A compendium of species & lineages from just about every D&D sourcebook! Critical Role, Grim Hollow, and other 3rd Party homebrew sources can also be found among the fantastical species. Currently, it provides 31 out of 100 species. Yuan-ti, Downcast, Dhampir, Fire Genasi, Kobolds, Shadar-kai, Goliath, Orc, & many more!
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Author notes
I give full permission and support to other mod authors to make cosmetic patches such as heads, bodies, textures, hairs, etc. You do not need to request permission or inform me of the patch you're doing. I give a 3rd-party author full permission to patch or make patches for Fantastical Multiverse to be compatible with another mod so long as you have permission from the other mod author.
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Fantastical Compendium - Removed Goliath having subraces. The Player's Handbook 2024 version will no longer be a subrace of this Goliath but its own standalone species.
Fantastical Compendium - Fixed issue with Downcast CTD upon selection in CC this is because the UUID for the passive list has now been updated in the progression.
Fantastical Compendium - Fixed CTD triggered when selecting Kender in CC. The UUID has been updated in the progression
Fantastical Compendium - Fixed Goliath Skills default selection so that it's compatible with the changes made when Goliath lost its subrace.
Fantastical Compendium - Fixed issue that was triggering Ogresh to CTD in character creation, passiveslist in progression was updated to match the changes
Fantastical Powerful Brute - Updated so the file would be compatible with Fantastical Compendium 1.6.0.1 on 7-25-2024
Version 1.6
Updated Air Genasi so monk animations for all body types works correctly.
Fixed issue where if you chose Intelligence as your spellcasting ability levitate would technically be using Charisma for Air Genasi.
Fixed issue where if you chose Wisdom as your spellcasting ability levitate would technically be using Charisma for Air Genasi
Fantastical Orc - Fixed LOD issue with some of the heads for both body types.
Fantastical Orc - Updated all the head textures to remove a majority of heads having neck seam issues. The only neck seam now is the severely scarred male heads. [2 Body Type 2 heads have neck seams still but this is intentional as I like the scars provided with these head textures.]
Fantastical Orc - Fixed animations related to Monk for both body types.
Fantastical Fire Genasi - Fixed monk animations for all body types. Now the animations play correctly for all monk animations!
Fantastical Fire Genasi - Fixed issue where if you chose Intelligence as your spellcasting ability Flame Blade would technically be using Charisma.
Fantastical Fire Genasi - Fixed issue where if you chose Wisdom as your spellcasting ability Flame Blade would technically be using Charisma.
Fantastical Fire Genasi - Slight adjustments to animations so that the portraits could also use specific poses that I felt fit the Fire Genasi nicely.
DHAMPIR: Added support for Dhampir's Vampiric Bite to trigger Extra Attack if you have the trait & be used when you have Extra Attack.
DHAMPIR: Removed Broken teeth for all Dhampir Body Types.
DHAMPIR: Re-did all heads for all Dhampir body types.
DHAMPIR: Added new textures to resolve a majority of neck seam issues for Dhampir. All body types also have glowing mark on back.
DHAMPIR: Elusive Swarm now requires you to be 3rd level to gain buff to briefly avoid AoO. Range at 3rd level for how far it can reach per use is 18m
DHAMPIR: Certain color choices for Dhampir eyes triggers glowing eyes instead of all of them.
DHAMPIR now supports using Vampiric Bite as a bonus action when using monk unarmed strike option. In addition, when a player is Monk the damage die for Vampiric Bite now scales with Monk Damage die.
LIZARDFOLK Fanged Maw now restricts range correctly to 1.5 distance.
LIZARDFOLK now can choose to use their Fanged Maw as a bonus action unarmed strike if they are a monk.
Minotaur can now use horns as a option for unarmed strike if they are monk allowing them to use the horns as a bonus action.
Minotaur now correctly scales with monk damage die if player chooses to be a monk.
Fixed animations for Minotaur when using Monk skills like Flurry of Blows.
Fixed Dhampir animations when using Monk skills like Flurry of Blows.
Variant Human now uses animations correctly with all body types when using skills such as Flurry of Blows.
Elezen & Bugbear now use the correct range for Long Limbed. No longer does Main Hand Attack calculate 4x the range.
Dhampir character portraits are now fixed and no longer will result in being blank when leveling up.
Shadar-kai now can use monk animations correctly for all body types.
Yuan-ti & Yuan-ti Pureblood no longer have a Tag that reads "Not Found" the tag now says "Yuan-ti" correctly.
Yuan-ti & Yuan-ti Pureblood now have the correct spell at 3rd level.
Astral Elf now uses Monk animations correctly. Flurry of blows can now be used by all body types.
Minotaur when using animations in combat will no longer shrink down to size.
Fantastical Core was replaced by Fantastical Compendium.
Version 1.5.9.1
Fantastical Core was update 1.5.9.1
Fantastical Core now supports Yuan-ti
Fantastical Core now supports Yuan-ti Pureblood
Fantastical Core now contains progression for all races that don't replace or overhaul vanilla races that are currently released (Both Old/New Races have been moved to Fantastical Core)
Fantastical Core contains all the presets (Default Looks) as of 1.5.9.1
Fantastical Core now supports and introduces Yuan-ti
Fantastical Core now supports and introduces Yuan-ti Pureblood
Fantastical Core now supports and introduces Air Genasi
Fantastical Core now supports and introduces Kender
Fantastical Core now supports and introduces Fire Genasi
Fantastical Core now supports and introduces Water Genasi
Fantastical Core now supports and introduces Earth Genasi
Fantastical Core now supports and introduces Ogresh from Grim Hollow's: Player's Guide
Fantastical Core now supports and introduces Elezen a homebrew cross-over using the lore from FFXIV.
Fantastical Core now supports and introduces Kobold (MoTM)
Fantastical Core now supports and introduces Kobold (Legacy/Volo/Pack Tactics)
Updates for all previously added races to fully support and be compatible with Fantastical Core 1.5.9.1 changes to progression and default visuals to prevent conflicts.
Fixed Variant Human textures, reworked their faces, slight adjustment to their default visuals.
Overhauled Astral Elf default visuals.
Added support with Shadar-kai update for their own custom body. Overhauled Shadar-kai default visuals.
Added additional npc beards to all species that support beards.
Added additional NPC hairstyles to all species that support body type 1-4.
Version 1.5.7
Updated description for Dhampir (Humanoid)
Corrected Dhampir private parts not showing
Added Fire Genasi, Earth Genasi, Water Genasi, & Air Genasi as optional tags to be selected for Role-Play and Genasi race dialogue.
Added more NPC hairs to some races for now Sea Elf, Shadar-kai, Downcast, Gwŷddpāla
Added Camera fix for Minotaur
Added Polished Text for Lizardfolk, Minotaur, Fire Genasi, Yuan-ti, Yuan-ti Pureblood, & Reborn.
Version 1.5.04
Updated Fantastical Core so that it's compatible with Wood Elf (One D&D), Goliath (MoTM), Firbolg & Variant Human
Fixed Orc with Update 1.5.1 no longer has clipping issues with animations as they have received their own custom body.
Fixed Githzerai 1.5.1 receiving the incorrect cantrip. Now gets Mage Hand as originally intended.
Version 1.5.03
Updated Fantastical Core so that Dhampir, Githzerai, Kalashtar, Dwarf and Duergar where fully compatible with it. Added Dwarf(One D&D), Duergar(MoTM), Dhampir, Githzerai, & Kalashtar
Added individual files for Orc, Shadar-kai, Astral Elf, Downcast, Vedalken, Gwyddpala, Triton each require Fantastical Master File (Fantastical Core).
Donations
No donations accepted
CURRENT VERSION 1.6
FEATURES
Customize Your Origin
Origin Proficiencies (Replace Proficiencies)
Source Material: TASHA’S CAULDRON OF EVERYTHING
Trait Spellcasting (Choose Spellcasting Ability)
All races that gained spells through a trait have the option to select their spellcasting ability based on RAW 5E Ruling:
Racial Reactions (Dialogue Racial Tags)
Racial Tags that were added by Vanilla Baldur's Gate 3 are assigned to that race. These races didn't make it in the official game but are still in the game's code. How often they are triggered is currently based on what was left in the game.
PLANAR Racial Tag is used for races not found typically in the Material Plane.
The RARE racial tag is used for races that would be considered unique species that would be encountered.
Additionally, races not covered have their racial tag added so hopefully once Larian releases the official modding tool I can add them to the appropriate dialogue scenes.
A detailed installation guide can be reviewed with this article link: INSTALLATION GUIDE
FAQ
What is Fantastical Compendium? What does Fantastical Compendium do? Fantastical Compendium allows several races to access information that several species share such as traits, spells, action resources, etc. Instead of duplicating and risking conflicts the core provides general information for the races to function and utilize while giving the player the freedom to pick and choose what races they would like to be available in their game. It does not add the races it is merely the container for shared/general information and will require you to install one of the Fantastical Race files for that specific race to show up.
The file contains the following assets for races:
non-overhaul BG3 race progression. So only standalone progression information that doesn't impact the vanilla game.
Additional Human heads.
Additional Elf & Drow heads.
Additional Half-Elf heads.
Additional Fantastical & Multiverse eyes.
Commonly shared traits.
Heads shared by multiple species & lineages.
Presets for each race. This is what you see when you select the race, the default look of the race or lineage.
Additional hair options.
Additional creature types are used by several races.
Additional Tags, updated vanilla dialogue race tags. If it's vanilla it's mostly so it shows up in your character sheet so you can see what tags you have.
Presets for spells, skills, & passives.
List for spells, skills & passives.
The dodge action.
Character cosmetic options like hair, beards, private parts, horns, etc.
What does Fantastical XYZ do?
Why aren't all the races showing up when I install Fanstcial Compendium?
Do I need to update the Fanstical Compendium?
You can review this FAQ article for more answers to commonly asked questions.
Mordenkainen Presents: Monsters of the Multiverse Aasimar Air Genasi ✅ Bugbear ✅ Changeling Deep Gnome [Overhaul] Duergar [Overhaul]✅ Earth Genasi ✅ Eladrin Fairy Firbolg ✅ Fire Genasi ✅ Githyanki [Overhaul] Githzerai ✅ Goblin Goliath ✅ Hobgoblin Kobold ✅ Lizardfolk ✅ Minotaur ✅ Shadar-kai ✅ Shifter Triton ✅ Water Genasi ✅ Yuan-ti ✅
Fizban's Treasury of Dragons Chromatic Dragonborn Gem Dragonborn Metallic Dragonborn
Dragonlance: Shadow of the Dragon Queen Kender ✅
Spelljammer: Adventures in Space Astral Elf ✅
Van Richten's Guide to Ravenloft Dhampir ✅ Hexblood Reborn ✅
Eberron: Rising from the Last War Kalashtar ✅ Mark of Detection(Half-Elf) Mark of Finding(Half-Orc) Mark of Finding (Human) Mark of Handling (Human) Mark of Healing(Halfling) Mark of Hospitality (Halfling) Mark of Making (Human) Mark of Passage (Human) Mark of Sentinel (Human) Mark of Shadow (Elf) Mark of Storm(Half-Elf) Mark of Warding (Dwarf) Warforged
Acquisitions Incorporated Verdan
Guildmasters' Guide to Ravnica Vedalken ✅
Volo's Guide to Monsters (LEGACY) Kobold ✅ Yuan-ti Pureblood ✅
SPECIAL THANKS Larian Studios For making Baldur's Gate 3 and being an inspirational gaming company! Thank you for also allowing the game to be so moddable and leaving a majority of the race dialogue tags in the game.
Wizards of the Coast For making one of my all-time favorite TTRPG and D&DBeyond which has been the biggest help to making this mod.
Laughing Leader For making my favorite BG3 Modding Manager, that has helped alot with playtesting my mods. Plus the precious version generator tool!
Norbyte For making wonderful and useful modding tools, and for saving the bg3 modding world during Early Access Update 3 and for Script Extender!
ShinyHobo For making BG3 Modders Multitool and all of its lovely improvements. This has made learning everything I can about modding BG3 so much easier by giving easy access to all the game files. Thank you for all the constant updates and work you put in, especially during Early Access!
Djmr Constantly keeps Improved UI up to date, and restored several features to the UI that Fantastical Multiverse needs and relies on, and your work on several of my favorite classes during Early Access!
AlanaSP Alot of love for Alana and her work. Thank you for your contributions to ImprovedUI and the insight you gave me when I first started modding Baldur's Gate 3 in Early Access! Thank Alana for the quality mod manager compatibility Icons and the improvements for wings for Aasimar & Avariel along with the support you've provided for Fantastical Multiverse. Ghostfire Gaming One of my favorite 3rd-party homebrew developers for 5E. Happy to bring their wonderful work into the world of Baldur's Gate 3! You can find all their Grim Hollow content and more on the Ghostfire Gaming link above! I'm not sponsored by them but love their work so I'm happy to support and share their work in any way that I can!
Additional Thanks Patreon Supporters Visual Studio Code Blender