Leaves are natural blocks that generate as part of trees. Despite being a full block, they can be waterlogged.
Obtaining[]
Breaking[]
Hoes are the default tools for breaking leaves, but leaves can be obtained only with shears or Silk Touch enchanted tools.
Block | Leaves | |
---|---|---|
Hardness | 0.2 | |
Tool | ||
Breaking time[A] | ||
Default | 0.3 | |
Wooden | 0.15 | |
Stone | 0.1 | |
Iron | 0.05 | |
Diamond | 0.05 | |
Netherite | 0.05 | |
Golden | 0.05 | |
Shears | 0.05 | |
Sword | 0.2 |
- ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
Drop | Source | No Fortune | Fortune I | Fortune II | Fortune III |
---|---|---|---|---|---|
Jungle Saplings | Jungle Leaves | 2.5% (1⁄40) | 2.78% (1⁄36) | 3.125% (1⁄32) | 4.17% (1⁄24) |
Azalea or other Saplings | Azalea Leaves or other Leaves | 5% (1⁄20) | 6.25% (1⁄16) | 8.33% (1⁄12) | 10% (1⁄10) |
1-2 Sticks | All Leaves | 2% (1⁄50) | 2.22% (1⁄45) | 2.5% (1⁄40) | 3.33% (1⁄30) |
Apples | Oak and Dark Oak Leaves | 0.5% (1⁄200) | 0.556% (1⁄180) | 0.625% (1⁄160) | 0.833% (1⁄120) |
Natural generation[]
Leaves occur naturally on trees and azaleas throughout the Overworld. Specially, oak leaves are generate in jungle bushes. Oak leaves also generate in the tree at meeting point in plains village. Dark oak leaves also generate in woodland mansions.
Post-generation[]
Leaves generate as part of trees grown from saplings or azalea.
Usage[]
Leaves from trees spontaneously decay (disappear) when they receive a block tick if they are not connected to a block with the logs
tag (log or wood block), either directly or via other leaf blocks, with a maximum distance of 6 blocks[Java Edition only] or 4 blocks[Bedrock Edition only]. Leaves placed by players never decay.
Leaves that decay, or are destroyed without using Silk Touch or shears, yield saplings 5% (1⁄20) of the time, sticks 2% of the time, and otherwise drop nothing. Jungle leaves drop saplings 2.5% (1⁄40) of the time. Oak and dark oak leaves also have a separate but additional 0.5% (1⁄200) chance of dropping an apple, making it extremely rare but possible for a single leaf to drop a sapling, a stick and an apple at the same time. Rates are increased by the Fortune enchantment. Leaves that are burned do not yield saplings or apples.
Leaves take on a different shade of green depending on the biome in which they are placed.
Leaves are always transparent to light, but cannot be seen through when the graphics mode is set to "Fast"; the transparent regions are instead black[JE only]/dark green[BE only]. They diffuse sky light, causing the shadows they cast under trees.
Leaves can be waterlogged, despite being a full block. Water does not spread out[Java Edition only] and waterlogged leaves follow the same rules as any other waterlogged block. When concrete powder is placed on any side of the waterlogged leaves it turns into concrete, without the danger of the water running out of the block.
Applying bone meal to mangrove leaves with a space beneath produces a hanging mangrove propagule with age=0
.
Redstone component[]
The state of a leaves block—including a player-placed block—changes after 1 game tick (half a redstone tick) when the distance to the nearest log or wood block changes, up to 6 blocks of leaves away. Observers facing away from the leaves detect this change and transmit a redstone signal in the same game tick, making leaves useful for redstone signal transmission. This has been called "Leafstone" by the Minecraft Community.
Piston interactivity[]
Leaves are destroyed when pushed by pistons. They do not stick to sticky pistons, slime blocks or honey blocks.
Composting[]
Leaves have a 30% chance of increasing the compost level in a composter by 1. A stack of leaves yields an average of 2.74 bonemeal.
Bees[]
Flowering azaleas leaves and cherry leaves function like any other flowers in their interaction and uses with bees.
Bee nests[]
Oak and birch trees grown from saplings that are within 2 blocks of any flowering azalea leaves have a 5% chance to grow with bee nest and 1-3 bees in it.
Color[]
- In the inventory, oak, jungle, acacia, and dark oak leaves are colored
#48b518. - In the inventory, mangrove leaves are colored
#92c648. - Spruce leaves are colored
#619961, and are not affected by biome or inventory color.[1] - Birch leaves are colored
#80a755, and are not affected by biome or inventory color.[1] - Azalea, flowering azalea, and cherry leaves are not colored.
Biome colors[]
These values are generated by the biome dyeing algorithm. See Biome colors for more information.
Unused biomes in Bedrock Edition.
Biome | Temperature | Downfall | Foliage Color | Block |
---|---|---|---|---|
(Default values) Deep Warm Ocean |
0.5 | 0.5 | #71a74d |
|
Snowy Mountains Legacy Frozen Ocean |
0.0 | 0.5 | #60a17b |
|
Snowy Taiga Hills Snowy Taiga Mountains |
-0.5 | 0.4 | ||
Taiga Hills Taiga Mountains |
0.25 | 0.8 | #68a464 |
|
Desert Hills Desert Lakes |
2.0 | 0.0 | #aea42a |
|
Badlands Plateau Modified Badlands Plateau Modified Wooded Badlands Plateau |
2.0 | 0.0 | #9e814d[n 1] |
|
Shattered Savanna Plateau | 1.0 | 0.5 | #64b216 |
|
Swamp Hills | 0.8 | 0.5 | #6a7039[n 1] |
|
Wooded Hills Tall Birch Hills Dark Forest Hills |
0.7 | 0.8 | #59ae30 |
|
Birch Forest Hills | 0.6 | 0.6 | #6ba941 |
|
Giant Tree Taiga Hills Giant Spruce Taiga Hills |
0.3 | 0.8 | #68a55f |
|
Gravelly Mountains+ Mountain Edge |
0.2 | 0.3 | #6da36b |
|
Jungle Hills Modified Jungle Bamboo Jungle Hills |
0.95 | 0.9 | #30bb0b |
|
Modified Jungle Edge | 0.95 | 0.8 | #3eb80f |
|
Mushroom Field Shore | 0.9 | 1.0 | #2bbb0f |
Snowy leaves[]
Leaves appear as snow-covered during snowfall, however, these appearances are exclusive to frozen ocean, deep frozen ocean, frozen river, snowy beach, snowy plains, and snowy taiga biomes and their variants. Leaves are snow-covered only during snowfalls when fancy graphics are enabled. In mountains biomes and variants leaves do not become frost covered during snowfall.
Sounds[]
Other leaves[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block | None[sound 1] | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | dig | 0.7 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 0.8 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.3 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Players | Jumping from the block | jump | 0.11 | 1.0 | |
Players | Falling on the block without fall damage | land | 0.21 | 1.0 |
Azalea leaves[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block | subtitles | 0.85 | 0.8/0.736 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 0.85 | 0.8/0.736 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.2 | 0.5 | 16 | |
None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block | None[sound 1] | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.1275 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 1.0 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.249 | 0.65 | |
Friendly Creatures | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Friendly Creatures | Walking on the block | step | 0.3 | 1.0 | |
Friendly Creatures | Jumping from the block | step | 0.12 | 1.0 | |
Friendly Creatures | Falling on the block without fall damage | step | 0.22 | 1.0 |
Cherry leaves[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.2 | 0.5 | 16 | |
None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block | None[sound 1] | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | break | 1.0 | 1.0 | |
Blocks | When the block is placed | place | 1.0 | 1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.8 | 1.0 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Blocks[sound 1] | Walking on the block | step | 0.2 | 1.0 | |
Blocks[sound 1] | Jumping from the block | step | 0.12 | 1.0 | |
Blocks[sound 1] | Falling on the block without fall damage | step | 0.18 | 1.0 |
- ↑ a b c MCPE-168093 — step.cherry_leaves uses Blocks sound category instead of Players
Data values[]
ID[]
Name | Identifier | Form | Block tags | Item tags | Translation key |
---|---|---|---|---|---|
Oak Leaves | oak_leaves | Block & Item | lava_pool_stone_cannot_replace leaves mineable/hoe | leaves | block.minecraft.oak_leaves |
Spruce Leaves | spruce_leaves | Block & Item | lava_pool_stone_cannot_replace leaves mineable/hoe | leaves | block.minecraft.spruce_leaves |
Birch Leaves | birch_leaves | Block & Item | lava_pool_stone_cannot_replace leaves mineable/hoe | leaves | block.minecraft.birch_leaves |
Jungle Leaves | jungle_leaves | Block & Item | lava_pool_stone_cannot_replace leaves mineable/hoe | leaves | block.minecraft.jungle_leaves |
Acacia Leaves | acacia_leaves | Block & Item | lava_pool_stone_cannot_replace leaves mineable/hoe | leaves | block.minecraft.acacia_leaves |
Dark Oak Leaves | dark_oak_leaves | Block & Item | lava_pool_stone_cannot_replace leaves mineable/hoe | leaves | block.minecraft.dark_oak_leaves |
Mangrove Leaves | mangrove_leaves | Block & Item | lava_pool_stone_cannot_replace leaves mineable/hoe | leaves | block.minecraft.mangrove_leaves |
Cherry Leaves | cherry_leaves | Block & Item | lava_pool_stone_cannot_replace leaves mineable/hoe | leaves | block.minecraft.cherry_leaves |
Azalea Leaves | azalea_leaves | Block & Item | lava_pool_stone_cannot_replace leaves mineable/hoe | leaves | block.minecraft.azalea_leaves |
Flowering Azalea Leaves | flowering_azalea_leaves | Block & Item | flowers lava_pool_stone_cannot_replace leaves mineable/hoe | flowers leaves | block.minecraft.flowering_azalea_leaves |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
---|---|---|---|---|---|
Leaves (oak, spruce, birch and jungle) | leaves | 18 | Block & Giveable Item[i 2] | Identical[i 3] | tile.leaves.oak.name tile.leaves.spruce.name tile.leaves.birch.name tile.leaves.jungle.name |
Leaves (acacia and dark oak) | leaves2 | 161 | Block & Giveable Item[i 2] | Identical[i 3] | tile.leaves2.acacia.name tile.leaves.acacia.name tile.leaves2.big_oak.name tile.leaves.big_oak.name |
Mangrove Leaves | mangrove_leaves | -472 | Block & Giveable Item[i 2] | Identical[i 3] | tile.mangrove_leaves.name |
Cherry Leaves | cherry_leaves | -548 | Block & Giveable Item[i 2] | Identical[i 3] | tile.cherry_leaves.name |
Azalea Leaves | azalea_leaves | 579 | Block & Giveable Item[i 2] | Identical[i 3] | tile.azalea_leaves.name |
Flowered Azalea Leaves | azalea_leaves_flowered | 580 | Block & Giveable Item[i 2] | Identical[i 3] | tile.azalea_leaves_flowered.name |
Block states[]
Name | Default value | Allowed values | Description |
---|---|---|---|
distance | 7 | 1 2 3 4 5 6 7 | How far away this block is from the nearest log or wood, in taxicab distance. |
persistent | false | false true | If the block persists regardless of having no wood nearby.true for player-placed leaves. |
waterlogged | false | false true | Whether or not there's water in the same place as this leaves. |
Bedrock Edition:
Leaves:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
old_leaf_type | 0x1 0x2 | oak
| oak | 0 | Oak Leaves |
spruce | 1 | Spruce Leaves | |||
birch | 2 | Birch Leaves | |||
jungle | 3 | Jungle Leaves | |||
persistent_bit | 0x8 | false | false true | 0 1 | If the block persists regardless of having no wood nearby. |
update_bit | 0x4 | false | false true | 0 1 | If the block checks for nearby wood and decays. |
Leaves2:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
new_leaf_type | 0x1 0x2 | acacia
| acacia | 0 | Acacia Leaves |
dark_oak | 1 | Dark Oak Leaves | |||
persistent_bit | 0x8 | false | false true | 0 1 | If the block persists regardless of having no wood nearby. |
update_bit | 0x4 | false | false true | 0 1 | If the block checks for nearby wood and decays. |
Azalea leaves and flowering azalea leaves:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
persistent_bit | Not Supported | false | false true | Unsupported | If the block persists regardless of having no wood nearby. |
update_bit | Not Supported | false | false true | Unsupported | If the block checks for nearby wood and decays. |
History[]
Java Edition Classic | |||||
---|---|---|---|---|---|
0.0.14a | Added leaves. | ||||
0.0.15a (Multiplayer Test 1) | The texture of leaves has been changed. | ||||
August 25, 2009 | Demonstrated that leaves now drop saplings. | ||||
0.24_SURVIVAL_TEST | Leaves now drop saplings. | ||||
Java Edition Indev | |||||
0.31 | 20091223-2 | Leaves now produce shadows. | |||
20100218 | Leaves now decay. | ||||
Java Edition Infdev | |||||
20100227-1 | Leaves no longer decay. | ||||
20100325 | Leaves now decay again. | ||||
20100413 | Leaves no longer decay due to the addition of big trees. | ||||
20100615 | Leaves now decay again. | ||||
20100616-1 | Leaves now use an opaque texture when the graphics setting is set to "Fast". | ||||
Java Edition Alpha | |||||
v1.0.6 | Leaves no longer decay. | ||||
Leaves now have a 1⁄20 chance of dropping a sapling instead of 1⁄10. | |||||
v1.0.6_01 | Leaves now decay again when not connected to the ground or to a tree trunk. | ||||
v1.1.0 | Torches can no longer be placed on tree leaves, but only in fast mode.[more information needed] | ||||
v1.2.0 | preview | With the addition of biomes, the color of leaves have been changed. | |||
Leaves no longer decay. | |||||
v1.2.1 | Leaf breaking particle colors now reflect the biome, instead of the grayscale texture. | ||||
v1.2.3 | Leaf decay has been re-introduced. | ||||
v1.2.3_01 | Leaf decay is now disabled, due to an infinite loop in the code. | ||||
Java Edition Beta | |||||
1.0 | Leaf decay has been re-introduced with the new behavior. | ||||
1.1 | Leaf decay has been rewritten, once again. | ||||
1.2 | Added spruce and birch leaves, which are colored #619961 and #80a755 respectively, and do not vary across biomes. | ||||
Spruce and birch leaves that decay, or are destroyed, drop oak saplings. | |||||
1.5 | Spruce and birch leaves now drop their respective saplings. | ||||
1.6 | Test Build 3 | Many disparities between the properties of leaves in Fast and Fancy graphics have been fixed.[more information needed] | |||
1.7 | Added shears, which collect leaves. Before, leaves could be obtained only via inventory editing. | ||||
Leaves no longer appear gray (blank and uncolored, default texture before the application of biome coloration) in the inventory. | |||||
1.8 | Pre-release | Leaves placed by the player or an enderman no longer decay like normal leaves do. | |||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease 4 | The Silk Touch enchantment can now be used to collect leaves. Any dropped leaves will always be oak, regardless of the tree.[verify] | |||
Beta 1.9 Prerelease 6 | Silk Touch now preserves the data value of broken leaves rather than always dropping oak. This now includes non-species metadata, allowing for the collection of invalid data value leaves as an item. | ||||
? | Spruce and birch leaves are now available directly in the creative inventory. | ||||
1.1 | 11w48a | Oak leaves now have a 1⁄200 chance of dropping an apple. | |||
1.2.1 | 12w03a | Added jungle leaves. | |||
Oak leaves now generate in jungle bushes. | |||||
1.3.1 | 12w18a | Jungle leaves now have a small chance of dropping cocoa beans. | |||
12w19a | Jungle leaves no longer drop cocoa beans. | ||||
12w22a | Water now slowly drips through leaves during rain. | ||||
1.4.6 | 12w49a | Leaves now always drop the correct data values when collected via Silk Touch, making invalid data value leaves unobtainable in survival from this point onwards. | |||
1.7.2 | 13w43a | Added acacia and dark oak leaves, which use separate but identical textures to oak leaves. | |||
1.8 | 14w25a | Jungle leaves now use the texture of oak leaves.[2] This is an issue with the model, as it points to the exact same texture file as oak leaves do, making the jungle leaves texture file unused in this version. | |||
Leaves now render differently with the "Fast" graphics setting. | |||||
Leaves no longer have distinct texture files for fast and fancy graphics. | |||||
14w25b | Jungle leaves now use their own texture again.[2] | ||||
Leaves now render differently in the "Fast" graphics setting - all transparent regions are set to black instead.[3] | |||||
1.11 | 16w39a | Leaves now generate in woodland mansions. | |||
1.13 | 18w22a | Naturally-generated leaves now survive at a distance of up to 6 blocks from logs, instead of 4. | |||
1.14 | 18w43a | Leaves now have a small chance to drop sticks when decaying. | |||
The textures of all leaves have changed. This also results in birch, acacia and dark oak leaves having visually distinct textures from oak leaves. | |||||
18w48a | Oak leaves now generate at some meeting points in plains villages. | ||||
19w03a | Placing leaves into the brand-new composter has a 10% chance of raising the compost level by 1. | ||||
19w05a | Leaves now have a 30% chance of increasing the compost level in a composter by 1. | ||||
1.16 | 20w15a | Hoes can now break leaves quickly. | |||
October 3, 2020 | Azalea and flowering azalea leaves are shown as part of lush caves at Minecraft Live 2020. | ||||
1.17 | 21w05a | Added azalea and flowering azalea leaves. | |||
21w10a | Both types of azalea leaves now generate as part of azalea trees above a lush cave biome. | ||||
21w13a | Bees now see flowering azalea leaves as a pollen source. | ||||
October 16, 2021 | Mangrove leaves were shown at Minecraft Live 2021. | ||||
1.19 | 22w11a | Added mangrove leaves. | |||
22w12a | Leaves are now waterloggable. | ||||
Mangrove leaves are now compostable.[4] | |||||
Hoes can now mine mangrove leaves faster.[5] | |||||
22w13a | Mangrove leaves now can drop sticks when broken. | ||||
22w14a | Due to the addition of the mangrove tree and mangrove swamp, make mangrove leaves obtainable and renewable. | ||||
22w15a | The texture of mangrove leaves has changed. | ||||
Mangrove leaves now drop when broken with Silk Touch.[6] | |||||
1.20 (Experimental) | 23w07a | Added cherry leaves behind the Update 1.20 experimental datapack. | |||
1.19.4 Pre-release 1 | Bees now see cherry leaves as flowers. | ||||
1.19.4 Pre-release 4 | Updated the texture of cherry leaves. | ||||
1.20 | 23w12a | Cherry leaves are now available without using the "Update 1.20" experimental datapack. | |||
Pocket Edition Alpha | |||||
Pre-release | Added oak, spruce, and birch leaves, all of which are tinted with #339933. | ||||
v0.1.0 | Added opaque item models for the block and item form of leaves when the graphics setting is not set to "Fancy". | ||||
Added an item model for oak leaves tinted with #59a53f and an inventory icon. | |||||
Oak Leaves in item form with damage value 1 and 2 use models of spruce and birch leaves, however still place oak leaves. | |||||
v0.2.1 | The item model use separate but identical magenta textures when "Fancy Graphics" are enabled/disabled and no longer tinted. | ||||
Oak leaves in item form with damage value 1 and 2 no longer use models of spruce and birch leaves. | |||||
v0.2.1 alpha2 | The textures of oak and birch leaves have been changed. | ||||
The textures were taken from Java Edition Alpha v1.1.2_01 and earlier. | |||||
The textures of oak leaves in item form have been changed to pre-tinted leaves. | |||||
v0.3.0 | Oak leaves now drop their item form when broken with shears. | ||||
Survival players no longer start out with an infinite amount of oak leaves in the inventory. | |||||
Breaking spruce or birch leaves with shears would drop strange leaves items that had a durability bar, and would stack to 1, sometimes appearing as infinity. Spruce leaves used the crafting table side texture on all sides on some devices.[7] | |||||
v0.3.2 | The tints of oak, spruce, and birch leaves, have been changed to #48b518, #619961, and #80a755. | ||||
Added item form for birch and spruce leaves. They uses oak leaves in item form model. | |||||
Spruce and birch leaves no longer dropped glitched items when broken by shears. | |||||
The item form for spruce leaves would sometimes use the crafting table texture on all sides when dropped as an item or held in the player's hand. | |||||
Leaves now have a small chance to drop their respective sapling type when broken. | |||||
v0.4.0 | Spruce leaves in item form now have separate pre-tinted textures. | ||||
The item form for spruce leaves would no longer sometimes use the crafting table texture on all sides when dropped as an item or held in the player's hand. | |||||
Oak leaves now have a small chance to drop an apple when broken. | |||||
v0.8.0 | build 1 | Added jungle leaves to the creative inventory. If fancy graphics is enabled, the jungle leaves texture incorrectly uses a tinted still water texture for the top row of pixels. This texture is affected by the "Animated water" setting. | |||
The textures of oak and birch leaves have been changed. | |||||
build 5 | The texture of jungle leaves with fancy graphics has been corrected. | ||||
v0.9.0 | build 1 | Added acacia and dark oak leaves. They use separate but identical textures to oak leaves. | |||
The models of leaves have been changed. Jungle leaves are now permanently opaque. | |||||
Jungle leaves can now be obtained in survival mode as part of jungle trees. | |||||
Leaves now release spiders, creating a higher amount of spiders in tree-rich biomes at night (version exclusive). | |||||
v0.12.1 | build 1 | Leaves in snowy biomes now gradually become frost-covered during snowfall. Jungle leaves don't have a snowy texture. | |||
Pocket Edition | |||||
1.1.0 | alpha 1.1.0.0 | Leaves now generate in woodland mansions. | |||
Bedrock Edition | |||||
1.2.0 | beta 1.2.0.22 | Jungle leaves are now transparent on higher-end devices when Fancy leaves are turned on. Jungle leaves now have a snowy texture. | |||
1.10.0 | beta 1.10.0.3 | Leaves now have a small chance to drop sticks when decaying. | |||
The textures of all leaves have been changed. | |||||
1.11.0 | beta 1.11.0.1 | Leaves can now be used to fill up composters. | |||
Caves & Cliffs (experimental) | beta 1.16.220.52 | Added azalea and flowering azalea leaves. | |||
beta 1.16.230.50 | Bees now interact with flowering azalea leaves as they do with regular flowers. | ||||
beta 1.17.0.50 | Azalea Leaves and Flowering Azalea Leaves now have a chance to drop azalea or flowering azalea when broken. | ||||
1.17.0 | beta 1.17.0.52 | Azalea Leaves now have correct color on maps. | |||
Azalea Leaves and Flowering Azalea Leaves are no longer only available in experimental gameplay. | |||||
1.17.10 | beta 1.17.10.20 | Spruce and birch leaves are affected by biome tinting if the Caves & Cliffs experimental gameplay toggle is enabled.[8] | |||
1.17.30 | beta 1.17.20.20 | Spruce and birch leaves are no longer affected by biome tinting. | |||
1.19.0 | beta 1.19.0.20 | Added mangrove leaves. | |||
1.19.20 | beta 1.19.20.20 | Azalea leaves and flowering azalea leaves can now be destroyed by ravagers. | |||
Next Major Update (Experimental) | beta 1.19.80.20 | Added cherry leaves behind the "Next Major Update" experimental toggle. | |||
beta 1.19.80.21 | Updated the texture of cherry leaves. | ||||
1.20.0 | beta 1.20.0.21 | Cherry leaves are now available without using the "Next Major Update" experimental toggle. | |||
Legacy Console Edition | |||||
TU1 | CU1 | 1.0 | Patch 1 | 1.0.1 | Added leaves. |
TU5 | Leaf blocks placed by the player no longer decay like normal leaves do. | ||||
TU12 | Added jungle leaves. | ||||
TU14 | 1.04 | Water drip particles appear underneath leaves if it's raining. | |||
TU31 | CU19 | 1.22 | Patch 3 | Added acacia and dark oak leaves. | |
1.90 | Leaves now have a small chance to drop sticks when decaying. | ||||
The textures of all leaves have been changed. | |||||
New Nintendo 3DS Edition | |||||
0.1.0 | Added leaves. |
Old Legacy Console Edition's jungle leaves. This texture was also shown in the old Bedrock Edition's inventory sprite.
Data history[]
Java Edition Beta | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1.2 | A fourth type of leaves with data value 3, 7, 11 and 15 also exists. It uses a texture of oak and birch leaves and colored #619961. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Leaves pre-dating this update include multiple types of leaves, as the data indicating leaf type was previously used for decay calculations. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Java Edition | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.2.1 | 12w03a | Oak trees pre-dating Beta 1.2 can include some jungle leaves as the data indicating leaf type had previously been used for decay calculations. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Leaves with data value 3, 7, 11, 15 replaced with jungle leaves. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.8 | 14w10a | minecraft:leaves2 blocks with numerical metadata variants 2-3, 6-7, 10-11 and 14-15, which are inaccessible through normal gameplay, now have no model rather than appearing identical to either acacia or dark oak leaves.[verify] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
14w25a | Leaves are now defined via block states rather than by numerical metadata. Prior to this version, the numerical metadata variants of minecraft:leaves were as follows:
The data values for minecraft:leaves2 were as follows:
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
14w26a | minecraft:leaves2 blocks with metadata values 2-3, 6-7, 10-11 and 14-15 have been completely removed from the game. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.13 | 17w47a | The different variant block states for both the leaves and leaves2 IDs have been split up into their own IDs.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Prior to The Flattening, these blocks' numeral IDs were 18 and 161. |
Issues[]
Issues relating to "Leaves" are maintained on the bug tracker. Report issues there.
Trivia[]
- Occasionally, leaves grow through other blocks, acting as though they are still connected to the tree. They may also completely replace blocks they try to grow into.
- Leaves do not prevent chests from being opened.
- Some trees seem to occasionally drop apples or saplings without being destroyed due to creation of leaf blocks not supported by logs.
- The frost texture in Bedrock Edition is not an instant transition. Instead, the leaves slowly shift from their original color to the frosty one.
Gallery[]
A red mushroom is seen growing on the top of leaves.
Oak Leaves Renders[]
Jungle Leaves Rendering[]
Acacia Leaves Rendering[]
Dark Oak Leaves Rendering[]
- Ocean Dark Oak Leaves.png
Ocean
- Swamp Dark Oak Leaves (Cold).png
Swamp (Cold)
Renders[]
- Graphics mode is set to "Fast" in Java Edition
- Graphics mode is set to "Fast" in Bedrock Edition
- Snowy leaves
References[]
- ↑ a b "[MC-3930] colormaps/foliage.png not affecting birch and spruce leaves, watercolor.png not changing water at all - Jira" – Mojira, November 28, 2012.
- ↑ a b "[MC-56887] Jungle leaves have oak leaves texture - Jira" – Mojira, June 18, 2014.
- ↑ "[MC-56914] Fast Graphics leaves texture - Jira" – Mojira, June 18, 2014.
- ↑ "[MC-249303] Mangrove leaves cannot be composted - Jira" – Mojira, March 20, 2022.
- ↑ "[MC-249270] Mangrove leaves do not have a hoe as their preferred tool - Jira" – Mojira, March 19, 2022.
- ↑ MC-249938
- ↑ https://youtu.be/QEgyn70YzRk
- ↑ "[MCPE-128996] Birch and spruce leaves color change depending on the biome - Jira" – Mojira, May 27, 2021.
External Links[]
- Block of the Week: Leaves – Minecraft.net on August 18, 2017