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Portal:Speculative fiction/Horror

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Horror fiction is a genre of fiction in any medium intended to scare, unsettle and horrify the audience. Historically, the cause of the "horror" experience has often been the intrusion of a disturbing supernatural element into everyday human experience. Since the 1960s, any work of fiction with a morbid, gruesome, surreal, or exceptionally suspenseful or frightening theme has come to be called "horror". Horror fiction often overlaps science fiction or fantasy, all three categories of which are sometimes placed under the umbrella classification speculative fiction.

Haunting is sometimes used as a plot device in horror fiction and paranormal-based fiction. Legends about haunted houses have long appeared in literature. For example, the Arabian Nights tale of "Ali the Cairene and the Haunted House in Baghdad" revolves around a house haunted by djinns. The influence of the Arabian Nights on modern horror fiction is certainly discernible in some of the work of H. P. Lovecraft.

Achievements in horror fiction are recognized by numerous awards. The Horror Writer's Association presents the Bram Stoker Awards for Superior Achievement, named in honor of Bram Stoker, author of the seminal horror novel Dracula. The Australian Horror Writers Association presents annual Australian Shadows Awards. The International Horror Guild Award was presented annually to works of horror and dark fantasy from 1995 to 2008. Other important awards for horror literature are as subcategories included within general awards for fantasy and science fiction in such awards as the Aurealis Award.

Zombies are a popular feature in many horror works.

Selected horror profile

James Whale (22 July 1889 – 29 May 1957) was an English film director, theater director and actor, who spent the greater part of his career in Hollywood. He is best remembered for several horror films: Frankenstein (1931), The Old Dark House (1932), The Invisible Man (1933) and Bride of Frankenstein (1935), all considered classics. Whale also directed films in other genres, including the 1936 film version of the musical Show Boat. He became increasingly disenchanted with his association with horror, and many of his non-horror films have fallen into obscurity.

At the height of his career as a director, Whale directed The Road Back (1937), a sequel to All Quiet on the Western Front. He was openly gay throughout his career, something that was very unusual in the 1920s and 1930s. As knowledge of his sexual orientation has become more common, some of his films, Bride of Frankenstein in particular, have been interpreted as having a gay subtext and it has been claimed that his refusal to remain in the closet led to the end of his career.

Selected horror work

Castlevania: Aria of Sorrow, known in Japan as Castlevania: Akatsuki no Menuett (キャッスルヴァニア ~暁月の円舞曲~, Kyassuruvania Akatsuki no Menuetto, lit. "Castlevania: Minuet of Dawn"), is an action-adventure game developed and published by Konami for the Game Boy Advance. It is part of Konami's Castlevania video game series, and the third installment of the series on the Game Boy Advance. The game was released in North America on May 6, 2003 and released in Japan on May 8, 2003. Although Aria of Sorrow sold poorly in Japan, selling only 27,000 units nearly one month after its release, it was commercially successful in the United States, with more than 158,000 units sold three months following its release.

Aria of Sorrow is set in the year 2035, where Dracula has long been sealed away from a battle in 1999. His powers are to be passed on to his reincarnation. The plot follows the adventures of Soma Cruz, a high school student who is granted powers as a result of Dracula's death, and his battle against those who wish to acquire Dracula's powers.

Aria of Sorrow takes many elements from other Castlevania games, including Castlevania: Harmony of Dissonance, which was in production at the same time as Aria of Sorrow. The game incorporates the combination of elements from platform and role-playing video games that were initially utilized in the best-selling Castlevania: Symphony of the Night. Aria of Sorrow introduces several new features to the series, such as the "Tactical Soul" system and a futuristic storyline, a contrast to the medieval setting of many other Castlevania games. Aria of Sorrow received praise from several video game publications, with many considering it one of the best games in the Castlevania series since Symphony of the Night.