Shields units in a 6x6 area from ranged attacks. Ranged attacks with splash damage only deal minimal splash damage. Firebat and lurker attacks, and damage from cast abilities, are totally unaffected. Structures are not shielded.
Usage
Hotkey
W
Cost
100
Range
9
Plague
Sprays all units and buildings in a 3 x 3 target area with spores that inflicts maximum of 296.25 damage over 25 seconds. (Deals 3.95 damage in 8-frames intervals, resulting in 75 damage instances over 600 frames.)
Plague will not kill or destroy affected units and buildings, and will not keep damaging unit has four or less health, leaving it at least 1 hit point. This does not end Plague; it continues to check if the unit has greater than 4 health for the duration, and deals 3.95 damage when it does.
Plague does not drain shields but will affect the hit points underneath regardless of shield strength. Affected cloaked units will be revealed.
Kills a "friendly" zerg unit while giving the consuming defiler 50 energy points. The amount of energy gained is the same regardless of the unit 'consumed'. Therefore a cheap unit, such as a zergling, or one that is about to die, is considered the best "food".