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NASA lands missions such as the Perseverance Mars Rover land at specific spots. I understand they can de-orbit to those spots to explore them, but the aerodynamic drag from the atmospheric re-entry would slow the craft and change its trajectory. So how do they calculate where the rover would land after entry?

reentry

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So how do they calculate where the rover would land after entry?

By simulations, multiple simulations of various levels of fidelity. A very simple simulation can be built in a spreadsheet. While simple, spreadsheets do offer some nice search capabilities. This very simple simulation would use a very simple model of the atmosphere, a very simple model of the interaction (e.g. drag) between the spacecraft and the atmosphere, and a very simple model of Mars gravity. While very simple, this will give a fairly good idea of where to hit the atmosphere so as to arrive at the desired landing site.

This simplicity can and is changed to increasing complexity via a range of simulations. A three degree of freedom simulation (position only) might add better models of the atmosphere, the parachutes, and final descent. A six degree of freedom simulation (position and orientation) adds even more complexity and higher fidelity models, but is slower. A decent six DOF sim will certainly add randomness so that the landing ellipsoid can be estimated via Monte Carlo techniques.

The next step up is a flight software in the loop simulation. This kind of simulation uses the flight software (or a close replica thereof) to control the simulated vehicle. At this point, even more randomness can be added, and also simulated failures of various kinds.

One final step is a flight hardware in the loop simulation. This kind of simulation uses a flight computer (are a close replica thereof) running the as-coded flight software. Unfortunately, this final step results in a rather slow simulation because it has to be run at realtime, as opposed to several times faster than realtime. However, this final step is a very essential step.

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    $\begingroup$ Source for the above: Mostly myself. I spent at least 30 of my 45 year career working on simulations of various kinds, from launch to rendezvous to landing. Some of those sims were hideously complex and took a large team working for years while others were very simple. $\endgroup$ Commented 10 hours ago
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    $\begingroup$ because of the basic nature of the question, it might be worth mentioning that the Monte Carlos and the landing footprint/landing ellipse are about incorporating uncertainty into the simulations $\endgroup$
    – Erin Anne
    Commented 10 hours ago

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