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PsiloSybil (Demo)
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Devlog
11 Levels! Early access is on the horizon
April 19, 2021
by
bad_vertex
4
Haven't had much time to curate this page and keep it up to date with the game. Let's change that very quickly. Over the past 9 months or so, what used to be a proof-of-concept has slowly turned into...
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Many new levels
October 29, 2020
by
bad_vertex
2
Let me be honest, I don't usually post here because the returns are marginal at best. BUT, if you only are following development on itch, you should now that this game has a lot of new content! Last t...
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New level in the works.
August 30, 2020
by
bad_vertex
2
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New music, new animations, new settings
August 22, 2020
by
bad_vertex
1
Big updates since last time! New animations with associated music when you leave a level. This is how it looks when you end a level in regular play (not in time trial): there's a different one also fo...
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0.1.9-e - Harder levels, visuals improved
August 17, 2020
by
bad_vertex
1
Quite a lot of bugfixes and changes, but the most important is that acquiring all the collectables in the Castle Demo level to free Bjorn is now much, much harder , as there is an extended branching p...
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0.1.9-b Audio and visual fixes
August 14, 2020
by
bad_vertex
1
#update, #sfx, #animation
New minor update includes some new audio stuff, footsteps, bouncing over enemies, and improvements and tunings to existing sounds. I also gave Sybil a small funny idle animation because what kind of 9...
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0.1.9 - Time trial Skulls
August 13, 2020
by
bad_vertex
3
Entered 0.1.9 by adding these little guys, coming in Bronze, Gold, and... uh... none. You get them by completing the time trials. Bronze if you finish the level under a certain time and Gold if you be...
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