Player
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Inne |
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The player is the main controlled character in Minecraft. The nine default player skins are known as Steve, Alex, Noor, Sunny, Ari, Zuri, Makena, Kai, and Efe with all unchanged skins being split between these nine skins.
Appearance
There are nine default player skins, known as Steve, Alex, Noor, Sunny, Ari, Zuri, Makena, Kai, and Efe, assigned to each player based on their account ID if they do not use a custom skin.
Błąd Lua w module „Moduł:Sprite”, w linii 137: attempt to concatenate local 'name' (a nil value). Steve:
- Short dark brown hair.
- Dark skin.
- Dark brown nose and a beard.
- White eyes with blue-purple pupils.
- 4 pixel "wide" arms.
- Plain cyan T-shirt hanging down untucked on the left-hand side.
- Blue jeans.
- Gray shoes.
Błąd Lua w module „Moduł:Sprite”, w linii 137: attempt to concatenate local 'name' (a nil value). Alex:
- Long, bright orange hair hanging down on their left shoulder.
- Pale fair skin.
- White eyes with dark green pupils.
- Pinkish lips.
- 3 pixel "slim" arms.
- Plain light green short-sleeved tunic with a dark green belt.
- Brown trousers.
- Grayish boots.
Błąd Lua w module „Moduł:Sprite”, w linii 137: attempt to concatenate local 'name' (a nil value). Noor:
- Long, brown dreadlocks hanging down both of their shoulders.
- Reddish brown skin.
- White eyes with brown pupils.
- Brown lips.
- Red jacket overlaying a black shirt.
- Baggy green pants.
- Dark brown shoes.
Błąd Lua w module „Moduł:Sprite”, w linii 137: attempt to concatenate local 'name' (a nil value). Sunny:
- Short black hair with a fade.
- Warm skin.
- Brown lips.
- White eyes with black pupils.
- Green flannel button-up underneath blue overalls.
- Prosthetic left arm.
- Black and white shoes.
Błąd Lua w module „Moduł:Sprite”, w linii 137: attempt to concatenate local 'name' (a nil value). Ari:
- Long warm brown braided hair hanging down on their right shoulder.
- Peach skin.
- Blushing cheeks.
- Orangish yellow tunic.
- Teal jeans with a brown belt.
- Gray shoes.
Błąd Lua w module „Moduł:Sprite”, w linii 137: attempt to concatenate local 'name' (a nil value). Zuri:
- Short black, fuzzy hair.
- Lighter dark skin.
- White eyes with dark brown pupils.
- Visible cheekbones.
- Cordovan lips.
- Red polo shirt with white edges.
- Light brown trousers with a brown belt.
- Black shoes.
Błąd Lua w module „Moduł:Sprite”, w linii 137: attempt to concatenate local 'name' (a nil value). Makena:
- Long brown hair hanging down on their right shoulder.
- Dark skin.
- White eyes with brown pupils.
- Visible cheekbones.
- Brown lips.
- Yellow sweater.
- Light red pants.
- Black and white shoes.
Błąd Lua w module „Moduł:Sprite”, w linii 137: attempt to concatenate local 'name' (a nil value). Kai:
- Long blonde hair in a ponytail.
- Warm skin.
- White eyes with muted green pupils.
- Brown lips.
- Dark purple and lavender jacket.
- Black dress.
- Magenta belt.
- Rosewood sandals with white socks.
Błąd Lua w module „Moduł:Sprite”, w linii 137: attempt to concatenate local 'name' (a nil value). Efe:
- Short lavender hair.
- Light brown skin.
- White eyes with garnet pupils.
- Visible cheekbones.
- Gold earring on left ear.
- Gold bracelet on right arm.
- Bluish white cardigan with black blouse.
- Dark purple pants with black belt and golden belt buckle.
- Black boots with golden trimming.
The player's skin can be changed. The nine default skins also have "classic" and "slim" shapes.
The player's appearance is commonly obscured by equipped armor such as turtle shells, as well as other equipable items such as elytra, carved pumpkins, and heads. Players are also the only entity capable of having capes, as well as deadmau5 ears, depending on the account.
Szablon:IN, if shot with an arrow or stung by a bee, the arrow/stinger will appear physically embedded inside of the player for a given time. These do not apply to other mobs.
Unlike their Java Edition counterparts, Bedrock Edition players periodically blink; this feature does not apply to custom skin models.
Drops
- Contents of their inventory and armor unless
/gamerule keepInventory
has been set totrue
. - Current XP points minus current XP level times 7, capped at a total of 100 XP points. If
/gamerule keepInventory
has been set totrue
, no XP will be dropped.
Differences between editions
Java Edition
Szablon:IN, the player can choose from Steve, Alex, Ari, Efe, Kai, Makena, Noor, Sunny, or Zuri. These nine models can be customized by downloading free skins from trusted websites or by using an editing program, but in the demo or when playing offline, the game randomly chooses any of the nine skins as the current skin.
Bedrock Edition
Szablon:IN, the player can choose between Steve, Alex, Ari, Efe, Kai, Makena, Noor, Sunny, or Zuri in-game, which sets both the skin and the model for custom skins. However, Bedrock Edition also allows the usage of skin packs, each of which has a selection of free skins. On Windows and mobile devices, skins can also be imported from a PNG file. Some skins can be purchased as DLC. Bedrock Edition also features a skin creation system with purchasable apparel and features. Java Edition versions of the nine skins are automatically available for free in Bedrock Edition.
Reach
A player has two kinds of reach. The area forms a three-dimensional cylinder because it encompasses vertical and horizontal distances:[1]
- The attack reach, which is 3 blocks
- The building reach, which is 4.5 blocks
Health and hunger meters
The player has 10 full hearts or 20 health points. One full heart represents two health points. When the player's hunger bar is at Szablon:Hunger or higher, health slowly regenerates by 1 () every four seconds, but when it is at Szablon:Hunger with saturation remaining, health regenerates by 1 () every half second. The hunger bar depletes faster from energy-intensive activities like sprinting, jumping, attacking mobs, and mining, and it can be refilled by eating food. If the hunger bar is at Szablon:Hunger or lower, the player does not regenerate health unless in Peaceful difficulty (or under the effect of certain potions). While the hunger bar is at Szablon:Hunger, the player is starving and proceeds to lose health. On Hard difficulty, starvation kills the player. On Normal difficulty, it brings health down to 1 (). On Easy difficulty, it brings health down to 10 (). On Peaceful difficulty, the health bar recovers regardless of hunger, but still depletes from starvation damage, and the hunger bar does not lose any points even when under the effect of hunger.
Respawn immunity
The player does not take damage for 60 game ticks (3 seconds) upon respawning from death.
Movement
Movement Mode | Speed (m/s) | Speed (km/h) | % of Walking Speed |
---|---|---|---|
Walking | 4.317 | 15.54 | 100% |
Sprinting | 5.612 | 20.20 | 130% |
Sneaking/Crawling | 1.295 | 4.663 | 30% |
Flying | 10.889 | 39.2 | 252% |
Sprint Flying | 21.778 | 78.4 | 504% |
Falling (terminal velocity) | 78.4 | 282.24 | 1816% |
There isn't a simple hard-coded maximum velocity for walking, sprinting, etc. The maximum is a result of a base acceleration countered by "friction" or air resistance. The base acceleration for walking is 0.098, and sprinting is 30% faster than that. Velocity is increased by this acceleration value every tick (1/20th of a second), then the player is moved by the resulting velocity, then the velocity is multiplied by the friction value of the block they are walking on. For most blocks, the friction value is 0.546. As the player walks forward, each tick their velocity goes +0.098, *0.546, +.098, *0.546, +0.098, and so on. The result is that eventually, the 0.546 multiplier counteracts the 0.098 increase, so the player doesn't go any faster. The formula for this "terminal velocity" is a/(1-r), where a is the acceleration, and r is the block's friction. 0.098/(1-0.546) ≈ 0.2159 meters/tick = 4.317 meters/second. Sprinting is 30% faster than that; About 5.612 meters/second. Flying is similar, but the base acceleration is 0.49 and the "friction" is 0.91, which comes out to ~10.89 m/s.
The player walks at a nominal rate of 4.317 meters (blocks) per second. That's about 15.5 kph or 9.7 mph, which is a 3:51 kilometer or a 6:12 mile. This means that the player can walk a total of 5181 blocks (5.2 km) in one Minecraft day, if walking in a straight line, ignoring hunger, and not sprinting or sneaking. For sneaking and sprinting statistics, see below.
Sprinting
The player can sprint, draining the hunger bar considerably while doing so. The player sprints approximately 5.612 blocks per second, as opposed to the regular pace of 4.317. That's 20.2 kph or 12.6 mph, which is a 2:58 km or a 4:46 mile. The player can usually jump four blocks horizontally when sprinting, although they can jump five blocks with a correctly timed jump and enough momentum. The swiftness effect increases momentum. The player cannot sprint if the hunger bar is at Szablon:Hunger or less. Sprinting is activated by double-tapping the forward key (default W), then holding it, or by holding the sprint key (Ctrl [⌘ Cmd if using a Mac] by default) while pressing the forward key. Holding the sprint key in Creative mode while flying causes the player to fly faster.
Sneaking
Sneaking is a feature activated by pressing and holding the sneak key (default is ⇧ Shift). Sneaking prevents players from falling more than half a block, making it highly useful for building horizontally outward over space. Going past the edge of a block and stopping sneaking does not result in falling off that block. The player can still dismount blocks while sneaking by jumping over the block's edge. In Multiplayer Mode, a player's name tag will be grayed out in Java Edition or completely disappears in Bedrock Edition when they sneak, to relate to the fact that sneaking will make them harder to see.
Jumping
The maximum height a player can jump without the jump boost effect is about 1.2522 blocks (1 1⁄4 blocks) in Java Edition. The jump height on Bedrock Edition is shorter because the game uses an outdated, pre-Combat Update value of 1.1875 (1 3⁄16 blocks).
Swimming
Swimming occurs when the player is sprinting (by double pressing W or pressing Ctrl/Cmd) while the player is submerged underwater. Swimming has the same animation as crawling.
Crawling
Crawling occurs when the player is in an area less than 1.5 blocks high and prevents suffocation.[Szablon:Editions only] Crawling will also work in Bedrock Edition if the player goes from swimming into a one-block-high area straight after exiting the water.
Gameplay HUD
The onscreen heads-up display (HUD) consists of the player's health bar, hunger bar, experience bar, and hotbar. The armor rating bar appears above the health bar if the player is wearing armor and the oxygen bar appears if the player is submerged in water or is suffocating in a block. The HUD also contains the crosshair and a held object or fist. The HUD can also be toggled by F1.
As mentioned in the Gamemodes section, if the player is in Creative mode the health, hunger, and experience bars including armor rating and oxygen bubbles are hidden and only the hotbar is visible. Despite this, the player can still collect experience, wear armor, and will still display the screen tilting animation when dying from /kill or the void. In Spectator mode even the hotbar, crosshair, and held object/fist are hidden and the hotbar only appears as a player spectating list when a number is pressed or the mouse is scrolled.
Experience
Experience points (XP) can be gained via experience orbs when killing mobs or mining certain minerals. The current level is indicated by a green number above the HUD, and the experience points can be used to enchant weapons, tools, or armor with different useful attributes and skills (see enchanting table). Anvils require experience to use.
The level increases by obtaining enough experience points. All levels and points are lost upon death but can be partially restored by picking up the experience orbs at the place of death.[2]
Experience is also obtained through activities such as mining, fishing, mob breeding, killing certain mobs, trading, or smelting.
Game modes
- In Survival mode, the player can place and destroy most blocks, and use all tools available. The player has limited health ( icons), hunger (Szablon:Hunger icons), and oxygen (bubble icons)
- In Creative mode, the player can fly by double-tapping the jump key (default Space) and place an infinite number of blocks, but with limited use of crafting and tools. No mobs will attack the player. The player cannot take damage (at all Szablon:In, and Szablon:In only when falling into the Void or typing the command
/kill
), has no hunger and has unlimited oxygen, and breaking blocks is instantaneous. - In Hardcore mode[Szablon:Editions only], the player can respawn only in Spectator mode, and the difficulty level is locked on Hard mode.
- In Adventure mode, there are no changes from Survival mode aside from being unable to break or place blocks unless they possess a tool with the
CanDestroy
NBT data tag for that block, or have a block with theCanPlaceOn
tag. This game mode can be played only by having cheats enabled and typing the command/gamemode adventure
,/gamemode a
[Szablon:Editions only],/gamemode 2
[Szablon:Editions only], or by opening a multiplayer (including LAN) world. - In Spectator mode, the player can spectate almost all mobs, ride them as if the player were in a minecart, fly through blocks, and open inventories, but cannot break blocks or change inventories. Along with Adventure, it can be accessed by typing in
/gamemode spectator
, pressing F3+F4 until Spectator mode (the eye of ender) is selected or F3+N while cheats are enabled, or dying in Hardcore mode. However, with the Debug Mode world type, the gamemode is locked as Spectator mode unless changed with cheats enabled.
Username
Players in-game are referred to by a username. These are used to target the player with commands and differentiate other players.
Szablon:IN, usernames must be 3–16 characters, although there are exceptions for players with under 3 characters, who bought the game early in its development. There are four people who have done this, their usernames being "G", "F", "X", and "8". Players can change their username no more than once every 30 days. When the player changes their username, the previous username is available for other users to claim after 37 days. Because players can change usernames every 30 days, a player can manage two usernames without anyone being able to take either of them. If the player has a username under 3 characters and changes it, the old sub-3-character username is permanently unable to be obtained again.[3] This also applies for symbol names.[4] The username can be changed on the preferences page of minecraft.net.
Szablon:IN, usernames chosen in-game must be 3–32 characters. Users can choose a username and change it unlimited times from Settings -> General -> Profile. Alternatively, users that sign in with a Błąd Lua: expandTemplate: template "Table Choice" does not exist. will have the username set to match their Błąd Lua: expandTemplate: template "Table Choice" does not exist.. Gamertags can be modified on the Choose your new gamertag page of xbox.com for a fee of Błąd Lua: expandTemplate: template "Table Choice" does not exist.9.99 except if changing from the gamertag generated upon account creation.[5]
Player names appear above their head as nameplates, typically in white letters within a dark transparent rectangle. Player nameplates can also be seen through solid blocks and other obstructions, although a player can sneak to dim the nameplate's visibility when in sight, or hide it completely when out of sight or in Bedrock Edition.
Customization
Szablon:IN, players can change skins on the preferences page of minecraft.net or the Minecraft Launcher by uploading a PNG image file, which then replaces the default skin. Players also have the option to have three or four pixel-wide arms on the character model.
Szablon:IN, players can change their character's appearance from the Main menu or Pause menu -> Character where 5 character slots are shown. Edit Character will open the Character Creator where a skin, which synchronizes between signed-in devices, can be created by selecting pre-made components, altering their height, and selecting a slim or wide arm width. Players alternatively have the option to select from Classic skins within Skin packs obtained from the Marketplace or, for the Windows 10, iOS/iPadOS, and Android versions of the game, import a PNG image file. Classic Skins will not synchronize between signed-in devices.
Players can also choose 6 Emotes per character slot and select or remove a cape.
Sounds
[[Java EditionSzablon:))!:
Players use the Players sound category for entity-dependent sound events.
Błąd skryptu: nie ma takiego modułu „Sound table”.
Błąd skryptu: nie ma takiego modułu „Sound table”.
Błąd skryptu: nie ma takiego modułu „Sound table”.
Błąd skryptu: nie ma takiego modułu „Sound table”.
Błąd skryptu: nie ma takiego modułu „Sound table”.
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Błąd skryptu: nie ma takiego modułu „Sound table”. Błąd skryptu: nie ma takiego modułu „Sound table”. Błąd skryptu: nie ma takiego modułu „Sound table”. Błąd skryptu: nie ma takiego modułu „Sound table”. Błąd skryptu: nie ma takiego modułu „Sound table”. Błąd skryptu: nie ma takiego modułu „Sound table”. Błąd skryptu: nie ma takiego modułu „Sound table”. Błąd skryptu: nie ma takiego modułu „Sound table”.
Błąd skryptu: nie ma takiego modułu „Sound table”. Błąd skryptu: nie ma takiego modułu „Sound table”. Błąd skryptu: nie ma takiego modułu „Sound table”.
Błąd skryptu: nie ma takiego modułu „Sound table”. [[Bedrock EditionSzablon:))!: Błąd skryptu: nie ma takiego modułu „Sound table”. Błąd skryptu: nie ma takiego modułu „Sound table”. Błąd skryptu: nie ma takiego modułu „Sound table”. Błąd skryptu: nie ma takiego modułu „Sound table”.
Błąd skryptu: nie ma takiego modułu „Sound table”. Błąd skryptu: nie ma takiego modułu „Sound table”. Błąd skryptu: nie ma takiego modułu „Sound table”.
Błąd skryptu: nie ma takiego modułu „Sound table”. Błąd skryptu: nie ma takiego modułu „Sound table”. Błąd skryptu: nie ma takiego modułu „Sound table”. Błąd skryptu: nie ma takiego modułu „Sound table”. Błąd skryptu: nie ma takiego modułu „Sound table”. Błąd skryptu: nie ma takiego modułu „Sound table”. Błąd skryptu: nie ma takiego modułu „Sound table”.
Błąd skryptu: nie ma takiego modułu „Sound table”. Błąd skryptu: nie ma takiego modułu „Sound table”. Błąd skryptu: nie ma takiego modułu „Sound table”. Błąd skryptu: nie ma takiego modułu „Sound table”.
Data values
ID
[[Java EditionSzablon:))!: Szablon:ID table
[[Bedrock EditionSzablon:))!: Szablon:ID table
Entity data
Szablon:See also Players have entity data associated with them that contain various properties.
History
Java Edition pre-Classic | |||||
---|---|---|---|---|---|
Błąd skryptu: nie ma takiego modułu „Version link”. | The player currently has no visible model. Their hitbox is 1.7 blocks tall. | ||||
Błąd skryptu: nie ma takiego modułu „Version link”. | Mobs were added with their skin and model ported from Zombie Town. These are later used for the player. | ||||
Java Edition Classic | |||||
Błąd skryptu: nie ma takiego modułu „Version link”. | Added the player model for the newly introduced multiplayer mode. Its model and texture are both taken from the mob. | ||||
Błąd skryptu: nie ma takiego modułu „Version link”. | The texture was changed. | ||||
Błąd skryptu: nie ma takiego modułu „Version link”. | The texture was changed, once again. | ||||
December 19, 2009 | Player shadow test. | ||||
Java Edition Infdev | |||||
Błąd skryptu: nie ma takiego modułu „Version link”. | Players logged in as Notch now drop an apple upon death. | ||||
Błąd skryptu: nie ma takiego modułu „Version link”. | The player now drops their inventory and respawns at the spawn location upon death, rather than having to reload the last save. | ||||
Java Edition Alpha | |||||
Błąd skryptu: nie ma takiego modułu „Version link”. | The player can jump only two blocks horizontally, instead of three. | ||||
Błąd skryptu: nie ma takiego modułu „Version link”. | Held items now appear in third person. | ||||
Błąd skryptu: nie ma takiego modułu „Version link”. | Before this version, the walking animation for the player was different; players swung their arms wildly to their sides while walking.[6] | ||||
Błąd skryptu: nie ma takiego modułu „Version link”. | Added ability to sneak with ⇧ Shift by default. | ||||
Java Edition Beta | |||||
Błąd skryptu: nie ma takiego modułu „Version link”. | Unarmed damage was increased from 1 () to 2 (). | ||||
Błąd skryptu: nie ma takiego modułu „Version link”. | Pre-release | The player now has an experience and hunger bar. | |||
The player can now jump four blocks horizontally by sprinting. | |||||
Unarmed damage was decreased from 2 () to 1 (). | |||||
Java Edition | |||||
Błąd skryptu: nie ma takiego modułu „Version link”. | RC1 | Changed the sounds the player makes. Any physical damage plays a "tick" sound, and damage from falling would play sounds like bones breaking. | |||
Before this version, when the player was damaged, they would make a deep "Ooh!" sound that represented the player's response when hurt. However, this sound suggested that the player was male, which was not consistent with/representative of female player skins, so Mojang changed the sound to make it more gender-neutral. | |||||
Błąd skryptu: nie ma takiego modułu „Version link”. | 12w18a | An apple is no longer dropped when logged in as Notch. | |||
Błąd skryptu: nie ma takiego modułu „Version link”. | 12w38a | Changed hurt sounds for player. | |||
Błąd skryptu: nie ma takiego modułu „Version link”. | pre1 | Added a new player model with smaller arms, and a new default player skin named Alex. | |||
February 4, 2015 | Players can now change usernames. | ||||
Błąd skryptu: nie ma takiego modułu „Version link”. | 15w42a | Player's hitbox (usually 1.8 blocks tall) is now shorter (1.65m) when crouching, is a 0.6-block cube when gliding with elytra, and is a 0.2-block cube while laying in bed. | |||
15w45a | Jump height increased from 1 3⁄16 blocks to 1 1⁄4 blocks. | ||||
Błąd skryptu: nie ma takiego modułu „Version link”. | 16w32a | Changed entity ID from Player to player . | |||
Błąd skryptu: nie ma takiego modułu „Version link”. | 18w07a | Added the ability to sprint while in water, which causes the player to dive to the ground and swim much faster. | |||
18w15a | Sprinting at the surface of water no longer makes the player swim, instead the player stays at the same altitude constantly. | ||||
Swimming through 1 block holes is now possible.[7] | |||||
Błąd skryptu: nie ma takiego modułu „Version link”. | 19w12a | The player's hitbox height while sneaking is now 1.5 blocks instead of 1.65. | |||
19w14a | The player now crawls when they are in a space less than 1.5 blocks tall. | ||||
August 20, 2022 | New skin textures for Steve and Alex were added in the Minecraft Launcher beta, including classic and slim versions. | ||||
Błąd skryptu: nie ma takiego modułu „Version link”. | 22w45a | Integrated player skin now stored separately by wide and slim model. | |||
Updated intergrated skins of Steve and Alex. | |||||
Intergrated 7 new skins: Ari, Efe, Kai, Makena, Noor, Sunny and Zuri. | |||||
The 7 new skins can be assigned to offline players now. | |||||
Upcoming Java Edition | |||||
Błąd skryptu: nie ma takiego modułu „Version link”. | Combat Test 5 | Players now get knockback from hits that deal less than half a heart of damage, including no damage. | |||
Pocket Edition Alpha | |||||
Błąd skryptu: nie ma takiego modułu „Version link”. | Added the player. | ||||
Błąd skryptu: nie ma takiego modułu „Version link”. | build 1 | The player skin was changed. | |||
Błąd skryptu: nie ma takiego modułu „Version link”. | build 1 | The player skin was changed, once again. Removed hole from head bottom. | |||
Błąd skryptu: nie ma takiego modułu „Version link”. | build 1 | The player's skin can now be customized. | |||
Added a new player model with smaller arms, and a new default player skin named Alex. | |||||
Changed Steve's skin to match Szablon:El. | |||||
Błąd skryptu: nie ma takiego modułu „Version link”. | build 10 | Changed the sounds the player makes. Any physical damage plays a flesh impact sound, and damage from falling would play sounds like bones breaking. | |||
Before this version, when the player was damaged, they would make a deep "ooh!" sound which represented the player's response when hurt. However, this sound suggested that the player was male, so Mojang changed the sound to make it more gender-neutral. | |||||
Błąd skryptu: nie ma takiego modułu „Version link”. | Alex's shoulders lowered a pixel. | ||||
Bedrock Edition | |||||
Błąd skryptu: nie ma takiego modułu „Version link”. | beta 1.2.13.8 | Added the ability to sprint while in water, which causes the player to dive to the ground and swim much faster. | |||
beta 1.2.20.1 | Players can now swim through 1x1 gaps. | ||||
Błąd skryptu: nie ma takiego modułu „Version link”. | beta 1.5.0.0 | Improved player swimming at the surface of water. | |||
Błąd skryptu: nie ma takiego modułu „Version link”. | ? | The player's legs no longer slightly bob when the player is idle or looking around. | |||
beta 1.13.0.15 | Player height is now customizable in 4 different sizes in the Character creator: tall, medium, small, smaller, though have the same hitbox. Also, player eyes (Steve, Alex, and custom Character creator skins) can now blink. | ||||
Błąd skryptu: nie ma takiego modułu „Version link”. | beta 1.14.0.1 | Players can now only sprint on top of water instead of being able to swim. | |||
Błąd skryptu: nie ma takiego modułu „Version link”. | beta 1.18.30.20 | Unarmed damage has now been decreased from 2 () to 1 () to match Java Edition. | |||
Błąd skryptu: nie ma takiego modułu „Version link”. | beta 1.19.50.21 | Added 7 new skins: Ari, Efe, Kai, Makena, Noor, Sunny and Zuri. | |||
Błąd skryptu: nie ma takiego modułu „Version link”. | beta 1.19.70.20 | The player’s hitbox height now reduces to 1.5 blocks while sneaking. | |||
Błąd skryptu: nie ma takiego modułu „Version link”. | beta 1.19.80.20 | Sneaking is now behind the "Short Sneak" experimental toggle. | |||
Błąd skryptu: nie ma takiego modułu „Version link”. | beta 1.20.10.20 | The "Short Sneak" experimental toggle has been renamed to "Short Sneaking and Crawling". | |||
beta 1.20.10.23 | Renamed the "Short Sneaking and Crawling" experimental toggle to "Crawling". | ||||
Removed the "Short Sneaking" experimental toggle. | |||||
Sneaking under 1.5 block gaps is no longer behind experimental gameplay. | |||||
Błąd skryptu: nie ma takiego modułu „Version link”. | beta 1.20.20.22 | Crawling is no longer behind experimental gameplay. | |||
Removed the "Crawling" toggle. | |||||
Legacy Console Edition | |||||
Błąd skryptu: nie ma takiego modułu „Version link”. | Błąd skryptu: nie ma takiego modułu „Version link”. | 1.0 | Błąd skryptu: nie ma takiego modułu „Version link”. | Błąd skryptu: nie ma takiego modułu „Version link”. | Added the player. |
Błąd skryptu: nie ma takiego modułu „Version link”. | 1.04 | Added skin packs. | |||
Błąd skryptu: nie ma takiego modułu „Version link”. | Błąd skryptu: nie ma takiego modułu „Version link”. | 1.16 | Added the Alex skin. |
Gallery
-
The first image of mobs.
-
First screenshot of a player model with hat layer.
Historical sounds
Sound | Added in | Removed in | Volume | Pitch | Attenuation Distance |
---|---|---|---|---|---|
Szablon:Sound | ? | Java Edition 1.0.0 (RC1) Pocket Edition v0.12.1 alpha (build 10) |
1.0 | 0.8-1.2 | 16 |
Szablon:Sound | Java Edition 1.0.0 (RC1) | Java Edition 1.4.2 (12w32a) | 1.0 | 0.8-1.2 | 16 |
Szablon:Sound | 1.0 | 1.0 | 16 | ||
Szablon:Sound | 1.0 | 1.0 | 16 |
Trivia
- Steve was first named via his appearance in Super Meat Boy by Notch as a joke[8][9][10] but later confirmed in the "change skin" menu on minecraft.net, in-game as the default name Szablon:In, and his name in Super Smash Bros. Ultimate. Prior to this, the player was nameless.
- Prior to returning to the game in Java Edition 1.19.3, Steve's beard remained depicted in promotional material and merchandise throughout its thirteen year absence.
- The original Steve skin and player model was originally created for another one of Notch's games called Zombie Town.
- Steve's face was inspired by the player model in Quake.[11]
- The player's eye level (according to coordinates on the debug screen) is 1.62 meters. Since their eyes are 28 pixels above their feet, leaving 4 pixels above their eyes (0.23m), this makes them 1.85 meters tall and 0.925 meters wide. However, the player's hitbox is 1.8m tall and 0.6m wide, the hitbox of a crouching player is 1.5m tall[Szablon:Editions only], and the hitbox of a player gliding with elytra or swimming is 0.6m tall.
- The July–August 2016 issue of Lego Club Magazine mentioned that Steve is Alex's boyfriend. It is also mentioned that Steve is a miner, builder, and alchemist, while Alex is a builder, explorer, and hunter.
- In Minecraft: Pocket Edition Lite, the name of the player was "Stevie" instead of "Steve".
- The Alex skin is implied to be female in the description of a video from Minecraft's official YouTube channel, though never said outright through the use of pronouns or other methods.[12]
- The official Minecraft Instagram account has used gendered pronouns to describe Steve and Alex occasionally.[13][14]
- In the moveset explanation video regarding their inclusion in Błąd Lua: expandTemplate: template "Table Choice" does not exist., Mr. Sakurai Presents "Steve & Alex", the English subtitles referred to Steve and Alex with male and female pronouns respectively, although because Japanese omits pronouns, Masahiro Sakurai didn't use any gender pronouns to refer to them.[15]
- The audio description for the Caves & Cliffs: Part I trailer also refers to Steve and Alex as a "(bearded) man" and "woman" respectively.
- The player's legs do not line up perfectly with the torso to prevent Błąd Lua: expandTemplate: template "Table Choice" does not exist. when wearing armor.[16]
- Szablon:In, a dead player can still collect experience orbs near their death location until they choose to respawn.
- Before Java Edition 1.14, the camera was located at the player's feet; the world is therefore rendered 1.8 blocks below what it should be at to counteract this.[17]
- Likewise, when the player slept in a bed, the world revolved around the player during the animation instead of the player's camera rotating, which led to some visual bugs.[18]
- In the Minecraft Launcher beta version 2.3.376, the designs of the default skins were updated, 8 years after the Alex skin was first introduced.[19] The new skins have a second layer that resemble sleeve folds, and they were changed to look more similar to their Minecraft Dungeons counterparts.
Publicity
- Steve is featured as a Micro Mob along with a creeper in the LEGO set 21102 LEGO Minecraft Micro World, as well as a Minifigure (along with Alex and many other skins) in several other LEGO Minecraft sets.
- Steve is an unlockable character named "Mr. Minecraft" in the Steam version of Super Meat Boy. The character has a shorter jump height than other characters but can mine squares from the level and place them as platforms.
- Steve's head is an unlockable helmet in the Xbox Arcade game, Hybrid.
- Steve's head is a wearable item in Borderlands 2.
- Steve's head is a wearable hat in DinoRun SE and Transformice.
- Steve is a playable character in Retro City Rampage.
- Steve is a uniform named "Craft Miner" in Saints Row 4.
- Steve is an unlockable character with a projectile that looks like a stone pickaxe in the game Alone in the Park.
- Steve is an outfit named "Pitman", wielding an iron pickaxe and able to break barriers, in the flash game Strikeforce Kitty 2.
- "Mr. Pixel" in Createrria: craft your games has a face similar to Steve's.
- Steve appears to be an unlockable character in "BowMasters".
- Steve's head is a wearable hat in "Supreme Duelist Stickman" along with a "pickaxe" weapon that can place blocks such as cobblestone, TNT, and a piston.
- Steve and Alex are available as downloadable content in the crossover fighting game Super Smash Bros. Ultimate, alongside a zombie and an enderman as alternate costumes.
Gallery
Renders
Bedrock Edition
-
Steve various poses, (idle, walk, run, crouch, sit, jump, emote),
-
Ditto (Slim model, Alex skin).
-
Steve's eyes blinking in Bedrock Edition.
-
Alex's eyes blinking in Bedrock Edition.
Official artwork
-
Steve as shown in the Adventure Update logo.
-
Steve as shown in the Horse Update artwork.
-
Steve in promotional artwork for Minecraft Realms.
-
Another version.
-
Steve and Alex as shown in the Combat Update artwork.
-
Same as previous, but cropped to Steve and Alex.
-
Steve and Alex as shown in the Exploration Update artwork.
-
Steve and Alex as shown in the World of Color Update artwork.
-
Steve, and Alex as shown in the Update Aquatic artwork.
-
Same as previous, but cropped to Steve and Alex.
-
Alex as shown in the Village and Pillage artwork.
-
Same as previous, but cropped only to Alex.
-
Steve and Alex as shown in the Buzzy Bees artwork.
-
Alex as shown in the Nether Update artwork.
-
Same as previous, but cropped to Alex and some Soul Fire.
-
Steve and Alex as shown in the Caves & Cliffs (Part II) artwork.
-
Alex looking through a Spyglass.
-
Steve and Alex as shown in The Wild Update artwork. (Sunny and Noor are also in the image, but unimplemented in the game at the time.)
-
Sunny, Alex, Zuri, Steve, and Ari on the Trails & Tales key art.
-
Alex in a boat.
-
Steve and Alex as shown in the Combat Tests.
-
Steve and Alex overlooking a village.
-
Steve and Alex on a beach.
-
Steve and Alex on a beach.
-
Steve and Alex as shown in Pocket Edition Alpha 0.16.0 (Boss Update).
-
Steve and Alex in promotional artwork for the Education Edition.
-
Steve and Alex in promotional artwork for the Code Builder Update.
-
Alex in promotional artwork for the Learn to Code Update.
-
Steve and Alex in promotional artwork for Mobile, Multiplayer & More.
-
Steve and Alex fighting monsters.
-
Steve and Alex with a wolf.
-
Official artwork of Alex.
-
Official artwork of Steve.
-
Steve and Alex in artwork for the 10th anniversary.
-
Steve and Alex in artwork for the 10th anniversary.
-
Sunny, Kai, Makena, Steve, Alex, Zuri, Efe, Ari, and Noor.
-
Noor catching a frog.
-
Sunny in a boat.
-
Steve
-
Artwork of Alex, Steve, and Noor riding pigs for National Pig Day.
-
Zuri, Sunny, and Efe planting a tree for Arbor Day.
-
Zuri riding on a bamboo raft with a baby panda.
-
Ari admiring a decorated pot.
-
Efe looking at an enchantment table.
-
Kai walking their tamed wolf in a Cherry Grove.
-
Alex and Sunny riding a camel.
-
-
Official Artwork for the Tricky Trials update, featuring the players.
-
-
In other media
-
Steve, as they appear in Minecraft Dungeons.
-
Alex, as they appear in Minecraft Dungeons.
-
Steve from Super Smash Bros. Ultimate.
-
Alex from Super Smash Bros. Ultimate.
-
Tennis Steve from Super Smash Bros. Ultimate.
-
Tennis Alex from Super Smash Bros. Ultimate.
-
Scottish Steve from Super Smash Bros. Ultimate.
-
Swedish Alex from Super Smash Bros. Ultimate.
-
Artwork used for the Steve fighter spirit from Super Smash Bros. Ultimate.
-
Artwork used for the Alex fighter spirit from Super Smash Bros. Ultimate.
-
Artwork of Steve from the Super Smash Bros. Ultimate "Everyone is Here" mural
-
"Mr. Minecraft" from Super Meat Boy.
-
Steve and Creeper micromobs from LEGO Minecraft.
-
LEGO Minecraft Steve Minifigure.
-
LEGO Minecraft Alex Minifigure.
-
Official vinyl minifigure of Steve wearing diamond armor made by JINX.
-
Official vinyl minifigure of Steve made by JINX.
-
Alex statue from The Xbox Vault.
-
Official steave head cosmetic.
-
Official T-shirt artwork "Adventure" featuring Steve and other mobs. Made by JINX.
-
Official T-shirt artwork "Career Opportunities" made by JINX.
-
Official T-shirt artwork "Like a Boss" made by JINX.
-
Official T-shirt artwork "Steve the Miner" made by JINX.
-
"Sun's Down, Zombies Around," an official T-Shirt featuring Steve and Alex.
-
An official T-Shirt of Alex, created in a collaboration with Neff.
-
"Fight the Ender Dragon," an official T-Shirt featuring Steve and Alex.
-
"Build Cozy," a Christmas shirt featuring Alex.
-
"Adventure Mode," an official T-Shirt design.
-
See also
References
Przypisy
Poniżej znajduje się lista przypisów na tej stronie.
- ↑ Vertical attack reach forms a cylinder, not a sphere.
- ↑ http://www.pcgamer.com/first-details-on-minecrafts-xp-system-notch-when-you-die-you-lose-all-levels-you-lose-all-xp/
- ↑ https://namemc.com/name/NY
- ↑ https://namemc.com/search?q=y-93
- ↑ https://support.xbox.com/help/account-profile/profile/change-xbox-live-gamertag
- ↑ Can be seen in "Zombie Town" – przez YouTube by Notch, which features the mob.
- ↑ MC-125240
- ↑ "@SuperMeatBoy http://twitpic.com/33e0n7 - Steve?" – @notch (Markus Persson) on X, listopad 3, 2010
- ↑ "@DrMeatBoy I honestly have no idea. And I tend to always put a question mark after his name (Steve?), you know. :D" – @notch (Markus Persson) on X, listopad 22, 2010
- ↑ https://web.archive.org/web/20120728170757/http://notch.tumblr.com/post/28188312756/gender-in-minecraft
- ↑ "That's my understanding as well. Oh and steve's face was inspired by the quake character skin. I'm not sure why that's so funny to me." – @notch (Markus Persson) on X, maj 28, 2022
- ↑ "Making Mobs: Ten Things You Probably Didn't Know About Minecraft" – Minecraft – przez YouTube
- ↑ https://www.instagram.com/p/BxBD-T2AtoX/
- ↑ https://www.instagram.com/p/BzQYlarn0Do/
- ↑ https://youtu.be/_Sp5o1JJdDk
- ↑ MC-42 — resolved as "Works As Intended".
- ↑ https://twitter.com/Dinnerbone/status/1099982036339748865
- ↑ https://twitter.com/Dinnerbone/status/1100001119407878150
- ↑ https://web.archive.org/web/20220821175156/https://twitter.com/JasperBoerstra/status/1561129697857110018
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