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Simple constrained deformations for geometric modeling and interactive design. (English) Zbl 0817.65154

This paper presents a new spatial deformation technique called simple constrained deformation (Scodef). It can be viewed as one obtained by creating an arbitrary number of possibly overlapping B-spline shaped bumps over the surface and is a constraint based deformation. The computational effort required by the technique is sufficiently small to enable interactive deformation editing on current workstations. The authors believe that the techniques developed in this paper was the first application for general shape design.
Reviewer: J.Liang (Tampa)

MSC:

65D18 Numerical aspects of computer graphics, image analysis, and computational geometry
68U05 Computer graphics; computational geometry (digital and algorithmic aspects)
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