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Shield Array icon
Common icon
Shield Array (23c) icon
Common icon
Shield Array
Common Ship Shields
Values do not reflect skills or other modifiers

__ Maximum Shield Capacity
(10% Bleedthrough)
__ Shield Regeneration every 6 seconds
Value: __ Energy credit icon

The Shield Array is a type of Ship Shields which has more balanced stats compared to the other types.


Ship shield modifiers[]

Uncommon Ship Shield shields will have one modifier, Rare will have two, and Very Rare will have three, Ultra Rare will have four. All Epic Shields have [Cp/Rg] as their default fifth modifier, though this can be re-engineered into a different modifier. It is possible for shields to have the same standard modifiers more than once. The following are examples of Ship Shield modifiers:

Modifier Effect
[Cap] Increases Maximum Shield Capacity by 10%
[Reg] Increases Shield Regeneration by 10%
[Pha] Reduces Phaser Damage to Shields by 20%
[Dis] Reduces Disruptor Damage to Shields by 20%
[Pla] Reduces Plasma Damage to Shields by 20%
[Pol] Reduces Polaron Damage to Shields by 20%
[Tet] Reduces Tetryon Damage to Shields by 20%
[Ap] Reduces Antiproton Damage to Shields by 20%
Crafted Shields
Available on Shields crafted from the R&D Shields School.
Crafted mods cannot be rerolled via re-engineering.
[Amp] Amplifies incoming healing by 10%
[Heal] Increases outgoing healing by 5%
Fleet Shields only
[Adapt] When your shields are hit, Adaptive Shielding gains one charge, increasing your Shields' resistance to the incoming damage type by 2% for 30 seconds. Stacks up to 10 times (per damage type).
Found on Elite Fleet Shield Arrays from the Fleet Starbase.
[ResA] Reduces Phaser, Polaron and Tetryon damage to Shields by 15%
Found on Advanced and Elite Fleet Shield Arrays from the Fleet Starbase.
[ResB] Reduces Disruptor, Plasma and Antiproton damage to Shields by 15%
Found on Advanced and Elite Fleet Shield Arrays from the Fleet Starbase.
[ResAll] Reduces All Energy Damage to Shields by 10%
Found on Elite Fleet Channeling Shield Arrays from the Fleet Colony World and assorted other shields.
[EngCD]
[mods 1]
+__ Starship Engineering Readiness (based on current Shield Capacity Percentage)
Found on Elite Fleet Channeling Shield Arrays from the Fleet Colony World.
[SciCD]
[mods 1]
+__ Starship Scientific Readiness (based on current Shield Capacity Percentage)
Found on Elite Fleet Channeling Shield Arrays from the Fleet Colony World.
[TacCD]
[mods 1]
+__ Starship Tactical Readiness (based on current Shield Capacity Percentage)
Found on Elite Fleet Channeling Shield Arrays from the Fleet Colony World.
Special Shields only (Crafted/Upgraded Mission Rewards and Reputation) - Ultra Rare only
[C/R] Increases Maximum Shield Capacity by 5%
Increases Shield Regeneration by 5%
[Rad] Reduces Radiation Damage to Shields by 20%
Epic Ship Shields
[Cp/Rg] Increases Maximum Shield Capacity by 10%
Increases Shield Regeneration by 10%
This is the default Epic modifier for Shields.
The others must be obtained by re-engineering your Shield.
[ResA] Reduces Phaser, Polaron and Tetryon damage to Shields by 15%
Same as the mod found on Advanced and Elite Fleet Shield Arrays from the Fleet Starbase. Those shields may thus obtain [ResA]x2.
[ResB] Reduces Disruptor, Plasma and Antiproton damage to Shields by 15%
Same as the mod found on Advanced and Elite Fleet Shield Arrays from the Fleet Starbase. Those shields may thus obtain [ResB]x2.
[ResAll] Reduces All Energy Damage to Shields by 10%
Found on Elite Fleet Channeling Shield Arrays from the Fleet Colony World. Those shields may thus obtain [ResAll]x2.
Mark level of item X =
Mk I 1.9
Mk II 2.5
Mk III 3.1
Mk IV 3.75
Mk V 4.4
Mk VI 5
Mk VII 5.6
Mk VIII 6.25
Mk IX 6.9
Mk X 7.5
Mk XI 8.1
Mk XII 8.75
Mk XIII 9.4
Mk XIV 10


  1. ↑ 1.0 1.1 1.2 [EngCD], [SciCD] and [TacCD] give 0.75 Engineering/Scientific/Tactical Readiness per 1% of total Shield Capacity percentage across all four shield facings, with a maximum of +75 when all shield facings are at maximum capacity.


Stats[]

Maximum capacity and regeneration values are given for common items only.

Shield capacity and regen values are modified by your engineering skills, so will most likely be higher than what's listed below, but should not be lower.

Standard Shield stats
Rank Mark Maximum
Capacity
Regen.
per 6s
Values (Energy credit icon)
Common Uncommon Rare Very Rare
None Std. 2500 83 25 — — —
I 2625 88 2,500 3,325 — —
II 2750 92 5,000 6,650 8,300 —
Lt. Cmdr. III 2875 96 10,000 13,300 16,600 —
IV 3000 100 15,000 19,950 24,900 30,000
Commander V 3125 104 20,000 26,600 33,200 40,000
VI 3250 108 25,000 33,250 41,500 50,000
Captain VII 3375 113 30,000 39,900 49,800 60,000
VIII 3500 117 35,000 46,550 58,100 70,000
Lower Half
Rear Admiral
Upper Half
IX 3625 121 40,000 53,200 66,400 80,000
X 3750 125 45,000 59,850 74,700 90,000
XI 3875 129 50,000 66,500 83,000 100,000
XII 4000 133 55,000 73,150 91,300 110,000


Other Ship Shields[]

v · d · e
Equipment      
Gear Upgrade System • Level Scaling Equipment • Mark • Modifier • Quality • Re-engineering • Research and Development
Starship Components
Deflectors Regular: Standard • Graviton • Positron • Tachyon • Neutrino
Special: Neodymium • Tal Shiar Tachyon
Set: Aegis Graviton • Assimilated • (Breen) Polarized Parabolic • Counter-Command • Delta Alliance • Dyson • Honor Guard Positron • Iconian Resistance • Jem'Hadar • Kobali • M.A.C.O. Graviton • Nukara • Omega Force Tachyon • Quantum Phase • Reman Prototype • Romulan Prototype • Sol Defense • Solanae • Terran Task Force
Fleet: Fleet Deflector Array
Secondary Deflectors Regular: Deteriorating • Inhibiting • Resonating
Set: Solanae
Fleet: Strategic Secondary Deflectors
Impulse Engines Regular: Standard • Combat • Hyper
Special: Efficient • Combat Hyper • Dynamic Reroute • Prototype Gravitic Modulation • Tetryon-Plasma (small craft)
Set: Aegis Hyper • Assimilated Subtranswarp (Standard) • (Breen) Supercooled Combat • Counter-Command Hyper • Delta Alliance Hyper-Efficient • Dyson Combat • Honor Guard (Combat) • Iconian Resistance Hyper • Jem'Hadar Combat • Kobali Hyper • M.A.C.O. Standard • Nukara • Omega Force Hyper • Quantum Phase Combat • Reman Prototype (Combat) • Romulan Prototype • Sol Defense • Solanae Hyper-Efficient • Terran Task Force
Fleet: Fleet Engines
Warp Cores
Matter/Anti-Matter
Regular: Standard • Deuterium-Stabilized • Field Stabilizing • Hyper Injection • Overcharged • Plasma-Integrated
Special: Tal Shiar Adapted Borg • (Jem'Hadar) Standard
Set: (Breen) Cryoplasma Infused • Counter-Command Hyper Injection • Delta Alliance Trajector • Dyson Field Stabilizing • Iconian Resistance Hyper Injection • Kobali Field Stabilizing • Obelisk Subspace Rift • Solanae Overcharged • Temporal Phase Overcharged • Terran Task Force Quantum Capacitor
Fleet: Fleet Warp Cores
Warp Cores
Singularity
Regular: Standard • Field Stabilizing • Hyper Injection • Overcharged • Plasma-Integrated • Thoron-Infused
Special: Dual Injection
Set: (Breen) Cryoplasma Infused • Counter-Command Hyper Injection • Delta Alliance Trajector • Dyson Field Stabilizing • Iconian Resistance Hyper Injection • Kobali Field Stabilizing • Solanae Overcharged • Temporal Phase Overcharged • Terran Task Force Quantum Capacitor
Fleet: Fleet Singularity Cores
Shield Arrays Regular: Standard • Covariant • Regenerative • Resilient
Special: Hyper-Capacitor • Metaphasic (small craft) • Numiri Regenerative • Paratrinic
Set: Aegis Covariant • Assimilated Regenerative • (Breen) Dielectric Oscillation Resilient • Counter-Command Covariant • Delta Alliance Unimatrix • Dyson Regenerative • Honor Guard Covariant • Iconian Resistance Resilient • Jem'Hadar Resilient • Kobali Regenerative • M.A.C.O. Resilient • Nukara Crystalline Resilient • Omega Force Standard • Quantum Phase Resilient • Reman Prototype Covariant • Romulan Prototype Covariant • Sol Defense Covariant • Solanae Resilient • Terran Task Force
Fleet: Fleet Space Shields
Ship Weapons Regular: Beam Array • Dual Beam Bank • Turret • Cannon • Dual Cannons • Dual Heavy Cannons • Quad Cannons • Torpedo Launcher • Mine Launcher • Missile
Fleet: Fleet Space Weapons
Devices Consumable: Batteries • Deuterium Surplus • Dewan Herbal Life Support Additive • Hargh'peng Torpedo Launcher • Prototype Ablative Jevonite Hardpoints • Satellite Turrets and Torpedo Platforms • Scorpion Fighters
Permanent: Nimbus Pirate Distress Call • Non-combat pets • Red Matter Capacitor • Subspace Field Modulator • Temporal Negotiator• Delta Alliance Reinforcements Beacon
Consoles Regular: Engineering Consoles • Science Consoles • Tactical Consoles • Universal Consoles
Fleet: Advanced Engineering Armor Consoles • Advanced Engineering RCS Consoles • Weapon Signature Nullifiers and Amplifiers • Advanced Tactical Vulnerability Consoles • Particle Focuser Science Consoles
Hangar Bays All: Hangar pet
Personal Equipment
Kits
Regular: Vendors • Special kit frames • Kit modules • Legacy Kits
Fleet: Embassy Kits • Spire Experimental and Prototype Kits • Research Lab Kits • 23rd Century Kit Modules • Colony World Kits
Armor
Regular: Energy Dampening • Physical Augmentation • Polyalloy Weave
Recoil Compensating • Integrated Targeting • Energy Harness
Environmental Suit
Fleet: Fleet Ground Armors
Weapons
Pistols Compression Pistol • Dual Pistols • Stun Pistol • Wide Beam Pistol
Rifles Full Auto Rifle • High Density Beam Rifle • Sniper Rifle • Split Beam Rifle
Assault Assault Minigun • Blast Assault • Pulsewave Assault
Other Melee weapons • Special Ground Weapons
Fleet: Fleet Ground Weapons
Personal Shields
Regular: Personal Shield • Special Shield
Fleet: Fleet Personal Shields
Ground Devices Regular: Food • Non-Food • Tribbles
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