Super Smash Bros. series

Item throw

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King Dedede dash throwing a Home-Run Bat at Kirby in Brawl.

An item throw or item toss is an action where a character throws the item they are holding, usually dealing damage in the process. This is performed by pressing a grab button (or alternatively, pressing both a shield and attack button), or simply an attack button if holding a standard throwable item. Depending on the control stick's tilt angle and timing, items can be tossed in multiple directions with varying strengths.

Directions and strength[edit]

Items can be tossed in up to four directions — forward, back, up, or down — by tilting the control stick in the appropriate direction and pressing the grab or attack button (depending on the item type). Akin to dash attacks and smash attacks, characters can also throw items while dashing, ending the dash in the process, or tap the control stick in one of the four directions when pressing the button to throw the item with more strength. The latter is usually known as a smash throw, and is denoted by a short flash alongside the character vocalising.

If the grab button is simply pressed without a directional input, the fighter lightly tosses the item behind them on the ground, or simply drops it and makes it fall straight down if in the air. This is known as an item drop, or Z-drop for the aerial version, due to the Z button being the default grab button on the GameCube controller. Z-drops are notorious for not possessing any ending lag, making them extremely useful for combos with items, and the basis of bat dropping. While Z-drops can be performed with any throwable item, grounded item drops can only be done with certain items; others are simply thrown forward.

Heavy items, such as Barrels and Crates, can also be thrown in up to four directions and with a "smash" strength, but cannot be dash thrown, since characters are incapable of dashing while carrying them. They also cannot be Z-dropped, even by Donkey Kong, who is capable of carrying heavy items in midair.

List of droppable items on the ground[edit]

Item throw damage[edit]

Unlike characters' attacks, in all Super Smash Bros. games, the damage dealt by thrown items takes into account not only by the base damage coded in their hitboxes, but the speed at which they impact the target. This speed is initially determined by the item's toss strength, which is different for each kind of item throw and each character; heavier characters have greater toss strengths, and smash throws further increase it.

After the item is thrown, its speed is modified by physics, usually causing it to deal slightly more damage as it first accelerates in the thrown direction, then gradually decay in damage until it stops moving. As a result, damage from thrown items is highly volatile and difficult for players to determine precisely. The damage determined by this mechanism is also fully considered for the item's knockback calculation, giving smash throws a remarkable increase in KO power.

Formula[edit]

In Smash 64, the damage formula for thrown items is d + speed * 0.1, with d being the item's base damage. If the item is dropped instead of thrown, the base damage is halved.[1] Later games use a similar formula, though with altered factors due to the difference in speed units.

From Melee onward, the formula is d - 0.4 + speed * 3, where speed is initially equal to a value depending on the kind of item throw used, multiplied by the character's item toss strength. For a grounded item drop, the base damage is halved, except in Brawl. In Melee only, the result of d - 0.4 also cannot be lower than 1%. The attributes for each type of item throw are the following:

Item throw type Light item Heavy item
Normal strength Smash strength Throw angle Normal strength Smash strength Throw angle
Forward/back 2.6 3.64 17° (normal)
11° (smash)
3.4 4.4 60° (normal)
17° (smash)
Up 3.1 4.1 90° 4.8 6 90°
Down 3.3 4.62 -90° 4.8 6 -90° (normal)
-70° (smash)
Dash 3.4 N/A 12° N/A
Drop 2.1 N/A 100° N/A

Smash item throws can be performed in midair in all games, though they only increase the item's toss strength (and resulting damage) in Smash 64 and Ultimate.

For example, a Capsule's base damage is 8% (assuming it doesn't explode), so if it hits as early as possible and is thrown forward by a character with standard toss strength (such as Mario in Melee and Brawl, or Cloud from Smash 4 onward), it deals 15.4% with a normal throw, and 18.52% with a smash throw. With a Home-Run Bat, which has a base damage of 12% when thrown, these damage values become 19.4% and 22.52%, respectively, making it considerably stronger. In the case of a grounded item drop, following the same other conditions, the Home-Run Bat deals 11.9% in Melee, Smash 4, and Ultimate, due to its base damage being halved, and 17.9% in Brawl.

Compared to other item throws, an aerial item drop (Z-drop) simply releases the item with no initial speed; therefore, hitting with a Z-drop as early as possible always causes damage equal to the item's base damage minus the 0.4 modifier, and it is unaffected by characters' specific toss strengths, with the item instead gaining more strength as it accelerates downward by gravity. Following the previous examples, a Capsule and Home-Run Bat hitting on the first frame of a Z-drop deal 7.6% and 11.6% damage, respectively.

Worth noting is this formula is only used for an item's throw portion; for example, a Motion-Sensor Bomb or POW Block uses it when thrown at an opponent, but not for its subsequent detonation. In Smash 4 and Ultimate, item hitboxes that use this formula have their knockback multiplied by 0.8×, so while stronger throws still provide a significant increase in knockback dealt, thrown items are weaker relative to other attacks of their power. For example, a smash thrown Home-Run Bat can KO middleweight characters from center stage at around 70% in Melee and Brawl, but fails to do so until around 100% in Smash 4 and Ultimate. This knockback multiplier does not apply to any character-generated items (such as Peach's Vegetables), nor explosive hitboxes; for example, a Capsule uses it for its standard collision hitbox, but not its possible explosion, while a Bob-omb ignores it altogether.

Items with unique damage factors[edit]

Certain items use different factors for their throw damage formula, as well as additional multipliers for throw speed, giving them less of an increase relative to their base damage. This is prominently used for items produced by characters, such as Peach's Vegetables or the different Links' Bombs, preventing them from being too powerful compared to other projectiles.

Worth noting is that from Brawl onward, throw speed multipliers possess various quirks. Instead of only applying once to the item throw speed as a whole, they apply twice to the horizontal speed component, and once to the vertical component. Because of this, for up and down throws, they work as usual, but for forward, back, and dash throws, the resulting throw speed follows a more complex formula of sqrt((t * cos(a) * m^2)^2 + (t * sin(a) * m)^2), where t is the initial throw speed, a is the throw angle, and m is the throw speed multiplier. For example, for a character with a weight of 100, a Fire Flower deals 9.11% damage with a tilt up throw, and 11.21% with a smash up throw, which correspond with the respective toss strengths (3.1 and 4.1) being multiplied once by 0.7×; however, with a tilt and smash forward throw, it deals 6.5884% and 8.0512% damage (respectively), for a considerably larger decrease. Additionally, in Brawl and Smash 4, throw speed multipliers do not apply until the second frame after an item is thrown, causing items that use them to deal noticeably more damage at point-blank range, and otherwise lose speed abruptly after the first frame. This is presumably due to a glitch, and was fixed in Ultimate.

Additionally, in Smash 4 and Ultimate, certain items have their horizontal throw speed capped to a certain value, giving stronger item throws less of a damage increase over weaker ones. For example, Bob-ombs have a horizontal speed cap of 3, so a smash forward throw only deals around 1.7% more than a tilt forward throw. In Ultimate, this further extends to all items' falling speeds, which limit their vertical speed when thrown downward, unlike in previous games, where down throw speeds could surpass it; this causes most items to deal the same damage with their tilt and smash down throw.

Item Base damage modifier Speed damage multiplier Throw speed multiplier Falling speed
Banana Gun -0.4 2.5 0.85 2.2
Banana Peel 1 1.7 0.85 2.2
Barrel -0.4 3 Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4
0.8 Super Smash Bros. Ultimate
0.75 Super Smash Bros. Melee
0.5 Super Smash Bros. BrawlSuper Smash Bros. 4
0.6 Super Smash Bros. Ultimate
2.5
Beastball -0.8 0.8 1 2.2
Blast Box -0.4 3 0.6 2.2
Bombchu -0.4 1 0.8 2.5
Crate -0.4 3 Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4
1.6 Super Smash Bros. Ultimate
0.65 Super Smash Bros. Melee
0.7 Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
2.2
Cucco -0.4 3 Super Smash Bros. 4
2 Super Smash Bros. Ultimate
1 2.2
Deku Nut -0.8 3 1 2.2
Fan -0.4 3 Super Smash Bros. Melee
1.5 Super Smash Bros. Brawl
0.85 2.3
Fairy Bottle -0.4 3 0.8 2.2
Fire Flower -0.4 3 0.7 0.6
Freezie -0.4 3 Super Smash Bros. Melee
2 Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
1 2
Gust Bellows -0.4 3 0.7 2.2
Hocotate Bomb -0.4 1 0.7 2.2
Home-Run Contest Bat -0.4 2 1 3
Hothead -0.4 3 0.9 2.2
Lip's Stick -0.4 3 Super Smash Bros. Melee
1.5 Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
1 2.4
Mr. Saturn -0.4 3 Super Smash Bros. Melee
1.5 Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
0.82 1.8
Party Ball -0.4 3 0.8 1.8
POW Block -0.4 1 1 3.5
Rage Blaster -0.4 2.5 1 2.3
Red Shell -0.4 3 0.8 2.2
Rolling Crate -0.4 3 Super Smash Bros. BrawlSuper Smash Bros. 4
2.4 Super Smash Bros. Ultimate
0.7 Super Smash Bros. BrawlSuper Smash Bros. 4
0.76 Super Smash Bros. Ultimate
1.9 Super Smash Bros. BrawlSuper Smash Bros. 4
2.8 Super Smash Bros. Ultimate
Smoke Ball -0.4 3 0.9 2.5
Steel Diver -0.4 3 1.1 2.2
X Bomb -0.4 1 0.9 2.5
Banjo and Kazooie's Rear Egg -0.4 0.8 1 2.2
Diddy Kong's Peanut -0.4 1.2 Super Smash Bros. BrawlSuper Smash Bros. 4
1.5 Super Smash Bros. Ultimate
1 2
King K. Rool's Crownerang -0.4 1.5 1 1
Link's Arrow Super Smash Bros. Ultimate -0.4 0.8 1 2.3
Link's Bomb -0.4 3 Super Smash Bros. Melee
2 Super Smash Bros. BrawlSuper Smash Bros. 4
0.5 Super Smash Bros. Melee
0.72 Super Smash Bros. BrawlSuper Smash Bros. 4
2.3
Link's Remote Bomb Super Smash Bros. Ultimate 0 0 0.72 2.3
Peach and Daisy's Vegetables -0.4 Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4
-0.5 Super Smash Bros. Ultimate
3 (default) Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4
1.5 (Light) Super Smash Bros. 4
2.4 (Heavy) Super Smash Bros. 4
2.5 Super Smash Bros. Ultimate
0.6 Super Smash Bros. Melee
0.77 (default) Super Smash Bros. BrawlSuper Smash Bros. 4
0.567 (Light) Super Smash Bros. 4
0.7 (Heavy) Super Smash Bros. 4
0.805 Super Smash Bros. Ultimate
1.4 (default) Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4
1.3 (Light) Super Smash Bros. 4
3.5 (Heavy) Super Smash Bros. 4
2.8 Super Smash Bros. Ultimate
R.O.B.'s Gyro -0.4 2 Super Smash Bros. BrawlSuper Smash Bros. 4
1.18 Super Smash Bros. Ultimate
1 1.8
Robin's tomes and Levin Sword -0.4 3 Super Smash Bros. 4
2.2 Super Smash Bros. Ultimate
1 2.2
Sheik's Burst Grenade -0.4 1 1 2.2
Simon and Richter's Holy Water 0 0.5 0.81 2.2
Snake's Cardboard Box -0.4 1 0.6 1.5
Snake's Hand Grenade -0.4 1 1 2
Toon Link's Bomb -0.4 Super Smash Bros. 4
0 Super Smash Bros. Ultimate
2 Super Smash Bros. 4
1 Super Smash Bros. Ultimate
0.7 2.3
Wario's Bike -0.4 3 0.6 3
Young Link's Bomb -0.4 Super Smash Bros. Melee
0 Super Smash Bros. Ultimate
3 Super Smash Bros. Melee
0.2 Super Smash Bros. Ultimate
0.5 Super Smash Bros. Melee
0.72 Super Smash Bros. Ultimate
2.3
Mario Bros. enemies -0.4 1.5 1.1 2.2

Items with horizontal speed caps (Smash 4 and Ultimate)[edit]

Items Horizontal speed cap
Barrel, Beehive, Bob-omb, Bomber, Bombchu, Cucco, Deku Nut,
Freezie, Hocotate Bomb, Party Ball, POW Block, X Bomb
3
Capsule, Link's Remote Bomb 4
Crate 2.4
Rolling Crate 4.2
Unira 5

Items that deal fixed damage[edit]

A few items ignore the item throw damage formula altogether, and always use their base damage regardless of their throw speed or the item throw type:

Character item toss strengths[edit]

Each character has a specific item toss strength coded, which is another factor for thrown items' speed in the damage formula. In Melee and Brawl, most characters have a standard item toss strength of 1×. The exceptions to this are Charizard, Jigglypuff, Ganondorf, Pichu, and R.O.B., who have an item toss strength of 0.9×, and Zelda (but not Sheik), who has a toss strength of 0.8×.

In Smash 4 and Ultimate, item toss strengths are much more distinct for each character. While they remain a specifically coded value, they are correlated to weight, matching the result of the formula 1 + (weight - 100) / 300, which gives heavier characters stronger item throws. For example, Bowser in Smash 4 has a weight of 130 with an item toss strength of 1.1×, so he initially deals 16.18% damage when normally throwing a Capsule forward; in Ultimate, his weight and item toss strength are increased to 135 and 1.11667×, respectively, so he deals 16.31% damage in this same situation. Conversely, Zelda in both games has a weight of 85 with an item toss strength of 0.95×, so she deals 15.01% damage in this situation.

Additionally, a few characters deal less damage with their item throws than their speed would otherwise indicate. In Melee only, items thrown by Mr. Game & Watch and Pichu have their base damage reduced by 0.9×, whereas in Melee, Smash 4, and Ultimate, items thrown by Jigglypuff have their base damage reduced by 0.95×. It is unknown why Jigglypuff is the only character to have reduced damage for item throws in later games.

Frame data[edit]

Each character has slightly different startup and ending lag frames when throwing items. These differ for each kind of throw, but not between normal and smash throws of the same kind.

In Smash 4 and Ultimate[edit]

Total frames and aerial throw data only apply to Smash 4. Ultimate only carries over grounded throw data, and gives every character 24 total frames for their forward and back throws, 23 for their up throw and grounded item drop, 19 for their down throw, and 29 for their dash throw.

Character Forward throw Back throw Up throw Down throw Dash throw Ground drop
Throw Total Throw Total Throw Total Throw Total Throw Total Throw Total
Mario (SSBU) Mario 8 24 11 24 12 23 7 19 5 37 6 23
Donkey Kong (SSBU) Donkey Kong 10 38 (ground)
37 (air)
14 38 (ground)
34 (air)
15 38 (ground)
36 (air)
8 30 (ground)
28 (air)
6 39 7 27
Link (SSBU) Link 7 20 9 20 11 20 6 18 4 18 5 23
Samus (SSBU) Samus
Dark Samus (SSBU) Dark Samus
8 25 11 25 12 24 7 20 5 38 6 24
Yoshi (SSBU) Yoshi 8 20 7 20 8 20 7 (ground)
8 (air)
18 7 35 6 23
Kirby (SSBU) Kirby 8 24 (ground)
25 (air)
11 24 (ground)
29 (air)
12 23 (ground)
29 (air)
7 23 5 39 7 23
Fox (SSBU) Fox 8 24 11 24 12 23 7 19 5 37 6 23
Pikachu (SSBU) Pikachu 12 (ground)
10 (air)
28 (ground)
29 (air)
14 28 (ground)
29 (air)
15 (ground)
14 (air)
28 (ground)
29 (air)
8 21 5 38 7 23
Luigi (SSBU) Luigi 8 24 11 24 12 23 7 19 7 37 6 23
Ness (SSBU) Ness 7 (ground)
8 (air)
24 11 24 12 (ground)
13 (air)
23 7 19 5 37 6 23
Captain Falcon (SSBU) Captain Falcon 8 24 11 24 12 23 7 19 5 37 6 23
Jigglypuff (SSBU) Jigglypuff 12 (ground)
9 (air)
29 12 (ground)
7 (air)
29 13 (ground)
7 (air)
29 7 24 (ground)
29 (air)
4 39 6 24
Peach (SSBU) Peach
Daisy (SSBU) Daisy
8 26 (ground)
24 (air)
11 26 (ground)
24 (air)
11 25 (ground)
23 (air)
7 21 (ground)
19 (air)
5 37 7 23
Bowser (SSBU) Bowser 10 29 13 29 17 (ground)
15 (air)
29 8 21 7 39 7 23
Ice Climbers (SSBU) Ice Climbers 8 24 9 24 11 24 6 24 4 24 5 24
Sheik (SSBU) Sheik 8 24 11 24 11 (ground)
12 (air)
23 8 (ground)
7 (air)
19 6 37 6 23
Zelda (SSBU) Zelda 10 (ground)
7 (air)
27 (ground)
25 (air)
10 (ground)
9 (air)
27 (ground)
25 (air)
11 23 (ground)
27 (air)
9 25 5 41 5 24
Dr. Mario (SSBU) Dr. Mario 8 24 11 24 12 23 7 19 5 37 6 23
Pichu (SSBU) Pichu 13 24 10 24 12 23 14 19 5 29 7 23
Falco (SSBU) Falco 9 24 12 24 13 23 8 19 6 37 7 23
Marth (SSBU) Marth
Lucina (SSBU) Lucina
10 29 14 29 15 29 8 21 6 39 7 23
Young Link (SSBU) Young Link 8 24 10 24 12 23 6 19 5 29 6 23
Ganondorf (SSBU) Ganondorf 9 (ground)
6 (air)
25 (ground)
21 (air)
8 (ground)
7 (air)
23 8 (ground)
6 (air)
26 (ground)
23 (air)
8 (ground)
6 (air)
23 5 39 8 23
Mewtwo (SSBU) Mewtwo 8 (ground)
9 (air)
24 11 24 12 23 9 19 7 37 7 23
Roy (SSBU) Roy
Chrom (SSBU) Chrom
10 24 14 24 15 23 8 19 6 37 7 23
Mr. Game & Watch (SSBU) Mr. Game & Watch 11 24 11 24 11 23 11 19 12 37 10 23
Meta Knight (SSBU) Meta Knight 8 24 11 24 12 23 7 19 6 37 6 23
Pit (SSBU) Pit
Dark Pit (SSBU) Dark Pit
8 24 11 24 12 23 7 19 5 39 6 23
Zero Suit Samus (SSBU) Zero Suit Samus 7 20 9 20 11 20 6 18 4 34 5 23
Wario (SSBU) Wario 10 29 14 29 15 29 8 21 6 39 7 23
Snake (SSBU) Snake 8 24 11 24 12 23 7 19 5 29 6 23
Ike (SSBU) Ike 11 29 14 29 15 29 8 21 6 39 7 23
Squirtle (SSBU) Squirtle 8 24 11 24 12 23 7 19 5 29 6 23
Ivysaur (SSBU) Ivysaur 8 24 11 24 12 23 7 19 5 29 6 23
Charizard (SSBU) Charizard 10 29 14 29 15 21 (ground)
29 (air)
8 29 (ground)
21 (air)
6 38 8 23
Diddy Kong (SSBU) Diddy Kong 7 20 9 20 11 20 6 18 4 35 5 23
Lucas (SSBU) Lucas 7 (ground)
8 (air)
24 11 24 12 (ground)
13 (air)
23 7 19 5 37 6 23
Sonic (SSBU) Sonic 8 24 11 24 12 23 7 19 5 37 6 23
King Dedede (SSBU) King Dedede 10 29 14 29 15 29 8 21 (ground)
23 (air)
6 39 7 23
Olimar (SSBU) Olimar 8 24 11 25 12 23 7 20 5 37 6 23
Lucario (SSBU) Lucario 8 24 11 24 12 23 7 19 5 36 6 23
R.O.B. (SSBU) R.O.B. 7 20 9 20 11 20 6 18 4 35 5 23
Toon Link (SSBU) Toon Link 7 20 9 20 11 20 6 18 4 35 5 23
Wolf (SSBU) Wolf 8 24 11 24 12 23 7 19 5 29 6 23
Villager (SSBU) Villager 11 (ground)
10 (air)
23 (ground)
24 (air)
11 (ground)
10 (air)
24 10 23 10 (ground)
9 (air)
19 5 37 6 23
Mega Man (SSBU) Mega Man 11 24 11 24 11 23 11 19 11 37 11 29
Wii Fit Trainer (SSBU) Wii Fit Trainer 10 26 10 24 (ground)
26 (air)
11 25 (ground)
28 (air)
9 24 (ground)
26 (air)
5 41 5 24
Rosalina (SSBU) Rosalina 8 (ground)
10 (air)
26 (ground)
24 (air)
11 26 (ground)
24 (air)
11 25 (ground)
23 (air)
10 (ground)
11 (air)
21 (ground)
19 (air)
10 37 7 23
Little Mac (SSBU) Little Mac 10 24 11 24 10 23 10 (ground)
9 (air)
19 5 37 6 23
Greninja (SSBU) Greninja 10 29 14 29 15 29 8 21 6 39 7 23
Mii Brawler (SSBU) Mii Brawler 8 24 11 24 12 23 7 19 5 37 6 23
Mii Swordfighter (SSBU) Mii Swordfighter 10 20 14 20 15 20 8 18 6 45 5 23
Mii Gunner (SSBU) Mii Gunner 8 25 11 25 12 24 7 20 5 38 5 24
Palutena (SSBU) Palutena 7 27 (ground)
23 (air)
9 27 (ground)
23 (air)
11 27 (ground)
23 (air)
6 21 4 39 5 23
Pac-Man (SSBU) Pac-Man 8 24 11 24 12 23 7 19 5 37 6 23
Robin (SSBU) Robin 10 29 14 29 15 29 8 21 6 39 7 23
Shulk (SSBU) Shulk 10 24 13 (ground)
14 (air)
24 15 (ground)
14 (air)
23 8 19 6 37 6 27
Bowser Jr. (SSBU) Bowser Jr. 8 24 11 24 12 23 7 19 5 37 6 23
Duck Hunt (SSBU) Duck Hunt 7 23 11 23 12 23 7 19 5 37 6 23
Ryu (SSBU) Ryu
Ken (SSBU) Ken
8 24 11 24 12 23 8 (ground)
7 (air)
19 5 37 6 23
Cloud (SSBU) Cloud 8 24 11 24 12 (ground)
11 (air)
23 7 19 5 37 6 23
Corrin (SSBU) Corrin 7 24 10 (ground)
11 (air)
24 12 23 7 19 5 37 6 23
Bayonetta (SSBU) Bayonetta 10 (ground)
8 (air)
24 10 (ground)
8 (air)
24 12 23 7 19 5 37 7 23
Inkling (SSBU) Inkling 8 24 11 24 12 23 7 19 5 29 6 23
Ridley (SSBU) Ridley 8 24 11 24 12 23 7 19 5 29 6 23
Simon (SSBU) Simon
Richter (SSBU) Richter
8 24 11 24 12 23 7 19 5 29 6 23
King K. Rool (SSBU) King K. Rool 10 24 13 24 17 23 8 19 7 29 6 23
Isabelle (SSBU) Isabelle 8 24 11 24 12 23 7 19 5 29 6 23
Incineroar (SSBU) Incineroar 8 24 11 24 12 23 7 19 5 29 6 23
Piranha Plant (SSBU) Piranha Plant 8 24 11 24 12 23 7 19 5 29 6 23
Joker (SSBU) Joker 8 24 11 24 12 23 7 19 5 29 6 23
Hero (SSBU) Hero 7 24 9 24 11 23 6 19 4 29 5 23
Banjo & Kazooie (SSBU) Banjo & Kazooie 8 24 11 24 12 23 7 19 5 29 6 23
Terry (SSBU) Terry 8 24 11 24 12 23 7 19 5 29 6 23
Byleth (SSBU) Byleth 8 24 11 24 12 23 7 19 5 29 6 23
Min Min (SSBU) Min Min 8 24 11 24 12 23 7 19 5 29 6 23
Steve (SSBU) Steve 8 24 11 24 12 23 7 19 5 29 6 23
Sephiroth (SSBU) Sephiroth 8 24 11 24 12 23 7 19 5 29 6 23
Pyra (SSBU) Pyra 8 24 11 24 12 23 7 19 5 29 6 23
Mythra (SSBU) Mythra 8 24 11 24 12 23 7 19 5 29 6 23
Kazuya (SSBU) Kazuya 8 24 11 24 12 23 7 19 5 29 6 23

References[edit]

External links[edit]