Hazard
A Hazard is any obstacle within a stage that either directly or indirectly harms or impedes Kirby or another playable character and cannot be classified as an enemy, a device, or part of the static terrain. Hazards may also affect enemies or other non-playable characters, but this is not a strict requirement to classify something as a hazard. Hazards serve primarily to add another element of challenge to gameplay and, when not meant to be avoided entirely, often require a certain set of techniques to overcome or take advantage of. Common examples of hazards in the Kirby series include spikes, crushers, and bottomless pits, but may also include non-damaging things such as wind and water currents (with water itself falling into a gray area and not considered a hazard for the purpose of this page). There are also a number of enemies that function more as stage hazards, such as Gordos, Squeaky Hammer Machines, and boulders, and those too will not be covered on this page.
List of hazards in the Kirby series[edit]
The following is a list of every distinct hazard throughout the Kirby series. The first table covers environmental hazards that span numerous games and may have a large number of variants, while the second will detail more specific hazards that belong to relatively few games, if not appearing in only one game. Note that hazards which appear only in Sub-Games will not be listed here:
General hazards[edit]
Specific hazards[edit]
Many of these have conjectural names, so official names will be noted as such using a reference:
Hazard | Appearance | Game(s) | Description | Notes |
---|---|---|---|---|
Kirby's Dream Course | A vent in the ground that releases a continuous stream of air upward, causing Kirby to fly upward when passing over it. | |||
Kirby's Dream Course | A patch of rough sand that greatly impedes Kirby's momentum if he touches it. | |||
Kirby's Dream Course | A floor-bound conveyor belt that moves Kirby in a given direction when he lands on it. | Does not include more generalized moving floors in other Kirby games. | ||
Kirby's Dream Course, Kirby Tilt 'n' Tumble | A floor-bound panel that forcibly accelerates Kirby in a given direction if he touches it. | Not to be confused with the objects of the same name in Kirby Air Ride, which functions more as a device. In Kirby Tilt 'n' Tumble, this object is called a "Blast Board"[5], and functions slightly differently. | ||
Kirby's Dream Course | A circular panel with an arrow on it that seamlessly redirects Kirby's momentum in the direction indicated if he touches it. | |||
Kirby's Dream Course | A patch of grass with arrows in it that indicate the direction it will gently push Kirby if he tries to roll through it. | |||
Kirby's Dream Course | A pool of water that will greatly hamper Kirby if he falls into it. The water can be drained by hitting the appropriate switch, or it can be momentarily frozen using the Freeze ability. The Wheel ability can also ride atop the water's surface, and Kirby can skip across the water with the right movement when not using an ability. | |||
Kirby's Dream Course | A green tarp spread across the floor that causes Kirby to bounce more forcefully if he lands on it from the air. | |||
Kirby's Dream Course | A spinning circular floor panel that redirects Kirby's momentum if he rolls over it. A set of switches can be pressed to turn turntables on or off. | |||
Electric field
|
Kirby Super Star, Kirby & The Amazing Mirror, Kirby: Canvas Curse, Kirby Super Star Ultra, Kirby Battle Royale | A tile, block, or other object that gives Kirby a shock and knocks him back if he touches it. These can come in many visual variants. | In Kirby & The Amazing Mirror, Kirby has to knock the boss Mega Titan into an electric field to damage it in the first phase. | |
Trapped Cannon
|
Kirby Super Star, Kirby Super Star Ultra | A cannon which does not function properly and explodes when the fuse burns out, throwing Kirby out if he was inside at the time. There are only two instances of this type of cannon, occurring in Crystal and Revenge of Meta Knight - Chapter 3. | ||
Ball bar
|
Kirby's Dream Land 3 | A bar made of small isolated black balls that spins in a circle around a fixed point, similar to a fire bar, and deal damage on contact. Some of these can be disarmed by breaking the block they are attached to. | ||
Obscuring clouds
|
Kirby's Dream Land 3 | Clouds that rush past the screen in the foreground in some stages that obscure the player's view of the stage. | This is an example of a hazard that interacts with the fourth wall rather than the in-game characters. | |
Quicksand[7]
|
Kirby's Dream Land 3, Kirby 64: The Crystal Shards, Kirby Air Ride, Kirby's Return to Dream Land, Kirby: Triple Deluxe, Kirby's Return to Dream Land Deluxe | Sandy areas that make Kirby or other entities move forward or backward. | Not to be confused with the Quicksand in other games, that makes Kirby or other entities sink. | |
Spiky block
|
Kirby's Dream Land 3 | A bulky stone block with spikes on the outside that moves back and forth either vertically or in and out of the foreground, and will hurt Kirby on touch. | ||
Crumbling floor
|
Kirby 64: The Crystal Shards, Kirby Tilt 'n' Tumble, Kirby Air Ride | A section of floor that gives way and falls shortly after being stepped on. This is distinct from crumbling blocks in other games. | ||
Sinking/shifting platform
|
Kirby 64: The Crystal Shards, Kirby's Epic Yarn, Kirby's Extra Epic Yarn | Certain platforms in Kirby 64: The Crystal Shards will sink or shift when stepped on. Some of these may return to their original position if left alone afterward. | ||
Spiky fossil
|
Kirby 64: The Crystal Shards | A large fossilized vertebra that falls from above in the underwater sections of Rock Star - Stage 3 and hurts Kirby on contact. | ||
Water spout platform
|
Kirby 64: The Crystal Shards | In Aqua Star - Stage 3, certain wooden boards will shoot up via a water spout underneath when Kirby steps on them, leading to potentially dangerous situations. | ||
Boost Pad[8]
|
Kirby Tilt 'n' Tumble | A blue floor tile with a handprint inset that forcefully bounces Kirby upwards if he touches it. | ||
Quicksand[9]
|
Kirby Tilt 'n' Tumble, Kirby's Epic Yarn, Kirby Mass Attack, Kirby's Extra Epic Yarn | Areas of sand that cause Kirby or other entities to slowly sink if they do not escape, which will almost always lead to a bottomless pit and/or directly defeat any entity that allows itself to sink or is unable to escape. | Not to be confused with the Quicksand in other games, that makes Kirby or other entities go forward or backwards. | |
Gyro spikes
|
Kirby Tilt 'n' Tumble | Large spikes in the wall that retract or emerge depending on how the player tilts the Game Boy Color system. | ||
Burning rail station
|
Kirby Air Ride | One of the events in City Trial involves each of the rail stations in the city catching fire for a short time. While they burn, any Kirbys that approach too close will take damage. | ||
Kirby Air Ride | During a specific event in City Trial, fake versions of patches appear which differ only slightly in appearance from the real ones. Running into these patches will usually damage the racer's machine and/or bestow some other negative effect, like falling asleep. | |||
Falling pole[from internal data]
|
Kirby Air Ride, Kirby's Return to Dream Land, Kirby: Triple Deluxe, Kirby and the Forgotten Land, Kirby's Return to Dream Land Deluxe | Standing structures in the background which attempt to fall on Kirby as he passes by, and deal him damage if they hit him and possibly also breaking blocks they fall on. In some cases, Kirby may need to cause these to fall manually by breaking a support structure near the bottom of the pillar. | ||
Falls[10]
|
Kirby Air Ride | A waterfall near the top of the Water course in Top Ride mode. Entering it causes the racer to be rolled about for a moment before being spat out on the left side. | ||
Flaming dragon[11]
|
Kirby Air Ride | A long dragon made of fire that regularly emerges from lava and makes an arc through the sky before diving back in again. Any racer who touches one will be burned and take damage. These can be found in Magma Flows and the volcano area in City Trial. | ||
Gout of flame
|
Kirby Air Ride, Kirby & The Amazing Mirror, Kirby: Canvas Curse, Kirby: Squeak Squad, Kirby's Epic Yarn, Kirby: Triple Deluxe, Kirby and the Rainbow Curse, Kirby: Planet Robobot, Kirby's Extra Epic Yarn | Areas where pillars of harmful flame shoot out in regular intervals. This can come from the surface of lava or from some other source. | In Kirby: Canvas Curse, this can also take the form of spitting fireballs. In Kirby's Epic Yarn and Kirby's Extra Epic Yarn, these can be extinguished using the Fire Engine transformation. | |
Kirby Air Ride, Kirby: Canvas Curse, Kirby: Triple Deluxe, Kirby and the Rainbow Curse | A continually firing laser that hurts Kirby if he touches it, but can be circumvented by various means. | Does not include the Security Laser enemy from Kirby: Planet Robobot. | ||
Meteor[13]
|
Kirby Air Ride, Kirby Battle Royale | One of the events in City Trial involves giant meteors falling to the city and exploding. Touching the meteors during their descent or being caught in the impact explosion will deal damage. In Kirby Battle Royale, falling meteors appear in Crazy Theater. | Not to be confused with the Meteors in Kirby Star Allies or with volcanic rocks (seen below). | |
Tree bombs[14]
|
Kirby Air Ride | Bombs that grow and fall from springy trees in the Grass course in Top Ride. These bombs knock racers away when they explode. | ||
Balloon bombs
|
Kirby: Canvas Curse | Balloons with skulls painted on them that explode if Kirby gets too near. They can be popped from a distance by tapping them with the Nintendo DS stylus. | Not to be confused with the Balloon Bomb item from Kirby's Return to Dream Land. | |
Bubbles
|
Kirby: Canvas Curse | Large soap bubbles that slowly rise into the air and trap Kirby inside if he gets too close. Kirby can be freed by tapping the bubble with the Nintendo DS stylus. | ||
Electric bar
|
Kirby: Canvas Curse | A spinning bar made of electrified nodes that are harmful to touch. Tapping the button in the center with the Nintendo DS stylus causes the bar to momentarily deactivate. | ||
Fire bar
|
Kirby: Canvas Curse, Kirby's Return to Dream Land, Kirby: Triple Deluxe, Kirby's Return to Dream Land Deluxe | A spinning bar made of flames that is harmful to touch. | ||
Gravity orb
|
Kirby: Canvas Curse | A chunky spherical object found in Spectacle Space that gravitationally pulls Kirby in if he gets too close. | ||
Kirby: Canvas Curse, Kirby and the Rainbow Curse | Areas marked by lack of color, static, or a magical field where Rainbow Lines cannot be drawn. | |||
Parachute bombs
|
Kirby: Canvas Curse | Bombs that slowly drift down with parachutes towards Kirby and will detonate on contact. They can be made to explode early by tapping them with the Nintendo DS stylus or drawing a line in their path. | The Mid-Boss Vividria paints these same bombs as one of her attacks. | |
Retractable spikes
|
Kirby: Canvas Curse, Kirby: Squeak Squad | Blocks or surfaces that shoot out and retract spikes on regular intervals or when triggered by a device such as a switch. | ||
Spiky shutter
|
Kirby: Canvas Curse | A shutter gate with spikes on it, making it harmful to touch. | ||
Timer bomb
|
Kirby: Canvas Curse | A floating bomb with four prongs and a skull painted on it that explodes after a short moment when approached by Kirby. While it is detonating, it can be pushed around. | ||
Touch spike bar
|
Kirby: Canvas Curse | A spinning spiky bar that can be momentarily stopped by tapping the button in its center with the Nintendo DS stylus. | ||
Cactus
|
Kirby's Epic Yarn, Kirby's Extra Epic Yarn | A bulbous stationary spiky hazard that appears in most Off-Roader stages and hurts Kirby if he collides with it. | In the Frigid Fjords stage, ice spikes on the floor serve the same function. | |
Cannonball
|
Kirby's Epic Yarn, Kirby's Extra Epic Yarn | Large red cannonballs with stars on them that travel through the air in the Castle Dedede stage. Kirby can ride these as platforms as they travel, but he should take care not to come between one and another surface, as this will result in being crushed. | ||
Curtain platform
|
Kirby's Epic Yarn, Kirby's Extra Epic Yarn | A platform consisting of a rolled-up curtain. Kirby can use it for a moment, but if he lingers for too long, it will slowly unfurl and no longer be able to support him. After a while, it will roll back up again. | ||
Dust devil
|
Kirby's Epic Yarn, Kirby's Extra Epic Yarn | A small tornado that gently sweeps along in Pyramid Sands and can pick up things, including Kirby, items, and enemies. Entities picked up by a dust devil tend to be held in place unless they take action to escape. | ||
Electric wire platform
|
Kirby's Epic Yarn, Kirby's Extra Epic Yarn | A cyan wire platform that is hazardous to touch while it is live and vibrating, but which can be momentarily turned off by pulling on its button. Others may form a loop with a slowly-traveling hazardous spark cycling around it. | ||
Enemy patch
|
Kirby's Epic Yarn, Kirby's Extra Epic Yarn | A red patch with Yin-Yarn's face on it, from which enemies can continually emerge. | ||
Flag platform
|
Kirby's Epic Yarn, Kirby's Extra Epic Yarn | A flag that acts as a platform and blows to the left or right with the wind. | ||
Fountain spout
|
Kirby's Epic Yarn, Kirby's Extra Epic Yarn | The Fountain Gardens stage features a handful of spouts which shoot blasts of water upward at regular intervals. Kirby can stand above the spout to get a large vertical boost. | ||
Giant gelatin
|
Kirby's Epic Yarn, Kirby's Extra Epic Yarn | A giant gelatin cake that is produced and conveyed along conveyor belts in the Sweets Park stage. These can hurt Kirby if they land on him, but otherwise act as platforms. They can be destroyed by pounding them with the Weight. | ||
Gout of frost
|
Kirby's Epic Yarn, Kirby's Extra Epic Yarn | Spewing cones of frost that periodically erupt from the walls in various places and will freeze Kirby on touch, though they don't necessarily hurt him. | ||
Meteor shower
|
Kirby's Epic Yarn, Kirby's Extra Epic Yarn | A swarm of harmful meteors falls continuously in the Stellar Way and Outer Rings stages. Pulling certain patches momentarily transforms the meteors into a bead comet shower instead. Individual meteors can also be seen orbiting planets on traced-out paths. They are not affected by the Yarn Whip, but can be destroyed using shots from the Rocket transformation. | ||
Sinking stalactite
|
Kirby's Epic Yarn, Kirby's Extra Epic Yarn | A big stalactite with a flat top that slowly passes through ceilings and floors, falling more quickly when it is completely separated. It will hurt Kirby if it lands on him from above, but he can use it as a platform after it falls. | ||
Snowball
|
Kirby's Epic Yarn, Kirby's Extra Epic Yarn | In the Snowy Fields stage, Waddle Dees toss cotton snowballs that grow in size as they roll across the ground. If Kirby is hit by one, he will be trapped inside until the snowball breaks against a wall unless he wiggles out early, though he will not be harmed either way. He can run along the top of one to use it as a platform. | ||
Spiky bar
|
Kirby's Epic Yarn, Kirby's Return to Dream Land, Kirby's Extra Epic Yarn, Kirby's Return to Dream Land Deluxe | A bar or cross-shaped spiky hazard that spins slowly in place. | In Kirby and the Forgotten Land, this role is taken by Gordo Bar. | |
Stone pillar
|
Kirby's Epic Yarn, Kirby's Extra Epic Yarn | A large wobbly stone pillar that serves as an obstacle in most of the Off-Roader stages. Crashing into it causes it to collapse, but hopping on top allows Kirby to use it as a platform. Kirby can bust through these without harm to himself if he uses a boost. | ||
Swinging platform
|
Kirby's Epic Yarn, Kirby's Extra Epic Yarn | A platform tied to a ceiling using ropes, which swings from side to side based on how Kirby moves on them. | Other rope-bound platforms exist in other games, but do not have the same properties. | |
Volcano pouch
|
Kirby's Epic Yarn, Kirby's Extra Epic Yarn | A large black pouch that continually spews lava. Kirby can seal it shut for a moment by pulling on the attached button. | ||
Sandstorm[16]
|
Kirby Mass Attack | A wave of sand that blows through the air at regular intervals. Any Kirbys caught in it will be swept away and take damage. Kirbys can power through sandstorms if they are under the effect of Jumbo Candy. | Passing sandstorms can also make certain items or objects appear. | |
Spiked ball[17]
|
Kirby Mass Attack | A red, green, or gray circular nut covered in spikes, which may be found rolling or bouncing on its own or as part of an enemy's arsenal. It is harmful on touch, though it may break under certain conditions. | Not to be confused with spiky boulders. | |
Volcanic rock[18]
|
Kirby Mass Attack, Kirby: Triple Deluxe | Slowly-falling rocks from the sky which can be broken by flinging Kirbys at them. Some of them yield fruit or more valuable items when broken (such rocks are marked with question marks). Some rocks have explosion symbols on them, and breaking them causes all other rocks on screen to break as well. | ||
Whirling vortex[19]
|
Kirby Mass Attack | A localized spinning current of water that moves back and forth in underwater areas. Getting caught in one causes the Kirbys to be sucked in and then deposited in a different location, typically resulting in lost progress. | ||
Fire Pole (ファイアーポール)[20]
|
Kirby's Return to Dream Land, Kirby's Return to Dream Land Deluxe | A large wooden segmented pole that continually burns and hurts Kirby on touch. It can be destroyed using Snow Bowl. Appears only in Onion Ocean - Stage 1. | ||
Dimension Wall (ディメンションウォール)[21]
|
Kirby's Return to Dream Land, Kirby's Return to Dream Land Deluxe | A wall of magic that advances on Kirby when he is inside rifts to Another Dimension and threatens to crush him. The rift wall moves more quickly the further it is away from Kirby, and can be momentarily knocked back by shooting a Star Bullet at it. | In Extra Mode, the rift wall is a reddish color and moves more quickly. | |
Stalactite (しょうにゅう石)[22]
|
Kirby's Return to Dream Land, Kirby's Return to Dream Land Deluxe | Sharp objects that appear from a ceiling and fall to the floor. These cannot be inhaled, but they can be destroyed using attacks or objects like the Prism Shield. | Not to be confused with Icicles. | |
Giant bowling pin (ジャイアントアイスピン and ジャイアント溶岩ピン)[20]
|
Kirby's Return to Dream Land, Kirby's Return to Dream Land Deluxe | Large hazardous bowling pins that can be knocked aside using Snow Bowl. | ||
Dimension Meteor (ディメンションメテオ)[23]
|
Kirby's Return to Dream Land, Team Kirby Clash Deluxe (cameo), Super Kirby Clash (cameo), Kirby's Return to Dream Land Deluxe | A large spiky crystalline meteor that floats through space in Another Dimension and is harmful to touch. | ||
Rolling spiky wheel
|
Kirby's Return to Dream Land, Kirby's Return to Dream Land Deluxe | A giant underwater wheel covered in spikes that rolls in a fixed pattern. | ||
Searing orb
|
Kirby's Return to Dream Land, Kirby's Dream Collection Special Edition (New Challenge Stages), Kirby's Return to Dream Land Deluxe | A large glowing orb that burns to touch and floats in various patterns. | In New Challenge Stages, these take the appearance of giant gears. | |
3D rotating wall
|
Kirby: Triple Deluxe | A set of walls affixed to a rotating shaft which advances them from background to foreground at regular intervals. Kirby will splat against the screen if he is hit by one, but can stand in front of a hole in the wall to avoid it. | ||
3D Securitron[24]
|
Kirby: Triple Deluxe | A square-shaped piston wall that shoots in from the background after flashing for a moment, making Kirby splat against the screen if it hits him. While it is extended, it can be used as a platform. | ||
Rotating Spike Tree[25]
|
Kirby: Triple Deluxe | A tree in the background with spikes attached that is rotated by Waddle Dees, causing the bar to swing in and out of the playing field, hurting Kirby if it collides with him. | ||
Advancing spiky wall
|
Kirby: Triple Deluxe, Kirby and the Forgotten Land | A crushing-type hazard that moves inexorably in a single direction, bulldozing everything in its way and hurting Kirby on contact. It moves faster the further away Kirby is from it, and only starts moving when he is in the same plane as it. | ||
Diamond Dust[26]
|
Kirby: Triple Deluxe | In Old Odyssey - Stage 5, thick clouds of pink diamond dust can be found which obscure the view of objects behind them. These can be inhaled using Hypernova. | ||
Press Wall[27]
|
Kirby: Triple Deluxe | A crushing-type hazard that falls slowly toward Kirby from the background when he enters its range. Kirby can stand at the right location to pass through a hole in the wall as it comes down to get through unharmed. Once the wall comes down completely, the way forward opens. | ||
Giant Bonfire[28]
|
Kirby: Triple Deluxe | A singular large hazard that appears in Fine Fields - Stage 2, which is fed by Waddle Dees in the foreground and background and is hazardous to touch. Kirby can remove this obstacle using the nearby Tilt Water Pot, and can uncover a Maxim Tomato in the process. | ||
Spiky hoop
|
Kirby: Triple Deluxe, Dedede's Drum Dash Deluxe | Floating spiky hoops which are harmful to touch from above or below, but can be passed through safely by swimming or jumping cleanly through the middle. Usually an item is tucked in the middle of the ring. | ||
Kirby: Triple Deluxe, Kirby Fighters Deluxe, Kirby Fighters 2 | A right hand-shaped plate attached to a long spring that comes from the background to the foreground, and can launch Kirby or another playable character splatting into the fourth wall. | |||
Vanishing floor
|
Kirby: Triple Deluxe | In haunted-themed stages, some large platforms will disappear shortly after Kirby walks on them, gaining green eyes similar to Nidoo's before vanishing. These platforms do not reappear afterward unless the area is left and re-entered or Kirby is defeated. | ||
Blindfold banner[29]
|
Dedede's Drum Dash Deluxe | A long banner that is held in front of the field of play by Bronto Burts or Magolor that briefly obscures the player's view of the stage. | ||
Drifting cloud[30]
|
Dedede's Drum Dash Deluxe, Kirby and the Rainbow Curse | A white cloud that hides things behind it, but can be cleared out by passing through it. | ||
Prickly pencil[31]
|
Dedede's Drum Dash Deluxe | A giant red pencil covered in spikes that shoots in from above or below before stopping to form a barrier that is harmful to touch. | ||
Spikeflip drum[32]
|
Dedede's Drum Dash Deluxe | A drum with harmful spikes on the underside which flips at regular intervals. | ||
Bouncy cloud
|
Kirby and the Rainbow Curse | Small cloud-shaped platforms which bounce Kirby away and then vanish when touched. They can be powered through using a Star Dash. | ||
Bubble mine
|
Kirby and the Rainbow Curse | An mine trapped inside a bubble. Kirby will be hurt if he makes contact with it, but it can be detonated using a rainbow rope, which destroys the rope as well. | ||
Buzz saw
|
Kirby and the Rainbow Curse | A spinning metal sawblade that travels along gondola tracks or sits in place. They can come in various sizes. | Not to be confused with Electro Saw or the Buzz Saw item. | |
Rolling log
|
Kirby and the Rainbow Curse | These come in various sizes and are often seen rolling down slopes. Kirby can fire at them using the Kirby Tank shots to knock them away. | Not to be confused with Splinter. | |
Waterfall
|
Kirby and the Rainbow Curse, Kirby Star Allies | In Kirby and the Rainbow Curse, these impede Kirby's progress and sweep items away, though Carpas can be seen swimming up them. They can be blocked momentarily using rainbow ropes. In Kirby Star Allies, these will put out fires and lit fuses, and can be frozen using a Blizzard-based attack or blocked using Chumbrella. Using a Sizzle-based attack will thaw a frozen waterfall. | Not to be confused with water currents, which can look similar depending on the game. | |
3D holo-platform
|
Kirby: Planet Robobot | A digital platform that is conjured digitally in the background before launching into the foreground, similar to a 3D Securitron. However, these platforms mostly stay in place after launching forward. | ||
Giant ice cream
|
Kirby: Planet Robobot | In Overload Ocean - Stage 4, Kirby has to avoid giant soft-serve ice cream cones that are created in the background and then fall forward at regular intervals. When they hit the stage, they splatter melted ice cream on the screen which partially obscures vision for a moment. | ||
Rolling pillar
|
Kirby: Planet Robobot | A large rolling metal bar that spans both foreground and background, following the contours of both zones. It can be knocked back using attacks from the Robobot Armor to bust blocks and other obstacles. | ||
Tilting flame spewer
|
Kirby: Planet Robobot | A drinking bird-like object that spews fire from its beak. | ||
Toxic cloud
|
Kirby: Planet Robobot | A cloud of poison gas that drifts along wind currents or hangs in the air. It can be dispelled using Parasol Mode. | ||
Zap panel
|
Kirby: Planet Robobot | A floor panel that routinely flashes with electricity, zapping Kirby if he touches it while it is live. It is telegraphed by skull-shaped lights moving down tiles in the background. | ||
Ore Express[33]
|
Kirby Battle Royale | A train that accepts gemstones as cargo and regularly rolls in along the tracks. If a contestant is hit by the train coming in, he will be sent flying and be KO'd for a while. | ||
Flaming Log[34]
|
Kirby Star Allies, Kirby and the Forgotten Land | A perpetually burning log. It can be put out using anything that imparts Blizzard, Bluster, or Splash, and will fall if the surface beneath it is removed. Once put out, it can be destroyed with any attack. | ||
Mega Blado[35]
|
Kirby Star Allies | A giant circular entity with spinning blades moving around it, found primarily in Nature's Navel. | ||
Freezing water
|
Kirby and the Forgotten Land | Water which causes anything that enters to freeze solid and then sink, acting similarly to a bottomless pit. | ||
Slippery surface[36]
|
Kirby and the Forgotten Land, Kirby's Dream Buffet | An area of floor that is extra slippery. These can be created by certain enemy attacks (namely Phantom King Dedede's first usage of the "End of Ice Age" attack). | Ice Kirby can skate on icy floors with no issue. Slippery surfaces have existed in previous Kirby games, but were generally less well-defined outside of specific cases such as ice blocks. | |
Lava ball[37]
|
Kirby and the Forgotten Land | A falling red-hot ball of lava that can deal damage on contact and bursts when it hits the ground. It may cause sections of the ground to sink when it collides with it. It can be destroyed using Water-Balloon Mouth to reveal items. | ||
Lava puddle
|
Kirby and the Forgotten Land | A puddle of lava that will damage Kirby if he touches it. Certain enemies and items will also be destroyed if they touch it. It can be cleaned away using Water-Balloon Mouth, which may cause something to happen. | Ice Kirby can skate on lava puddles with no issue. | |
Mud[37]
|
Kirby and the Forgotten Land, Kirby's Dream Buffet | A puddle of mud that will slow Kirby's movement and reduce his jump height if he steps into it. It can be cleaned away using Water-Balloon Mouth, which may cause something to happen. | Ice Kirby can skate on mud with no issue. | |
Toxic goop
|
Kirby and the Forgotten Land | A puddle of toxic slime that will slow Kirby's movement and reduce his jump height if he steps into it, and also deal him damage over time. Certain enemies and items will also be destroyed if they touch it. It can be cleaned away using Water-Balloon Mouth, which may cause something to happen. | Ice Kirby can skate on toxic goop with no issue. | |
Trick painting
|
Kirby and the Forgotten Land | A large painting in Invasion at the House of Horrors made to resemble a path forward, but which falls over when approached, dealing damage if it connects and breaking on impact with the floor. | ||
Kirby and the Forgotten Land | A vortex of swirling water that either stays put or moves in a set pattern, causing entities nearby to swirl around it. Anything that gets drawn in too close will be pulled down into the center, functioning similarly to a bottomless pit in most cases. |
References
- ↑ Kirby's Dream Course instruction booklet, pg. 30
- ↑ Kirby's Block Ball instruction booklet (NA print), pg. 15
- ↑ 3.0 3.1 3.2 3.3 Kirby's Dream Course instruction booklet, pg. 51
- ↑ 4.0 4.1 4.2 4.3 Kirby's Dream Course instruction booklet, pg. 50
- ↑ Kirby Tilt 'n' Tumble Instruction Booklet (NA print), page 17
- ↑ Kirby's Dream Course instruction booklet, pg. 49
- ↑ Kirby: Triple Deluxe Perfect Support Guide, translated from Japanese (流砂)
- ↑ Kirby Tilt 'n' Tumble instruction booklet (NA print), pg. 17
- ↑ Kirby Tilt 'n' Tumble instruction booklet (NA print), pg. 15
- ↑ "Take 1st and enter the falls 5 times or more!" --Checklist objective in Kirby Air Ride
- ↑ "Bump into a flaming dragon!" --Checklist objective in Kirby Air Ride
- ↑ "Kirby takes damage whenever a laser hits him so... Draw rainbow lines to protect Kirby and get him safely past the laser." -Kirby: Canvas Curse instruction booklet (NA print), page 18
- ↑ "DANGER! DANGER! Huge meteors are incoming!" --Event text in City Trial from Kirby Air Ride
- ↑ "In one race, drop 30 or more tree bombs!" --Checklist objective in Kirby Air Ride
- ↑ Kirby and the Rainbow Curse electronic manual (NA print), page 13
- ↑ If you get swept up in a sandstorm, you'll take damage. --Daroach, in Kirby Mass Attack
- ↑ Watch out for spiked balls though. --Daroach, in Kirby Mass Attack
- ↑ When volcanic rocks fall down around you, break them open. --Daroach, in Kirby Mass Attack
- ↑ Watch out for the whirling vortexes found underwater. --Daroach, in Kirby Mass Attack
- ↑ 20.0 20.1 Kirby's Return to Dream Land Deluxe Official Guide, page 52
- ↑ Kirby's Return to Dream Land Deluxe Official Guide, page 53
- ↑ Kirby's Return to Dream Land Deluxe Official Guide, page 51
- ↑ Kirby's Return to Dream Land Deluxe Official Guide, page 60
- ↑ "The second one is on stage 6-5, in the room where the 3D Securitron blocks (the ones that pop out from background to foreground) are arranged in a 5×5 grid." --Satoshi Ishida, Kirby: Triple Deluxe Miiverse post from June 15th, 2015
- ↑ Kirby: Triple Deluxe Perfect Support Guide page 191, translated from Japanese (回転トゲ大木)
- ↑ Kirby: Triple Deluxe Perfect Support Guide, translated from Japanese (ダイヤモンドダスト)
- ↑ Kirby: Triple Deluxe Perfect Support Guide, translated from Japanese (プレスウォール)
- ↑ Kirby: Triple Deluxe Perfect Support Guide, translated from Japanese (巨大たき火)
- ↑ "So many blindfold banners, you can barely see a thing!" --In-game flavor text from Dedede's Drum Dash Deluxe
- ↑ "And look out for number coins hidden behind drifting clouds." --In-game flavor text from Dedede's Drum Dash Deluxe
- ↑ "This super-difficult level has prickly pencils poking all over the place!" --In-game flavor text from Dedede's Drum Dash Deluxe
- ↑ "Take care when jumping on the spikeflip drums if you want to finish in one piece!" --In-game flavor text from Dedede's Drum Dash Deluxe
- ↑ Taken from the name of the game mode.
- ↑ Kirby Star Allies: The Complete Support Guidebook (translated from Japanese)
- ↑ Unofficial translation of "メガブレドー", taken from Kirby JP Twitter
- ↑ "Tasty Tidbit: Rolling over the slippery surfaces of frozen treats can be tricky. Use the Jelly ability to glide around without slipping or sliding!" --Tasty Tidbit from Kirby's Dream Buffet
- ↑ 37.0 37.1 Taken from in-game flavor text from Kirby and the Forgotten Land.
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