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A 4-approximation algorithm for guarding 1.5-dimensional terrains. (English) Zbl 1145.68596

Correa, José R. (ed.) et al., LATIN 2006: Theoretical informatics. 7th Latin American symposium, Valdivia, Chile, March 20–24, 2006. Proceedings. Berlin: Springer (ISBN 3-540-32755-X/pbk). Lecture Notes in Computer Science 3887, 629-640 (2006).
Summary: In the 1.5-dimensional terrain guarding problem we are given as input an \(x\)-monotone chain (the terrain) and asked for the minimum set of guards (points on the terrain) such that every point on the terrain is seen by at least one guard. It has recently been shown that the 1.5-dimensional terrain guarding problem is approximable to within a constant factor, though no attempt has been made to minimize the approximation factor. We give a 4-approximation algorithm for the 1.5D terrain guarding problem that runs in quadratic time. Our algorithm is faster, simpler, and has a better worst-case approximation factor than previous algorithms.
For the entire collection see [Zbl 1096.68003].

MSC:

68W25 Approximation algorithms
68U05 Computer graphics; computational geometry (digital and algorithmic aspects)
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