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Going Forward
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“ | Yeesh... We told you we thought Anthony wasn't trustworthy. Though I suppose now is no time for "I told you so"! | ” | — Leo |
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Going Forward (Japanese: 進むべき道 The Way Forward) is the twenty-first chapter of the Revelation campaign of Fire Emblem Fates. In this chapter, Corrin's loyalty to others—and to Anthony—is turned against them.
Plot
- Main article:
Going Forward/Script
As Corrin and the others rest from the previous encounter, Anthony comes up to speak to them. Aware of the group's distrust for him, he suggests going through the front entrance to Gyges instead of the back entrance as he previously planned. Corrin refuses this, opting to go through the back way anyways. As they reach a set of ruins that leads to the back, Anthony thanks Corrin for their trust, only to immediately summon Vallite soldiers to kill him. Anthony reveals he was ordered by Anankos to kill every last one of them, though Corrin responds that they had anticipated this, and left a message with the group to come if they didn't return. As Corrin fends off the ambush, Takumi, Leo and the others come in to rescue them, reprimanding them as they do. As Xander and Gunter attack Anthony, Anankos transforms him into a Faceless for his failure. The group then fights through the ruins and finally kills Anthony despite his pleas for mercy.
After the battle, Corrin apologizes to everyone for bringing them into this battle. Ryoma tells them there's no need for an apology, as they knew Anthony would trick them the only way he could. Xander then reprimands them, saying that their tendency to trust others are their greatest weakness. Despite this, he asks them not to stop trusting people, as he would not be able to follow them anymore. Ryoma tells them to keep trusting in others and to let them handle any trouble that it may cause. With everyone renewing their trust, Gunter tells Corrin they gathered some strong loyal allies. Corrin thanks them all for their own loyalty to them.
Summary
The group grows distrustful of Anthony after he seemed to lead them into a trap. Nevertheless, they travel deeper into Valla, seeking the castle's back entrance.
Chapter data
Normal Hard Lunatic
In this chapter, red areas cause enemies in base classes to change to advanced classes, while blue areas cause enemies in advanced classes to change to base classes. These effects happen after an enemy's turn ends, meaning if an enemy starts a turn in an advanced class, when they initiate combat on that turn, they will still be in that advanced class for the duration of combat. These areas do not affect playable units. Reinforcements, all of advanced class initially, will not be affected by these areas at the point of their appearance; for example, a reinforcement appearing in a blue area will remain advanced-class until they complete their turn in a blue area.
Character data
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New units
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Required characters
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Available characters
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Note: The returning characters list does not include any characters recruitable in paralogues or xenologues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.
Item data
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Event tile data
There are no event tiles during the events of the chapter. When returning to the area for skirmishes, the following event tiles appear:
- Column 3, row 3: Two squares east, two squares south of the northwestern corner of the map (in a red room)
- Column 10, row 20: Adjacent to the southwestern stairs (in a blue room)
Note that, while the visual room color effect remains in place, enemies cannot change their promotion tier in skirmishes.
Dragon Vein data
Dragon Veins in this chapter are stated to have the effect "Swap the red and blue areas". They are as follows:
- Column 1, row 15: In the lower left corner of the furthest western room
- Column 26, row 15: In the lower right corner of the furthest eastern room
Enemy data
- Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ represent the unit's stats in a base class; the figures to the right of the ~ represent the unit's stats in an advanced class.
Normal Hard Lunatic
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Reinforcements
- Turn 5
- 1 Swordmaster from the northernmost stairs
- Turn 8
- 2 Masters of Arms from the furthest northwestern room
- Turn 10
- 1 Sniper from the westernmost stairs
- Turn 12
- 2 Master Ninjas from the room south of ally starting positions
- Turn 15
- 1 General from the southernmost stairs
- Turn 16
- Turn 20
- 3 Berserkers from the room north of the southwestern chest room
- Turn 25
- 1 Swordmaster from the northernmost stairs
- 1 Sniper from the westernmost stairs
- Turn 30
- Upon entering the furthest southwestern room
- 2 Maids from said room
- Upon reaching halfway through the southern room leading to Anthony's room (column 17, row 23)
- 2 Sorcerers from Anthony's room
Boss data
- Main article:
Anthony
Normal Hard Lunatic
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This section has been marked as a stub. Please help improve the page by adding information.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Going Forward |
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Japanese |
進むべき道 |
The Way Forward |
Spanish |
Hacia delante |
Forwards |
French |
Détour fatidique |
Fateful detour |
German |
Weiter voran |
Continues to advance |
Italian |
Andare avanti |
To go forward |
Korean |
가야 할 길 |
The way forward |
Gallery
References
← Seeds of Doubt • | Going Forward | • Memories → |
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