Structure file
A structure file (also called structure template) is an NBT file that stores small structures of blocks and entities. Structure files are used to store some structures such as end cities, igloos and fossils.
Usage[edit | edit source]
Java Edition[edit | edit source]
Structure files are stored as .nbt files in data packs in the data/<namespace>/structure
folder.
They can be saved and loaded using the Structure Block. When saved from Structure Blocks they are saved into the generated/<namespace>/structures
subfolder in the world save folder. When no namespace is given, then the minecraft
namespace is used.
Structure files can also be placed using the /place template
command. They are also used during the generation of some Structures and of Fossil features.
Prebuild structures[edit | edit source]
- city
- entrance
- entrance_connector.nbt
- entrance_path_1.nbt
- entrance_path_2.nbt
- entrance_path_3.nbt
- entrance_path_4.nbt
- entrance_path_5.nbt
- entrance
- city_center
- walls
- bottom_1.nbt
- bottom_2.nbt
- bottom_left_corner.nbt
- bottom_right_corner.nbt
- bottom_right_corner_1.nbt
- bottom_right_corner_2.nbt
- left.nbt
- right.nbt
- top.nbt
- top_left_corner.nbt
- top_right_corner.nbt
- city_center_1.nbt
- city_center_2.nbt
- city_center_3.nbt
- walls
- structures
- barracks.nbt
- camp_1.nbt
- camp_2.nbt
- camp_3.nbt
- chamber_1.nbt
- chamber_2.nbt
- chamber_3.nbt
- ice_box_1.nbt
- large_pillar_1.nbt
- large_ruin_1.nbt
- medium_pillar_1.nbt
- medium_ruin_1.nbt
- medium_ruin_2.nbt
- sauna_1.nbt
- small_ruin_1.nbt
- small_ruin_2.nbt
- small_statue.nbt
- tall_ruin_1.nbt
- tall_ruin_2.nbt
- tall_ruin_3.nbt
- tall_ruin_4.nbt
- walls
- intact_corner_wall_1.nbt
- intact_horizontal_wall_1.nbt
- intact_horizontal_wall_bridge.nbt
- intact_horizontal_wall_passage_1.nbt
- intact_horizontal_wall_stairs_1.nbt
- intact_horizontal_wall_stairs_2.nbt
- intact_horizontal_wall_stairs_3.nbt
- intact_horizontal_wall_stairs_4.nbt
- intact_intersection_wall_1.nbt
- intact_lshape_wall_1.nbt
- ruined_corner_wall_1.nbt
- ruined_corner_wall_2.nbt
- ruined_horizontal_wall_stairs_1.nbt
- ruined_horizontal_wall_stairs_2.nbt
- ruined_horizontal_wall_stairs_3.nbt
- ruined_horizontal_wall_stairs_4.nbt
- city
- blocks
- air.nbt
- gold.nbt
- bridge
- bridge_pieces
- bridge.nbt
- connectors
- back_bridge_bottom.nbt
- back_bridge_top.nbt
- legs
- leg_0.nbt
- leg_1.nbt
- rampart_plates
- plate_0.nbt
- ramparts
- rampart_0.nbt
- rampart_1.nbt
- starting_pieces
- entrance.nbt
- entrance_base.nbt
- entrance_face.nbt
- walls
- wall_base_0.nbt
- wall_base_1.nbt
- bridge_pieces
- hoglin_stable
- connectors
- end_post_connector.nbt
- large_stables
- inner_0.nbt
- inner_1.nbt
- inner_2.nbt
- inner_3.nbt
- inner_4.nbt
- outer_0.nbt
- outer_1.nbt
- outer_2.nbt
- outer_3.nbt
- outer_4.nbt
- posts
- end_post.nbt
- stair_post.nbt
- rampart_plates
- rampart_plate_1.nbt
- ramparts
- ramparts_1.nbt
- ramparts_2.nbt
- ramparts_3.nbt
- small_stables
- inner_0.nbt
- inner_1.nbt
- inner_2.nbt
- inner_3.nbt
- outer_0.nbt
- outer_1.nbt
- outer_2.nbt
- outer_3.nbt
- stairs
- stairs_1_0.nbt
- stairs_1_1.nbt
- stairs_1_2.nbt
- stairs_1_3.nbt
- stairs_1_4.nbt
- stairs_2_0.nbt
- stairs_2_1.nbt
- stairs_2_2.nbt
- stairs_2_3.nbt
- stairs_2_4.nbt
- stairs_3_0.nbt
- stairs_3_1.nbt
- stairs_3_2.nbt
- stairs_3_3.nbt
- stairs_3_4.nbt
- starting_pieces
- stairs_0_mirrored.nbt
- stairs_1_mirrored.nbt
- stairs_2_mirrored.nbt
- stairs_3_mirrored.nbt
- stairs_4_mirrored.nbt
- starting_stairs_0.nbt
- starting_stairs_1.nbt
- starting_stairs_2.nbt
- starting_stairs_3.nbt
- starting_stairs_4.nbt
- walls
- side_wall_0.nbt
- side_wall_1.nbt
- wall_base.nbt
- air_base.nbt
- connectors
- mobs
- crossbow_piglin.nbt
- empty.nbt
- hoglin.nbt
- melee_piglin.nbt
- melee_piglin_always.nbt
- sword_piglin.nbt
- treasure
- bases
- centers
- center_0.nbt
- center_1.nbt
- center_2.nbt
- center_3.nbt
- lava_basin.nbt
- centers
- brains
- center_brain.nbt
- connectors
- center_to_wall_middle.nbt
- center_to_wall_top.nbt
- center_to_wall_top_entrance.nbt
- corners
- bottom
- corner_0.nbt
- corner_1.nbt
- edges
- bottom.nbt
- middle.nbt
- top.nbt
- middle
- corner_0.nbt
- corner_1.nbt
- top
- corner_0.nbt
- corner_1.nbt
- bottom
- entrances
- entrance_0.nbt
- extensions
- empty.nbt
- fire_room.nbt
- house_0.nbt
- house_1.nbt
- large_bridge_0.nbt
- large_bridge_1.nbt
- large_bridge_2.nbt
- large_bridge_3.nbt
- roofed_bridge.nbt
- small_bridge_0.nbt
- small_bridge_1.nbt
- small_bridge_2.nbt
- small_bridge_3.nbt
- ramparts
- bottom_wall_0.nbt
- lava_basin_main.nbt
- lava_basin_side.nbt
- mid_wall_main.nbt
- mid_wall_side.nbt
- top_wall.nbt
- roofs
- center_roof.nbt
- corner_roof.nbt
- wall_roof.nbt
- stairs
- lower_stairs.nbt
- walls
- bottom
- wall_0.nbt
- wall_1.nbt
- wall_2.nbt
- wall_3.nbt
- mid
- wall_0.nbt
- wall_1.nbt
- wall_2.nbt
- outer
- bottom_corner.nbt
- medium_outer_wall.nbt
- mid_corner.nbt
- outer_wall.nbt
- tall_outer_wall.nbt
- top_corner.nbt
- top
- main_entrance.nbt
- wall_0.nbt
- wall_1.nbt
- entrance_wall.nbt
- lava_wall.nbt
- bottom
- big_air_full.nbt
- bases
- units
- center_pieces
- center_0.nbt
- center_1.nbt
- center_2.nbt
- edges
- edge_0.nbt
- fillers
- stage_0.nbt
- pathways
- pathway_0.nbt
- pathway_wall_0.nbt
- rampart_plates
- plate_0.nbt
- ramparts
- ramparts_0.nbt
- ramparts_1.nbt
- ramparts_2.nbt
- stages
- rot
- stage_1_0.nbt
- stage_0_0.nbt
- stage_0_1.nbt
- stage_0_2.nbt
- stage_0_3.nbt
- stage_1_0.nbt
- stage_1_1.nbt
- stage_1_2.nbt
- stage_1_3.nbt
- stage_2_0.nbt
- stage_2_1.nbt
- stage_3_0.nbt
- stage_3_1.nbt
- stage_3_2.nbt
- stage_3_3.nbt
- rot
- wall_units
- edge_0_large.nbt
- unit_0.nbt
- walls
- connected_wall.nbt
- wall_base.nbt
- air_base.nbt
- center_pieces
- blocks
- base_floor.nbt
- base_roof.nbt
- bridge_end.nbt
- bridge_gentle_stairs.nbt
- bridge_piece.nbt
- bridge_steep_stairs.nbt
- fat_tower_base.nbt
- fat_tower_middle.nbt
- fat_tower_top.nbt
- second_floor_1.nbt
- second_floor_2.nbt
- second_roof.nbt
- ship.nbt
- third_floor_1.nbt
- third_floor_2.nbt
- third_roof.nbt
- tower_base.nbt
- tower_floor.nbt
- tower_piece.nbt
- tower_top.nbt
- skull_1.nbt
- skull_1_coal.nbt
- skull_2.nbt
- skull_2_coal.nbt
- skull_3.nbt
- skull_3_coal.nbt
- skull_4.nbt
- skull_4_coal.nbt
- spine_1.nbt
- spine_1_coal.nbt
- spine_2.nbt
- spine_2_coal.nbt
- spine_3.nbt
- spine_3_coal.nbt
- spine_4.nbt
- spine_4_coal.nbt
- bottom.nbt
- middle.nbt
- top.nbt
- fossil_1.nbt
- fossil_2.nbt
- fossil_3.nbt
- fossil_4.nbt
- fossil_5.nbt
- fossil_6.nbt
- fossil_7nbt
- fossil_8.nbt
- fossil_9.nbt
- fossil_10.nbt
- fossil_11.nbt
- fossil_12.nbt
- fossil_13.nbt
- fossil_14.nbt
- base_plate.nbt
- feature_cage1.nbt
- feature_cage2.nbt
- feature_logs.nbt
- feature_plate.nbt
- feature_targets.nbt
- feature_tent1.nbt
- feature_tent2.nbt
- watchtower.nbt
- watchtower_overgrown.nbt
- giant_portal_1.nbt
- giant_portal_2.nbt
- giant_portal_3.nbt
- portal_1.nbt
- portal_2.nbt
- portal_3.nbt
- portal_4.nbt
- portal_5.nbt
- portal_6.nbt
- portal_7.nbt
- portal_8.nbt
- portal_9.nbt
- portal_10.nbt
- rightsideup_backhalf.nbt
- rightsideup_backhalf_degraded.nbt
- rightsideup_fronthalf.nbt
- rightsideup_fronthalf_degraded.nbt
- rightsideup_full.nbt
- rightsideup_full_degraded.nbt
- sideways_backhalf.nbt
- sideways_backhalf_degraded.nbt
- sideways_fronthalf.nbt
- sideways_fronthalf_degraded.nbt
- sideways_full.nbt
- sideways_full_degraded.nbt
- upsidedown_backhalf.nbt
- upsidedown_backhalf_degraded.nbt
- upsidedown_fronthalf.nbt
- upsidedown_fronthalf_degraded.nbt
- upsidedown_full.nbt
- upsidedown_full_degraded.nbt
- with_mast.nbt
- with_mast_degraded.nbt
- buildings
- group_full_1.nbt
- group_full_2.nbt
- group_full_3.nbt
- group_full_4.nbt
- group_full_5.nbt
- group_hall_1.nbt
- group_hall_2.nbt
- group_hall_3.nbt
- group_hall_4.nbt
- group_hall_5.nbt
- group_lower_1.nbt
- group_lower_2.nbt
- group_lower_3.nbt
- group_lower_4.nbt
- group_lower_5.nbt
- group_room_1.nbt
- group_room_2.nbt
- group_room_3.nbt
- group_room_4.nbt
- group_room_5.nbt
- group_upper_1.nbt
- group_upper_2.nbt
- group_upper_3.nbt
- group_upper_4.nbt
- group_upper_5.nbt
- large_room_1.nbt
- large_room_2.nbt
- large_room_3.nbt
- large_room_4.nbt
- large_room_5.nbt
- one_room_1.nbt
- one_room_2.nbt
- one_room_3.nbt
- one_room_4.nbt
- one_room_5.nbt
- decor
- decor_1.nbt
- decor_2.nbt
- decor_3.nbt
- decor_4.nbt
- decor_5.nbt
- decor_6.nbt
- decor_7.nbt
- roads
- long_road_end.nbt
- road_end_1.nbt
- road_section_1.nbt
- road_section_2.nbt
- road_section_3.nbt
- road_section_4.nbt
- road_spacer_1.nbt
- tower
- hall_1.nbt
- hall_2.nbt
- hall_3.nbt
- hall_4.nbt
- hall_5.nbt
- large_hall_1.nbt
- large_hall_2.nbt
- large_hall_3.nbt
- large_hall_4.nbt
- large_hall_5.nbt
- one_room_1.nbt
- one_room_2.nbt
- one_room_3.nbt
- one_room_4.nbt
- one_room_5.nbt
- platform_1.nbt
- platform_2.nbt
- platform_3.nbt
- platform_4.nbt
- platform_5.nbt
- stable_1.nbt
- stable_2.nbt
- stable_3.nbt
- stable_4.nbt
- stable_5.nbt
- tower_1.nbt
- tower_2.nbt
- tower_3.nbt
- tower_4.nbt
- tower_5.nbt
- tower_top_1.nbt
- tower_top_2.nbt
- tower_top_3.nbt
- tower_top_4.nbt
- tower_top_5.nbt
- buildings
- chamber
- assembly.nbt
- chamber_1.nbt
- chamber_2.nbt
- chamber_4.nbt
- chamber_8.nbt
- entrance_cap.nbt
- eruption.nbt
- pedestal.nbt
- slanted.nbt
- addon
- c1_breeze.nbt
- full_corner_column.nbt
- full_stacked_walkway.nbt
- full_stacked_walkway_2.nbt
- grate_bridge.nbt
- hanging_platform.nbt
- lower_staircase_down.nbt
- short_grate_platform.nbt
- short_platform.nbt
- walkway_with_bridge_1.nbt
- assembly
- cover_1.nbt
- cover_2.nbt
- cover_3.nbt
- cover_4.nbt
- cover_5.nbt
- cover_6.nbt
- full_column.nbt
- hanging_1.nbt
- hanging_2.nbt
- hanging_3.nbt
- hanging_4.nbt
- hanging_5.nbt
- left_staircase_1.nbt
- left_staircase_2.nbt
- left_staircase_3.nbt
- platform_1.nbt
- right_staircase_1.nbt
- right_staircase_2.nbt
- right_staircase_3.nbt
- spawner_1.nbt
- spawner_trap_1.nbt
- eruption
- breeze_slice_1.nbt
- center_1.nbt
- quadrant_1.nbt
- quadrant_2.nbt
- quadrant_3.nbt
- quadrant_4.nbt
- quadrant_5.nbt
- slice_1.nbt
- slice_2.nbt
- slice_3.nbt
- pedestal
- center_1.nbt
- ominous_slice_1.nbt
- quadrant_1.nbt
- quadrant_2.nbt
- quadrant_3.nbt
- slice_1.nbt
- slice_2.nbt
- slice_3.nbt
- slice_4.nbt
- slice_5.nbt
- slanted
- center.nbt
- hallway_1.nbt
- hallway_2.nbt
- hallway_3.nbt
- hallway_4.nbt
- hallway_5.nbt
- ominous_upper_arm_1.nbt
- quadrant_1.nbt
- quadrant_2.nbt
- quadrant_3.nbt
- quadrant_4.nbt
- ramp_1.nbt
- ramp_2.nbt
- ramp_3.nbt
- ramp_4.nbt
- chests
- supply.nbt
- connectors
- supply.nbt
- corridor
- atrium_1.nbt
- end_1.nbt
- end_2.nbt
- entrance_1.nbt
- entrance_2.nbt
- entrance_3.nbt
- first_plate.nbt
- second_plate.nbt
- straight_1.nbt
- straight_2.nbt
- straight_3.nbt
- straight_4.nbt
- straight_5.nbt
- straight_6.nbt
- straight_7.nbt
- straight_8.nbt
- addon
- arrow_dispenser.nbt
- bridge_lower.nbt
- chandelier_upper.nbt
- decoration_upper.nbt
- display_1.nbt
- display_2.nbt
- display_3.nbt
- head_upper.nbt
- ladder_to_middle.nbt
- open_walkway.nbt
- open_walkway_upper.nbt
- reward_upper.nbt
- staircase.nbt
- wall.nbt
- walled_walkway.nbt
- atrium
- bogged_relief.nbt
- breeze_relief.nbt
- grand_staircase_1.nbt
- grand_staircase_2.nbt
- grand_staircase_3.nbt
- spider_relief.nbt
- spiral_relief.nbt
- decor
- barrel.nbt
- candle_1.nbt
- candle_2.nbt
- candle_3.nbt
- candle_4.nbt
- dead_bush_pot.nbt
- empty_pot.nbt
- flow_pot.nbt
- guster_pot.nbt
- scrape_pot.nbt
- undecorated_pot.nbt
- dispensers
- chamber.nbt
- floor_dispenser.nbt
- wall_dispenser.nbt
- hallway
- cache_1.nbt
- corner_staircase.nbt
- corner_staircase_down.nbt
- corridor_connector_1.nbt
- left_corner.nbt
- long_straight_staircase.nbt
- long_straight_staircase_down.nbt
- lower_hallway_connector.nbt
- right_corner.nbt
- rubble.nbt
- rubble_chamber.nbt
- rubble_chamber_thin.nbt
- rubble_thin.nbt
- straight.nbt
- straight_staircase.nbt
- straight_staircase_down.nbt
- upper_hallway_connector.nbt
- intersection
- intersection_1.nbt
- intersection_2.nbt
- intersection_3.nbt
- reward
- ominous_vault.nbt
- vault.nbt
- spawner
- breeze
- breeze.nbt
- connectors
- breeze.nbt
- melee.nbt
- ranged.nbt
- slow_ranged.nbt
- small_melee.nbt
- melee
- husk.nbt
- spider.nbt
- zombie.nbt
- ranged
- poison_skeleton.nbt
- skeleton.nbt
- stray.nbt
- slow_ranged
- poison_skeleton.nbt
- skeleton.nbt
- stray.nbt
- small_melee
- baby_zombie.nbt
- cave_spider.nbt
- silverfish.nbt
- slime.nbt
- breeze
- chamber
- big_brick_1.nbt
- big_brick_2.nbt
- big_brick_3.nbt
- big_brick_8.nbt
- big_cracked_1.nbt
- big_cracked_2.nbt
- big_cracked_3.nbt
- big_cracked_8.nbt
- big_mossy_1.nbt
- big_mossy_2.nbt
- big_mossy_3.nbt
- big_mossy_8.nbt
- big_warm_4.nbt
- big_warm_5.nbt
- big_warm_6.nbt
- big_warm_7.nbt
- brick_1.nbt
- brick_2.nbt
- brick_3.nbt
- brick_4.nbt
- brick_5.nbt
- brick_6.nbt
- brick_7.nbt
- brick_8.nbt
- cracked_1.nbt
- cracked_2.nbt
- cracked_3.nbt
- cracked_4.nbt
- cracked_5.nbt
- cracked_6.nbt
- cracked_7.nbt
- cracked_8.nbt
- mossy_1.nbt
- mossy_2.nbt
- mossy_3.nbt
- mossy_4.nbt
- mossy_5.nbt
- mossy_6.nbt
- mossy_7.nbt
- mossy_8.nbt
- warm_1.nbt
- warm_2.nbt
- warm_3.nbt
- warm_4.nbt
- warm_5.nbt
- warm_6.nbt
- warm_7.nbt
- warm_8.nbt
- common
- animals: Spawns a jigsaw block which sets the position of an animal.
- cat_black
- cat_british
- cat_calico
- cat_jellie
- cat_persian
- cat_ragdoll
- cat_red
- cat_siamese
- cat_tabby
- cat_white
- cows_1
- horses_1
- horses_2
- horses_3
- horses_4
- horses_5
- pigs_1
- sheep_1
- sheep_2
- well_bottom: Spawns the foundation of a village well.
- animals: Spawns a jigsaw block which sets the position of an animal.
- decays: Spawns a patch of grass of the specified dimensions.
- grass_9x9
- grass_11x13
- grass_16x16
- desert
- houses: Desert variants of village houses.
- desert_animal_pen_1
- desert_animal_pen_2
- desert_armorer_1
- desert_blacksmith_1
- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_farm_1
- desert_farm_2
- desert_fisher_1
- desert_fletcher_house_1
- desert_large_farm_1
- desert_library_1
- desert_mason_1
- desert_medium_house_1
- desert_medium_house_2
- desert_shepherd_house_1
- desert_small_house_1
- desert_small_house_2
- desert_small_house_3
- desert_small_house_4
- desert_small_house_5
- desert_small_house_6
- desert_small_house_7
- desert_small_house_8
- desert_tannery_1
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
- streets: Generates the streets that span across the village.
- corner_01
- corner_02
- crossroad_01
- crossroad_02
- crossroad_03
- square_01
- square_02
- straight_01
- straight_02
- straight_03
- turn_01
- terminators: Used to generate the village streets.
- terminator_01
- terminator_02
- town_centers: Centerpieces of the town.
- desert_meeting_point_1
- desert_meeting_point_2
- desert_meeting_point_3
- desert_lamp_1
- houses: Desert variants of village houses.
- plains
- houses: Plains variants of village houses.
- plains_accessory_1
- plains_animal_pen_1
- plains_animal_pen_2
- plains_animal_pen_3
- plains_armorer_house_1
- plains_big_house_1
- plains_butcher_shop_1
- plains_butcher_shop_2
- plains_cartographer_1
- plains_fisher_cottage_1
- plains_fletcher_house_1
- plains_large_farm_1
- plains_library_1
- plains_library_2
- plains_masons_house_1
- plains_medium_house_1
- plains_medium_house_2
- plains_meeting_point_4
- plains_meeting_point_5
- plains_shepherds_house_1
- plains_small_farm_1
- plains_small_house_1
- plains_small_house_2
- plains_small_house_3
- plains_small_house_4
- plains_small_house_5
- plains_small_house_6
- plains_small_house_7
- plains_small_house_8
- plains_stable_1
- plains_stable_2
- plains_tannery_1
- plains_temple_3
- plains_temple_4
- plains_tool_smith_1
- plains_weaponsmith_1
- streets: Generates the streets that span across the village.
- corner_01
- corner_02
- corner_03
- crossroad_01
- crossroad_02
- crossroad_03
- crossroad_04
- crossroad_05
- crossroad_06
- straight_01
- straight_02
- straight_03
- straight_04
- straight_05
- straight_06
- turn_01
- terminators: Used to generate the village streets.
- terminator_01
- terminator_02
- terminator_03
- terminator_04
- town_centers: Centerpieces of the town.
- plains_fountain_01
- plains_meeting_point_1
- plains_meeting_point_2
- plains_meeting_point_3
- villagers: Spawns a jigsaw block which sets the position of a villager.
- armorer
- butcher
- cartographer
- cleric
- farmer
- fishermen
- fletcher
- leatherworker
- librarian
- nitwit
- shepherd
- toolsmith
- unemployed
- weaponsmith
- plains_lamp_1
- houses: Plains variants of village houses.
- savanna
- houses: Savanna variants of village houses.
- savanna_animal_pen_1
- savanna_animal_pen_2
- savanna_animal_pen_3
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_large_farm_1
- savanna_large_farm_2
- savanna_library_1
- savanna_mason_1
- savanna_medium_house_1
- savanna_medium_house_2
- savanna_shepherd_1
- savanna_small_farm
- savanna_small_house_1
- savanna_small_house_2
- savanna_small_house_3
- savanna_small_house_4
- savanna_small_house_5
- savanna_small_house_6
- savanna_small_house_7
- savanna_small_house_8
- savanna_tannery_1
- savanna_temple_1
- savanna_temple_2
- savanna_tool_smith_1
- savanna_weaponsmith_1
- savanna_weaponsmith_2
- streets: Generates the streets that span across the village.
- corner_01
- corner_03
- crossroad_02
- crossroad_03
- crossroad_04
- crossroad_05
- crossroad_06
- crossroad_07
- split_01
- split_02
- straight_02
- straight_04
- straight_05
- straight_06
- straight_08
- straight_09
- straight_10
- straight_11
- turn_01
- terminators: Used to generate the village streets.
- terminator_05
- town_centers: Centerpieces of the town.
- savanna_meeting_point_1
- savanna_meeting_point_2
- savanna_meeting_point_3
- savanna_meeting_point_4
- savanna_lamp_post_01
- houses: Savanna variants of village houses.
- snowy
- houses: Snowy variants of village houses.
- snowy_animal_pen_1
- snowy_animal_pen_2
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_farm_1
- snowy_farm_2
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2
- snowy_medium_house_1
- snowy_medium_house_2
- snowy_medium_house_3
- snowy_shepherds_house_1
- snowy_small_house_1
- snowy_small_house_2
- snowy_small_house_3
- snowy_small_house_4
- snowy_small_house_5
- snowy_small_house_6
- snowy_small_house_7
- snowy_small_house_8
- snowy_tannery_1
- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
- streets: Generates the streets that span across the village.
- corner_01
- corner_02
- corner_03
- crossroad_01
- crossroad_02
- crossroad_03
- crossroad_04
- crossroad_05
- crossroad_06
- square_01
- straight_01
- straight_02
- straight_03
- straight_04
- straight_06
- straight_08
- turn_01
- town_centers: Centerpieces of the town.
- snowy_meeting_point_1
- snowy_meeting_point_2
- snowy_meeting_point_3
- snowy_lamp_post_01
- snowy_lamp_post_02
- snowy_lamp_post_03
- houses: Snowy variants of village houses.
- taiga
- houses: Taiga variants of village houses.
- taiga_animal_pen_1
- taiga_armorer_2
- taiga_armorer_house_1
- taiga_armorer_house_2
- taiga_butcher_shop_1
- taiga_cartographer_house_1
- taiga_fisher_cottage_1
- taiga_fletcher_house_1
- taiga_large_farm_1
- taiga_large_farm_2
- taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_1
- taiga_medium_house_2
- taiga_medium_house_3
- taiga_medium_house_4
- taiga_shepherds_house_1
- taiga_small_farm_1
- taiga_small_house_1
- taiga_small_house_2
- taiga_small_house_3
- taiga_small_house_4
- taiga_small_house_5
- taiga_tannery_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weaponsmith_1
- taiga_weaponsmith_2
- streets: Generates the streets that span across the village.
- corner_01
- corner_02
- corner_03
- crossroad_01
- crossroad_02
- crossroad_03
- crossroad_04
- crossroad_05
- crossroad_06
- straight_01
- straight_02
- straight_03
- straight_04
- straight_05
- straight_06
- turn_01
- town_centers: Centerpieces of the town.
- taiga_meeting_point_1
- taiga_meeting_point_2
- taiga_decoration_1
- taiga_decoration_2
- taiga_decoration_3
- taiga_decoration_4
- taiga_decoration_5
- taiga_decoration_6
- taiga_lamp_post_1
- houses: Taiga variants of village houses.
- common
- 1x1_a1.nbt
- 1x1_a2.nbt
- 1x1_a3.nbt
- 1x1_a4.nbt
- 1x1_a5.nbt
- 1x1_as1.nbt
- 1x1_as2.nbt
- 1x1_as3.nbt
- 1x1_as4.nbt
- 1x1_b1.nbt
- 1x1_b2.nbt
- 1x1_b3.nbt
- 1x1_b4.nbt
- 1x1_b5.nbt
- 1x2_a1.nbt
- 1x2_a2.nbt
- 1x2_a3.nbt
- 1x2_a4.nbt
- 1x2_a5.nbt
- 1x2_a6.nbt
- 1x2_a7.nbt
- 1x2_a8.nbt
- 1x2_a9.nbt
- 1x2_b1.nbt
- 1x2_b2.nbt
- 1x2_b3.nbt
- 1x2_b4.nbt
- 1x2_b5.nbt
- 1x2_c_stairs.nbt
- 1x2_c1.nbt
- 1x2_c2.nbt
- 1x2_c3.nbt
- 1x2_c4.nbt
- 1x2_d_stairs.nbt
- 1x2_d1.nbt
- 1x2_d2.nbt
- 1x2_d3.nbt
- 1x2_d4.nbt
- 1x2_d5.nbt
- 1x2_s1.nbt
- 1x2_s2.nbt
- 1x2_se1.nbt
- 2x2_a1.nbt
- 2x2_a2.nbt
- 2x2_a3.nbt
- 2x2_a4.nbt
- 2x2_b1.nbt
- 2x2_b2.nbt
- 2x2_b3.nbt
- 2x2_b4.nbt
- 2x2_b5.nbt
- 2x2_s1.nbt
- carpet_east.nbt
- carpet_north.nbt
- carpet_south_1.nbt
- carpet_south_2.nbt
- carpet_west_1.nbt
- carpet_west_2.nbt
- corridor_floor.nbt
- entrance.nbt
- indoors_door_1.nbt
- indoors_door_2.nbt
- indoors_wall_1.nbt
- indoors_wall_2.nbt
- roof.nbt
- roof_corner.nbt
- roof_front.nbt
- roof_inner_corner.nbt
- small_wall.nbt
- small_wall_corner.nbt
- wall_corner.nbt
- wall_flat.nbt
- wall_window.nbt
Bedrock Edition[edit | edit source]
Structure files are stored using the NBT format in the game files. In behavior packs, they are stored as .mcstructure
files in in the <namespace>/structures
folder.
Prebuild structures[edit | edit source]
- city
- entrance
- entrance_connector.nbt
- entrance_path_1.nbt
- entrance_path_2.nbt
- entrance_path_3.nbt
- entrance_path_4.nbt
- entrance_path_5.nbt
- entrance
- city_center
- walls
- bottom_1.nbt
- bottom_2.nbt
- bottom_left_corner.nbt
- bottom_right_corner.nbt
- bottom_right_corner_1.nbt
- bottom_right_corner_2.nbt
- left.nbt
- right.nbt
- top.nbt
- top_left_corner.nbt
- top_right_corner.nbt
- city_center_1.nbt
- city_center_2.nbt
- city_center_3.nbt
- walls
- structures
- barracks.nbt
- camp_1.nbt
- camp_2.nbt
- camp_3.nbt
- chamber_1.nbt
- chamber_2.nbt
- chamber_3.nbt
- ice_box_1.nbt
- large_pillar_1.nbt
- large_ruin_1.nbt
- medium_pillar_1.nbt
- medium_ruin_1.nbt
- medium_ruin_2.nbt
- sauna_1.nbt
- small_ruin_1.nbt
- small_ruin_2.nbt
- small_statue.nbt
- tall_ruin_1.nbt
- tall_ruin_2.nbt
- tall_ruin_3.nbt
- tall_ruin_4.nbt
- walls
- intact_corner_wall_1.nbt
- intact_horizontal_wall_1.nbt
- intact_horizontal_wall_bridge.nbt
- intact_horizontal_wall_passage_1.nbt
- intact_horizontal_wall_stairs_1.nbt
- intact_horizontal_wall_stairs_2.nbt
- intact_horizontal_wall_stairs_3.nbt
- intact_horizontal_wall_stairs_4.nbt
- intact_intersection_wall_1.nbt
- intact_lshape_wall_1.nbt
- ruined_corner_wall_1.nbt
- ruined_corner_wall_2.nbt
- ruined_horizontal_wall_stairs_1.nbt
- ruined_horizontal_wall_stairs_2.nbt
- ruined_horizontal_wall_stairs_3.nbt
- ruined_horizontal_wall_stairs_4.nbt
- city
- blocks
- air.nbt
- gold.nbt
- bridge
- bridge_pieces
- bridge.nbt
- connectors
- back_bridge_bottom.nbt
- back_bridge_top.nbt
- legs
- leg_0.nbt
- leg_1.nbt
- rampart_plates
- plate_0.nbt
- ramparts
- rampart_0.nbt
- rampart_1.nbt
- starting_pieces
- entrance.nbt
- entrance_base.nbt
- entrance_face.nbt
- walls
- wall_base_0.nbt
- wall_base_1.nbt
- bridge_pieces
- hoglin_stable
- connectors
- end_post_connector.nbt
- large_stables
- inner_0.nbt
- inner_1.nbt
- inner_2.nbt
- inner_3.nbt
- inner_4.nbt
- outer_0.nbt
- outer_1.nbt
- outer_2.nbt
- outer_3.nbt
- outer_4.nbt
- posts
- end_post.nbt
- stair_post.nbt
- rampart_plates
- rampart_plate_1.nbt
- ramparts
- ramparts_1.nbt
- ramparts_2.nbt
- ramparts_3.nbt
- small_stables
- inner_0.nbt
- inner_1.nbt
- inner_2.nbt
- inner_3.nbt
- outer_0.nbt
- outer_1.nbt
- outer_2.nbt
- outer_3.nbt
- stairs
- stairs_1_0.nbt
- stairs_1_1.nbt
- stairs_1_2.nbt
- stairs_1_3.nbt
- stairs_1_4.nbt
- stairs_2_0.nbt
- stairs_2_1.nbt
- stairs_2_2.nbt
- stairs_2_3.nbt
- stairs_2_4.nbt
- stairs_3_0.nbt
- stairs_3_1.nbt
- stairs_3_2.nbt
- stairs_3_3.nbt
- stairs_3_4.nbt
- starting_pieces
- stairs_0_mirrored.nbt
- stairs_1_mirrored.nbt
- stairs_2_mirrored.nbt
- stairs_3_mirrored.nbt
- stairs_4_mirrored.nbt
- starting_stairs_0.nbt
- starting_stairs_1.nbt
- starting_stairs_2.nbt
- starting_stairs_3.nbt
- starting_stairs_4.nbt
- walls
- side_wall_0.nbt
- side_wall_1.nbt
- wall_base.nbt
- air_base.nbt
- connectors
- mobs
- crossbow_piglin.mcstructure
- empty.nbt
- hoglin.mcstructure
- melee_piglin.mcstructure
- melee_piglin_always.mcstructure
- sword_piglin.mcstructure
- treasure
- bases
- centers__center_0.nbt
- centers__center_1.nbt
- centers__center_2.nbt
- centers__center_3.nbt
- lava_basin.nbt
- brains
- center_brain.nbt
- connectors
- center_to_wall_middle.nbt
- center_to_wall_top.nbt
- center_to_wall_top_entrance.nbt
- corners
- bottom__corner_0.nbt
- bottom__corner_1.nbt
- edges__bottom.nbt
- edges__middle.nbt
- edges__top.nbt
- middle__corner_0.nbt
- middle__corner_1.nbt
- top__corner_0.nbt
- top__corner_1.nbt
- entrances
- entrance_0.nbt
- extensions
- empty.nbt
- fire_room.nbt
- house_0.nbt
- house_1.nbt
- large_bridge_0.nbt
- large_bridge_1.nbt
- large_bridge_2.nbt
- large_bridge_3.nbt
- roofed_bridge.nbt
- small_bridge_0.nbt
- small_bridge_1.nbt
- small_bridge_2.nbt
- small_bridge_3.nbt
- ramparts
- bottom_wall_0.nbt
- lava_basin.nbt
- lava_basin_main.nbt
- lava_basin_side.nbt
- mid_wall_main.nbt
- mid_wall_side.nbt
- top_wall.nbt
- roofs
- center_roof.nbt
- corner_roof.nbt
- wall_roof.nbt
- stairs
- lower_stairs.nbt
- walls
- bottom__wall_0.nbt
- bottom__wall_1.nbt
- bottom__wall_2.nbt
- bottom__wall_3.nbt
- entrance_wall.nbt
- lava_wall.nbt
- mid__wall_0.nbt
- mid__wall_1.nbt
- mid__wall_2.nbt
- outer__bottom_corner.nbt
- outer__medium_outer_wall.nbt
- outer__mid_corner.nbt
- outer__outer_wall.nbt
- outer__tall_outer_wall.nbt
- outer__top_corner.nbt
- top__main_entrance.nbt
- top__wall_0.nbt
- top__wall_1.nbt
- big_air_full.nbt
- bases
- units
- center_pieces
- center_0.nbt
- center_1.nbt
- center_2.nbt
- edges
- edge_0.nbt
- fillers
- stage_0.nbt
- pathways
- pathway_0.nbt
- pathway_wall_0.nbt
- rampart_plates
- plate_0.nbt
- ramparts
- ramparts_0.nbt
- ramparts_1.nbt
- ramparts_2.nbt
- stages
- rot__stage_1_0.nbt
- stage_0_0.nbt
- stage_0_1.nbt
- stage_0_2.nbt
- stage_0_3.nbt
- stage_1_0.nbt
- stage_1_1.nbt
- stage_1_2.nbt
- stage_1_3.nbt
- stage_2_0.nbt
- stage_2_1.nbt
- stage_3_0.nbt
- stage_3_1.nbt
- stage_3_2.nbt
- stage_3_3.nbt
- wall_units
- edge_0.nbt
- edge_0_large.nbt
- unit_0.nbt
- walls
- connected_wall.nbt
- wall_base.nbt
- air_base.nbt
- center_pieces
- jigsaw_test.nbt
- blocks
- crust1.nbt
- crust2.nbt
- crust3.nbt
- crust4.nbt
- crust5.nbt
- outcropping1.nbt
- outcropping2.nbt
- outcropping3.nbt
- outcropping4.nbt
- outcropping5.nbt
- outcropping6.nbt
- base_floor.nbt
- base_roof.nbt
- bridge_end.nbt
- bridge_gentle_stairs.nbt
- bridge_piece.nbt
- bridge_steep_stairs.nbt
- fat_tower_base.nbt
- fat_tower_middle.nbt
- fat_tower_top.nbt
- second_floor.nbt
- second_floor_2.nbt
- second_roof.nbt
- ship.nbt
- third_floor.nbt
- third_floor_b.nbt
- third_floor_c.nbt
- third_roof.nbt
- tower_base.nbt
- tower_floor.nbt
- tower_piece.nbt
- tower_top.nbt
- fossil_skull_01.nbt
- fossil_skull_02.nbt
- fossil_skull_03.nbt
- fossil_skull_04.nbt
- fossil_spine_01.nbt
- fossil_spine_02.nbt
- fossil_spine_03.nbt
- fossil_spine_04.nbt
- igloo_bottom.nbt
- igloo_middle.nbt
- igloo_top_no_trapdoor.nbt
- igloo_top_trapdoor.nbt
- 1x1_a1.nbt
- 1x1_a2.nbt
- 1x1_a3.nbt
- 1x1_a4.nbt
- 1x1_a5.nbt
- 1x1_as1.nbt
- 1x1_as2.nbt
- 1x1_as3.nbt
- 1x1_as4.nbt
- 1x1_b1.nbt
- 1x1_b2.nbt
- 1x1_b3.nbt
- 1x1_b4.nbt
- 1x1_b5.nbt
- 1x2_a1.nbt
- 1x2_a2.nbt
- 1x2_a3.nbt
- 1x2_a4.nbt
- 1x2_a5.nbt
- 1x2_a6.nbt
- 1x2_a7.nbt
- 1x2_a8.nbt
- 1x2_a9.nbt
- 1x2_b1.nbt
- 1x2_b2.nbt
- 1x2_b3.nbt
- 1x2_b4.nbt
- 1x2_b5.nbt
- 1x2_c_stairs.nbt
- 1x2_c1.nbt
- 1x2_c2.nbt
- 1x2_c3.nbt
- 1x2_c4.nbt
- 1x2_d_stairs.nbt
- 1x2_d1.nbt
- 1x2_d2.nbt
- 1x2_d3.nbt
- 1x2_d4.nbt
- 1x2_d5.nbt
- 1x2_s1.nbt
- 1x2_s2.nbt
- 1x2_se1.nbt
- 2x2_a1.nbt
- 2x2_a2.nbt
- 2x2_a3.nbt
- 2x2_a4.nbt
- 2x2_b1.nbt
- 2x2_b2.nbt
- 2x2_b3.nbt
- 2x2_b4.nbt
- 2x2_b5.nbt
- 2x2_s1.nbt
- carpet_east.nbt
- carpet_north.nbt
- carpet_south.nbt
- carpet_south_2.nbt
- carpet_west.nbt
- carpet_west_2.nbt
- corridor_floor.nbt
- corridor_floor_2.nbt
- entrance.nbt
- indoors_door.nbt
- indoors_door_2.nbt
- indoors_wall.nbt
- indoors_wall_2.nbt
- roof.nbt
- roof_corner.nbt
- roof_front.nbt
- roof_inner_corner.nbt
- small_wall.nbt
- small_wall_corner.nbt
- wall_corner.nbt
- wall_flat.nbt
- wall_window.nbt
- fossil_1.nbt
- fossil_2.nbt
- fossil_3.nbt
- fossil_4.nbt
- fossil_5.nbt
- fossil_6.nbt
- fossil_7nbt
- fossil_8.nbt
- fossil_9.nbt
- fossil_10.nbt
- fossil_11.nbt
- fossil_12.nbt
- fossil_13.nbt
- fossil_14.nbt
- feature_cage_with_allays.nbt
- feature_cage1.nbt
- feature_cage2.nbt
- feature_logs.nbt
- feature_targets.nbt
- feature_tent1.nbt
- feature_tent2.nbt
- watchtower.nbt
- watchtower_overgrown.nbt
- big_ruin_warm_4.nbt
- big_ruin_warm_5.nbt
- big_ruin_warm_6.nbt
- big_ruin_warm_7.nbt
- big_ruin1_brick.nbt
- big_ruin1_cracked.nbt
- big_ruin1_mossy.nbt
- big_ruin2_brick.nbt
- big_ruin2_cracked.nbt
- big_ruin2_mossy.nbt
- big_ruin3_brick.nbt
- big_ruin3_cracked.nbt
- big_ruin3_mossy.nbt
- big_ruin8_brick.nbt
- big_ruin8_cracked.nbt
- big_ruin8_mossy.nbt
- ruin_warm_1.nbt
- ruin_warm_2.nbt
- ruin_warm_3.nbt
- ruin_warm_4.nbt
- ruin_warm_5.nbt
- ruin_warm_6.nbt
- ruin_warm_7.nbt
- ruin_warm_8.nbt
- ruin1_brick.nbt
- ruin1_cracked.nbt
- ruin1_mossy.nbt
- ruin2_brick.nbt
- ruin2_cracked.nbt
- ruin2_mossy.nbt
- ruin3_brick.nbt
- ruin3_cracked.nbt
- ruin3_mossy.nbt
- ruin4.nbt
- ruin4_brick.nbt
- ruin4_cracked.nbt
- ruin4_mossy.nbt
- ruin5_brick.nbt
- ruin5_cracked.nbt
- ruin5_mossy.nbt
- ruin6_brick.nbt
- ruin6_cracked.nbt
- ruin6_mossy.nbt
- ruin7_brick.nbt
- ruin7_cracked.nbt
- ruin7_mossy.nbt
- ruin8_brick.nbt
- ruin8_cracked.nbt
- ruin8_mossy.nbt
- giant_portal_1.nbt
- giant_portal_2.nbt
- giant_portal_3.nbt
- portal_1.nbt
- portal_2.nbt
- portal_3.nbt
- portal_4.nbt
- portal_5.nbt
- portal_6.nbt
- portal_7.nbt
- portal_8.nbt
- portal_9.nbt
- portal_10.nbt
- swrightsideupbackhalf.nbt
- swrightsideupbackhalfdegraded.nbt
- swrightsideupfronthalf.nbt
- swrightsideupfronthalfdegraded.nbt
- swrightsideupfull.nbt
- swrightsideupfulldegraded.nbt
- swsidewaysbackhalf.nbt
- swsidewaysbackhalfdegraded.nbt
- swsidewaysfronthalf.nbt
- swsidewaysfronthalfdegraded.nbt
- swsidewaysfull.nbt
- swsidewaysfulldegraded.nbt
- swupsidedownbackhalf.nbt
- swupsidedownbackhalfdegraded.nbt
- swupsidedownfronthalf.nbt
- swupsidedownfronthalfdegraded.nbt
- swupsidedownfull.nbt
- swupsidedownfulldegraded.nbt
- swwithmast.nbt
- swwithmastdegraded.nbt
- buildings
- group_full_1.nbt
- group_full_2.nbt
- group_full_3.nbt
- group_full_4.nbt
- group_full_5.nbt
- group_hall_1.nbt
- group_hall_2.nbt
- group_hall_3.nbt
- group_hall_4.nbt
- group_hall_5.nbt
- group_lower_1.nbt
- group_lower_2.nbt
- group_lower_3.nbt
- group_lower_4.nbt
- group_lower_5.nbt
- group_room_1.nbt
- group_room_2.nbt
- group_room_3.nbt
- group_room_4.nbt
- group_room_5.nbt
- group_upper_1.nbt
- group_upper_2.nbt
- group_upper_3.nbt
- group_upper_4.nbt
- group_upper_5.nbt
- large_room_1.nbt
- large_room_2.nbt
- large_room_3.nbt
- large_room_4.nbt
- large_room_5.nbt
- one_room_1.nbt
- one_room_2.nbt
- one_room_3.nbt
- one_room_4.nbt
- one_room_5.nbt
- decor
- decor_1.nbt
- decor_2.nbt
- decor_3.nbt
- decor_4.nbt
- decor_5.nbt
- decor_6.nbt
- decor_7.nbt
- roads
- long_road_end.nbt
- road_end_1.nbt
- road_section_1.nbt
- road_section_2.nbt
- road_section_3.nbt
- road_section_4.nbt
- road_spacer_1.nbt
- tower
- hall_1.nbt
- hall_2.nbt
- hall_3.nbt
- hall_4.nbt
- hall_5.nbt
- large_hall_1.nbt
- large_hall_2.nbt
- large_hall_3.nbt
- large_hall_4.nbt
- large_hall_5.nbt
- one_room_1.nbt
- one_room_2.nbt
- one_room_3.nbt
- one_room_4.nbt
- one_room_5.nbt
- platform_1.nbt
- platform_2.nbt
- platform_3.nbt
- platform_4.nbt
- platform_5.nbt
- stable_1.nbt
- stable_2.nbt
- stable_3.nbt
- stable_4.nbt
- stable_5.nbt
- tower_1.nbt
- tower_2.nbt
- tower_3.nbt
- tower_4.nbt
- tower_5.nbt
- tower_top_1.nbt
- tower_top_2.nbt
- tower_top_3.nbt
- tower_top_4.nbt
- tower_top_5.nbt
- buildings
- chamber
- assembly.nbt
- chamber_1.nbt
- chamber_2.nbt
- chamber_4.nbt
- chamber_8.nbt
- entrance_cap.nbt
- eruption.nbt
- pedestal.nbt
- slanted.nbt
- addon
- c1_breeze.nbt
- full_corner_column.nbt
- full_stacked_walkway.nbt
- full_stacked_walkway_2.nbt
- grate_bridge.nbt
- hanging_platform.nbt
- lower_staircase_down.nbt
- short_grate_platform.nbt
- short_platform.nbt
- walkway_with_bridge_1.nbt
- assembly
- cover_1.nbt
- cover_2.nbt
- cover_3.nbt
- cover_4.nbt
- cover_5.nbt
- cover_6.nbt
- full_column.nbt
- hanging_1.nbt
- hanging_2.nbt
- hanging_3.nbt
- hanging_4.nbt
- hanging_5.nbt
- left_staircase_1.nbt
- left_staircase_2.nbt
- left_staircase_3.nbt
- platform_1.nbt
- right_staircase_1.nbt
- right_staircase_2.nbt
- right_staircase_3.nbt
- spawner_1.nbt
- spawner_trap_1.nbt
- eruption
- breeze_slice_1.nbt
- center_1.nbt
- quadrant_1.nbt
- quadrant_2.nbt
- quadrant_3.nbt
- quadrant_4.nbt
- quadrant_5.nbt
- slice_1.nbt
- slice_2.nbt
- slice_3.nbt
- pedestal
- center_1.nbt
- ominous_slice_1.nbt
- quadrant_1.nbt
- quadrant_2.nbt
- quadrant_3.nbt
- slice_1.nbt
- slice_2.nbt
- slice_3.nbt
- slice_4.nbt
- slice_5.nbt
- slanted
- center.nbt
- hallway_1.nbt
- hallway_2.nbt
- hallway_3.nbt
- hallway_4.nbt
- hallway_5.nbt
- ominous_upper_arm_1.nbt
- quadrant_1.nbt
- quadrant_2.nbt
- quadrant_3.nbt
- quadrant_4.nbt
- ramp_1.nbt
- ramp_2.nbt
- ramp_3.nbt
- ramp_4.nbt
- chests
- supply.nbt
- connectors
- supply.nbt
- corridor
- atrium_1.nbt
- end_1.nbt
- end_2.nbt
- entrance_1.nbt
- entrance_2.nbt
- entrance_3.nbt
- first_plate.nbt
- second_plate.nbt
- straight_1.nbt
- straight_2.nbt
- straight_3.nbt
- straight_4.nbt
- straight_5.nbt
- straight_6.nbt
- straight_7.nbt
- straight_8.nbt
- addon
- arrow_dispenser.nbt
- bridge_lower.nbt
- chandelier_upper.nbt
- decoration_upper.nbt
- display_1.nbt
- display_2.nbt
- display_3.nbt
- head_upper.nbt
- ladder_to_middle.nbt
- open_walkway.nbt
- open_walkway_upper.nbt
- reward_upper.nbt
- staircase.nbt
- wall.nbt
- walled_walkway.nbt
- atrium
- bogged_relief.nbt
- breeze_relief.nbt
- grand_staircase_1.nbt
- grand_staircase_2.nbt
- grand_staircase_3.nbt
- spider_relief.nbt
- spiral_relief.nbt
- decor
- barrel.nbt
- candle_1.nbt
- candle_2.nbt
- candle_3.nbt
- candle_4.nbt
- dead_bush_pot.nbt
- empty_pot.nbt
- flow_pot.nbt
- guster_pot.nbt
- scrape_pot.nbt
- undecorated_pot.nbt
- dispensers
- chamber.nbt
- floor_dispenser.nbt
- wall_dispenser.nbt
- hallway
- cache_1.nbt
- corner_staircase.nbt
- corner_staircase_down.nbt
- corridor_connector_1.nbt
- left_corner.nbt
- long_straight_staircase.nbt
- long_straight_staircase_down.nbt
- lower_hallway_connector.nbt
- right_corner.nbt
- rubble.nbt
- rubble_chamber.nbt
- rubble_chamber_thin.nbt
- rubble_thin.nbt
- straight.nbt
- straight_staircase.nbt
- straight_staircase_down.nbt
- upper_hallway_connector.nbt
- intersection
- intersection_1.nbt
- intersection_2.nbt
- intersection_3.nbt
- reward
- ominous_vault.nbt
- vault.nbt
- spawner
- breeze
- breeze.nbt
- connectors
- breeze.nbt
- melee.nbt
- ranged.nbt
- slow_ranged.nbt
- small_melee.nbt
- melee
- husk.nbt
- spider.nbt
- zombie.nbt
- ranged
- poison_skeleton.nbt
- skeleton.nbt
- stray.nbt
- slow_ranged
- poison_skeleton.nbt
- skeleton.nbt
- stray.nbt
- small_melee
- baby_zombie.nbt
- cave_spider.nbt
- silverfish.nbt
- slime.nbt
- breeze
- chamber
- common
- animals
- cat.nbt
- cows_1.nbt
- horses_1.nbt
- horses_2.nbt
- pigs_1.nbt
- sheep_1.nbt
- villager.nbt
- well_bottom.nbt
- animals
- desert
- houses
- desert_animal_pen_1.nbt.nbt
- desert_animal_pen_2.nbt
- desert_armorer_1.nbt
- desert_butcher_shop_1.nbt
- desert_cartographer_house_1.nbt
- desert_farm_1.nbt
- desert_farm_2.nbt
- desert_fisher_1.nbt
- desert_fletcher_house_1.nbt
- desert_large_farm_1.nbt
- desert_library_1.nbt
- desert_mason_1.nbt
- desert_medium_house_1.nbt
- desert_medium_house_2.nbt
- desert_shepherd_house_1.nbt
- desert_small_house_1.nbt
- desert_small_house_2.nbt
- desert_small_house_3.nbt
- desert_small_house_4.nbt
- desert_small_house_5.nbt
- desert_small_house_6.nbt
- desert_small_house_7.nbt
- desert_small_house_8.nbt
- desert_tannery_1.nbt
- desert_temple_1.nbt
- desert_temple_2.nbt
- desert_tool_smith_1.nbt
- desert_weaponsmith_1.nbt
- streets
- corner_01.nbt
- corner_02.nbt
- crossroad_01.nbt
- crossroad_02.nbt
- crossroad_03.nbt
- square_01.nbt
- square_02.nbt
- straight_01.nbt
- straight_02.nbt
- straight_03.nbt
- turn_01.nbt
- terminators
- terminator_01.nbt
- terminator_02.nbt
- town_centers
- desert_meeting_point_1.nbt
- desert_meeting_point_2.nbt
- desert_meeting_point_3.nbt
- desert_lamp_1.nbt
- houses
- plains
- houses
- plains_accessory_1.nbt
- plains_animal_pen_1.nbt
- plains_animal_pen_2.nbt
- plains_animal_pen_3.nbt
- plains_armorer_house_1.nbt
- plains_big_house_1.nbt
- plains_butcher_shop_1.nbt
- plains_butcher_shop_2.nbt
- plains_cartographer_1.nbt
- plains_fisher_cottage_1.nbt
- plains_fletcher_house_1.nbt
- plains_large_farm_1.nbt
- plains_library_1.nbt
- plains_library_2.nbt
- plains_masons_house_1.nbt
- plains_medium_house_1.nbt
- plains_medium_house_2.nbt
- plains_meeting_point_4.nbt
- plains_meeting_point_5.nbt
- plains_shepherds_house_1.nbt
- plains_small_farm_1.nbt
- plains_small_house_1.nbt
- plains_small_house_2.nbt
- plains_small_house_3.nbt
- plains_small_house_4.nbt
- plains_small_house_5.nbt
- plains_small_house_6.nbt
- plains_small_house_7.nbt
- plains_small_house_8.nbt
- plains_stable_1.nbt
- plains_stable_2.nbt
- plains_tannery_1.nbt
- plains_temple_3.nbt
- plains_temple_4.nbt
- plains_tool_smith_1.nbt
- plains_weaponsmith_1.nbt
- streets
- corner_01.nbt
- corner_02.nbt
- corner_03.nbt
- crossroad_01.nbt
- crossroad_02.nbt
- crossroad_03.nbt
- crossroad_04.nbt
- crossroad_05.nbt
- crossroad_06.nbt
- straight_01.nbt
- straight_02.nbt
- straight_03.nbt
- straight_04.nbt
- straight_05.nbt
- straight_06.nbt
- turn_01.nbt
- terminators
- terminator_01.nbt
- terminator_02.nbt
- terminator_03.nbt
- terminator_04.nbt
- town_centers
- plains_fountain_01.nbt
- plains_meeting_point_1.nbt
- plains_meeting_point_2.nbt
- plains_meeting_point_3.nbt
- villagers
- armorer.nbt
- butcher.nbt
- cartographer.nbt
- cleric.nbt
- farmer.nbt
- fishermen.nbt
- fletcher.nbt
- leatherworker.nbt
- librarian.nbt
- nitwit.nbt
- shepherd.nbt
- toolsmith.nbt
- unemployed.nbt
- weaponsmith.nbt
- plains_lamp_1.nbt
- houses
- savanna
- houses
- savanna_animal_pen_1.nbt
- savanna_animal_pen_2.nbt.nbt
- savanna_animal_pen_3.nbt
- savanna_armorer_1.nbt
- savanna_butchers_shop_1.nbt
- savanna_butchers_shop_2.nbt
- savanna_cartographer_1.nbt
- savanna_fisher_cottage_1.nbt
- savanna_fletcher_house_1.nbt
- savanna_large_farm_1.nbt
- savanna_large_farm_2.nbt
- savanna_library_1.nbt
- savanna_mason_1.nbt
- savanna_medium_house_1.nbt
- savanna_medium_house_2.nbt
- savanna_shepherd_1.nbt
- savanna_small_farm.nbt
- savanna_small_house_1.nbt
- savanna_small_house_2.nbt
- savanna_small_house_3.nbt
- savanna_small_house_4.nbt
- savanna_small_house_5.nbt
- savanna_small_house_6.nbt
- savanna_small_house_7.nbt
- savanna_small_house_8.nbt
- savanna_tannery_1.nbt
- savanna_temple_1.nbt
- savanna_temple_2.nbt
- savanna_tool_smith_1.nbt
- savanna_weaponsmith_1.nbt
- savanna_weaponsmith_2.nbt
- streets
- corner_01.nbt
- corner_03.nbt
- crossroad_02.nbt
- crossroad_03.nbt
- crossroad_04.nbt
- crossroad_05.nbt
- crossroad_06.nbt
- crossroad_07.nbt
- split_01.nbt
- split_02.nbt
- straight_02.nbt
- straight_04.nbt
- straight_05.nbt
- straight_06.nbt
- straight_08.nbt
- straight_09.nbt
- straight_10.nbt
- straight_11.nbt
- turn_01.nbt
- terminators
- terminator_05.nbt
- town_centers
- savanna_meeting_point_1.nbt
- savanna_meeting_point_2.nbt
- savanna_meeting_point_3.nbt
- savanna_meeting_point_4.nbt
- savanna_lamp_post_01.nbt
- houses
- snowy
- houses
- snowy_animal_pen_1.nbt
- snowy_animal_pen_2.nbt
- snowy_armorer_house_1.nbt
- snowy_armorer_house_2.nbt
- snowy_butchers_shop_1.nbt
- snowy_butchers_shop_2.nbt
- snowy_cartographer_house_1.nbt
- snowy_farm_1.nbt
- snowy_farm_2.nbt
- snowy_fisher_cottage.nbt
- snowy_fletcher_house_1.nbt
- snowy_library_1.nbt
- snowy_masons_house_1.nbt
- snowy_masons_house_2.nbt
- snowy_medium_house_1.nbt
- snowy_medium_house_2.nbt
- snowy_medium_house_3.nbt
- snowy_shepherds_house_1.nbt
- snowy_small_house_1.nbt
- snowy_small_house_2.nbt
- snowy_small_house_3.nbt
- snowy_small_house_4.nbt
- snowy_small_house_5.nbt
- snowy_small_house_6.nbt
- snowy_small_house_7.nbt
- snowy_small_house_8.nbt
- snowy_tannery_1.nbt
- snowy_temple_1.nbt
- snowy_tool_smith_1.nbt
- snowy_weapon_smith_1.nbt
- streets
- corner_01.nbt
- corner_02.nbt
- corner_03.nbt
- crossroad_01.nbt
- crossroad_02.nbt
- crossroad_03.nbt
- crossroad_04.nbt
- crossroad_05.nbt
- crossroad_06.nbt
- square_01.nbt
- straight_01.nbt
- straight_02.nbt
- straight_03.nbt
- straight_04.nbt
- straight_06.nbt
- straight_08.nbt
- turn_01.nbt
- town_centers
- snowy_meeting_point_1.nbt
- snowy_meeting_point_2.nbt
- snowy_meeting_point_3.nbt
- snowy_lamp_post_01.nbt
- snowy_lamp_post_02.nbt
- snowy_lamp_post_03.nbt
- houses
- taiga
- houses
- taiga_animal_pen_1.nbt
- taiga_armorer_house_1.nbt
- taiga_armorer_house_2.nbt
- taiga_butcher_shop_1.nbt
- taiga_cartographer_house_1.nbt
- taiga_decoration_1.nbt
- taiga_fisher_cottage_1.nbt
- taiga_fletcher_house_1.nbt
- taiga_lamp_post_1.nbt
- taiga_large_farm_1.nbt
- taiga_large_farm_2.nbt
- taiga_library_1.nbt
- taiga_masons_house_1.nbt
- taiga_medium_house_1.nbt
- taiga_medium_house_2.nbt
- taiga_medium_house_3.nbt
- taiga_medium_house_4.nbt
- taiga_shepherds_house_1.nbt
- taiga_small_farm_1.nbt
- taiga_small_house_1.nbt
- taiga_small_house_2.nbt
- taiga_small_house_3.nbt
- taiga_small_house_4.nbt
- taiga_small_house_5.nbt
- taiga_tannery_1.nbt
- taiga_temple_1.nbt
- taiga_tool_smith_1.nbt
- taiga_weaponsmith_1.nbt
- taiga_weaponsmith_2.nbt
- streets
- corner_01.nbt
- corner_02.nbt
- corner_03.nbt
- crossroad_01.nbt
- crossroad_02.nbt
- crossroad_03.nbt
- crossroad_04.nbt
- crossroad_05.nbt
- crossroad_06.nbt
- straight_01.nbt
- straight_02.nbt
- straight_03.nbt
- straight_04.nbt
- straight_05.nbt
- straight_06.nbt
- turn_01.nbt
- town_centers
- taiga_meeting_point_1.nbt
- taiga_meeting_point_2.nbt
- taiga_decoration_1.nbt
- taiga_decoration_2.nbt
- taiga_decoration_3.nbt
- taiga_decoration_4.nbt
- taiga_decoration_5.nbt
- taiga_lamp_post_1.nbt
- houses
- common
NBT structure[edit | edit source]
All the specified positions are relative to the block located toward -X, -Y, -Z.
- The root tag.
- DataVersion: Data version of the NBT structure.
author: Name of the player who created this structure. Only exists for structures saved before 1.13.- size: 3 TAG_Int describing the size of the structure.
- palette: Set of different block states used in the structure.
- A block.
- Name: Block ID.
- Properties: List of block state properties.
- <state property name>: The value of the corresponding state property.
- A block.
- palettes: Sets of different block states used in the structure, a random palette gets selected based on coordinates. Used in vanilla by shipwrecks.
- A set of different block states used in the structure.
- A block.
- Name: Block ID.
- Properties: List of block state properties.
- <state property name>: The value of the corresponding state property.
- A block.
- A set of different block states used in the structure.
- blocks: List of individual blocks in the structure.
- An individual block.
- state: Index of the block in the palette.
- pos: 3 TAG_Int describing the position of this block.
- nbt: NBT of the associated block entity (optional, only present if the block has one). Does not contain x, y, or z fields. See Block entity format.
- An individual block.
- entities: List of entities in the structure.
- An entity.
- pos: 3 TAG_Double describing the exact position of the entity.
- blockPos: 3 TAG_Int describing the block position of the entity.
- nbt: NBT of the entity (required). See entity format.
- An entity.
History[edit | edit source]
Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.11 | Removed version that was always set to one | ||||||
Added DataVersion that is set to the data version of the version of the game that saved the file. | |||||||
1.21 | 24w21a | Moved structure files from structures to structure . |
[edit | edit source]
Versions | |||||||
---|---|---|---|---|---|---|---|
Development |
| ||||||
Technical |
| ||||||
Multiplayer | |||||||
Game customization |