About this mod

A compendium of species & lineages from just about every D&D sourcebook! Critical Role, Grim Hollow, and other 3rd Party homebrew sources can also be found among the fantastical species. Currently, it provides 31 out of 100 species. Yuan-ti, Downcast, Dhampir, Fire Genasi, Kobolds, Shadar-kai, Goliath, Orc, & many more!

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CURRENT VERSION
1.6

FEATURES
Fantastical Multiverse aims to aid players who play races outside of the vanilla and encourages the fantastical by expanding the amount of playable races that are available in Faerûn. Allowing you to play just about any species available in D&D or Beyond! The world of Faerûn now can be experienced by the rest of the fantastical races that exist in Faerûn and other Multiverses, such as Eberron, Krynn, Etharis, Golarion, Malipāla, and even Eorzea! 
Currently contains a total of 
31/100 fantastical species for you to play in Baldur's Gate 3.

Fantastical Multiverse keeps all species relevant to the current Dungeons & Dragons era by utilizing the following sourcebooks ruling:

 Mordenkainen’s Presents: Monsters of the Multiverse (MoTM)
 Tasha's Cauldron of Everything
 Unearthed Arcana Player's Handbook (2024)
 Player's Handbook (2024) [One D&D]
 Van Richten's Guide to Ravenloft

Updating legacy content such as Volo's Guide to Monster's, and Mordenkainen's Tome of Foes to be compatiable with the changes so you can still play your favorite races without them falling behind to the changes. 
Customize Your Origin

Origin Proficiencies
(Replace Proficiencies)

Source Material: TASHA’S CAULDRON OF EVERYTHING
Some races that include the Ability Score Increase trait also grant proficiencies.  You can replace each of those proficiencies with a different one of your choice, following the restrictions on the Proficiency Swaps table.



Trait Spellcasting
(Choose Spellcasting Ability)
All races that gained spells through a trait have the option to select their spellcasting ability based on RAW 5E Ruling:
Once you cast a spell with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.

Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).


Racial Reactions
(Dialogue Racial Tags)

Racial Dialogue is correctly set up so it can trigger during appropriate dialogue encounters. These tags are used as often as Larian Studios has left them in the official game.  When the tool is released and hopefully provides the feature I'll try to match the frequency as the Vanilla races. 

  • Racial Tags that were added by Vanilla Baldur's Gate 3 are assigned to that race.  These races didn't make it in the official game but are still in the game's code. How often they are triggered is currently based on what was left in the game. 

  • PLANAR Racial Tag is used for races not found typically in the Material Plane.
  • The RARE racial tag is used for races that would be considered unique species that would be encountered.

  • Additionally, races not covered have their racial tag added so hopefully once Larian releases the official modding tool I can add them to the appropriate dialogue scenes. 



Ancestral Origins
(Lineages Racial Tag Selection)
This feature is a Lineage exclusive. 
Lineages overshadow your original race, if any, becoming their new race.   If you select a lineage, you can select and keep a racial tag that represents your ancestral origin or what you were before your Lineage took over your racial traits. Increasing your dialogue interactions. 




REQUIREMENTS
For this mod to work as intended you need the required files without them you're experience with this mod will likely be unpleasent. 
  • Improved UI                                                                                                                                                            Required for UI changes that allow you to use the Choose Spellcasting Ability, Rage Tag Selection, & Selectable Passives Features that Fantastical Multiverse provides.
  •  5E Spells                                                                                                                                                                                                               If you are unable to  use Script Extender don't worry you can still install this mod.  Fantastical Multiverse uses only the spells that don't require Script Extender. Also if you use the 5e Spells Spell Lists optional file you can get around the spells not showing up in your spell lists. Regardless you won't crash if you don't have Script Extender installed. If you can have Script Extender installed then you're not going to have any issues. If for some reason you still don't want to use 5E Spells  Fantastical Multiverse will still work and you won't crash, just spells that are from 5E Spells won't show up and the long rest version of the spell won't work.



✅ You will need to install Fantastical Compendium Main File and all of the  desired Fantastical  respective race name files you wish to have show up in your game.  So if you want Kobolds you need one of the Fantastical Kobold files and the Fantastical Compendium file. 

✅ The files provide the sourcebook they're from so you have better insight on what you're installing. 

✅ I can't stress this point enough that if you add new races and then don't install the newest Fantastical Compendium file you're going to just have an invisible race, or crash. 
COMPATIBLE MOD MANAGERS

Load Order Example:

A detailed  installation guide can be reviewed with this article link: INSTALLATION GUIDE

FAQ

What is Fantastical Compendium? What does Fantastical Compendium do?
Fantastical Compendium allows several races to access information that several species share such as traits, spells, action resources, etc. Instead of duplicating and risking conflicts the core provides general information for the races to function and utilize while  giving the player the freedom to pick and choose what races they would like to be available in their game.  It does not  add the races it is merely the container for shared/general information and will require you to install one of the Fantastical Race files for that specific race to show up.

The file contains the following assets for races:


  • non-overhaul BG3 race progression. So only standalone progression information that doesn't impact the vanilla game.

  • Additional Human heads.

  • Additional Elf & Drow heads.

  • Additional Half-Elf heads.

  • Additional Fantastical & Multiverse eyes.

  • Commonly shared traits.

  • Heads shared by multiple species & lineages.
  • Presets for each race. This is what you see when you select the race, the default look of the race or lineage.
  • Additional hair options.

  • Additional creature types are used by several races. 

  • Additional Tags, updated vanilla dialogue race tags. If it's vanilla it's mostly so it shows up in your character sheet so you can see what tags you have.

  • Presets for spells, skills, & passives.

  • List for spells, skills & passives.

  • The dodge action.

  • Character cosmetic options like hair, beards, private parts, horns, etc.



 What does Fantastical XYZ do?
All Fantastical race files such as Yuan-ti, Kobold, Kobold Legacy, Goliath, Dhampir, Reborn, Fire Genasi, Etc. provide a singular individual race to the game. They will require Fantastical Compendium to function and it is STRONGLY advised that you always install the newest Fantastical Compendium, especially when adding a newly added race as without that update for Fantastical Compendium you will likely CTD, be invisible, etc. 


The race file contains all unique traits belonging to that race and ONLY that race.

The race file contains  the RootTemplate needed to provide the game the information it needs to generate the race into existance.

The race file contains the Character Preset information to  make the race display  in character creation.

The race file contains the information needed to tie the race to the progression it is meant to use, and how it's connected to a subrace if it has any.


Why aren't all the races showing up when I install Fanstcial Compendium?
You need to install all the Fantastical Race files you want for the race to display in the game + Fantastical Compendium. If you fail to do either of those things the race won't show up or you will CTD(Crash to Desktop). 


Do I need to update the Fanstical Compendium?
Yes, if you want access to the newest races you need to install the newest version of Fantastical Compendium. The most recent public build is 1.5.9.1


You can review this FAQ article for more answers to commonly asked questions.



Playable Character Races
This contains the roadmap of what I'm working on to restore during the journey to 2.0. After I complete the restoration of all this races I will begin working on new species and custom cosmetics. 
  

Player's Handbook (2024)
Dragonborn
Dwarf  ✅
Elf   -High Elf & Wood Elf-
Drow  

Gnome
Goliath 
Halfling 
Human 
Orc ✅
Tiefling




Player's Handbook (2014)
Asmodeus Tiefling  [Overhaul] 
Variant Human       [Overhaul] ✅



Unearthed Arcana
Revenant


Mordenkainen's Tome of Foes (LEGACY)
Baalzebul Tiefling
Dispater Tiefling
Fierna Tiefling
Glasya Tiefling
Levistus Tiefling
Mammon tiefling
Mephistopheles Tiefling [Overhaul]
Zariel Tiefling  [Overhaul]


Mordenkainen Presents: Monsters of the Multiverse
Aasimar
Air Genasi ✅
Bugbear ✅
Changeling
Deep Gnome [Overhaul]
Duergar [Overhaul]

Earth Genasi ✅
Eladrin
Fairy
Firbolg ✅
Fire Genasi ✅
Githyanki [Overhaul]
Githzerai ✅
Goblin 
Goliath ✅
Hobgoblin
Kobold ✅
Lizardfolk ✅
Minotaur ✅
Shadar-kai ✅
Shifter 
Triton ✅
Water Genasi  ✅
Yuan-ti  ✅



Fizban's Treasury of Dragons
Chromatic Dragonborn
Gem Dragonborn
Metallic Dragonborn


Dragonlance: Shadow of the Dragon Queen
Kender ✅

Spelljammer: Adventures in Space
Astral Elf ✅




Van Richten's Guide to Ravenloft
Dhampir 
Hexblood 
Reborn 




Eberron: Rising from the Last War
Kalashtar 
Mark of Detection(Half-Elf)
Mark of Finding(Half-Orc)
Mark of Finding (Human)
Mark of Handling (Human)
Mark of Healing(Halfling)
Mark of Hospitality (Halfling)
Mark of Making (Human)
Mark of Passage (Human)
Mark of Sentinel (Human)
Mark of Shadow (Elf)
Mark of Storm(Half-Elf)
Mark of Warding (Dwarf)
Warforged




Acquisitions Incorporated
Verdan


Guildmasters' Guide to Ravnica
Vedalken 

Volo's Guide to Monsters (LEGACY)
Kobold ✅
Yuan-ti Pureblood ✅


Explorer's Guide to Wildemount
Draconblood Dragonborn
Ravenite Dragonborn
Lotusden Halfling
Pallid Elf (Elf Subrace) 



Grim Hollow's Player's Guide
Disembodied
Downcast 

Dreamers 
Laneshi 
Ogresh 



Malipāla Odyssey (Dungeons & Souls)
Avariel
Crepthari
Grugach
Gwŷddpāla

Hemōnari
Krsnik
Malformed
Moroi
Mušḫuššu
Nephilim
Tydelvian



Eorzea (FFXIV X Dungeons & Souls)
Elezen 
Garlean
Hrothgar
Hyur
Roegadyn


I've made a complete list containing every race currently planned to be worked on for this project below:
 Planned Playable Races [Full Version]


















SPECIAL THANKS
Larian Studios
For making Baldur's Gate 3 and being an inspirational gaming company!  Thank you for also allowing the game to be so moddable and leaving a majority of the race dialogue tags in the game.

Wizards of the Coast

For making one of my all-time favorite TTRPG and D&DBeyond which has been the biggest help to making this mod. 

Laughing Leader
For making my favorite BG3 Modding Manager, that has helped alot with playtesting my mods. Plus the precious version generator tool!

Norbyte
For making wonderful and useful modding tools, and for saving the bg3 modding world during Early Access Update 3 and for Script Extender!

ShinyHobo 
For making BG3 Modders Multitool and all of its lovely improvements. This has made learning everything I can about modding BG3 so much easier by giving easy access to all the game files. Thank you for all the constant updates and work you put in, especially during Early Access! 

Djmr

Constantly keeps Improved UI up to date, and restored several features to the UI that Fantastical Multiverse needs and relies on, and your work on several of my favorite classes during Early Access!


AlanaSP
Alot of love for Alana and her work. Thank you for your contributions to ImprovedUI and the insight you gave me when I first started modding Baldur's Gate 3 in Early Access! Thank Alana for the quality mod manager compatibility Icons and the improvements for wings for Aasimar & Avariel along with the support you've provided for Fantastical Multiverse. 

Ghostfire Gaming
One of my favorite 3rd-party homebrew developers for 5E. Happy to bring their wonderful work into the world of Baldur's Gate 3! You can find all their Grim Hollow content and more on the Ghostfire Gaming link above! I'm not sponsored by them but love their work so I'm happy to support and share their work in any way that I can!

Additional Thanks
Patreon Supporters 
Visual Studio Code
Blender