The Seven Part Pact
A downloadable patron's manuscript
The seven greatest wizards in the world convene upon the isles of Isha, their powers aligned in the service of an ancient Pact. Each governs their Domain, wielding power beyond comprehension, seeking to balance the responsibilities of their power with the siren song of the soul. Will these wizards work together to hold Isha together, or will their petty thoughtlessness bring about the destruction of their homes?
The Seven-Part Pact is a tabletop RPG for 3-7 players about a group of wizards holding together reality. Over the course of months and years, they will delve deep into the imagined world, fighting against terrible foes and often each other. Each player possesses their own Tome, a book explaining in detail the rules of their powers and the expanse of their Domain. With their Tome, each player will also take on the role of Celestial Audience, acting as guide and narrator for the other Wizards in turn. Through their Tomes, the Wizards will observe the movements of the stars in the sky (represented by a great Orrery) and perform incredible feats of magic to hold their world together — or allow it to fall apart.
This is a first draft of the Seven-Part Pact, made available in advance for Rapscallions and Tatterdemalions of the Possum Creek Patreon. It is not available for general release yet, but if you're curious about what it contains, sign up here (or subscribe and then immediately cancel your subscription) in order to get early access.
Status | In development |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Possum Creek Games |
Tags | LGBT, LGBTQIA, Magic, magician, Queer |
Download
This patron's manuscript is currently unavailable
Development log
- Draft 3 Now Available83 days ago
Comments
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This sounds very cool, especially from what I've heard from a friend who is a patron but I'm very confused by the use of the name Anchorite for one of the wizards. An anchorite is an extremely specific thing, a Christian hermit that sealed themselves in a cell attached to a church or monastery. Why use this word if not doing the actual highly specific anchorite thing, and not a more general word such as hermit?
He's a hermit who is anchored to a specific place and wields power through how he projects outside of it! That said, it's a name I'm not 100% satisfied with and may change in future drafts.
I see - my friend had said that he wasn't literally anchored to a specific place, just metaphorically, so that had bothered me because of how specific the concept of the anchorite is. Thanks for the info!
* ottimo gioco, amo il modo in cui ogni giocatore fa da arbitro per il suo dominio, molto più bilanciato dei giochi con un solo DM, e ti fa entrare nella mentalità che ogni azione deve avere una conseguenza!
Grazi!