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Strategic multiway cut and multicut games. (English) Zbl 1314.91049

Jansen, Klaus (ed.) et al., Approximation and online algorithms. 8th international workshop, WAOA 2010, Liverpool, UK, September 9–10, 2010. Revised papers. Berlin: Springer (ISBN 978-3-642-18317-1/pbk). Lecture Notes in Computer Science 6534, 1-12 (2011).
Summary: We consider cut games where players want to cut themselves off from different parts of a network. These games arise when players want to secure themselves from areas of potential infection. For the game-theoretic version of Multiway Cut, we prove that the price of stability is 1, i.e., there exists a Nash equilibrium as good as the centralized optimum. For the game-theoretic version of Multicut, we show that there exists a 2-approximate equilibrium as good as the centralized optimum. We also give poly-time algorithms for finding exact and approximate equilibria in these games.
For the entire collection see [Zbl 1206.68011].

MSC:

91A43 Games involving graphs
05C85 Graph algorithms (graph-theoretic aspects)
68M10 Network design and communication in computer systems
91A10 Noncooperative games
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