Game:Lock, Shock, and Barrel
Lock | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Japanese | ロック | |||||||||||||
Rōmaji | Rokku | |||||||||||||
Origin | The Nightmare Before Christmas | |||||||||||||
Games | Kingdom Hearts Kingdom Hearts II Kingdom Hearts 358/2 Days | |||||||||||||
|
Lock
|
---|
Kingdom Hearts 358/2 Days |
One of the three imps living in Halloween Town. Despite being the trio's apparent leader, he lacks real combat skill. Instead, he'll run about wildly while throwing pumpkin bombs from afar. Hit them back with a block to send him sprawling. |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 150 | 24 | 20 | 36 | 180[1] | ||
After rescue | 400 | 35 | 27 | 49 | 600[2] | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x0.49 | x0.5 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x0.04[3] | x0.3[4] | x0.5 | x0.5 | ||||
Rewards | |||||||
When Lock faints (High probability) (1) HP prize x5 When Lock takes damage (Low probability) (1) HP prize x1 | |||||||
World(s) | |||||||
Halloween Town |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 150 | 22 | 19 | 39 | 180[1] | ||
After rescue | 400 | 31 | 20 | 53 | 2000[5] | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x0.49 | x0.5 | x0.5 | ||||
Percentage | Stop | Stun | Other | ||||
x0.02 | x0.2 | x0.5 | x0.5 | ||||
Rewards | |||||||
When Lock faints (High probability) (1) HP prize x15 When Lock takes damage (Low probability) (5) HP prize x1 | |||||||
World(s) | |||||||
Halloween Town |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 150 | 24 | 20 | 36 | 180[1] | ||
After rescue | 400 | 35 | 27 | 49 | 600[2] | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x0.49 | x0.5 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x0.04[3] | x0.3[4] | x0.5 | x0.5 | ||||
Rewards | |||||||
When Lock faints (High probability) (1) HP prize x5 When Lock takes damage (Low probability) (1) HP prize x1 | |||||||
World(s) | |||||||
Halloween Town |
Location | HP | Strength | Defense | EXP | ||
Halloween Town Episode 2 |
172 | 39 | 22 | 0 | ||
Physical | Fire | Blizzard | ||||
×1.0 | ×0.5 | ×0.5 | ||||
Thunder | Dark | Neutral | ||||
×0.5 | ×0.5 | ×0.5
| ||||
Rewards | ||||||
Sora: Item slot Donald: Max HP +4 Goofy: Auto Change Jack Skellington: Max HP +5 When stunned Drive prize (1%) ×10 | ||||||
World(s) | ||||||
Halloween Town |
Location | HP | Strength | Defense | EXP | ||
Halloween Town Episode 2 |
172 | 39 | 22 | 0 | ||
Physical | Fire | Blizzard | ||||
×1.0 | ×0.5 | ×0.5 | ||||
Thunder | Dark | Neutral | ||||
×0.5 | ×0.5 | ×1.0
| ||||
Rewards | ||||||
Sora: Item slot Donald: Max HP +4 Goofy: Auto Change Jack Skellington: Max HP +5 When stunned Drive prize (1%) ×10 | ||||||
World(s) | ||||||
Halloween Town |
Mission | HP | EXP | STR/DEF | ||||
---|---|---|---|---|---|---|---|
Story Mode | Mission Mode | ||||||
52 | 328 | 983 | 0 | 42 | |||
Fire | Blizzard | Thunder | Aero | ||||
x0.63 | x0.80 | x0.30 | x0.85 | ||||
Ignite | Freeze | Jolt | Air-Toss | ||||
x0.10 | x0.10 | x0.10 | x0.10 | ||||
Defense Power Adjustment | Heart Points | ||||||
• Full Body: 1.25 | — | ||||||
Flinch? | |||||||
X | |||||||
Rewards | |||||||
Missions 51-61 | |||||||
World(s) | |||||||
Halloween Town | |||||||
Shock | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Japanese | ショック | |||||||||||||
Rōmaji | Shokku | |||||||||||||
Origin | The Nightmare Before Christmas | |||||||||||||
Games | Kingdom Hearts Kingdom Hearts II Kingdom Hearts 358/2 Days | |||||||||||||
|
Shock
|
---|
Kingdom Hearts 358/2 Days |
One of the three imps living in Halloween Town. She poses little threat in terms of strength, but will attack with a spinning charge. Stop that with a block, or hit her with one of Lock's pumpkin bombs to send her sprawling. |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 120 | 24 | 20 | 36 | 120[6] | ||
After rescue | 300 | 35 | 27 | 49 | 400[7] | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x0.49 | x0.5 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x0.04[3] | x0.3[4] | x0.5 | x0.5 | ||||
Rewards | |||||||
When Shock faints (High probability) (2) MP prize x5 When Shock takes damage (Low probability) (2) MP prize x1 When Shock gets dizzy (High probability) (15) MP prize x1 | |||||||
World(s) | |||||||
Halloween Town |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 120 | 22 | 19 | 39 | 120[6] | ||
After rescue | 300 | 31 | 20 | 53 | 1500[8] | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x0.49 | x0.5 | x0.5 | ||||
Percentage | Stop | Stun | Other | ||||
x0.02 | x0.2 | x0.5 | x0.5 | ||||
Rewards | |||||||
When Shock faints (High probability) (2) MP prize x15 When Shock takes damage (Low probability) (15) MP prize x1 When Shock gets dizzy (High probability) (15) MP prize x1 | |||||||
World(s) | |||||||
Halloween Town |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 120 | 24 | 20 | 36 | 120[6] | ||
After rescue | 300 | 35 | 27 | 49 | 400[7] | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x0.49 | x0.5 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x0.04[3] | x0.3[4] | x0.5 | x0.5 | ||||
Rewards | |||||||
When Shock faints (High probability) (2) MP prize x5 When Shock takes damage (Low probability) (2) MP prize x1 When Shock gets dizzy (High probability) (15) MP prize x1 | |||||||
World(s) | |||||||
Halloween Town |
Location | HP | Strength | Defense | EXP | ||
Halloween Town Episode 2 |
172 | 39 | 22 | 0 | ||
Physical | Fire | Blizzard | ||||
×1.0 | ×0.5 | ×0.5 | ||||
Thunder | Dark | Neutral | ||||
×0.5 | ×0.5 | ×0.5
| ||||
Rewards | ||||||
Sora: Item slot Donald: Max HP +4 Goofy: Auto Change Jack Skellington: Max HP +5 When stunned MP prize (1) ×10 | ||||||
World(s) | ||||||
Halloween Town |
Location | HP | Strength | Defense | EXP | ||
Halloween Town Episode 2 |
172 | 39 | 22 | 0 | ||
Physical | Fire | Blizzard | ||||
×1.0 | ×0.5 | ×0.5 | ||||
Thunder | Dark | Neutral | ||||
×0.5 | ×0.5 | ×1.0
| ||||
Rewards | ||||||
Sora: Item slot Donald: Max HP +4 Goofy: Auto Change Jack Skellington: Max HP +5 When stunned MP prize (1) ×10 | ||||||
World(s) | ||||||
Halloween Town |
Mission | HP | EXP | STR/DEF | ||||
---|---|---|---|---|---|---|---|
Story Mode | Mission Mode | ||||||
52 | 328 | 983 | 0 | 42 | |||
Fire | Blizzard | Thunder | Aero | ||||
x0.63 | x0.80 | x0.30 | x0.85 | ||||
Ignite | Freeze | Jolt | Air-Toss | ||||
x0.10 | x0.10 | x0.10 | x0.10 | ||||
Defense Power Adjustment | Heart Points | ||||||
• Full Body: 1.25 | — | ||||||
Flinch? | |||||||
X | |||||||
Rewards | |||||||
Missions 51-61 | |||||||
World(s) | |||||||
Halloween Town | |||||||
Barrel | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Japanese | バレル | |||||||||||||
Rōmaji | Bareru | |||||||||||||
Origin | The Nightmare Before Christmas | |||||||||||||
Games | Kingdom Hearts Kingdom Hearts II Kingdom Hearts 358/2 Days | |||||||||||||
|
Barrel
|
---|
Kingdom Hearts 358/2 Days |
One of the three imps living in Halloween Town. He poses little threat in terms of strength. Stop his rolling charge with a block and he will go flying. You can also hit him with one of Lock's pumpkin bombs to send him sprawling. |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 180 | 24 | 20 | 36 | 240[9] | ||
After rescue | 500 | 35 | 27 | 49 | 800[10] | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x0.49 | x0.5 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x0.04[3] | x0.3[4] | x0.5 | x0.5 | ||||
Rewards | |||||||
When Barrel faints (High probability) (1) Munny x5 When Barrel takes damage (Low probability) (1) Munny x1 When Barrel gets dizzy (High probability) (1) Munny x1 | |||||||
World(s) | |||||||
Halloween Town |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 180 | 22 | 19 | 39 | 240[9] | ||
After rescue | 500 | 31 | 20 | 53 | 2500[11] | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x0.49 | x0.5 | x0.5 | ||||
Percentage | Stop | Stun | Other | ||||
x0.02 | x0.2 | x0.5 | x0.5 | ||||
Rewards | |||||||
When Barrel faints (High probability) (1) Munny x15 When Barrel takes damage (Low probability) (20) Munny x1 When Barrel gets dizzy (High probability) (20) Munny x1 | |||||||
World(s) | |||||||
Halloween Town |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 180 | 24 | 20 | 36 | 240[9] | ||
After rescue | 500 | 35 | 27 | 49 | 800[10] | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x0.49 | x0.5 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x0.04[3] | x0.3[4] | x0.5 | x0.5 | ||||
Rewards | |||||||
When Barrel faints (High probability) (1) Munny x5 When Barrel takes damage (Low probability) (1) Munny x1 When Barrel gets dizzy (High probability) (1) Munny x1 | |||||||
World(s) | |||||||
Halloween Town |
Location | HP | Strength | Defense | EXP | ||
Halloween Town Episode 2 |
172 | 39 | 22 | 0 | ||
Physical | Fire | Blizzard | ||||
×1.0 | ×0.5 | ×0.5 | ||||
Thunder | Dark | Neutral | ||||
×0.5 | ×0.5 | ×0.5
| ||||
Rewards | ||||||
Sora: Item slot Donald: Max HP +4 Goofy: Auto Change Jack Skellington: Max HP +5 When stunned HP prize (1) ×10 | ||||||
World(s) | ||||||
Halloween Town |
Location | HP | Strength | Defense | EXP | ||
Halloween Town Episode 2 |
172 | 39 | 22 | 0 | ||
Physical | Fire | Blizzard | ||||
×1.0 | ×0.5 | ×0.5 | ||||
Thunder | Dark | Neutral | ||||
×0.5 | ×0.5 | ×1.0
| ||||
Rewards | ||||||
Sora: Item slot Donald: Max HP +4 Goofy: Auto Change Jack Skellington: Max HP +5 When stunned HP prize (1) ×10 | ||||||
World(s) | ||||||
Halloween Town |
Mission | HP | EXP | STR/DEF | ||||
---|---|---|---|---|---|---|---|
Story Mode | Mission Mode | ||||||
52 | 328 | 983 | 0 | 42 | |||
Fire | Blizzard | Thunder | Aero | ||||
x0.63 | x0.80 | x0.30 | x0.85 | ||||
Ignite | Freeze | Jolt | Air-Toss | ||||
x0.10 | x0.10 | x0.10 | x0.10 | ||||
Defense Power Adjustment | Heart Points | ||||||
• Full Body: 1.25 | — | ||||||
Flinch? | |||||||
X | |||||||
Rewards | |||||||
Missions 51-61 | |||||||
World(s) | |||||||
Halloween Town | |||||||
Lock, Shock, and Barrel are boss characters who appear in Kingdom Hearts, Kingdom Hearts II, and Kingdom Hearts 358/2 Days. They are children from Halloween Town. Originally from Tim Burton's The Nightmare Before Christmas, they carry out many roles in the games. In Kingdom Hearts, they assist Oogie Boogie by stealing Jack's experimental heart. In Kingdom Hearts II, they wreak havoc in Christmas Town. During the boss battle, all three of them appear together unlike other boss fights where Sora battles a single, individual boss.
Strategy[edit]
Kingdom Hearts[edit]
The trio is fairly easy to defeat; begin by defeating Lock. He will leap very high to avoid Sora. Then focus on Shock; be careful when she goes into her spinning attack. Jump, dodge, or guard to get out of the way then hit her with Fire or Blizzard magic to slow her down. When Lock and Shock are defeated, begin attacking Barrel, as he has the most HP it may take a few extra hits. Barrel's special move is a cannonball sprint; it is possible to stop him but good timing is crucial.
It is a good idea to have a Potion or two at the ready, or Cure magic as shortcuts as having multiple enemies can make the Guard ability more or less worthless. Make sure to defeat them in that order to receive the maximum Experience points. It is suggested to try to corner most of the enemies.
- Lock
Technique | Element | Tech | Power Bonus | Guard? | ||
---|---|---|---|---|---|---|
Blazing Fastball (剛速球 Gōsokkyū ) |
None | x0.02 | 2 | Returnable (Recoil: 30) | ||
Throws a ball. | ||||||
Guard: Repellable = Can be blocked and interrupted; Returnable = Can be blocked and deflected back; Preventable = Blockable by Goofy's shield only. |
- Shock
Technique | Element | Tech | Power Bonus | Guard? | ||
---|---|---|---|---|---|---|
Spin Tackle (スピンタックル Supin Takkuru ) |
None | x0.02 | 4 | Repellable (Recoil: 50) | ||
Moves around while spinning sideways. | ||||||
Guard: Repellable = Can be blocked and interrupted; Returnable = Can be blocked and deflected back; Preventable = Blockable by Goofy's shield only. |
- Barrel
Technique | Element | Tech | Power Bonus | Guard? | ||
---|---|---|---|---|---|---|
Curl Tackle (回転タックル Kaiten Takkuru ) |
None | x0.02 | 2 | Repellable (Recoil: 50) | ||
Curls up his body and rolls around. | ||||||
Guard: Repellable = Can be blocked and interrupted; Returnable = Can be blocked and deflected back; Preventable = Blockable by Goofy's shield only. |
Kingdom Hearts II[edit]
Lock, Shock, and Barrel cannot have their HP reduced to 0, and instead become stunned when reduced to 1 HP. To finish the fight, the Capture Reaction Command must be used to contain all three of them in a box at once. They will immediately escape the box if not stunned, however if they have been stunned then they will be contained for 90 seconds. If they recover from being stunned or escape their box, they will recover HP.
To prevent them from having enough time to recover, one option is to reduce each of their HP bars by a comfortable amount, then knock each one out to have enough time to capture them in a box. Limits are useful during this fight.
The three children also serve as enemies in the Gift Wrapping minigame. They will run around in front of the camera attempting to destroy the boxes for the presents and try and distract Sora. They can be stopped/slowed down by shooting them with presents.
- Lock
Technique | Element | Power | Guard? | |||
---|---|---|---|---|---|---|
Straight Throw (直線投げ Chokusen Nage ) |
Physical | x1.0 | O | |||
Throws a toy straight forward at high speed. | ||||||
Sliding (スライディング Suraidingu ) |
Physical | x1.5 | O | |||
Spins and slides around. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
- Shock
Technique | Element | Power | Guard? | |||
---|---|---|---|---|---|---|
Curved Throw (山なり投げ Yamanari Nage ) |
Physical | x1.0 | O | |||
Throws a toy up high. | ||||||
Spin Attack (スピンアタック Supin Atakku ) |
Physical | x1.0 Hits 2-4: x0 Hit 5+: x0.5 |
O | |||
Moves around while spinning. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
- Barrel
Technique | Element | Power | Guard? | |||
---|---|---|---|---|---|---|
Parabolic Throw (放物線投げ Hōbutsusen Nage ) |
Physical | x1.0 | O | |||
Throws a toy somewhat high. | ||||||
Rolling Tackle (回転タックル Kaiten Takkuru ) |
Physical | x1.5 | O | |||
Rolls around while curled into a ball. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
- On all enemies
Reaction Commands | |||||||
---|---|---|---|---|---|---|---|
Reaction Command | Element | Power | Description | ||||
Capture (キャプチャー Kyapuchā ) |
Physical | x1.0 | Can be used when near an empty box. Swing the Keyblade upward, damaging enemies, and launch a box forward; if it hits an enemy, it imprisons them. |
Kingdom Hearts 358/2 Days[edit]
Since the field is big and full of obstacles, Roxas is going to have take them out one-by-one. Start off with Lock as he has the slowest running speed and can be a threat as he throws pumpkin bombs as an attack. Watch out when he readies the attack and block it to counter. His defense is high, as with Shock and Barrel. Next, move on to Shock. Lock onto her and chase her (using Air Glide or Dodge Roll is effective). When she readies her attack, be ready to block. When she hits the block, she'll drop to the floor startled. Attack her repeatedly until she has fainted. Finally, target Barrel. He has a roll attack which can be blocked. He is a sturdy fighter as he will not stop even if he is hit repeatedly, so it's effective to take him out by using combos or limit break.
Videos[edit]
Lock, Shock, and Barrel – Kingdom Hearts | Lock, Shock, and Barrel – Kingdom Hearts II |
---|---|
Lock, Shock, and Barrel – Kingdom Hearts 358/2 Days | |
Notes and references[edit]
- ^ 18 EXP if Lock is not the last to be defeated.
- ^ 60 EXP if Lock is not the last to be defeated.
- ^ a b c x0.03 after rescue.
- ^ a b c x0.2 after rescue.
- ^ 200 EXP if Lock is not the last to be defeated.
- ^ 12 EXP if Shock is not the last to be defeated.
- ^ 40 EXP if Shock is not the last to be defeated.
- ^ 150 EXP if Shock is not the last to be defeated.
- ^ 24 EXP if Barrel is not the last to be defeated.
- ^ 80 EXP if Barrel is not the last to be defeated.
- ^ 250 EXP if Barrel is not the last to be defeated.