July 2022 Major Tier List Update!
★13.0 Best Character Tier List
Patch Notes and Updates
★ All Update and Patch Note History
☆ Ver. 13.0.1 Patch Notes and Balance Changes
A list of patch notes and balance changes for characters in the Ver. 3.0.0 Update of Super Smash Bros. Ultimate (SSBU). Read on to see which characters received buffs, who got nerfed, as well as other fixes that took place in Smash Ultimate.
List of Contents
All Fighters | ||||
All Fighters | |
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Basic Movements | Perfect shields will no longer activate multiple times when the shield button is released once. This was creating more downtime than a single perfect shield. |
Basic Movements | Made it easier to be penalized for continuous dodging. |
Basic Movements | Shortened the downtime when performing a perfect shield against projectiles. |
Mario | |
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Final Smash and FS Meter | At the start of the move, nearby opponents will be slowed more and slowed longer. |
Neutral Special | Reduced the power against shields. |
Donkey Kong | |
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Neutral Special | Increased the attack range. |
Link | |
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Side Special | Reduced the power against shields. |
Samus | |
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Side Special | Reduced the power against shields. |
Dark Samus | |
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Side Special | Reduced the power against shields. |
Yoshi | |
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Side Special | Reduced the power against shields. |
Kirby | |
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Up Smash Attack | Extended the high-damage window. Reduced the low-damage window. |
Downward Throw | Increased power. |
Neutral Special | Increased the amount of time that Copy Abilities cannot be lost by taking damage, and made it easier for Kirby to retain Copy Abilities overall. |
Up Special | Increased the speed of the edge-grab range detection. |
Neutral Air Attack | Reduced vulnerability. Shortened landing time after using the move. |
Pikachu | |
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Neutral Special | Reduced the power against shields. |
Luigi | |
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Neutral Special | Reduced the power against shields. |
Ness | |
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Up Smash Attack | Shortened the charge time. Reduced the amount of time hit detection lasts while charging. |
Down Smash Attack | Shortened the charge time. Reduced the amount of time hit detection lasts while charging. |
Neutral Special | Increased the attack range. |
Jigglypuff | |
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Final Smash and FS Meter | Made it easier to push opponents while big. |
Peach | |
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Neutral Special | When used continuously in the air, fall speed will not decrease after the first use. |
Down Special | Reduced the vegetable’s power against shields. |
Final Smash and FS Meter | Reduced the amount of time opponents sleep. |
Daisy | |
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Neutral Special | When used continuously in the air, fall speed will not decrease after the first use. |
Down Special | The launch distance when hitting an opponent with a vegetable now matches Peach. Reduced the vegetable’s power against shields. |
Final Smash and FS Meter | Reduced the amount of time opponents sleep. |
Bowser | |
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Up Special | Made it so opponents cannot break their fall when continuously hit on the ground. |
Ice Climbers | |
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FS Meter | Extended launch distance. |
Sheik | |
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Flurry Attack Finish | Reduced vulnerability. |
Down Tilt Attack | Made it easier to hit with the tip of the attack. |
Forward Air Attack | Increased the attack range. |
Neutral Special | Shortened the charge time. |
Zelda | |
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Down Special | Reduced the power against shields. |
Dr. Mario | |
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Neutral Special | Reduced the power against shields. |
Final Smash and FS Meter | At the start of the move, nearby opponents will be slowed more and slowed longer. |
Pichu | |
---|---|
Neutral Special | Reduced the power against shields. |
Other | Changed the posture when receiving damage in the air and made it easier to receive damage. Changed the posture when landing and made it easier to receive damage. |
Marth | |
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Dash Grab | Increased grab range. |
Lucina | |
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Dash Grab | Increased grab range. |
Young Link | |
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Neutral Special | Reduced the power against shields. |
Side Special | Reduced the power against shields. |
Ganondorf | |
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Other | Changed the posture when receiving damage in the air and made it easier to receive damage. |
Mewtwo | |
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Basic Movement | Increased the fighter’s weight. |
Neutral Attack 1 | Increased attack speed. |
Side Smash Attack | Increased attack range. |
Edge Attack | Increased attack range. |
Up Tilt Attack | Increased attack power and maintained launch distance. Adjusted launch angle when hit by the tip of the tail. |
Up Air Attack | Increased attack power and maintained launch distance. |
Side Tilt Attack | Increased attack power and maintained launch distance. |
Neutral Special | Extended launch distance. Reduced the power against shields. |
Edge Dodge | Extended invincibility time. |
Roy | |
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Up Special | Made it easier to hit multiple times. |
Dash Grab | Increased grab range. |
Chrom | |
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Dash Grab | Increased grab range. |
Mr. Game & Watch | |
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Final Smash and FS Meter | Increased the amount of time opponents are trapped. |
Pit | |
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Neutral Special | Reduced the power against shields. |
Dark Pit | |
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Neutral Special | Reduced the power against shields. |
Wario | |
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Neutral Special | Made it easier to eat projectiles. |
Snake | |
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Neutral Special | Reduced the power against shields. |
Side Special | Reduced the attack range of airborne missiles. |
Up Smash Attack | Increased vulnerability. |
Back Air Attack | Extended launch distance when hit in the high-damage range. |
Ivysaur | |
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Side Special | Reduced the power against shields. |
Charizard | |
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Side Special | Increased the downward attack range when used on the ground. |
Diddy Kong | |
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Dash Attack | Increased attack speed. |
Side Tilt Attack | Increased the amount of time hit detection lasts. |
Down Smash Attack | Extended launch distance. |
Neutral Air Attack | Increased attack range. |
Up Air Attack | Increased attack power and maintained launch distance. |
Sonic | |
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Final Smash | Increased attack range. |
FS Meter | Increased attack range. Extended launch distance. |
King Dedede | |
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Side Special | Reduced the power against shields. |
Olimar | |
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Side Smash Attack | Reduced the power against shields. The power will now properly increase when charged. |
Up Smash Attack | The power will now properly increase when charged. |
Down Smash Attack | The power will now properly increase when charged. |
Side Special | Reduced the power against shields. |
Lucario | |
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Neutral Special | Reduced the power against shields. |
R.O.B. | |
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Neutral Special | Reduced the power against shields. |
Down Special | Reduced the power against shields. |
Toon Link | |
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Side Special | Reduced the power against shields. |
Wolf | |
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Down Smash Attack | Shortened the launch distance of the forward attack. |
Neutral Special | Reduced the power against shields. |
Villager | |
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Forward Air Attack | Reduced the power against shields. |
Back Air Attack | Reduced the power against shields. |
Side Special | Reduced the power against shields. |
Mega Man | |
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Neutral Attack 1 | Reduced the power against shields. |
Side Tilt Attack | Reduced the power against shields. |
Up Smash Attack | Extended launch distance. |
Neutral Air Attack | Reduced the power against shields. |
Neutral Special | Reduced the power against shields. |
Down Special | Reduced attack speed. Increased vulnerability. Throwing-type items can no longer be thrown while using Leaf Shield. |
Wii Fit Trainer | |
---|---|
Neutral Attack 3 | Increased bury range. |
Neutral Special | Reduced the power against shields. |
Side Special | Reduced the power against shields. Changed the location of the ball spawn when touching terrain. |
Down Special | Increased the amount of time the effect lasts when successful. |
Rosalina & Luma | |
---|---|
Side Tilt Attack | If Luma is close, Luma will move in front of Rosalina when attacking in the opposite direction. |
Down Tilt Attack | If Luma is close, Luma will move in front of Rosalina when attacking in the opposite direction. |
Neutral Special | Reduced the power against shields. |
Side Special | Reduced the power against shields. |
Final Smash and FS Meter | At the start of the move, nearby opponents will be slowed more and slowed longer. |
Greninja | |
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Neutral Special | Reduced the power against shields. |
Mii Swordfighter | |
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Edge Attack | Increased attack range. |
Neutral Special 1 | Reduced the power against shields. |
Neutral Special 2 | Reduced the power against shields. |
Neutral Special 3 | Reduced the power against shields. |
Mii Gunner | |
---|---|
Neutral Special 1 | Reduced the power against shields. |
Neutral Special 3 | Reduced the power against shields. |
Side Special 1 | Reduced the power against shields. |
Side Special 3 | Reduced the power against shields. |
Down Special 2 | Reduced the power against shields. |
Palutena | |
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Neutral Special | Reduced the power against shields. |
Side Special | Reduced the power against shields. |
Pac-Man | |
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Neutral Special | Reduced the power against shields. |
Down Special | Increased the downward attack range of the fire hydrant while its falling. Reduced the power against shields. PAC-MAN Neutral Special Reduced the power against shields. |
Robin | |
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Neutral Special | Reduced Thunder/Elthunder’s power against shields. |
Side Special | Reduced the power against shields. |
Shulk | |
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Get-Up Attack | Increased attack range. |
Edge Attack | Increased attack range. |
Bowser Jr. | |
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Neutral Attack 2 | Increased the amount of time opponents will be in the damage animation when the move hits. |
Duck Hunt | |
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Neutral Special | Reduced the power against shields. |
Side Special | Reduced the power against shields. |
Ryu | |
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Edge Attack | Shortened hitstun time. |
Ken | |
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Edge Attack | Shortened hitstun time. |
Cloud | |
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Neutral Special | Reduced the normal shockwave’s power against shields. |
Corrin | |
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Side Smash Attack | Made it easier to hit multiple times after releasing the button when charging a smash attack. |
Up Smash Attack | Increased the attack range of the high-damage tip area. Increased the amount of time hit detection lasts. |
Down Air Attack | Made it easier to hit multiple times against lightweight opponents. |
Neutral Special | Extended the time that uncharged shots last. |
Side Special | Reduced the amount of time necessary to take the next action after stabbing.. |
Up Special | Increased the speed of the invincibility timing. Extended launch distance. Made it easier to hit multiple times. |
Bayonetta | |
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Neutral Special | Reduced the power against shields. |
Inkling | |
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Side Special | Shortened launch distance for the attack when accelerating again. |
Ridley | |
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Neutral Special | Reduced the power against shields. |
Final Smash and FS Meter | Once the move ends, Ridley can now move earlier than opponents. |
Simon | |
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Edge Attack | Increased attack range. |
Side Special | Reduced the power against shields. |
Richter | |
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Edge Attack | Increased attack range. |
Side Special | Reduced the power against shields. |
King K. Rool | |
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Side Tilt Attack | Increased the high-damage range. |
Forward Air Attack | Increased the high-damage range. |
Up Air Attack | Reduced vulnerability. |
Up Throw | No longer affected by the wind while throwing. |
Side Special | Reduced the power against shields. |
Down Special | Reduced vulnerability when the counter succeeds. Reduced vulnerability when the counter fails. |
Isabelle | |
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Forward Air Attack | Reduced the power against shields. |
Back Air Attack | Reduced the power against shields. |
Piranha Plant | |
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Neutral Special | Increased attack range for the spiked ball. |
Edge Attack | Increased attack range. |
Update History
How to Update Smash Ultimate
Should You Buy the Fighters Pass? | When Will the Next DLC Character Come Out? |
Ver. 3.0.0 Patch Notes and Balance Changes
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