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This is a ranking page for the hero Saizo - Hoshido's Flame from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Ninja Saizo.
Heroes With the Same Name | |
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Ninja Saizo
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List of Contents
Overall Rating | 8.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
- (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
B (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill attacks twice, grants warping to allies within 2 spaces, and grants bonus stats during combat. |
Might: 9 Range: 1 Unit can move to a space adjacent to any ally within 2 spaces. If unit initiates combat, unit attacks twice. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit during combat. |
Cooldown Count = 4 Before combat this unit initiates, foes in a wide area around target take damage equal to (unit’s Atk minus foe’s Def or Res). |
If unit is not adjacent to an ally, grants Atk/Def+6 during combat. |
After combat, inflicts Def -7 on foes within 2 spaces of target through their next actions. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (15) | ★★☆☆☆ | |
Atk (11) | ★★★★☆ | |
Spd (12) | ★★★★★ | |
Def (12) | ★★★★★ | |
Res (6) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
As a hero obtainable only through Tempest Trials, Ninja Saizo will always have neutral IVs by default. The only way to access IVs for this unit is through using Trait Fruits.
The best IVs for Ninja Saizo are +Spd and -Res. Boosting Spd improves his already high Spd stat and allows him to avoid follow-up attacks from the fastest metagame units.
His Res is lackluster and can be safely taken as a bane.
We recommend a +Spd IV when merging Ninja Saizo up to +10 to ensure he won't receive follow-up attacks from fast metagame units.
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Bonfire
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-
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-
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This is a budget build aimed at making Ninja Saizo a decent offensive unit with high Def while only using budget skills. His base kit's Solo skills do not synergize well with Kumo Naginata+, hence, we opt for Bond skills instead.
Neutral Stats at Lv. 40 (5★) | ||
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193 | ||
HP |
37 |
Rank: 939/1165 |
Atk |
41 |
Rank: 311/1165 |
Spd |
45 |
Rank: 100/1165 |
Def |
45 |
Rank: 24/1165 |
Res |
25 |
Rank: 645/1165 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 42 | 54 | 50 | 50 | 29 | 225 |
Lv.40 +10 | 42 | 45 | 50 | 50 | 29 | 216 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 44 | 45 | 49 | 49 | 29 | 216 |
+Atk Lv.40 +10 | 41 | 49 | 49 | 49 | 29 | 217 |
+Spd Lv.40 +10 | 41 | 45 | 52 | 49 | 29 | 216 |
+Def Lv.40 +10 | 41 | 45 | 49 | 52 | 29 | 216 |
+Res Lv.40 +10 | 41 | 45 | 49 | 49 | 33 | 217 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 37 | 50 | 45 | 45 | 25 | 202 |
5★ Lv.40 | 37 | 41 | 45 | 45 | 25 | 193 |
4★ Lv.40 | 34 | 38 | 43 | 43 | 23 | 181 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 15 | 20 | 12 | 12 | 6 | 65 |
4★ Lv.1 | 14 | 16 | 12 | 12 | 5 | 59 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 34 | 47 | 47 | 31 | 199 | |
40 | 44 | 46 | 41 | 27 | 198 | |
41 | 42 | 46 | 30 | 34 | 193 | |
40 | 44 | 46 | 47 | 16 | 193 | |
42 | 46 | 44 | 34 | 27 | 193 | |
40 | 42 | 47 | 30 | 34 | 193 | |
Ninja Saizo
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37 | 41 | 45 | 45 | 25 | 193 |
37 | 41 | 46 | 46 | 23 | 193 | |
39 | 38 | 44 | 34 | 32 | 187 | |
41 | 40 | 42 | 31 | 28 | 182 | |
41 | 40 | 38 | 35 | 28 | 182 | |
40 | 41 | 41 | 37 | 18 | 177 | |
40 | 42 | 40 | 38 | 17 | 177 | |
44 | 38 | 38 | 35 | 21 | 176 | |
42 | 37 | 39 | 31 | 27 | 176 | |
41 | 39 | 42 | 31 | 23 | 176 | |
41 | 40 | 36 | 40 | 19 | 176 | |
40 | 41 | 40 | 28 | 27 | 176 | |
46 | 38 | 35 | 32 | 21 | 172 | |
40 | 37 | 40 | 30 | 25 | 172 | |
38 | 35 | 40 | 28 | 31 | 172 | |
39 | 30 | 31 | 30 | 34 | 164 | |
43 | 32 | 32 | 29 | 22 | 158 | |
35 | 32 | 34 | 28 | 29 | 158 | |
46 | 36 | 32 | 24 | 19 | 157 | |
41 | 34 | 36 | 27 | 19 | 157 |
Note: Stats bonuses from skills are not taken into account.
Ninja Saizo is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Ninja Saizo's inheritable weapon Kumo Naginata+ allows warping to any space adjacent to a nearby ally, attacks twice if Saizo initiates combat, and grants Atk/Spd/Def/Res+4 during combat.
While not exactly the most stacked weapon, Kumo Naginata+ has enough effects to be a reliable source of offense.
Ninja Saizo suffers from terrible magical bulk with his base 37 HP and base 25 Res. An attack from almost any magical attacker can bring him down easily.
Keep Ninja Saizo away from enemies that deal magic damage to ensure his survival.
Ninja Saizo suffers from not having any unique skills to call his own, making him unable to stand out amongst other units.
Lance Infantry units are quite abundant in the game, and lacking an exclusive weapon makes Ninja Saizo replaceable by better units.
Should You Unlock Potential for this Hero? |
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We recommend that you use Unlock Potential to bring Saizo - Hoshido's Flame from 4 Stars to 5 Stars. Saizo - Hoshido's Flame is very useful as a fast physical tank, so you may find using Unlock Potential on Saizo - Hoshido's Flame helpful if your team lacks a party member with this role.
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 3★ | |
8 | 1 | No Effect | 3★ | |
6 | 1 | Unit can move to a space adjacent to any ally within 2 spaces. If unit initiates combat, unit attacks twice. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit during combat. | 3★ | |
9 | 1 | Unit can move to a space adjacent to any ally within 2 spaces. If unit initiates combat, unit attacks twice. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit during combat. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 4) Before combat this unit initiates, foes in an area near target take damage equal to (unit’s Atk minus foe’s Def or Res). | 3★ | |
(Cooldown Count = 4) Before combat this unit initiates, foes in a wide area around target take damage equal to (unit’s Atk minus foe’s Def or Res). | 4★ |
Skill Name | Effect | Learned At |
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If unit is not adjacent to an ally, grants Atk/Def+2 during combat. | 3★ | |
If unit is not adjacent to an ally, grants Atk/Def+4 during combat. | 4★ | |
If unit is not adjacent to an ally, grants Atk/Def+6 during combat. | 5★ | |
After combat, inflicts Def -3 on foes within 2 spaces of target through their next actions. | 3★ | |
After combat, inflicts Def -5 on foes within 2 spaces of target through their next actions. | 3★ | |
After combat, inflicts Def -7 on foes within 2 spaces of target through their next actions. | 4★ |
Value of Skills | ★★★☆☆ |
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Ninja Saizo has Kumo Naginata+, Atk/Def Solo 3, and Def Smoke 3 as inheritable options.
We recommend you merge up your copies of Ninja Saizo instead.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Ninja Saizo is a limited time Hero who can be obtained as a reward for your score in the Tempest Trials. They do not appear in regular summons. After the event has ended, they can be obtained by using Heroic Grails.
Voice Actor (English) |
Ben Diskin |
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Illustrator | Clover K. |
Appears In |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
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Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
Ninja Saizo Builds and Best IVs
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