Might Class: Paladin Required Level: 1 Skill Tree: Offensive Auras Active / Passive Increase damage dealt by the Paladin and his allies. Damage Type: Physical Other Stats: Only one Aura can be active at a time |
Might is a Paladin Skill in Diablo II.
Lore[]
Caught up in the fervor of battle, the Paladin calls upon the power of righteousness and the strength of justice to add force to the attacks of his party. What would be glancing blows now strike their mark, and otherwise deflected strikes rend through armor to bite flesh.
General Information[]
Might is one of the first skills that the Paladin may learn. It increases weapon damage dealt by the Paladin and his allies around him at a certain range. It is useful in the very early stages of the game; however, it pales later in the game compared to Concentration and Fanaticism due to its inferior damage boost and lack of extra effects. Its advisable only to put a max of one or two points into it. Act II mercenaries in Nightmare difficulty may have this skill naturally, giving other classes access to Might.
There is also an item that gives this Aura: the runeword Last Wish.
Synergies[]
- Receives Synergy from:
- None
- Gives Synergy to:
- Charge: +20% Damage Per Level
Skill Progression[]
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Radius (yards) | 10.7 | 12 | 13.3 | 14.7 | 16 | 17.3 | 18.7 | 20 | 21.3 | 22.7 | 24 | 25.3 | 26.7 | 28 | 29.3 | 30.7 | 32 | 33.3 | 34.7 | 36 |
Bonus Damage + | 40% | 50% | 60% | 70% | 80% | 90% | 100% | 110% | 120% | 130% | 140% | 150% | 160% | 170% | 180% | 190% | 200% | 210% | 220% | 230% |
Level | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Radius (yards) | 37.3 | 38.7 | 40 | 41.3 | 42.7 | 44 | 45.3 | 46.7 | 48 | 49.3 | 50.7 | 52 | 53.3 | 54.7 | 56 | 57.3 | 58.7 | 60 | 61.3 | 62.7 |
Bonus Damage + | 240% | 250% | 260% | 270% | 280% | 290% | 300% | 310% | 320% | 330% | 340% | 350% | 360% | 370% | 380% | 390% | 400% | 410% | 420% | 430% |
Level | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Radius (yards) | 64 | 65.3 | 66.7 | 68 | 69.3 | 70.7 | 72 | 73.3 | 74.7 | 76 | 77.3 | 78.7 | 80 | 81.3 | 82.7 | 84 | 85.3 | 86.7 | 88 | 89.3 |
Bonus Damage + | 440% | 450% | 460% | 470% | 480% | 490% | 500% | 510% | 520% | 530% | 540% | 550% | 560% | 570% | 580% | 590% | 600% | 610% | 620% | 630% |
Combat Skills — Sacrifice • Smite • Holy Bolt • Zeal • Charge • Vengeance • Blessed Hammer • Conversion • Holy Shield • Fist of the Heavens
Defensive Auras — Prayer • Resist Fire • Resist Cold • Resist Lightning • Defiance • Cleansing • Vigor • Meditation • Redemption • Salvation
Offensive Auras — Might • Holy Fire • Thorns • Blessed Aim • Concentration • Holy Freeze • Holy Shock • Sanctuary • Fanaticism • Conviction