From SmashWiki, the Super Smash Bros. wiki
Hitbox visualizations[edit]
No axe |
Non-Gold axe |
Gold axe
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Overview[edit]
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Hitboxes[edit]
Each hit with an axe uses up 5.5 durability points, out of a maximum of 70 for a Wood or Gold axe, 85 for a Stone axe, and 95 for an Iron or Diamond axe.
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
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0 |
0 |
0 |
5.2% |
0 |
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Forward |
48 |
76 |
0 |
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4.4 |
armr |
0.6 |
0.4 |
0.0 |
1.0× |
1.3× |
0% |
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Punch |
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All |
All |
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Wood Axe[edit]
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
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0 |
0 |
0 |
6.5% |
0 |
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Forward |
48 |
76 |
0 |
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4.4 |
armr |
0.6 |
0.4 |
0.0 |
1.0× |
1.3× |
0% |
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Kick |
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All |
All |
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1 |
0 |
0 |
6.5% |
0 |
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Forward |
48 |
76 |
0 |
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5.4 |
haver |
0.0 |
4.2 |
0.0 |
1.0× |
1.3× |
0% |
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Kick |
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All |
All |
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Stone Axe[edit]
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
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0 |
0 |
0 |
7.15% |
0 |
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Forward |
48 |
76 |
0 |
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4.4 |
armr |
0.6 |
0.4 |
0.0 |
1.0× |
1.3× |
0% |
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Kick |
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All |
All |
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1 |
0 |
0 |
7.15% |
0 |
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Forward |
48 |
76 |
0 |
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5.4 |
haver |
0.0 |
4.2 |
0.0 |
1.0× |
1.3× |
0% |
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Kick |
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All |
All |
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Iron Axe[edit]
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
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0 |
0 |
0 |
7.8% |
0 |
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Forward |
48 |
76 |
0 |
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4.4 |
armr |
0.6 |
0.4 |
0.0 |
1.0× |
1.3× |
0% |
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Kick |
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All |
All |
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1 |
0 |
0 |
7.8% |
0 |
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Forward |
48 |
76 |
0 |
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5.4 |
haver |
0.0 |
4.2 |
0.0 |
1.0× |
1.3× |
0% |
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Kick |
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All |
All |
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Gold Axe[edit]
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
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0 |
0 |
0 |
6.5% |
0 |
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Forward |
48 |
76 |
0 |
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4.4 |
armr |
0.6 |
0.4 |
0.0 |
1.0× |
1.3× |
0% |
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Kick |
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All |
All |
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1 |
0 |
0 |
6.5% |
0 |
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Forward |
48 |
76 |
0 |
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5.4 |
haver |
0.0 |
4.2 |
0.0 |
1.0× |
1.3× |
0% |
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Kick |
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All |
All |
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Diamond Axe[edit]
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
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0 |
0 |
0 |
8.775% |
0 |
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Forward |
48 |
76 |
0 |
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4.4 |
armr |
0.6 |
0.4 |
0.0 |
1.0× |
1.3× |
0% |
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Kick |
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All |
All |
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1 |
0 |
0 |
8.775% |
0 |
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Forward |
48 |
76 |
0 |
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5.4 |
haver |
0.0 |
4.2 |
0.0 |
1.0× |
1.3× |
0% |
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Kick |
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All |
All |
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The move can be automatically repeated by holding the attack button. Unlike Steve's up tilt, he cannot jump while it is active, but a jump can still be buffered between repeated up aerials.
Initial autocancel
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1
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Hitboxes
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4-8
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Ending autocancel (Not Gold, Gold)
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14-, 12-
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Interruptible (Not Gold, Gold)
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14, 12
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Animation length (Not Gold, Gold)
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25, 23
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Landing lag[edit]
Interruptible
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11
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Animation length
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16
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- This move is the most quickly interruptible aerial in Ultimate, as well as one of the fastest in the series as a whole, having a FAF of 14 by default that drops to an even lower 12 with a Gold axe. This has infamously drawn comparisons to Meta Knight's Brawl up aerial, even to the point of controversy regarding whether Steve is broken or not.
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Steve's moveset
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