Dungeons:Item
An item is an object that can be picked up by a hero. There are multiple types of items including weapons, armors, and artifacts. Some items are also exclusively useable by mobs.
Gear[edit | edit source]
Equippable, enchantable items obtained throughout the game are collectively known as gear in Minecraft Dungeons and are sub-categorised as melee weapons, ranged weapons, and armor. Gear can appear with one of three rarities: common, rare, and unique. Additionally, gear can also appear with labels such as being gifted, if obtained from another player via the gift wrapper, or gilded.
There are 224 pieces of gear throughout Minecraft Dungeons, including 143 uniques, 21 of which are from seasonal events.
The highest possible power level for any piece of gear is 263.
Melee weapons[edit | edit source]
Melee weapons are gear that can be used to damage nearby entities. There are 82 melee weapons in total, 56 of which are unique. Of these uniques, seven are exclusive to seasonal events. There is also one unused melee weapon.
Ranged weapons[edit | edit source]
Ranged weapons are weapons that can be used to damage entities from a distance away. Each use consumes 1 arrow. If the arrow hits a wall, they will disappear within 10 seconds. Overall, there are 71 ranged weapons. Of these weapons, 48 are unique, of which seven are seasonal event-exclusive. There is additionally one unused ranged weapon.
- Bow
- Bubble Bow
- Burst Crossbow
- Cog Crossbow
- Crossbow
- Dual Crossbows
- Exploding Crossbow
- Harpoon Crossbow
- Heavy Crossbow
- Hunting Bow
- Longbow
- Power Bow
- Rapid Crossbow
- Scatter Crossbow
- Shadow Crossbow
- Shortbow
- Snow Bow
- Soul Bow
- Soul Crossbow
- Spider Crossbow (Unused)
- Trickbow
- Twisting Vine Bow
- Void Bow
- Wind Bow
Armor[edit | edit source]
Armor is used to increase the hero’s maximum health and provide additional benefits. There is a total of 71 armors, including 40 uniques, of which seven are exclusive to seasonal events. There are also two unused armors, one of which is unique.
- Battle Robe
- Beenest Armor
- Champion's Armor
- Climbing Gear
- Dark Armor
- Emerald Gear
- Entertainer's Garb
- Evocation Robe
- Ghostly Armor
- Grim Armor
- Guard's Armor
- Hunter's Armor
- Mercenary Armor
- Mystery Armor
- Ocelot Armor
- Phantom Armor
- Piglin Armor
- Plate Armor
- Reinforced Mail
- Root Rot Armor
- Scale Mail
- Shulker Armor
- Snow Armor
- Soul Mage Robes (Unused)
- Soul Robe
- Spelunker Armor
- Sprout Armor
- Squid Armor
- Teleportation Robes
- Thief Armor
- Turtle Armor
- Wolf Armor
Artifacts[edit | edit source]
Artifacts are items that let the hero temporarily summon pets, enhance or heal themselves, or attack and weaken mobs. The hero can equip three artifacts at any given time. Similar to gear, artifacts can appear with one of three rarites: common, rare, and unique. The highest possible power level is 256 for artifacts. Additionally, artifacts can also appear with the gifted label, if obtained from another hero via the gift wrapper.
In total, there are 44 artifacts, with one seasonal event-exclusive unique, the corrupted pumpkin. There are also an additional eight unused artifacts.
- Blast Fungus
- Boots of Swiftness
- Buzzy Nest
- Caller's Bane (Unused)
- Corrupted Beacon
- Corrupted Seeds
- Death Cap Mushroom
- Enchanted Grass
- Enchanter's Tome
- Eye of the Guardian
- Fireworks Arrow
- Fishing Rod
- Flaming Quiver
- Ghost Cloak
- Golem Kit
- Gong of Weakening
- Harpoon Quiver
- Harvester
- Ice Wand
- Iron Hide Amulet
- Light Feather
- Lightning Rod
- Love Medallion
- Plentiful Quiver (Unused)
- Powershaker
- Recycler Quiver (Unused)
- Regeneration Rock (Unused)
- Sanctuary Grail (Unused)
- Satchel of Elixirs
- Satchel of Elements
- Satchel of Snacks
- Scatter Mines
- Shadow Shifter
- Shock Powder
- Soul Healer
- Soul Lantern
- Spinblade
- Tasty Bone
- Thundering Quiver
- Tome of Duplication
- Torment Quiver
- Totem of Casting
- Totem of Regeneration
- Totem of Shielding
- Totem of Soul Protection (Unused)
- Updraft Tome
- Vexing Chant
- Void Quiver
- Wind Horn
- Wonderful Wheat
Consumables[edit | edit source]
Consumables are dropped items that are immediately "consumed" upon clicking on it. This includes food, potions, and ammo. These items do not go into the inventory and are not retained after completing a mission. Consumables can be dropped by mobs, certain enchantments or chests.
Food[edit | edit source]
Food gives the hero Regeneration and, in some cases, an additional positive status effect for a set duration. The Regeneration effects can be stacked, but the duration does not.
Potions[edit | edit source]
Potions provide the hero its respective positive status effect for a set duration upon consumption.
Ammo[edit | edit source]
Consumables that reside within the Quiver slot of the heads-up display and deplete when pressing the ranged attack button.
Other[edit | edit source]
Consumables that are only used to unlock or achieve certain mechanics, such as modifying a mission.
Cosmetics[edit | edit source]
Equippable items that provide no functional benefit to the hero. Obtainable through purchasing paid DLC packs or, in the case of baby pig and the sinister cape, free as a part of celebrations.
Capes[edit | edit source]
Capes appear on the back on a hero and rise during hero movement.
- Amethyst Cape
- Birthday Cape (Seasonal)
- Cloudy Climb Cape
- Cow Crusader
- Downpour Cape
- Fauna Faire
- Gift Wrap (Seasonal)
- Glow Cape
- Hammer Cape (Unused)
- Hero Cape
- Iceologer Cape
- Iron Golem Cape (Unused)
- Luminous Night Cape
- Mystery Cape (Unused)
- Ominous Cape (Seasonal)
- Phantom Cape (Seasonal)
- Prism Cape
- Red Royal Cape (Removed)
- Sinister Cape
- Turtle Shell
Pets[edit | edit source]
Pets are invincible mobs that move alongside the hero, teleporting when too far, and ignores other mobs.
- Arctic Fox
- Axolotl (Leucistic)
- Baby Chicken
- Baby Dairy Cow
- Baby Ghast
- Baby Goat
- Baby Moobloom
- Baby Piebald Pig
- Baby Pig
- Baby Sooty Pig
- Baby Squid
- Baby Turtle
- Baby Wooly Cow
- Brown Tabby
- Calico Cat
- Cinnamon Ferret
- Cluckshroom
- Dark Baby Goat
- Desert Rabbit
- Duck
- Emperor Penguin
- Endermite
- Fancy Chicken
- Fox
- Glowing Mini Abomination
- Glowing Ministrosity
- Golden Axolotl
- Golden Parrot
- Grey Tabby
- Hedgehog
- Mini Abomination
- Mole
- Parrot
- Phantom Familiar (Seasonal)
- Racoon
- Raven
- Red Cat
- Red Panda
- Redstone Ministrosity
- Royal Penguin
- Ruby Baby Turtle
- Sable Ferret
- Skunk
- Spotted Baby Pig
- Stone Ministrosity
- Toucan
- Vested Rabbit
- Wild Axolotl
- Zombified Baby Pig (Seasonal)
Currencies[edit | edit source]
Collected throughout the game, currencies are used to purchase gear from camp merchants or activate certain aspects of the game.
Salvaging[edit | edit source]
Heroes have the ability to salvage old weapons, armor, and artifacts to obtain emeralds and used enchantment points.
Gallery[edit | edit source]
Development media[edit | edit source]
-
A flashbang arrow’s explosion.
-
An art pass for unstable arrows.
-
Another art pass for unstable arrows.
[edit | edit source]
| |||||||||||||||
| |||||||||||||||
|