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This is a ranking page for the hero Colm - Capable Thief from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Colm.
List of Contents
New Heroes - New Heroes & Ascended Joshua Featured Heroes | |||
---|---|---|---|
Neimi [9.0/10] |
Colm [8.0/10] |
Rennac [9.0/10] |
Ascended Joshua [9.0/10] |
Overall Rating | 8.0/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
B (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
B (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
---|---|
Rarity | |
What Kind of Character Are They? | ・Weapon skill gives Special cooldown-2. |
Might: 12 Range: 2 At the start of turn 1, grants Special cooldown count-2 to unit. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target & foes within 2 spaces of target through their next actions. |
Range: 1 Unit moves to opposite side of target ally. |
Cooldown Count = 2 Treats foe's Def/Res as if reduced by 30% during combat. |
Grants Atk/Spd +2. |
If a movement Assist skill (like Reposition, Shove, Pivot, etc. ) is used by unit or targets unit, grants Atk/Res +2 to unit and target ally or unit and targeting ally for 1 turn. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (19) | ★★★☆☆ | |
Atk (8) | ★★★★☆ | |
Spd (11) | ★★★★★ | |
Def (5) | ★★☆☆☆ | |
Res (8) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
We recommend a +Spd/-Def IV on Colm. He already has a superboon in Spd and increasing it further will make doubling enemies easier.
His Def is already low and won't make a difference in his matchups, since he is more of a Res tank.
You can also opt for +Atk for more firepower.
We recommend +Spd for a +10 merged Colm. +Atk also works if you prefer him to hit harder.
:
Moonbow
:
-
|
:
-
|
This is a budget build for Colm using east to inherit skills. Swift Sparrow 2 will up his offensive power, coupled with the power of Blade Session 3.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
176 | ||
HP |
43 |
Rank: 184/1165 |
Atk |
36 |
Rank: 633/1165 |
Spd |
41 |
Rank: 238/1165 |
Def |
24 |
Rank: 761/1165 |
Res |
32 |
Rank: 292/1165 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 48 | 55 | 48 | 28 | 36 | 215 |
Lv.40 +10 | 48 | 41 | 46 | 28 | 36 | 199 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 50 | 40 | 45 | 28 | 36 | 199 |
+Atk Lv.40 +10 | 47 | 43 | 45 | 28 | 36 | 199 |
+Spd Lv.40 +10 | 47 | 40 | 49 | 28 | 36 | 200 |
+Def Lv.40 +10 | 47 | 40 | 45 | 32 | 36 | 200 |
+Res Lv.40 +10 | 47 | 40 | 45 | 28 | 39 | 199 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 43 | 50 | 43 | 24 | 32 | 192 |
5★ Lv.40 | 43 | 36 | 41 | 24 | 32 | 176 |
4★ Lv.40 | 40 | 34 | 39 | 22 | 29 | 164 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 19 | 22 | 13 | 5 | 8 | 67 |
4★ Lv.1 | 18 | 18 | 13 | 4 | 7 | 60 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
41 | 43 | 47 | 35 | 26 | 192 | |
38 | 44 | 47 | 36 | 26 | 191 | |
38 | 40 | 46 | 19 | 45 | 188 | |
40 | 41 | 45 | 37 | 24 | 187 | |
44 | 43 | 45 | 34 | 21 | 187 | |
Colm
|
43 | 36 | 41 | 24 | 32 | 176 |
45 | 32 | 38 | 24 | 27 | 166 | |
39 | 31 | 36 | 24 | 34 | 164 | |
44 | 31 | 39 | 22 | 26 | 162 | |
45 | 30 | 37 | 26 | 23 | 161 | |
39 | 31 | 38 | 24 | 19 | 151 | |
39 | 29 | 31 | 25 | 24 | 148 | |
42 | 29 | 36 | 22 | 19 | 148 | |
31 | 35 | 32 | 22 | 28 | 148 |
Note: Stats bonuses from skills are not taken into account.
Colm is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Colm's weapon gives him Special cooldown count-2 at the start of turn 1, meaning that he's able to have his Special ready from the very beginning, provided he has a 2 cooldown Special like the Moonbow he comes with or Ruptured Sky.
This means he can deal huge amounts of damage from the get-go and potential one-shot an enemy unit the moment he attacks.
Melee units should have no problem dealing with Colm as he has no Close Counter in his kit that he can use to retaliate if they attack him.
Make sure to keep Colm away from melee units so he stays safe!
Should You Unlock Potential for this Hero? |
---|
We cannot recommend you to Unlock Potential to make Colm - Capable Thief a 5 Star Hero. Colm - Capable Thief is difficult to make use of except under specific conditions. Unless Colm - Capable Thief is a favorite character of yours or you have excess Hero Feathers to spare, we recommend you pass on Unlocking their Potential.
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
3 | 2 | After combat, inflicts Def/Res -3 on foe through its next action. | 5★ | |
5 | 2 | After combat, inflicts Def/Res -3 on foe through its next action. | 5★ | |
8 | 2 | At the start of turn 1, grants Special cooldown count-2 to unit. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target & foes within 2 spaces of target through their next actions. |
5★ | |
12 | 2 | At the start of turn 1, grants Special cooldown count-2 to unit. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target & foes within 2 spaces of target through their next actions. |
5★ |
Skill Name | Range | Effect | Learned At |
---|---|---|---|
1 | Unit moves to opposite side of target ally. | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ | |
(Cooldown Count = 2) Treats foe's Def/Res as if reduced by 30% during combat. | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
Grants Atk/Spd +1. | 5★ | |
Grants Atk/Spd +2. | 5★ | |
If a movement Assist skill (like Reposition, Shove, Pivot, etc. ) is used by unit or targets unit, grants Atk/Res +6 to unit and target ally or unit and targeting ally for 1 turn. | 5★ | |
If a movement Assist skill (like Reposition, Shove, Pivot, etc. ) is used by unit or targets unit, grants Atk/Res +4 to unit and target ally or unit and targeting ally for 1 turn. | 5★ | |
If a movement Assist skill (like Reposition, Shove, Pivot, etc. ) is used by unit or targets unit, grants Atk/Res +2 to unit and target ally or unit and targeting ally for 1 turn. | 5★ |
Value of Skills | ★★★★☆ |
---|
All of Colm's skills are inheritable, but the most valuable would be Quick Dagger+ due to immediately granting a unit their Special at the start of the map.
Colm is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Henry Mason |
---|---|
Illustrator | Saori Toyota |
Appears In |
Heroes from New Heroes - New Heroes & Ascended Joshua | |||
---|---|---|---|
Neimi [9.0/10] |
Colm [8.0/10] |
Rennac [9.0/10] |
Ascended Joshua [9.0/10] |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
---|---|
Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
Colm Builds and Best IVs
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