Send us an email at main@possumcreekgames.com !
Possum Creek Games
Creator of
Recent community posts
Hi! The digital version is available via One More Multiverse at onemoremultiverse.itch.io/yazebas, which includes both the PDF and an accompanying VTT.
Hi, yes it is! I cannot confirm every single chapter is 2-player friendly but I know a lot of people (including myself) have played many of the chapters duo and had a lot of fun. I think many of the points brought up in the FAQ about solo play might also apply here, although I think the game is even more friendly to duo play. I think if you do encounter one of the rare 3+ chapters, or if feel like a chapter plays weird when it’s only 2 players, the game is super easy to quickly alter on the fly to accomodate. Does that help?
Sorta! The short answer is that there's no solo play support in the book, but there is advice on journaling-as-play and writing fanfiction about the game. Because this is a TTRPG that's also designed to be engaged with as a book, "reading the game" and "imagining what the characters are doing" and "writing stories about the characters" is fundamentally solo play! So if you like to engage with TTRPGs on your own, there will be a lot here for you.
Hi, I'm so glad Wanderhome resonates with you! So if I was playing a game where I was mainly avoiding sprawling natures, my approach would be to generally not select them unless a picklist prompted me to, and then once selected interpret them through a metaphorical lens. Like, what is a forge metaphorically about? Is there a space for a place that contains many people coming together and intermingling, even if it's not a literal metropolis? Another approach might be to draw more heavily on 3rd party natures or those in the stretch goals PDF, all of which can be found here — maybe if there's no equivalent to a metropolis, you could pull in a beach, fallen star, or shade.
No matter what, I hope your wandering goes well!
Hi! To answer your questions to the best of my ability:
- There is no specific rules about selecting natures — you can roll randomly or pick, or something else.
- A place is a unified location tied together thematically by the natures selected. So for example, an Island Workshop Glen might be a Greek-inspired cliff-covered isle (the island) overflowing with vibrant life due to island biodiversity (a metaphorical glen) and inhabited by an order of weaver-nuns (the workshop). Or maybe it's a village built around an artistic workshop deep in the woods and surrounded by rare butterflies, that is cut off from the rest of civilization. Or something else!
- There should be 6 lines. I don't know why there are only 4.
It took ages but I finally got that set up! Here's the link: https://www.backerkit.com/call_to_action/6988842d-d601-43ec-84f6-1dfbc01affe8/la...
1. You can get a sense of how the system is through APs and podcasts — my personal favorite is the oneshot episodes with Brennan Lee Mulligan. If you know a friend (or website 🤫) with the PDF, you can borrow it! I will say, the system is very rules-lite, so that might potentially help.
2. The community copies pool is closed right now, but I'll open it up again soon! We tend to open it on special occasions.