Sid Meier's Civilization VI

Sid Meier's Civilization VI

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CQUI - Community Quick User Interface
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39.069 MB
May 31, 2020 @ 4:27pm
Apr 7, 2023 @ 1:40am
61 Change Notes ( view )

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CQUI - Community Quick User Interface

Description


Works with Fall 2019, Spring and Summer 2020 Patches from Firaxis, as well as currently released New Frontier Pass and Great Leader updates.
Mod is actively maintained and tracked on the CivFanatics GitHub Page[github.com]

CQUI is an open source Civilization 6 mod that is maintained by it's community that helps you manage your empire faster and easier. It's an enhancement of the original UI that gives you the information you need with less clicks. It also have a lot of useful functionality that makes the game even better.



Epic Games Users
Try here to get updated copy of the Mod: {LINK REMOVED}
(as for some reason, the SteamWorkshop.download site does not always have an updated copy)

Key Features
New April/May/June 2021 Features:
  • Colors of Lenses added by the integrated More Lenses mod can now be configured in CQUI Settings
    - Configurable lenses: Archaeologist, Barbarian, Builder, City Overlap, City Citizen Management, Naturalist, Resources, Routes, Scout, and Wonders
  • Great Works shown on the City Info Panel (thanks Infixo)
  • Routes Lens, highlighting the tiles with Roads and Railroads (enabled by default with Military Engineer)
  • CQUI Settings can be accessed from the Civ6 Options Menu
  • Updated integrated mods to their current release versions: Better Trade Screen, More Lenses

New January/February/March 2021 Features:
  • Barbarians in the Barbarian Clans mode now have a small indicator of their clan attached to each unit flag
  • Barbarian camps show relevant information in their banners:
    - Icons display in the banner if there is an active bribe (with turns left), if the clan has been incited, or if there is a unit to ransom.
    - A small star appears next to the clan logo if there is a unit available for hire.
  • Should now work with Linux
  • Individual Hero information on Heroes Panel is wider, reducing text squashing
  • City-State Quests now show as inline text (adjustable size font) in the City States list

Features:
  • Civ V Style Cityview
    - Produce or buy units with gold and faith from a single production panel
    - Production panel elements compressed and reordered
    - Improved amenities city details screen (clean icons)
    - Growth/Production progress is enumerated in the city panel
  • "Smart" City Banners
    - Icons showing districts built and if more are available to be built
    - Housing, turns until population growth, turns until culture growth displayed in banners
    - City State banners show Suzerain icon (Configurable: Civ Symbol or Leaderhead)
    - City State banners display an icon when at war with you
    - Tooltip with information about the original owner of that City (and if the original capitol)
  • Additional Tooltips to quickly find information:
    - Tooltip on City Banner showing districts built, districts available, housing, turns until growth
    - Tooltip on Unit upgrade includes maintenance costs (current and upgraded unit)
    - Tooltip in City State list shows all envoys sent from all Civs
    - Tooltip on Plot shows additional information, such as Tourism generated
  • Improvements for Units
    - Builders, Engineers, and Religious units show the remaining number of charges on the Unit flag
    - Non-religious unit flags are dimmed when Religion lens applied (with option to hide completely)
    - Unit actions are no longer hidden behind an expand button
    - Unit XP bars are twice as tall
    - Unit flags show a "+" icon when able to be promoted
    - Hero units have a brighter glow
  • Great Person and Heroes panels revamped
    - Reduced or eliminate side scrolling
    - Adapts to the screen height
    - Heroes entries are twice as wide for better readability
  • Policy Reminder Popup
    - If new policies are available, a popup reminds you to check them out
  • Notifications appear for Goody Hut Rewards, zooming to location when clicked
  • "My Government" tab removed from Government panel
  • Leaderheads expanded tooltips
  • Map Pinning system enhanced
    - New pins
    - Long pinlists are now scrollable
    - Shift-Right click on pinlist to quickly delete pins
    - Enter key now bound to finalizing a pin in pin creation menu
  • Tech/Civic Tree and Civilopedia now Auto-focuses the Search bar
  • Civilopedia remembers the last visited page
  • Civic/Tech popups can be disabled
    - Civic/Tech voice-overs can be set to only play manually
  • Recommendation UI can be enabled/disabled
  • Citizen management icons are resizable to make seeing yield info easier
  • Improved resource icons are dimmed to emphasize unutilized resources
  • Available customized key bindings
  • Luxury resources are displayed in the top bar alongside strategic resources
  • Right clicking the action panel (bottom right button) instantly ends turn
    - Even when things like production/research/unit moves have not been decided
  • Dedicated mod settings menu (Tobacco icon above mini-map)



Integrations:
  • Improved Deal Screen - by mironos
  • Better Trade Screen - by astog
  • More Lenses - by astog
  • Better Espionage Screen - by astog
  • Divine Yuri's Custom City Panel - by Divine Yuri
  • Simplified Gossip - by FinalFreak16



Contributors are Always Welcome
You want to contribute to the mod? We're always welcoming new contributors and the pull requests are open if you wish to tackle an issue.
Note that with this updated Workshop entry, we have moved the location of the CQUI Mod source code. A number of issues found in the previous Github location[github.com] may not yet be listed in the current Github fork where work is being done.

[github.com]
[github.com]

Huge Thank You to Everyone That Has Contributed
This updated version of CQUI in the Steam Workshop is brought to you by a few folks on GitHub (especially alexeyOnGitHub, Infixo, alimulhuda, and the_m4a) that picked up on the work done previously by Azurency, Sparrow, Aristos and others.

Huge thanks to the excellent CQUI contributors and translators. With their hard work, unique skills, and vigilance in bug testing make this MOD possible. :-)




MIT License set out by chaorace from the original release of CQUI:


Popular Discussions View All (28)
15
Mar 26 @ 7:18am
There is no project panel in the city menu
ghostgkd
3
Apr 21, 2023 @ 9:03pm
Trade Route Arrows Still Get Stuck on Map
fatsalm0n
2
Mar 25, 2023 @ 1:06am
No Hover-Over tile information
demilo86
1,256 Comments
YamiDes Oct 27 @ 7:33pm 
love this mod, its better from sukritact from from pure gameplay standpoint
Yellow_Fox031 Oct 27 @ 11:11am 
A good mod. Highly recommended.
fez Oct 27 @ 2:07am 
probably the best mod in the workshop. but definitely needs update...
destinedkid17 Oct 23 @ 4:55pm 
This mod is causing crashes whenever you try to initiate trades in the midgame. Was able to localize the issue to this specifically, will attempt to use the seperate mods until a fix is figured out
NuDDen Sep 29 @ 1:40pm 
Hi. Is it possible to enhance the Mouseover Information when hovering over the Loyalty und Religion Icons in the city banner? Sukritact's Simple UI Mod is doing an incredible job there. But those two Mods are not compatible says the description ... :(
strudo76 Sep 20 @ 9:33pm 
@SuiSui
I tend to get that issue, but it usually turns out to be the city overlay isn't on the population view and is showing religion or culture or one of the other ones. It only lets you buy or swap tiles when the population view is active I think.
SuiSui Sep 20 @ 9:05pm 
Has anyone encountered a bug where you cannot buy or swap city tiles? That never happened before but it became a problem all of a sudden.
SqNo_ Sep 19 @ 7:25am 
Hello,

Seems this mod prevents the player from buying warrior monks, they do not appear in list.
It worked properly when i turned it off.
Acid.Crash Sep 3 @ 12:41pm 
Hi here
I wanted to ask whether the CQUI supports custom civs?
I have run into the district icon issue.

I am using the following mod that ads custom Civ that has a unique district
https://steamcommunity.com/sharedfiles/filedetails/?id=1397415276

When district is build in the city, its icon appears on the city SmartBanner (rendered by CQUI) with no issues.
However when hovering on the SmartBanner the icon for that same district is missing (tag is displayed instead).
https://paste.pics/ec6cca946683381c7517e05db4a6cb44

Any ideas where this should be fixed, is this comes from CQUI side on the custom civ mod?


Thank you in advance.
I wanted orange. Sep 2 @ 3:44pm 
my construction panel (right panel) with this mod