Flying an X-Wing sure beats herding nerfs all day, let me tell ya!
A-Wing[]
B-Wing[]
E-Wing[]
HWK-290[]
K-Wing[]
T-70 X-Wing[]
- • "Blue Ace"
- • "Red Ace"
- Blue Squadron Novice
- •Ello Asty
- •Poe Dameron
- Red Squadron Veteran
- "Snap" Wexley
- Nien Nunb (T-70 X-Wing)
- Jess Pava
- Poe Dameron (HOR)
U-Wing[]
X-Wing[]
- •"Hobbie" Klivian
- •Biggs Darklighter
- •Garven Dreis
- •Jek Porkins
- •Luke Skywalker
- Red Squadron Pilot
- Rookie Pilot
- •Tarn Mison
- •Wedge Antilles
- •Wes Janson
Y-Wing[]
YT-1300[]
YT-2400[]
Z-95 Headhunter[]
Pilots Sorted Table[]
Pilot | Squad Cost | Pilot Skill | Pilot Ability | Ship |
---|---|---|---|---|
•Arvel Crynyd | 23 | 6 | You may declare an enemy ship inside your firing arc that you are touching as the target of your attack. | A-Wing |
•Gemmer Sojan | 22 | 5 | While you are at Range 1 of at least 1 enemy ship, increase your agility value by 1. | A-Wing |
Green Squadron Pilot | 19 | 3 | A-Wing | |
•Jake Farrell | 24 | 7 | After you perform a focus action or are assigned a focus token, you may perform a free boost or barrel roll action. | A-Wing |
Prototype Pilot | 17 | 1 | A-Wing | |
•Tycho Celchu | 26 | 8 | You may perform actions even while you have stress tokens. | A-Wing |
Blue Squadron Pilot | 22 | 2 | B-Wing | |
Dagger Squadron Pilot | 24 | 4 | B-Wing | |
•Ibtisam | 28 | 6 | When attacking or defending, if you have at least one stress token, you may reroll 1 of your dice. | B-Wing |
•Keyan Farlander | 29 | 7 | When attacking, you may remove 1 stress token to change all of your focus results to hit results. | B-Wing |
•Nera Dantels | 26 | 5 | You can perform Torpedoes secondary weapon attacks against enemy ships outside your firing arc. | B-Wing |
•Ten Numb | 31 | 8 | When attacking, 1 of your critical results cannot be canceled by defense dice. | B-Wing |
Blackmoon Squadron Pilot | 29 | 3 | E-Wing | |
•Corran Horn | 35 | 8 | At the start of the End phase, you may perform one attack. You cannot attack during the next round. | E-Wing |
•Etahn A'baht | 32 | 5 | When an enemy ship inside your firing arc at Range 1-3 is defending, the attacker may change 1 of its hit results to a critical result. | E-Wing |
Knave Squadron Pilot | 27 | 1 | E-Wing | |
•Jan Ors | 25 | 8 | When another friendly ship at Range 1-3 is attacking, if you have no stress tokens, you may receive 1 stress token to allow that ship to roll 1 additional attack die. | HWK-290 |
•Kyle Katarn | 21 | 6 | At the start of the Combat phase, you may assign 1 of your focus tokens to another friendly ship at Range 1-3. | HWK-290 |
•Roark Garnet | 19 | 4 | At the start of the Combat phase, choose 1 other friendly ship at Range 1-3. Until the end of the phase, treat that ship's pilot skill value as "12". | HWK-290 |
Rebel Operative | 16 | 2 | HWK-290 | |
•Esege Tuketu | 28 | 6 | When another friendly ship at Range 1-2 is attacking, it may treat your focus tokens as its own. |
K-Wing |
Guardian Squadron Pilot | 25 | 4 | K-Wing | |
•Miranda Doni | 29 | 8 | Once per round when attacking, you may either spend 1 shield to roll 1 additional attack die or roll 1 fewer attack die to recover 1 shield. | K-Wing |
Warden Squadron Pilot | 23 | 2 | K-Wing | |
•Poe Dameron (HOR) | 33 | 9 | While attacking or defending, if you have a focus token, you may change 1 of your focus results to a hit or evade result. | T-70 X-Wing |
•"Blue Ace" | 27 | 5 | When performing a boost action, you may use the [1 left] or [1 right] turn template. | T-70 X-Wing |
•"Red Ace" | 29 | 6 | The first time you remove a shield token from your ship each round, assign 1 evade token to your ship. | T-70 X-Wing |
Blue Squadron Novice | 24 | 2 | T-70 X-Wing | |
•"Snap" Wexley | 28 | 6 | After you execute a 2-, 3- or 4-speed maneuver, if you are not touching a ship, you may perform a free boost action | T-70 X-Wing |
•Jess Pava | 25 | 3 | When attacking or defending, you may reroll 1 of your dice for each other friendly ship at Range 1. | T-70 X-Wing |
•Nien Nunb | 29 | 7 | When you recieve a stress token, if there is an enemy ship inside your firing arc at Range 1, you may discard that stress token. | T-70 X-Wing |
•Ello Asty | 30 | 7 | While you are not stressed, you may treat your [Talon Roll Left] and [Talon Roll Right] maneuvers as white maneuvers. | T-70 X-Wing |
•Poe Dameron | 31 | 8 | While attacking or defending, if you have a focus token, you may change 1 of your focus results to a hit or evade result. | T-70 X-Wing |
Red Squadron Veteran | 26 | 4 | T-70 X-Wing | |
•Cassian Andor | 27 | 6 | At the start of the Activation phase, you may remove 1 stress token from 1 other friendly ship at Range 1-2. | U-Wing |
•Bodhi Rook | 25 | 4 | When a friendly ship acquires a target lock, that ship can lock onto an enemy ship at Range 1-3 of any friendly ship. | U-Wing |
•Heff Tobber | 24 | 3 | After an enemy ship executes a maneuver that causes it to overlap your ship, you may perform a free action | U-Wing |
Blue Squadron Pathfinder | 23 | 2 | U-Wing | |
•Biggs Darklighter | 25 | 5 | Other friendly ships at Range 1 cannot be targeted by attacks if the attacker could target you instead. | X-Wing |
•Garven Dreis | 26 | 6 | After spending a focus token, you may place that token on any other friendly ship at Range 1-2 (instead of discarding it). |
X-Wing |
•Jek Porkins | 26 | 7 | When you receive a stress token, you may remove it and roll 1 attack die. On a hit result, deal 1 facedown Damage card to this ship. | X-Wing |
•Luke Skywalker | 28 | 8 | When defending, you may change 1 of your focus results to an evade result. | X-Wing |
Red Squadron Pilot | 23 | 4 | X-Wing | |
Rookie Pilot | 21 | 2 | X-Wing | |
•Tarn Mison | 23 | 3 | When an enemy ship declares you as the target of an attack, you may acquire a target lock on that ship. |
X-Wing |
•Wedge Antilles | 29 | 9 | When attacking, reduce the defender's agility value by 1 (to a minimum of "0"). | X-Wing |
•Wes Janson | 29 | 8 | After you perform an attack, you may remove 1 focus, evade, or blue target lock token from the defender | X-Wing |
•"Dutch" Vander | 23 | 6 | After acquiring a target lock, choose another friendly ship at Range 1-2. The chosen ship may immediately acquire a target lock. | Y-Wing |
Gold Squadron Pilot | 18 | 2 | Y-Wing | |
Gray Squadron Pilot | 20 | 4 | Y-Wing | |
•Horton Salm | 25 | 8 | When attacking at Range 2-3, you may reroll any of your blank results. | Y-Wing |
•Han Solo (HOR) | 46 | 9 | When you are placed during setup, you can be placed anywhere in the play area beyond Range 3 of the enemy ships. | YT-1300 |
•Rey | 45 | 8 | When attacking or defending, if the enemy ship is inside your firing arc, you may reroll up to 2 of your blank results. | YT-1300 |
Resistance Sympathizer | 38 | 3 | YT-1300 | |
•Chewbacca (HOR) | 42 | 5 | When another friendly ship at Range 1-3 is destroyed (but has not fled the battlefield), you may perform an attack. | YT-1300 |
•Chewbacca | 42 | 5 | When you are dealt a faceup Damage card, immediately flip it facedown (without resolving its ability). | YT-1300 |
•Han Solo | 46 | 9 | When attacking, you may reroll all of your dice. If you choose to do so, you must reroll as many of your dice as possible. | YT-1300 |
•Lando Calrissian | 44 | 7 | After you execute a green maneuver, choose 1 other friendly ship at Range 1. That ship may perform 1 free action shown in its action bar. | YT-1300 |
Outer Rim Smuggler | 27 | 1 | YT-1300 | |
•"Leebo" | 34 | 5 | When you are dealt a faceup Damage card, draw 1 additional Damage card, choose 1 to resolve, and discard the other. | YT-2400 |
•Dash Rendar | 36 | 7 | You may ignore obstacles during the Activation phase and when performing actions. | YT-2400 |
•Eaden Vrill | 32 | 3 | When performing a primary weapon attack against a stressed ship, roll 1 additional attack die. | YT-2400 |
Wild Space Fringer | 30 | 2 | YT-2400 | |
•Airen Cracken | 19 | 8 | After you perform an attack, you may choose another friendly ship at Range 1. That ship may perform 1 free action. | Z-95 Headhunter |
•Lieutenant Blount | 17 | 6 | When attacking, the defender is hit by your attack, even if he does not suffer any damage. | Z-95 Headhunter |
Tala Squadron Pilot | 13 | 4 | Z-95 Headhunter | |
Bandit Squadron Pilot | 12 | 2 | Z-95 Headhunter | |
•Ahsoka Tano | 17 | 7 | At the start of the Combat phase, you may spend 1 focus token to choose a friendly ship at Range 1. It may perform 1 free action. | TIE Fighter |
•Sabine Wren | 15 | 5 | Immediately before you reveal your maneuver, you may perform a free boost or barrel roll action. | TIE Fighter |
•Captain Rex | 14 | 4 | After you perform an attack, assign the 'Suppressive Fire' Condition card to the defender. | TIE Fighter |
•"Zeb" Orrelios | 13 | 3 | When defending, you may cancel [crit] results before [hit] results. | TIE Fighter |
•Captain Nym | 30 | 8 | Once per round, you may prevent a friendly bomb from detonating. | Scurrg H-6 Bomber |
•Wulfwarro | 30 | 7 | When attacking, if you have no shields and at least 1 Damage card assigned to you, roll 1 additional attack die. | Auzituck Gunship |
•Lowhhrick | 28 | 5 | When another friendly ship at Range 1 is defending, you may spend 1 reinforce token. If you do, the defender adds 1 evade result. | Auzituck Gunship |
Wookiee Liberator | 26 | 3 | Auzituck Gunship | |
Kashyyyk Defender | 24 | 1 | Auzituck Gunship | |
•Fenn Rau | 20 | 9 | When an enemy ship inside your firing arc at Range 1-3 becomes the
active ship during the Combat Phase, if you are not stressed you may receive one stress token. If you do, that ship cannot spend tokens to modify its dice when attacking this round. |
Sheathipede-class Shuttle |
•Ezra Bridger | 17 | 5 | When defending, if you are stressed, you may change up to 2 of your focus results to evade results. | Sheathipede-class Shuttle |
•"Zeb" Orrelios | 16 | 3 | When defending, you may cancel critical hit results before hit results. | Sheathipede-class Shuttle |
•AP-5 | 15 | 1 | When you perform the coordinate action, after you choose a friendly ship
and before it performs a free action, you may receive 2 stress tokens to remove stress token from it. |
Sheathipede-class Shuttle |
•Hera Syndulla | 40 | 7 | When you reveal a red or green maneuver, you may rotate your dial to another maneuver of the same difficulty. | VCX-100 |
•Kanan Jarrus | 38 | 5 | When an enemy ship at Range 1-2 is attacking, you may spend a focus token. If you do, the attacker rolls 1 fewer attack die. | VCX-100 |
•"Chopper" | 37 | 4 | At the start of the Combat phase, each enemy ship you are touching receives 1 stress token. | VCX-100 |
Lothal Rebel | 35 | 3 | VCX-100 | |
•Hera Syndulla | 22 | 7 | When you reveal a green or red maneuver, you may rotate your dial to another maneuver of the same difficulty. | Attack Shuttle |
•Sabine Wren | 21 | 5 | Immediately before you reveal your maneuver, you may perform a free boost or barrel roll action. | Attack Shuttle |
•Ezra Bridger | 20 | 4 | When defending, if you are stressed, you may change up to 2 of your focus results to evade results. | Attack Shuttle |
•"Zeb" Orrelios | 18 | 3 | When defending, you may cancel critical hit results before hit results. | Attack Shuttle |
•Norra Wexley | 29 | 7 | When attacking or defending, you may spend a target lock you have on the enemy ship to add 1 Focus result to your roll. | ARC-170 |
•Shara Bey | 28 | 6 | When another friendly ship at Range 1-2 is attacking, it may treat your blue target lock tokens as its own. | ARC-170 |
•Thane Kyrell | 26 | 4 | After an enemy ship inside your firing arc at Range 1-3 attacks another friendly ship, you may perform a free action. | ARC-170 |
•Braylen Stramm | 25 | 3 | After you execute a maneuver, you may roll an attack die. On a hit or critical result, remove 1 stress token from your ship. | ARC-170 |
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