Kingdom Hearts II
Kingdom Hearts II Final Mix

Jump (attack)

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This article is about the attack.
You may be looking for the recurring technique.

Jump
(ジャンプ Janpu?)
Attack Element Power Drive Value Deflect Finishing
Blow
Thrust Physical x2.0[KH II]
x1.5[1][KH II FM]
Shock Wave None x2.0[KH II]
x0.5[1][KH II FM]
AP Cost 0 MP Cost 0

Jump is a technique that appears in Kingdom Hearts II. It allows the user to leap into the air and dive down upon the target.

Mechanics[edit]

In Kingdom Hearts II, each time the user uses the Learn Reaction Command against a Dragoon or Xaldin, the Attack command gets replaced with one use of Jump, with a maximum of 9 uses. Using all uses of Jump or leaving the map returns the command to Attack. When fighting Xaldin, Jump can nullify his Protective Wind attack. Although it doesn't appear as a Reaction Command, Jump can benefit from Reaction Boost.

Learning Jump[edit]

Kingdom Hearts II[edit]

  • Sora can learn Jump by using the Learn Reaction Command against a Dragoon or Xaldin.

Origin[edit]

Jump is a recurring ability in the Final Fantasy series, often associated with the Dragoon job class.

Notes and references[edit]

  1. ^ a b x2.0 when using Learn on a Dragoon.