Magnet Grab
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Magnet Grab (スナイプマグネ Sunaipu Magune , lit. "Snipe Magnet") | ||||||||||
Launch a ball of magnetism toward foes. The enemy it hits will be pulled toward you. | ||||||||||
Attack | No. of Hits | Power | Critical % | Clock Gauge | Blocks Hit | |||||
---|---|---|---|---|---|---|---|---|---|---|
LV 0 | LV 50 | LV 100 | ||||||||
Magnet Grab | 1 | 0.44 | 1.09 | 1.75 | X | +70 | — | |||
Type | Element | Status | Reload Speed |
Aerial Use | Keyblade Reach | |||||
Magic | — | Magnet (100%) | 10 seconds | ◯ | X | |||||
Max CP | Memory Consumption | Buy | Shop LV | Sell | ||||||
400 | 18% | — | — | 600 | ||||||
Donald Command | Compiled Command | |||||||||
Donald Firaga | Random License LV2 |
Magnet Grab is a technique that appears in Kingdom Hearts Re:coded. It allows the user to launch a ball of magnetism toward foes, pulling them to the user.
Mechanics[edit]
In Kingdom Hearts Re:coded, Magnet Grab is an magic command that has a memory consumption of 18% and a reload time of 10 seconds.
Learning Magnet Grab[edit]
Kingdom Hearts Re:coded[edit]
Command Conversion[edit]
Magnet Grab is a Magic Command that can be converted through four different recipes.
- Magnera + Magnega
- Magnega + Blizzaga
- Stop + Magnega
- Wind Tracer + Magnega
Synthesized commands[edit]
Kingdom Hearts Re:coded[edit]
Magnet Grab can be used to convert the following commands: