Deals wind damage.
Description
Aera, also known as Aero 2, is a Blue Magic spell in Final Fantasy V. It deals medium wind-elemental damage to one target or an entire party. The spell is similar to the Black Magic spells Fira, Blizzara, and Thundara. Aera is useful against enemies weak to wind.
Obtained[]
The earliest Aera can be obtained is in Karnak Castle, after completing the Fire-Powered Ship dungeon. It can be learned from Gigas, fought in a monster-in-a-box fight in the castle.
It can later be learned from Enchanted Fan, Page 32, Gilgamesh (#268), Enkidu, Abductor, Azulmagia, and Galajelly. Galajelly will not normally use the ability, meaning Control must be used.
Mechanics[]
As a spell, Aera's damage is calculated as follows:
If the target absorbs wind, it is healed instead of damaged; if it is immune to wind, the attack misses. If the target resists wind, the Attack modifier in the formula is halved, but if it is weak to wind, the modifier is doubled and the attack ignores the target's Magic Defense. Aera is affected by Reflect.
Use[]
Blue Mages can use Aera once acquired as an offensive spell. It costs 10 MP to cast, meaning it is not too prohibitively costly, especially at later levels. The spell should most often be used against enemies weak to wind, against which it will deal immense damage.
Aera outclasses Aero in terms of damage, and does not cost too much more MP to use. Aero is outclassed by Aeroga once acquired in terms of damage. However, Aeroga is significantly costlier in terms of MP, meaning Aera can be used more commonly.
Gallery[]
Etymology[]
Aero is a Greek prefix relating to air and flight. Common usages in modern times include the words "aeroplane" and "aerospace". The "-ra" suffix denotes it is the level two form of the base Aero spell.