A version of Indev 0.31 was released on February 2, 2010, at 23:31 UTC.[1][note 1]
Additions[]
General[]
- Debug info
- Added "E" (Entity count), "P" (Particle count), and "LT" (number of chests).[verify]
- The second value of "LT" would go up every time a chest is placed.
- The first value of "LT" seemingly is unaffected by this.
- Added new splashes:
- As seen on TV!
- Awesome!
- 100% pure!
- May contain nuts!
- Better than Prey!
- More polygons!
- Sexy!
- Limited edition!
- Flashing letters!
- Made by Notch!
- Coming soon!
- Best in class!
- When it's finished!
- Absolutely dragon free!
- Excitement!
- More than 4000 sold!
- One of a kind!
- 700+ hits on YouTube!
- Indev!
- Spiders everywhere!
- Check it out!
- Holy cow, man!
- It's a game!
- Made in Sweden!
- Uses LWJGL!
- Reticulating splines!
- Minecraft!
- Yaaay!
- Alpha version!
- Singleplayer!
- Keyboard compatible!
- Undocumented!
- Ingots!
Changes[]
General[]
- Splash
- Depending on the length of the splash, it changes size in accordance to the default resolution.
Blocks[]
- Generates splash particles when swam in.
- Pushes out items.
- No longer generates on the surface of Normal themed worlds.
- Now hurts mobs.
- Items are still safe from TNT explosions.
- Pushes away entities.
- No longer requires a pickaxe to break the block, although a pickaxe breaks it much faster.[note 2]
Items[]
- No longer destroyed in fire or lava.
- Shadows display under dropped items.
- No longer go into hidden inventory slots once a save is reloaded.
- Harder materials no longer require better tools.[note 2]
- Mining underwater or in the air is now slower.
- Swords deal less damage.
- Mining tools can now hit mobs. Their damage depends on the type and tier of tool.
Tier Type |
Wood | Stone | Iron | Diamond | Gold |
---|---|---|---|---|---|
Shovel | 1 | 2 | 3 | 4 | 1 |
Pickaxe | 2 | 3 | 4 | 5 | 2 |
Axe | 3 | 4 | 5 | 6 | 3 |
Sword | 4 | 6 | 8 | 10 | 4 |
Entities[]
- Mobs
- Re-added pigs, sheep, skeletons, creepers, zombies and spiders.
- Monsters are passive due to their hostile AI missing.
- Sheep spawn with no wool due to their AI for eating grass not working.
- All mobs have 10 health.
- Removed Humans.
- Other
- Changed pickup animation for arrows and dropped items.
- They now get sucked up when the player walks onto them.
Fixes[]
From the previous version
- Flowers no longer spawn with dirt under them.
- Standing with the player's head inside non-solid blocks no longer causes extreme fog.
Trivia[]
- The 23:27 UTC blog post announcing this version's release occurred 4 minutes before this page's client jar was packaged (23:31).
- The blog post features Notch talking about not yet getting mobs to function, yet gameplay of this page's client jar contains all of the old mobs, with animation.
Gallery[]
Notes[]
References[]
- ↑ "No functioning mobs today, unfortunately" (archived) – The Word of Notch, February 2, 2010.