Metro GameCentral
HomepageMetro GameCentral's Reviews
A staggering achievement in indie gaming that offers almost too much value for its own good, with 50 superb indie games – many of which could be standalone games in their own right.
An open world massively multiplayer online racer with a decent handling model and an okay car list, that's hampered by dated graphics, some baffling design choices, and a clutch of technical issues.
An excellent 3D platformer, with the best force feedback ever seen (or rather felt) in a video game, even if it's a curiously flawed celebration of 30 years of PlayStation.
It comes frustratingly close to being the perfect Warhammer 40,000 action game but repetitive set pieces and a lack of crunch to the combat means that'll have to wait for Space Marine 3.
The best Mana game in a long while but how it managed to leave out the one feature that should have come as standard is a complete mystery.
A Djokovic-centric tennis simulator that's easy to pick up but lacks the polish and tactical complexity needed to make it great.
A competent Overwatch clone but one so apparently allergic to new ideas it's depressing to see it so thoroughly waste its technical triumphs and well-designed characters.
An inventive action platformer that manages to be both cute and gory in equal measure and where it seems absolutely impossible that it could be the work of primarily just two people.
A beguiling mix of open world exploration, mild criminality, and Star Wars flavour that, while it has its flaws, is one of the most enjoyable space adventures of recent years.
An ambitious but uneven action role-player, with impressive visuals and excellent boss battles, that are held back by an inherent shallowness – particularly in the lack of meaningful exploration.
A fantastic 2D shooter, that despite being the developer's first game shows they understand the genre perfectly – but perhaps not the needs of those that are less familiar with its traditions.
It's been a long wait for a World Of Goo sequel and the only real complaint with this amusingly inventive follow-up is that there's not more of it.
Not the return to form that the SteamWorld franchise needed but still a fun and unusual strategy game, even if a lot of the newer features work against it.
A pulsing, neon-infused techno-trip of a game that combines Fruit Ninja style slashing with the sparkly visuals of Tetris Effect, but whose unsatisfyingly variable difficulty suggests it may have needed more time in development.
It's the same old EDF in terms of graphics, gameplay, and the swarm of (mostly intentional) bugs but online co-op and a mountain of content means it still holds a special charm.
A bizarre, absurdist comedy only occasionally masquerading as a video game, but the lack of interactivity doesn't make it any less entertaining.
Puzzle game meets narrative adventure in this funny, beautifully written, indie game whose unusual grid-sliding mechanic is elevated by its characters and story.
A cosy 2D Metroidvania featuring witches and cookery, that looks delightful but suffers from numerous irritations in its interface and level design.
A tribute to the timelessness of some of Nintendo's earliest classics and while the whole package is rather thin it's impressive how entertaining it still manages to be.
A fantastically polished Metroidvania, with some of the best 16-bit style graphics ever seen and impressively deep combat and role-playing elements.