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This is a ranking page for the hero Mozu - Tragic Start from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Mozu.
List of Contents
New Heroes - New Heroes & Attuned Azura Featured Heroes | |||
---|---|---|---|
Hayato [8.5/10] |
Mozu [9.0/10] |
Attuned Azura [9.5/10] |
Yukimura [9.0/10] |
Overall Rating | 9.0/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
---|---|
Rarity | |
What Kind of Character Are They? | ・Weapon skill grants bonus stats and Special charges to unit and allies, grants damage reduction to unit based on nearby allies or terrain, and restores HP to unit per attack. |
Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants Def/Res+6 and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 3 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants an additional Atk/Spd/Def/Res+X to unit (X = number of allies within 3 spaces of unit x 3, + 1; max 10; if any space within 2 spaces of unit has a Divine Vein effect applied or counts as difficult terrain, excluding impassable terrain, value is treated as 10), and reduces damage from foe's first attacks by X during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, when unit deals damage to foe during combat, restores X HP to unit (triggers even if 0 damage is dealt). |
Cooldown Count = 3 Boosts damage dealt by 50% of unit’s Def. |
If 【Bonus】 is active on unit or an ally within 2 spaces of unit, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). |
Foe's with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). Inflicts Atk/Spd-4 on foe and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). Restores 7 HP to unit after combat. |
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Atk/Spd+3 to unit during combat. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (18) | ★★★☆☆ | |
Atk (14) | ★★★★★ | |
Spd (7) | ★★★★★ | |
Def (6) | ★★★★☆ | |
Res (3) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Mozu are +Spd and -Res. Boosting Spd improves her already high Spd stat and allows her to create follow-up attacks against slower foes while preventing follow-up attacks from faster foes.
Mozu's Res is her least important stat and she will be reliant on her damage reduction effect to withstand attacks against heavy magic nukers. Thus, Res can be safely taken as a bane.
We recommend +Spd when merging Mozu up to +10 for similar reasons above. Spd is Mozu's most important stat and should be boosted as much as possible.
HOT | |
---|---|
This build aims at making Mozu a bulky omnitank unit. D Bonus Doubler provides a Distant Counter effect while granting bonus stats at the same time. Emblem Ike and Godlike Reflexes reduce damage while A/S Bulwark's healing sustains Mozu's HP for multiple engagements.
:
Bonfire
:
-
|
:
-
|
Mozu's base kit also allows her to fulfill an omnitank role. Distant Counter (M) allows Mozu to retaliate against ranged foes; you can replace this with Bonus Doubler 3 if this is unnecessary.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
198 | ||
HP |
40 |
Rank: 472/1165 |
Atk |
44 |
Rank: 130/1165 |
Spd |
46 |
Rank: 43/1165 |
Def |
41 |
Rank: 66/1165 |
Res |
27 |
Rank: 519/1165 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 45 | 65 | 51 | 45 | 31 | 237 |
Lv.40 +10 | 45 | 49 | 51 | 45 | 31 | 221 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 47 | 48 | 50 | 45 | 31 | 221 |
+Atk Lv.40 +10 | 44 | 52 | 50 | 45 | 31 | 222 |
+Spd Lv.40 +10 | 44 | 48 | 54 | 45 | 31 | 222 |
+Def Lv.40 +10 | 44 | 48 | 50 | 48 | 31 | 221 |
+Res Lv.40 +10 | 44 | 48 | 50 | 45 | 34 | 221 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 40 | 60 | 46 | 41 | 27 | 214 |
5★ Lv.40 | 40 | 44 | 46 | 41 | 27 | 198 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 18 | 30 | 7 | 6 | 3 | 64 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 34 | 47 | 47 | 31 | 199 | |
Mozu
|
40 | 44 | 46 | 41 | 27 | 198 |
41 | 42 | 46 | 30 | 34 | 193 | |
40 | 44 | 46 | 47 | 16 | 193 | |
42 | 46 | 44 | 34 | 27 | 193 | |
40 | 42 | 47 | 30 | 34 | 193 | |
37 | 41 | 45 | 45 | 25 | 193 | |
37 | 41 | 46 | 46 | 23 | 193 | |
39 | 38 | 44 | 34 | 32 | 187 | |
41 | 40 | 42 | 31 | 28 | 182 | |
41 | 40 | 38 | 35 | 28 | 182 | |
40 | 41 | 41 | 37 | 18 | 177 | |
40 | 42 | 40 | 38 | 17 | 177 | |
44 | 38 | 38 | 35 | 21 | 176 | |
42 | 37 | 39 | 31 | 27 | 176 | |
41 | 39 | 42 | 31 | 23 | 176 | |
41 | 40 | 36 | 40 | 19 | 176 | |
40 | 41 | 40 | 28 | 27 | 176 | |
46 | 38 | 35 | 32 | 21 | 172 | |
40 | 37 | 40 | 30 | 25 | 172 | |
38 | 35 | 40 | 28 | 31 | 172 | |
39 | 30 | 31 | 30 | 34 | 164 | |
43 | 32 | 32 | 29 | 22 | 158 | |
35 | 32 | 34 | 28 | 29 | 158 | |
46 | 36 | 32 | 24 | 19 | 157 | |
41 | 34 | 36 | 27 | 19 | 157 |
Note: Stats bonuses from skills are not taken into account.
Mozu is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Mozu's exclusive weapon Forager Naginata grants Def/Res+6 and bonus Special cooldown charges per attack to herself and her nearby allies at the start of each turn.
In combat, Forager Naginata grants Mozu Atk/Spd/Def/Res+5 and additional Atk/Spd/Def/Res+X bonus based on number of allies within 3 spaces (X = 3 for each ally, +1, up to a max of +10), or, if any space within Mozu has either a Divine Vein effect or a forest tile, X is automatically 10.
More importantly, Forager Naginata grants Mozu true damage reduction equal to X on her foe's first attack and restores X HP for each of Mozu's attacks.
The true damage reduction effect is not hindered by effects that reduce percentage-based damage reduction, making Mozu a deceptively bulky unit. Together with the sustain from her attacks, Mozu can withstand several attacks each turn. Make sure Mozu is near forests or Divine Vein tiles to maximize Forager Naginata's effects!
Forager Naginata maximizes its effects depending on the terrain or number of allies near Mozu.
In an open area with no forests or no nearby allies, Forager Naginata has a reduced impact in battle, which can lead to Mozu's defeat.
Position Mozu correctly to ensure she wins in combat!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Mozu - Tragic Start only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Mozu - Tragic Start if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants Def/Res+6 and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 3 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants an additional Atk/Spd/Def/Res+X to unit (X = number of allies within 3 spaces of unit x 3, + 1; max 10; if any space within 2 spaces of unit has a Divine Vein effect applied or counts as difficult terrain, excluding impassable terrain, value is treated as 10), and reduces damage from foe's first attacks by X during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, when unit deals damage to foe during combat, restores X HP to unit (triggers even if 0 damage is dealt). |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. | 5★ | |
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Def. | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
Grants bonus to Atk/Spd/Def/Res during combat = 50% of current bonus on each of unit’s stats. Calculates each stat bonus independently. | 5★ | |
Grants bonus to Atk/Spd/Def/Res during combat = 75% of current bonus on each of unit’s stats. Calculates each stat bonus independently. | 5★ | |
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit’s stats. Calculates each stat bonus independently. | 5★ | |
If 【Bonus】 is active on unit or an ally within 2 spaces of unit, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). | 5★ | |
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Spd-2 on foe during combat. Restores 3 HP to unit after combat. | 5★ | |
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Spd-3 on foe during combat. Restores 5 HP to unit after combat. | 5★ | |
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Spd-4 on foe during combat. Restores 7 HP to unit after combat. | 5★ | |
Foe's with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). Inflicts Atk/Spd-4 on foe and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). Restores 7 HP to unit after combat. |
5★ | |
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+3 for 1 turn. | 5★ | |
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+4 for 1 turn. | 5★ | |
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+5 for 1 turn. | 5★ | |
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Atk/Spd+3 to unit during combat. | 5★ |
Value of Skills | ★★★★☆ |
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Mozu has Bonus Doubler 4, A/S Bulwark 4, and Atk/Spd Oath 4 as inheritance options.
These skills are quite good and worth inheriting onto your favorite units.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Mozu is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Karen Strassman |
---|---|
Illustrator | kawasumi |
Appears In |
Heroes from Mythic Heroes - Double Mythic Heroes: Heiðrún & Eikþyrnir | |||
---|---|---|---|
Legendary Nanna [9.0/10] |
Legendary Elincia [9.0/10] |
Kvasir [9.0/10] |
Legendary Caeda [9.0/10] |
Legendary Deirdre [9.0/10] |
Mozu [9.0/10] |
Legendary Camilla [9.5/10] |
Attuned Azura [9.5/10] |
Heiðrún [9.5/10] |
Legendary Alear (M) [9.5/10] |
Mythic Loki [9.5/10] |
Eikþyrnir [9.5/10] |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
---|---|
Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
The stats graph for Mozu is incorrect. It shows a 182 stats total, while the other places show 198 total at 5* lvl 40.
Mozu Builds and Best IVs
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