Defense Up

From Inkipedia, the Splatoon wiki
Defense Up
Defense Up
Reduces damage taken from all attacks.
Applicable gear
Favored by
Unfavored by

Defense Up is an ability in Splatoon that reduces damage taken from all attacks by up to 30%. Inkline gear has a 5x chance of rolling this ability.

Use

Unlike Damage Up, Defense Up can lower thresholds on certain enemy weapons. For example, the .52 Gal does 52 base damage, which is a two-shot splat on normal Inklings. Defense Up can drop the weapon's damage to below 50, making it a three-shot splat with the .52 Gal. This allows players to take extra hits from certain weapons. However, if an opponent has Damage Up, then the effect is canceled out, as the damage boost will again bring the weapons' "shots-to-splat" back up to normal.

.52 Gal and .96 Gal become 3-hit splats at 3 subs. Sploosh-o-matic becomes a 4-hit splat at 3 mains. Splattershot and Hydra Splatling become 4-hit splats at 1 main. L-3 Nozzlenose becomes a 5-hit splat at 3 mains and 2 subs. Dual Squelcher, Splash-o-matic, N-ZAP '85, Splattershot Jr., Inkbrush, Mini Splatling, and Heavy Splatling become a 5-hit splat at 1 main and five subs. Octobrush becomes a 4-hit splat at 1 main and 4 subs.

Gear

Defense Up is the main ability of:

Headgear with Defense Up in Splatoon
Name Brand Availability Ability Star power Added in

Cycle King Cap Cycle King Cap Tentatek Tentatek Cash 2400 Defense Up 2.0.0
Power Mask Power Mask amiibo amiibo amiibo Inkling Squid Inkling Squid (Splatoon) Defense Up Initial Release (1.0.0)
Splash Goggles Splash Goggles Forge Forge Cash 2800 Defense Up Initial Release (1.0.0)
Takoroka Mesh Takoroka Mesh Takoroka Takoroka Cash 400 Defense Up Initial Release (1.0.0)
Shoes with Defense Up in Splatoon
Name Brand Availability Ability Star power Added in

Blue Lo-Tops Blue Lo-Tops Zekko Zekko Cash 800 Defense Up Initial Release (1.0.0)
Roasted Brogues Roasted Brogues Rockenberg Rockenberg Cash 700 Defense Up 2.3.0
Squid-Stitch Slip-Ons Squid-Stitch Slip-Ons Krak-On Krak-On Cash 1500 Defense Up Initial Release (1.0.0)

Stacking

Abilities Damage reduction when Defense Up > Damage Up
None 0%
Main: 0, Sub: 1 1.6%
Main: 0, Sub: 2 3.1%
Main: 0, Sub: 3 4.6%
Main: 1, Sub: 0 5.1%
Main: 0, Sub: 4 6.0%
Main: 1, Sub: 1 6.4%
Main: 0, Sub: 5 7.2%
Main: 1, Sub: 2 7.6%
Main: 0, Sub: 6 8.4%
Main: 1, Sub: 3 8.8%
Main: 2, Sub: 0 9.2%
Main: 0, Sub: 7 9.6%
Main: 1, Sub: 4 9.9%
Main: 2, Sub: 1 10.3%
Main: 0, Sub: 8 10.6%
Main: 1, Sub: 5 10.9%
Main: 2, Sub: 2 11.3%
Main: 0, Sub: 9 11.6%
Main: 1, Sub: 6 11.9%
Main: 2, Sub: 3 12.2%
Main: 3, Sub: 0 12.5%
Main: 1, Sub: 7 12.7%
Main: 2, Sub: 4 13.0%
Main: 3, Sub: 1 13.2%
Main: 1, Sub: 8 13.5%
Main: 2, Sub: 5 13.7%
Main: 3, Sub: 2 14.0%
Main: 1, Sub: 9 14.2%
Main: 2, Sub: 6 14.4%
Main: 3, Sub: 3 14.6%
Main: 2, Sub: 7 15.0%
Main: 3, Sub: 4 15.2%
Main: 2, Sub: 8 15.5%
Main: 3, Sub: 5 15.6%
Main: 2, Sub: 9 15.9%
Main: 3, Sub: 6 16.0%
Main: 3, Sub: 7 16.3%
Main: 3, Sub: 8 16.6%
Main: 3, Sub: 9 16.7%
Abilities Damage reduction when Defense Up ≤ Damage Up
None 0%
Main: 0, Sub: 1 2.9%
Main: 0, Sub: 2 5.6%
Main: 0, Sub: 3 8.3%
Main: 1, Sub: 0 9.1%
Main: 0, Sub: 4 10.7%
Main: 1, Sub: 1 11.5%
Main: 0, Sub: 5 13.0%
Main: 1, Sub: 2 13.8%
Main: 0, Sub: 6 15.2%
Main: 1, Sub: 3 15.9%
Main: 2, Sub: 0 16.6%
Main: 0, Sub: 7 17.2%
Main: 1, Sub: 4 17.9%
Main: 2, Sub: 1 18.5%
Main: 0, Sub: 8 19.1%
Main: 1, Sub: 5 19.7%
Main: 2, Sub: 2 20.3%
Main: 0, Sub: 9 20.8%
Main: 1, Sub: 6 21.4%
Main: 2, Sub: 3 21.9%
Main: 3, Sub: 0 22.4%
Main: 1, Sub: 7 22.9%
Main: 2, Sub: 4 23.4%
Main: 3, Sub: 1 23.8%
Main: 1, Sub: 8 24.3%
Main: 2, Sub: 5 24.7%
Main: 3, Sub: 2 25.1%
Main: 1, Sub: 9 25.5%
Main: 2, Sub: 6 25.9%
Main: 3, Sub: 3 26.3%
Main: 2, Sub: 7 27.0%
Main: 3, Sub: 4 27.3%
Main: 2, Sub: 8 27.9%
Main: 3, Sub: 5 28.1%
Main: 2, Sub: 9 28.6%
Main: 3, Sub: 6 28.9%
Main: 3, Sub: 7 29.4%
Main: 3, Sub: 8 29.8%
Main: 3, Sub: 9 30.0%

Calculating damage

a = Ability Points of Damage Up = 10 × [Number of Damage Up Main Slots] + 3 × [Number of Damage Up Sub Slots]
d = Ability Points of Defense Up = 10 × [Number of Defense Up Main Slots] + 3 × [Number of Defense Up Sub Slots]
A = (0.99 × a - (0.09 × a) ^ 2) / 100
D = (0.99 × d - (0.09 × d) ^ 2) / 100
When Damage Up ≥ Defense Up
Damage = [base damage] × [1 + (A - D)]
When Damage Up < Defense Up
Damage = [base damage] × [1 + (A - D) / 1.8]

Gallery

Names in other languages

Language Name Meaning
Japan Japanese 防御力アップ
Bōgyoryoku Appu
Defense Up
CanadaFrance French Buvard Blotting paper
Germany German Verteidigung + Defense +
Italy Italian Difesa + Defense +
Mexico Spanish (NOA) Defensa mejorada Improved Defense
Spain Spanish (NOE) Superdefensa Superdefense