Vacuum
Vacuum is a minimalist game about harvesting colourful nebulae to grow a newly born star. Comets are drawn in by its gravity, and their icy chill will extinguish such a small solar object. Gain critical mass to complete the cycle.
(Play with controller [analogue sticks] or keyboard [wasd & arrow keys])
Made by Dan Emmerson and Rianna Suen
with music by Michael Emmerson
and sound design by Dan Pugsley
For Ludum Dare 52 - "harvest" in January 2023
https://ldjam.com/events/ludum-dare/52/vacuum
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (5 total ratings) |
Authors | vividfax, Dan Emmerson |
Genre | Action |
Made with | p5.js, Processing |
Tags | Atmospheric, Bullet Hell, Casual, harvest, Ludum Dare, Ludum Dare 52, planets, Short, Space, Top-Down |
Average session | A few minutes |
Inputs | Keyboard, Xbox controller, Playstation controller |
Links | Ludum Dare |
Development log
- How did we do it 3: PolishJan 25, 2023
- How did we do it 2: PrototypeJan 16, 2023
- How did we do it 1: Initial conceptsJan 12, 2023
- Vacuum is out!Jan 08, 2023
Comments
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Who knew window washing was so difficult! (Really cool game!)
This game is a massive vibe, I love how it feels to move, the sound design, the music, the art, its just amazing it all combines perfectly and elevates the whole game to being more than the sum of its parts.
Master work of an experience, can't find any flaws on it
man i love this game
This is a fun little game. One thing I noticed is that is feels a bit janky when going out one side of the screen ans coming back in from the other side. I think this is due to the circle not being rendered when overlaping. To solve this you could make a 3x3 grid of circles that move along with the player, just spaced by the height and width of the screen.
Also, if you reach critical mass, you could implore into a black hole and become a galaxy, like a level 2
yes this is needed