Defensive Auras is the Second of the Paladin's Skill Trees, and encompasses a number of skills, each with its own specific protective effect. As the name suggests, the skills contained therein are primarily defensive, though some have a healing/regenerating effect, such as Meditation or Prayer.
For the Paladin, the Defensive Auras are of great importance in multiplayer games because of their ability to protect/affect other party members. As with the Offensive Auras, the Defensive Auras are great in single-player, but really shine when they can be applied to a team.
Usage Notes[]
The only Defensive Aura that uses mana is Prayer, so don't worry about always having an Aura active, as any Aura is better than no Aura.
A Paladin cannot use more than one Aura at the same time. Different Auras can be stacked by multiple Paladins.
The Act II Desert Mercenary also uses Auras which may stack with a Paladin.
Skills[]
Level 1[]
Level 6[]
Level 12[]
Level 18[]
Level 24[]
Level 30[]
Combat Skills — Sacrifice • Smite • Holy Bolt • Zeal • Charge • Vengeance • Blessed Hammer • Conversion • Holy Shield • Fist of the Heavens
Defensive Auras — Prayer • Resist Fire • Resist Cold • Resist Lightning • Defiance • Cleansing • Vigor • Meditation • Redemption • Salvation
Offensive Auras — Might • Holy Fire • Thorns • Blessed Aim • Concentration • Holy Freeze • Holy Shock • Sanctuary • Fanaticism • Conviction