—Opening Narration, New Mystery of the Emblem
—Opening Narration, Mystery of the Emblem
The Dragon's Table is the first part of the final chapter of Fire Emblem: Mystery of the Emblem and Chapter 22 of Fire Emblem: New Mystery of the Emblem.
Enemy Reinforcements[]
Starting on turn 4, then every other turn before turn 12, in both chest rooms:
- 1 Mage Dragon L16
- 1 Fire Dragon L16
Starting on turn 8, then every other turn before turn 14, from the corridor above both chest rooms:
- 1 Fire Dragon L16
- 1 Sorcerer L15 w/ Thoron
Starting on turn 10, then every other turn before turn 16, from the upper corridors on each side of the throne room:
- 1 Mage Dragon L16 (from right side)
- 1 Fire Dragon L16 (from left side)
Items Acquired[]
Fortify (from top left sorcerer)
Door Key (from sorcerer with Meteor)
Wyrmslayer (from left chest)
Dragonpike (from right chest)
Strategy[]
The two treasure chests contain a Pure Water and a Door Key, which could be easily ignored if they are already purchased in the previous chapter. In the remake, they contain a Wyrmslayer and a Dragonpike instead, which are not sold in the previous chapter and essential in clearing out the dragon enemies in this chapter and the next two ones.
Once your units arrive at the northern chamber, only open one door so you wouldn't be overwhelmed from both sides. On the same turn you opened the door, eliminate the two Dark Mages wielding Dulam and Meteor standing close to the wall with Tiki, Snipers, or your Gradivus user.
Mage Dragon reinforcements will appear from both corridors outside the northern chamber and from your starting point. The Mage Dragon boss guarding the throne could be easily taken down with a Wyrmslayer.