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Clorinde (106 x 106)

Genshin Impact Guide

Clorinde Build Artifact

Electro

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Clorinde Overview

Clorinde, an Electro Character devoted to Ousia. Within the realm of Fontaine, she has earned the prestigious distinction of being the most formidable Champion Duelist. Prior to this, Clorinde served as Furina’s dedicated guardian, and she has a shared history with Navia.

In Genshin Impact, Clorinde is a 5 Stars rarity Electro character currently in SS tier. This Page provides the Best Clorinde Build information.

Status
Released
Full Name
Clorinde
Nation
Fontaine
Sex
Female
Rarity
Weapon
Sword
Element
Electro
Constellation
Rapperia
Special Dish
“Tagged and Bagged”
Clorinde Review

Clorinde is a typical Main DPS character with high stats. As long as her talents are triggered promptly, she can fit into most known team compositions. The only minor drawback is that her on-field time is slightly short without her Elemental Burst, which may cause some rotation issues when teamed up with characters having a 20s Skill/Burst cooldown.

Due to Clorinde’s agile attack mode and self-healing ability, she typically doesn’t need a healer. In high-pressure environments, you can replace one of her teammates with a shield character like Zhongli (he’s the best option, in my opinion) to simultaneously increase anti-interruption capability.

Similar to Arlecchino, Clorinde’s damage output mainly comes from her kit. Therefore, as her build improves, Clorinde’s team composition should gradually lean towards a 3-support-1-core setup. Unlike Arlecchino, Clorinde does not have a pre-cast burst, and her overall output quality is about 10% lower than Arlecchino’s. Thus, it’s worth considering various playstyles where Clorinde acts as the “driver.” For example, pairing her with double Hydro (Xingqiu & Yelan), double Geo (Zhongli and Albedo), the national team with Xiangling and Bennett, or pairing her with Raiden Shogun and Kazuha for prolonged combat.

Clorinde Skills Talents

Oath of Hunting Shadows

Clorinde Normal Attack

Level:
1-Hit DMG
2-Hit DMG
3-Hit DMG
4-Hit DMG
5-Hit DMG
Charged Attack DMG
Charged Attack Stamina Cost
Plunge DMG
Low/High Plunge DMG

Normal Attack
Performs up to 5 rapid strikes.

Charged Attack

Consumes a certain amount of Stamina and fires Suppressing Shots in a fan pattern with her pistolet.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.

Hunter’s Vigil

Clorinde Elemental Skill

Level:
Skill DMG
Bond of Life Gain
CD
Energy Cost

Preparing her pistolet, she enters the “Night Vigil” state, using steel and shot together. In this state, Clorinde’s Normal Attacks will be transformed into “Swift Hunt” pistolet attacks, and the DMG dealt is converted into Electro DMG that cannot be overridden by infusions, and she will be unable to use Charged Attacks. Using her Elemental Skill will transform it into “Impale the Night”: Perform a lunging attack, dealing Electro DMG. The DMG done through the aforementioned method is considered Normal Attack DMG.

Swift Hunt
· When her Bond of Life is equal to or greater than 100% of her max HP: Performs a pistolet shot.
· When her Bond of Life is less than 100%, firing her pistolet will grant her Bond of Life, with the amount gained based on her max HP. The shots she fires can pierce opponents, and DMG dealt to opponents in their path is increased.

Impale the Night
The current percentage value of Clorinde’s Bond of Life determines its effect:
· When the Bond of Life value is 0%, perform a normal lunging strike;
· When the Bond of Life value is less than 100% of her max HP, Clorinde is healed based on the Bond of Life Value, and the AoE of the lunging attack and the DMG dealt is increased;
· When the value of the Bond of Life is equal to or greater than 100% of her max HP, use Impale the Night: Pact. The healing multiplier is increased, and the attack AoE and DMG dealt by the lunge is increased even further.

In addition, when Clorinde is in the Night Vigil state, healing effects other than Impale the Night will not take effect and will instead be converted into a Bond of Life that is a percentage of the healing that would have been received.

Clorinde will exit the “Night Vigil” state when she leaves the field.

Arkhe: Ousia
Periodically, when Clorinde’s Swift Hunt shots strike opponents, a Surging Blade will fall on their position, dealing Ousia-aligned Electro DMG.

Last Lightfall

Clorinde Elemental Burst

Level:
Dusk Bolt DMG Increase
Twilight Meditation Duration
CD
Energy Cost

Grants herself a Bond of Life based upon her own max HP before swiftly evading and striking with saber and sidearm as one, dealing AoE Electro DMG.

Clorinde Passive Talents

 

Utility Passive

 

 

Learned at 1st Ascension

 

 

Learned at 4th Ascension

 

Clorinde Constellations

Clorinde’s Constellations Comparison – Aggravate

Clorinde’s Constellations Comparison – Overload

 

Clorinde Constellation Level 1

 

 

Clorinde Constellation Level 2

 

 

Clorinde Constellation Level 3

 

 

Clorinde Constellation Level 4

 

 

Clorinde Constellation Level 5

 

 

Clorinde Constellation Level 6

 

Top & Best Clorinde Builds

Clorinde DPS Build

Calculation is 5 star weapon based on R1 stats, 4 star weapon based on R5 stats.

Clorinde Best 5-Stars Weapon Comparison

Details

Base ATK : 674

Secondary Stat – Crit Dmg: 44.1%

Deathly Pact

CRIT DMG increased by 20%/25%/30%/35%/40%. Increasing the value of a Bond of Life increases the DMG the equipping character deals by 12%/15%/18%/21%/24% for 6s. Max 3 stacks.

Details

Base ATK : 608

Secondary Stat – Crit Rate : 33.1%

Honed Flow

Obtain 12/15/18/21/24% All Elemental DMG Bonus. When other nearby party members’ Normal Attacks hit opponents, the character equipping this weapon will gain one stack of “Wavespike.” Max 5 stacks. This effect can be triggered once every 0.3s. When the character equipping this weapon uses an Elemental Skill, all stacks of Wavespike will be consumed to gain Ripping Upheaval. Each stack of Wavepike consumed will increase Normal Attack DMG by 8/10/12/14/16% for 8s.

Details

Base ATK : 674

Secondary Stat – Crit Dmg : 44.1%

Mistsplitter’s Edge

Gain a 12%/15%/18%/21%/24% Elemental DMG Bonus for all elements and receive the might of the Mistsplitter’s Emblem. At stack levels 1/2/3, the Mistsplitter’s Emblem provides a 8/16/28%/10/20/35%/12/24/42%/14/28/49%/16/32/56% Elemental DMG Bonus for the character’s Elemental Type. The character will obtain 1 stack of Mistsplitter’s Emblem in each of the following scenarios: Normal Attack deals Elemental DMG (stack lasts 5s), casting Elemental Burst (stack lasts 10s); Energy is less than 100% (stack disappears when Energy is full). Each stack’s duration is calculated independently.

Details

Base ATK : 542

Secondary Stat – Crit Rate : 44.1%

Protector’s Virtue

HP increased by 20%/25%/30%/35%/40%. Additionally, provides an ATK Bonus based on 1.2%/1.5%/1.8%/2.1%/2.4% of the wielder’s Max HP.

The Signature Weapon is the best, but Ayato and Ayaka’s weapons are good for Clorinde too.

Clorinde Best 3-Stars/4-Stars Comparison

Details

Base ATK : 510

Secondary Stat – Crit Rate : 27.6%

Justice

Increases DMG dealt by Normal and Charged Attacks by 20%/25%/30%/35%/40%. Additionally, regenerates 60%/70%/80%/90%/100% of ATK as HP when Normal and Charged Attacks score a CRIT Hit. This effect can occur once every 5s.

Details

Base ATK : 510

Secondary Stat – ATK : 41.3%

Bane of Fire and Thunder

Increases DMG against opponents affected by Pyro or Electro by 20%/24%/28%/32%/36%.

Details

Base ATK : 565

Secondary Stat – ATK : 27.6%

An End Sublime

When using an Elemental Skill, ATK will be increased by 12%/15%/18%/21%/24% for 15s, and a Bond of Life worth 25% of Max HP will be granted. This effect can be triggered once every 10s. When the Bond of Life is cleared, a maximum of 150/187.5/225/262.5/300 ATK will be gained based on 2.4%/3%/3.6%/4.2%/4.8% of the Bond for 15s. Bond of Life: Absorbs healing for the character based on its base value, and clears after healing equal to this value is obtained. 8/16/28%/10/20/35%/12/24/42%/14/28/49%/16/32/56% Elemental DMG Bonus for the character’s Elemental Type. The character will obtain 1 stack of Mistsplitter’s Emblem in each of the following scenarios: Normal Attack deals Elemental DMG (stack lasts 5s), casting Elemental Burst (stack lasts 10s); Energy is less than 100% (stack disappears when Energy is full). Each stack’s duration is calculated independently.

Details

Base ATK : 401

Secondary Stat – Crit DMG : 46.9%

Vigorous

When HP is above 90%, increases CRIT Rate by 14%/17.5%/21%/24.5%/28%.

Artifact Sets

Clorinde Best Artifacts Comparison

Details

Main Stats : ATK%/Electro%/Crit Rate or Crit Dmg

Sub Stats : Crit Rate = Crit Dmg > ATK% > ER%

2-Piece Bonus

ATK +18%.

4-Piece Bonus

When the value of a Bond of Life increases or decreases, this character deals 18% increased DMG for 6s. Max 3 stacks.

Details

Main Stats : ATK%/Electro%/Crit Rate or Crit Dmg

Sub Stats : Crit Rate = Crit Dmg > ATK% > ER%

2-Piece Bonus

Normal and Charged Attack DMG +15%

4-Piece Bonus

When current HP increases or decreases, CRIT Rate will be increased by 12% for 5s. Max 3 stacks.

Details

Main Stats : ATK%/Electro%/Crit Rate or Crit Dmg

Sub Stats : Crit Rate = Crit Dmg > ATK% > ER%

2-Piece Bonus

ATK +18%

4-Piece Bonus

When casting an Elemental Skill, if the character has 15 or more Energy, they lose 15 Energy and Normal/Charged/Plunging Attack DMG is increased by 50% for 10s. This effect will not trigger again during that duration.

Details

Main Stats : ATK%/Electro%/Crit Rate or Crit Dmg

Sub Stats : Crit Rate = Crit Dmg > ATK% > ER%

2-Piece Bonus

ATK +18%

4-Piece Bonus

When Normal Attacks hit opponents, there is a 36% chance that it will trigger Valley Rite, which will increase Normal Attack DMG by 60% of ATK. This effect will be dispelled 0.05s after a Normal Attack deals DMG. If a Normal Attack fails to trigger Valley Rite, the odds of it triggering the next time will increase by 20%. This trigger can occur once every 0.3s.

Top & Best Clorinde Team

Clorinde Best Team

Clorinde is a DPS in the team. Clorinde DPS build is used.

Main DPS

Clorinde 

Clorinde’s Elemental Skill and Burst often inflict Electro damage, activating Hyperbloom, Aggravate, and Electro-Charged effects.

Sub DPS

Furina

Genshin Hydro

Furina’s Elemental Burst increases damage based on her allies’ HP changes. This works because Furina’s Elemental Skill drains allies’ HP, which is then restored by a Healer.

Sub DPS

Nahida

Nahida primarily deals damage with her Elemental Skill, which can connect up to 8 enemies and inflict Dendro damage while triggering elemental reactions. Her Elemental Burst enhances her Elemental Skill based on her teammates’ elements.

Healer/Shield

Baizhu

Baizhu provides both Shield and Healing to protect the team. 
The DMG of Blooming of the team is increased based on Baizhu’s Max HP, by Baizhu’s passive talent.

Clorinde Premium Team

Clorinde is a DPS in the team. Clorinde DPS build is used.

Main DPS

Clorinde 

Clorinde’s Elemental Skill and Burst often inflict Electro damage, activating Electro-Charged effects.

Sub DPS

Furina

Genshin Hydro

Furina’s Elemental Burst can provide DMG increase based on the change of HP of Furina’s allies. This can be achieved as Fruina’s Elemental Skill can burn allies HP and the HP lost is restored by Healer

Sub DPS

Yelan

Yelan is the Sub DPS in this team. Yelan can provide continuous Hydro attack off-field with the team.

Healer/Support

Jean

Jean acts as a battery for energy charge for Yelan’s Elemental Burst, and also trigger Anemo Elemental Resonance increases movement speed and decreases CD for the team.

Clorinde Ascension Material

Rank
Req Lv
Cost
Mat#1
Mat#2
Mat#3
Mat#4
1
20
20000
Genshin_Vajrada_Amethyst_Sliver
Vajrada Amethyst Sliver x 1
Lumitoile
Lumitoile x 3
enem_Transoceanic Pearl
Transoceanic Pearl x 3
2
40
40000
Genshin_Vajrada_Amethyst_Fragment
Vajrada Amethyst Fragment x 3
Fontemer Horn
Fontemer Horn x 2
Lumitoile
Lumitoile x 10
enem_Transoceanic Pearl
Transoceanic Pearl x 15
3
50
60000
Genshin_Vajrada_Amethyst_Fragment
Vajrada Amethyst Fragment x 6
Fontemer Horn
Fontemer Horn x 4
Lumitoile
Lumitoile x 20
enem_Transoceanic Chunk
Transoceanic Chunk x 12
4
60
80000
Genshin_Vajrada_Amethyst_Chunk
Vajrada Amethyst Chunk x 3
Fontemer Horn
Fontemer Horn x 8
Lumitoile
Lumitoile x 30
enem_Transoceanic Chunk
Transoceanic Chunk x 18
5
70
100000
Genshin_Vajrada_Amethyst_Chunk
Varunada Amethyst Chunk x 6
Fontemer Horn
Fontemer Horn x 12
Lumitoile
Lumitoile x 45
enem_Xenochromatic Crystal
Xenochromatic Crystal x 12
6
80
120000
Genshin_Vajrada_Amethyst_Gemstone
Varunada Amethyst Gemstone x 6
Fontemer Horn
Fontemer Horn x 20
Lumitoile
Lumitoile x 60
enem_Xenochromatic Crystal
Xenochromatic Crystal x 24

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Though he appears human, Neuvillette is actually the Dragon of Water—the Hydro Sovereign. He did not achieve full dragonhood until the events of Archon Quest Chapter IV: Act V – Masquerade of the Guilty, when the Hydro Archon Focalors restored the powers stolen from the Sovereigns by the Heavenly Principles back to him.

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Freminet

Freminet is a Pneuma-aligned Cryo character in Genshin Impact. Despite his expertise and experience as a professional diver, Freminet prefers to avoid the spotlight. He is content to carry out orders and find solace among the Tidalga and Romaritime Flowers underwater.