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The Penney’s game with group action. (English) Zbl 1486.00002

Summary: Consider equipping an alphabet \(\mathcal{A}\) with a group action which partitions the set of words into equivalence classes which we call patterns. We answer standard questions for Penney’s game on patterns and show non-transitivity for the game on patterns as the length of the pattern tends to infinity. We also analyze bounds on the pattern-based Conway leading number and expected wait time, and further explore the game under the cyclic and symmetric group actions.

MSC:

00A08 Recreational mathematics
00A07 Problem books
05A19 Combinatorial identities, bijective combinatorics
60C05 Combinatorial probability
68T10 Pattern recognition, speech recognition

References:

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