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Approximate range searching in higher dimension. (English) Zbl 1124.65018

Summary: Applying standard dimensionality reduction techniques, we show how to perform approximate range searching in higher dimension while avoiding the curse of dimensionality. Given \(n\) points in a unit ball in \(\mathbb R^n\), an approximate halfspace range query counts (or reports) the points in a query halfspace; the qualifier “approximate” indicates that points within distance \(\varepsilon \) of the boundary of the halfspace might be misclassified. Allowing errors near the boundary has a dramatic effect on the complexity of the problem. We give a solution with \(\tilde O(d/\varepsilon^2)\) query time and \(dn^{O(\varepsilon ^{ - 2})}\) storage. For an exact solution with comparable query time, one needs roughly \(\Omega (n^{d})\) storage. In other words, an approximate answer to a range query lowers the storage requirement from exponential to polynomial. We generalize our solution to polytope/ball range searching.

MSC:

65D18 Numerical aspects of computer graphics, image analysis, and computational geometry
Full Text: DOI

References:

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