—Rumel's battle quote in the original Mystery of the Emblem.
Rumel is a Dracoknight boss in Book 2 of Fire Emblem: Mystery of the Emblem and its remake. He is a member under Lykke's rebellion army and assisted him by overthrowing Princess Minerva.
Profile[]
When Minerva had disbanded the oppressive generals of Macedon and attempted to reform the military, Rumel and Lykke rebelled against her and formed a rebellion, with Lykke as the leader, and launched an attack on Minerva. As Minerva was not prepared for the situation, the attack was successful and Minerva was captured by the rebels. Afterwards, Lykke dispatched Rumel along with powerful Dracoknights to guard the country's bordering forests. When the Marth's army marched into Macedon to rescue Minerva, they were confronted by Rumel and his border patrol. Rumel engages in a battle against the Altean army but is eventually defeated in battle, leaving Lykke to take care of the rest.
As he is the boss of a Seize map who is capable of leaving the target Gate tile (excepting Normal mode and below in the DS remake), it is possible to spare Rumel and still complete his chapter. Should he survive, his fate is unknown, as he is not mentioned afterwards.
In-Game[]
Fire Emblem: Mystery of the Emblem[]
Starting Class | |||||||||
---|---|---|---|---|---|---|---|---|---|
Dragon Knight | |||||||||
Level | HP | Str | Skl | Spd | Lck | Def | Res | Wlv | Mov |
3 | 31 | 10 | 6 | 8 | - | 14 | 0 | - | 10 |
Weapon | Starting Items | ||||||||
Lance | Knight Killer |
Fire Emblem: New Mystery of the Emblem[]
Overall[]
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
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In the original, Rumel wields a Ridersbane (known as Knight Killer in the original) which makes him a terror at this early point in the game since his weapon is effective towards your Cavaliers and your Paladin, Arran. He is also a mobile boss in this chapter, meaning he is capable on moving out of his square, so one should keep their mounted units out of his range.
In the DS remake on Normal mode, he is changed into a stationary boss. His Ridersbane was also removed on all difficulties and he is equipped with Axes, making it much easier for beginners to not lose any of their mounted units early at this point of the game.
On Hard mode and beyond, Rumel retains his mobility, and he is equipped with a Silver Axe and a Steel Axe, meaning the player can ignore him and seize the Chapter once he has moved off his square. However, one should kill him for the experience and the droppable weapon.
Since Rumel is a flying unit, he is vulnerable to Bows. Since you will have at least 3 bow users (Gordin, Ryan, and Warren if is recruited (or 4 if Kris started off as an Archer in the remake,)) from the point you encounter him, it should be really simple to take Rumel out once he is lured, even on higher difficulties.
Quotes[]
—Rumel's death quote in the original Mystery of the Emblem.
Notes[]
- He uses Emereus' portrait except with a green cape in the original version of the game.
- He is the only non Knight/General enemy in the game to have a unique color scheme in battle.