slayer becomes immune to damage for 2 seconds after taking damage. Cannot occur more than once every 5 seconds

Campaign Acquisition
Unlock Reach Alarak Level 4
Acquisition
Purchased from Death council
Hotkey D
Cost 150 Minerals 150 Vespene gas 90seconds
v • e
Artificer of Souls SC2 Icon
Reliquary of Souls/Power Surge

When a Supplicant dies within a range of 15, the Slayer's weapon damage and attack speed are increased by 20%. Can stack up to 100%.

Campaign Acquisition
Unlock Artificer of Souls prestige.
Acquisition
20% Power
Effect Weapon Damage
Weapon Upgrade: +1.2 (+1.2 vs Armored) per level
Basic: 15.6 (+6 vs Armored)
Level 1: 16.8 (+7.2 vs Armored)
Level 2: 18 (+8.4 vs Armored)
Level 3: 19.2 (+9.6 vs Armored)
Phase Blink Damage
Weapon Upgrade: +2.4 (+2.4 vs Armored) per level
Basic: 31.2 (+12 vs Armored)
Level 1: 33.6 (+14.4 vs Armored)
Level 2: 36 (+16.8 vs Armored)
Level 3: 38.4 (+19.2 vs Armored)
Attack Speed: 1.2
Mastery: +0.5% per Combat Units Attack Speed mastery point. Up to a maximum 1.04
40% Power
Effect Weapon Damage
Weapon Upgrade: +1.4 (+1.4 vs Armored) per level
Basic: 18.2 (+7 vs Armored)
Level 1: 19.6 (+8.4 vs Armored)
Level 2: 21 (+9.8 vs Armored)
Level 3: 22.4 (+11.2 vs Armored)
Phase Blink Damage
Weapon Upgrade: +2.8 (+2.8 vs Armored) per level
Basic: 36.4 (+14 vs Armored)
Level 1: 39.2 (+16.8 vs Armored)
Level 2: 42 (+19.6 vs Armored)
Level 3: 44.8 (+22.4 vs Armored)
Attack Speed: 1.03
Mastery: +0.5% per Combat Units Attack Speed mastery point. Up to a maximum 0.89
60% Power
Effect Weapon Damage
Weapon Upgrade: +1.6 (+1.6 vs Armored) per level
Basic: 20.8 (+8 vs Armored)
Level 1: 22.4 (+9.6 vs Armored)
Level 2: 24 (+11.2 vs Armored)
Level 3: 25.6 (+12.8 vs Armored)
Phase Blink Damage
Weapon Upgrade: +3.2 (+3.2 vs Armored) per level
Basic: 41.6 (+16 vs Armored)
Level 1: 44.8 (+19.2 vs Armored)
Level 2: 48 (+22.4 vs Armored)
Level 3: 51.2 (+25.6 vs Armored)
Attack Speed: 0.9
Mastery: +0.5% per Combat Units Attack Speed mastery point. Up to a maximum 0.78
80% Power
Effect Weapon Damage
Weapon Upgrade: +1.8 (+1.8 vs Armored) per level
Basic: 23.4 (+9 vs Armored)
Level 1: 25.2 (+10.8 vs Armored)
Level 2: 27 (+12.6 vs Armored)
Level 3: 28.8 (+14.4 vs Armored)
Phase Blink Damage
Weapon Upgrade: +3.6 (+3.6 vs Armored) per level
Basic: 46.8 (+18 vs Armored)
Level 1: 50.4 (+21.6 vs Armored)
Level 2: 54 (+25.2 vs Armored)
Level 3: 57.6 (+28.8 vs Armored)
Attack Speed: 0.8
Mastery: +0.5% per Combat Units Attack Speed mastery point. Up to a maximum 0.69
100% Power
Effect Weapon Damage
Weapon Upgrade: +2 (+2 vs Armored) per level
Basic: 26 (+10 vs Armored)
Level 1: 28 (+12 vs Armored)
Level 2: 30 (+14 vs Armored)
Level 3: 32 (+16 vs Armored)
Phase Blink Damage
Weapon Upgrade: +4 (+4 vs Armored) per level
Basic: 52 (+20 vs Armored)
Level 1: 56 (+24 vs Armored)
Level 2: 60 (+28 vs Armored)
Level 3: 64 (+32 vs Armored)
Attack Speed: 0.72
Mastery: +0.5% per Combat Units Attack Speed mastery point. Up to a maximum 0.63
v • e

Upgrades[]

SC2 ProGrndWeap
Protoss Weapons

Increases the attack damage of all protoss units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey G
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Damage: 14 (+6 vs Armored)
Level 2
Cost 150 Minerals 150 Vespene gas 190seconds
Required Death council
Effect Damage: 15 (+7 vs Armored)
Level 3
Cost 200 Minerals 200 Vespene gas 220seconds
Required Death council
Effect Damage: 16 (+8 vs Armored)
v • e
SC2 ProGrndArm
Protoss Armor

Increases the armor of all protoss units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Armor: 2
Level 2
Cost 150 Minerals 150 Vespene gas 190seconds
Required Death council
Effect Armor: 3
Level 3
Cost 200 Minerals 200 Vespene gas 220seconds
Required Death council
Effect Armor: 4
v • e
SC2 ProShields
Protoss Plasma Shields

Increases the shield armor of all protoss units and structures.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Shield armor: 1
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Required Death council
Effect Shield armor: 2
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
Required Death council
Effect Shield armor: 3
v • e

Quotations[]

See: StarCraft II Stalker Quotations

The slayer uses the same unit quotations as the base stalker, just with different audio distortions and a deeper voice.

References[]

  1. ↑ 2016-08-16. New Co-op Commander Preview: Alarak . StarCraft II. Accessed 2016-08-16.
  2. ↑ Blizzard Entertainment. StarCraft II: Legacy of the Void Map Editor. (Activision Blizzard) (in English). November 10, 2015
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