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ExploreLearning

From Wikipedia, the free encyclopedia
ExploreLearning
Formation1999
HeadquartersCharlottesville, Virginia
President and Founder
David Shuster
Parent organization
Cambium Learning Group
Websitehttps://www.explorelearning.com/

ExploreLearning is a Charlottesville, Virginia-based education technology company that operates a large library of interactive online simulations for mathematics and science education in grades 3–12 called 'Gizmos'. ExploreLearning also makes Reflex, an online, game-based system for math fact memorization.[1] ExploreLearning is a business unit of Cambium Learning Group.[2]

History

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The company was founded in 1999 by David Shuster.[3]

In 2017, ExploreLearning acquired IS3D, LLC for an undisclosed amount.[4]

Products

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Gizmos

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"Gizmos" are a collection of online interactive simulations that are operated by ExploreLearning.[5] The simulations are centered on science education and mathematics.[6][7]

These simulations have been recognized with educational awards.[8] The Gizmos earned finalist honors from the Software and Information Industry Association.[9] They have been the subject of scholarly studies of educational technology.[10][11][12][13]

Reflex

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Reflex is for assessing and developing math fact fluency in grade 2-8 students.[14]

References

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  1. ^ "2012 CODiE Award Finalist listing for Best K-12 Instructional Solution". Archived from the original on 2012-04-15. Retrieved 2012-04-27.
  2. ^ Cambium Learning Group Inc (2019-07-11). "Cambium Learning Partners with Clever Across Four Business Units". GlobeNewswire News Room (Press release). Retrieved 2022-10-20.
  3. ^ "David Shuster | Cambium Learning Group". www.cambiumlearning.com. Retrieved 2024-07-30.
  4. ^ Innovates, Dallas; Sorter, Amy Wolff (2017-11-16). "ExploreLearning Boosts STEM Education Power With IS3D Buy". Dallas Innovates. Retrieved 2024-07-30.
  5. ^ "Explorelearning Gizmos - Powerful Web Based Simulations for Math and Science, Grades 3-12". LHRIC. Archived from the original on October 15, 2012. Retrieved October 24, 2012.
  6. ^ "Learning with Gizmos!". Tech 4 Mathed. July 19, 2011. Archived from the original on February 18, 2012. Retrieved October 24, 2012.
  7. ^ "Company Overview of ExploreLearning, Inc". Business Week. Archived from the original on February 18, 2009. Retrieved October 24, 2012.
  8. ^ "Awards of Excellence Winners 2008". Tech Learning. January 3, 2009. Archived from the original on February 12, 2009. Retrieved October 24, 2012.
  9. ^ "ExploreLearning Gizmos Earn Finalist Honors in Three Categories from Software & Information Industry Association". PRNewswire. Retrieved October 24, 2012.
  10. ^ http://publish.edu.uwo.ca/george.gadanidis/pdf/applets-Montreal.PDF Archived 2011-07-06 at the Wayback Machine, George Gadanidis, University of Western Ontario
  11. ^ Analysis of Technology in the Classroom–Explorelearning's Gizmos, Kathryn Robles, Michigan State University, July 1, 2008
  12. ^ Sivit, F. (2004). A practical example of Mathematics Teaching using the Internet. In L. Cantoni & C. McLoughlin (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2004 (pp. 3188–3193). Chesapeake, VA: AACE.
  13. ^ Projecting Science and Mathematics Archived 2007-10-09 at the Wayback Machine, Randy Bell & Joe Garofalo, School Science and Mathematics, Volume 105(1), January 2005
  14. ^ "Winner In Best K-12 instructional Solution". Archived from the original on 2014-03-14. Retrieved 2014-03-14.
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